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#pragma once
#include "defs.h"
#include "config.h"
namespace NActors {
class IExecutorPool;
struct TPoolHarmonizerStats {
ui64 IncreasingThreadsByNeedyState = 0;
ui64 DecreasingThreadsByStarvedState = 0;
ui64 DecreasingThreadsByHoggishState = 0;
i64 MaxConsumedCpu = 0.0;
i64 MinConsumedCpu = 0.0;
i64 MaxBookedCpu = 0.0;
i64 MinBookedCpu = 0.0;
i16 PotentialMaxThreadCount = 0;
bool IsNeedy = false;
bool IsStarved = false;
bool IsHoggish = false;
};
struct THarmonizerStats {
i64 MaxConsumedCpu = 0.0;
i64 MinConsumedCpu = 0.0;
i64 MaxBookedCpu = 0.0;
i64 MinBookedCpu = 0.0;
};
// Pool cpu harmonizer
class IHarmonizer {
public:
virtual ~IHarmonizer() {}
virtual void Harmonize(ui64 ts) = 0;
virtual void DeclareEmergency(ui64 ts) = 0;
virtual void AddPool(IExecutorPool* pool, TSelfPingInfo *pingInfo = nullptr) = 0;
virtual void Enable(bool enable) = 0;
virtual TPoolHarmonizerStats GetPoolStats(i16 poolId) const = 0;
virtual THarmonizerStats GetStats() const = 0;
};
IHarmonizer* MakeHarmonizer(ui64 ts);
}
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