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#include "events.h"
#include "actorsystem.h"
namespace NActors {
TString TEvents::TEvUndelivered::ToStringHeader() const {
return "TSystem::Undelivered";
}
bool TEvents::TEvUndelivered::SerializeToArcadiaStream(TChunkSerializer *serializer) const {
Y_VERIFY(!Unsure); // these are local-only events generated by Interconnect
return serializer->WriteString(&Data);
}
void TEvents::TEvUndelivered::Out(IOutputStream& o, EReason x) {
switch (x) {
case ReasonActorUnknown:
o << "ActorUnknown";
break;
case Disconnected:
o << "Disconnected";
break;
default:
o << "Undefined";
break;
}
}
bool TEvents::TEvUndelivered::IsSerializable() const {
return true;
}
IEventBase* TEvents::TEvUndelivered::Load(TEventSerializedData* bufs) {
TString str = bufs->GetString();
Y_VERIFY(str.size() == (sizeof(ui32) + sizeof(ui32)));
const char* p = str.data();
const ui64 sourceType = ReadUnaligned<ui32>(p + 0);
const ui64 reason = ReadUnaligned<ui32>(p + 4);
return new TEvUndelivered(sourceType, reason);
}
std::unique_ptr<IEventHandle> IEventHandle::ForwardOnNondelivery(std::unique_ptr<IEventHandle>&& ev, ui32 reason, bool unsure) {
if (ev->Flags & FlagForwardOnNondelivery) {
const ui32 updatedFlags = ev->Flags & ~(FlagForwardOnNondelivery | FlagSubscribeOnSession);
const TActorId recp = ev->OnNondeliveryHolder ? ev->OnNondeliveryHolder->Recipient : TActorId();
if (ev->Event)
return std::unique_ptr<IEventHandle>(new IEventHandle(recp, ev->Sender, ev->Event.Release(), updatedFlags, ev->Cookie, &ev->Recipient, std::move(ev->TraceId)));
else
return std::unique_ptr<IEventHandle>(new IEventHandle(ev->Type, updatedFlags, recp, ev->Sender, ev->Buffer, ev->Cookie, &ev->Recipient, std::move(ev->TraceId)));
}
if (ev->Flags & FlagTrackDelivery) {
const ui32 updatedFlags = ev->Flags & ~(FlagTrackDelivery | FlagSubscribeOnSession | FlagGenerateUnsureUndelivered);
return std::unique_ptr<IEventHandle>(new IEventHandle(ev->Sender, ev->Recipient, new TEvents::TEvUndelivered(ev->Type, reason, unsure), updatedFlags,
ev->Cookie, nullptr, std::move(ev->TraceId)));
}
return {};
}
}
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