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#pragma once
#include "actor.h"
#include "event.h"
#include <library/cpp/threading/future/future.h>
namespace NActors {
/**
* See `TActorSystem::Ask`.
*/
THolder<IActor> MakeAskActor(
TMaybe<ui32> expectedEventType,
TActorId recipient,
THolder<IEventBase> event,
TDuration timeout,
const NThreading::TPromise<THolder<IEventBase>>& promise);
}
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