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#pragma once
#ifndef NDEBUG
//#define ENABLE_ACTOR_CALLSTACK
#endif
#ifdef ENABLE_ACTOR_CALLSTACK
#include "defs.h"
#include <util/system/backtrace.h>
#include <util/stream/str.h>
#include <util/generic/deque.h>
#define USE_ACTOR_CALLSTACK
namespace NActors {
struct TCallstack {
struct TTrace {
static const size_t CAPACITY = 50;
void* Data[CAPACITY];
size_t Size;
size_t LinesToSkip;
TTrace()
: Size(0)
, LinesToSkip(0)
{
}
};
static const size_t RECORDS = 8;
static const size_t RECORDS_TO_SKIP = 2;
TTrace Record[RECORDS];
size_t BeginIdx;
size_t Size;
size_t LinesToSkip;
TCallstack();
void SetLinesToSkip();
void Trace();
void TraceIfEmpty();
static TCallstack& GetTlsCallstack();
static void DumpCallstack(TStringStream& str);
};
void EnableActorCallstack();
void DisableActorCallstack();
}
#else
namespace NActors {
inline void EnableActorCallstack(){}
inline void DisableActorCallstack(){}
}
#endif
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