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#pragma once
#include "defs.h"
#include <util/stream/output.h> // for IOutputStream
#include <util/generic/hash.h>
namespace NActors {
// used as global uniq address of actor
// also could be used to transport service id (12 byte strings placed in hint-localid)
// highest 1 bit of node - mark of service id
// next 11 bits of node-id - pool id
// next 20 bits - node id itself
struct TActorId {
static constexpr ui32 MaxServiceIDLength = 12;
static constexpr ui32 MaxPoolID = 0x000007FF;
static constexpr ui32 MaxNodeId = 0x000FFFFF;
static constexpr ui32 PoolIndexShift = 20;
static constexpr ui32 PoolIndexMask = MaxPoolID << PoolIndexShift;
static constexpr ui32 ServiceMask = 0x80000000;
static constexpr ui32 NodeIdMask = MaxNodeId;
private:
union {
struct {
ui64 LocalId;
ui32 Hint;
ui32 NodeId;
} N;
struct {
ui64 X1;
ui64 X2;
} X;
ui8 Buf[16];
} Raw;
public:
TActorId() noexcept {
Raw.X.X1 = 0;
Raw.X.X2 = 0;
}
explicit TActorId(ui32 nodeId, ui32 poolId, ui64 localId, ui32 hint) noexcept {
Y_VERIFY_DEBUG(poolId <= MaxPoolID);
Raw.N.LocalId = localId;
Raw.N.Hint = hint;
Raw.N.NodeId = nodeId | (poolId << PoolIndexShift);
}
explicit TActorId(ui32 nodeId, const TStringBuf& x) noexcept {
Y_VERIFY(x.size() <= MaxServiceIDLength, "service id is too long");
Raw.N.LocalId = 0;
Raw.N.Hint = 0;
Raw.N.NodeId = nodeId | ServiceMask;
memcpy(Raw.Buf, x.data(), x.size());
}
explicit TActorId(ui64 x1, ui64 x2) noexcept {
Raw.X.X1 = x1;
Raw.X.X2 = x2;
}
explicit operator bool() const noexcept {
return Raw.X.X1 != 0 || Raw.X.X2 != 0;
}
ui64 LocalId() const noexcept {
return Raw.N.LocalId;
}
ui32 Hint() const noexcept {
return Raw.N.Hint;
}
ui32 NodeId() const noexcept {
return Raw.N.NodeId & NodeIdMask;
}
bool IsService() const noexcept {
return (Raw.N.NodeId & ServiceMask);
}
TStringBuf ServiceId() const noexcept {
Y_VERIFY_DEBUG(IsService());
return TStringBuf((const char*)Raw.Buf, MaxServiceIDLength);
}
static ui32 PoolIndex(ui32 nodeid) noexcept {
return ((nodeid & PoolIndexMask) >> PoolIndexShift);
}
ui32 PoolID() const noexcept {
return PoolIndex(Raw.N.NodeId);
}
ui64 RawX1() const noexcept {
return Raw.X.X1;
}
ui64 RawX2() const noexcept {
return Raw.X.X2;
}
bool operator<(const TActorId& x) const noexcept {
const ui64 s1 = Raw.X.X1;
const ui64 s2 = Raw.X.X2;
const ui64 x1 = x.Raw.X.X1;
const ui64 x2 = x.Raw.X.X2;
return (s1 != x1) ? (s1 < x1) : (s2 < x2);
}
bool operator!=(const TActorId& x) const noexcept {
return Raw.X.X1 != x.Raw.X.X1 || Raw.X.X2 != x.Raw.X.X2;
}
bool operator==(const TActorId& x) const noexcept {
return !(x != *this);
}
ui64 Hash() const noexcept {
const ui32* x = (const ui32*)Raw.Buf;
const ui64 x1 = x[0] * 0x001DFF3D8DC48F5Dull;
const ui64 x2 = x[1] * 0x179CA10C9242235Dull;
const ui64 x3 = x[2] * 0x0F530CAD458B0FB1ull;
const ui64 x4 = x[3] * 0xB5026F5AA96619E9ull;
const ui64 z1 = x1 + x2;
const ui64 z2 = x3 + x4;
const ui64 sum = 0x5851F42D4C957F2D + z1 + z2;
return (sum >> 32) | (sum << 32);
}
ui32 Hash32() const noexcept {
const ui32* x = (const ui32*)Raw.Buf;
const ui64 x1 = x[0] * 0x001DFF3D8DC48F5Dull;
const ui64 x2 = x[1] * 0x179CA10C9242235Dull;
const ui64 x3 = x[2] * 0x0F530CAD458B0FB1ull;
const ui64 x4 = x[3] * 0xB5026F5AA96619E9ull;
const ui64 z1 = x1 + x2;
const ui64 z2 = x3 + x4;
const ui64 sum = 0x5851F42D4C957F2D + z1 + z2;
return sum >> 32;
}
struct THash {
ui64 operator()(const TActorId& actorId) const noexcept {
return actorId.Hash();
}
};
struct THash32 {
ui64 operator()(const TActorId& actorId) const noexcept {
return actorId.Hash();
}
};
struct TOrderedCmp {
bool operator()(const TActorId &left, const TActorId &right) const noexcept {
Y_VERIFY_DEBUG(!left.IsService() && !right.IsService(), "ordered compare works for plain actorids only");
const ui32 n1 = left.NodeId();
const ui32 n2 = right.NodeId();
return (n1 != n2) ? (n1 < n2) : left.LocalId() < right.LocalId();
}
};
TString ToString() const;
void Out(IOutputStream& o) const;
bool Parse(const char* buf, ui32 sz);
};
static_assert(sizeof(TActorId) == 16, "expect sizeof(TActorId) == 16");
static_assert(MaxPools < TActorId::MaxPoolID); // current implementation of united pool has limit MaxPools on pool id
}
template <>
inline void Out<NActors::TActorId>(IOutputStream& o, const NActors::TActorId& x) {
return x.Out(o);
}
template <>
struct THash<NActors::TActorId> {
inline ui64 operator()(const NActors::TActorId& x) const {
return x.Hash();
}
};
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