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#pragma once
#include "event.h"
#include "monotonic.h"
#include <util/system/tls.h>
#include <library/cpp/actors/util/local_process_key.h>
namespace NActors {
class TActorSystem;
class TMailboxTable;
struct TMailboxHeader;
class TExecutorThread;
class IActor;
class ISchedulerCookie;
namespace NLog {
struct TSettings;
}
struct TActorContext;
struct TActivationContext {
public:
TMailboxHeader& Mailbox;
TExecutorThread& ExecutorThread;
const NHPTimer::STime EventStart;
protected:
explicit TActivationContext(TMailboxHeader& mailbox, TExecutorThread& executorThread, NHPTimer::STime eventStart)
: Mailbox(mailbox)
, ExecutorThread(executorThread)
, EventStart(eventStart)
{
}
public:
static bool Send(TAutoPtr<IEventHandle> ev);
/**
* Schedule one-shot event that will be send at given time point in the future.
*
* @param deadline the wallclock time point in future when event must be send
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
static void Schedule(TInstant deadline, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);
/**
* Schedule one-shot event that will be send at given time point in the future.
*
* @param deadline the monotonic time point in future when event must be send
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
static void Schedule(TMonotonic deadline, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);
/**
* Schedule one-shot event that will be send after given delay.
*
* @param delta the time from now to delay event sending
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
static void Schedule(TDuration delta, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);
static TInstant Now();
static TMonotonic Monotonic();
NLog::TSettings* LoggerSettings() const;
// register new actor in ActorSystem on new fresh mailbox.
static TActorId Register(IActor* actor, TActorId parentId = TActorId(), TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>());
// Register new actor in ActorSystem on same _mailbox_ as current actor.
// There is one thread per mailbox to execute actor, which mean
// no _cpu core scalability_ for such actors.
// This method of registration can be usefull if multiple actors share
// some memory.
static TActorId RegisterWithSameMailbox(IActor* actor, TActorId parentId);
static const TActorContext& AsActorContext();
static TActorContext ActorContextFor(TActorId id);
static TActorId InterconnectProxy(ui32 nodeid);
static TActorSystem* ActorSystem();
static i64 GetCurrentEventTicks();
static double GetCurrentEventTicksAsSeconds();
};
struct TActorContext: public TActivationContext {
const TActorId SelfID;
explicit TActorContext(TMailboxHeader& mailbox, TExecutorThread& executorThread, NHPTimer::STime eventStart, const TActorId& selfID)
: TActivationContext(mailbox, executorThread, eventStart)
, SelfID(selfID)
{
}
bool Send(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
template <typename TEvent>
bool Send(const TActorId& recipient, THolder<TEvent> ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
return Send(recipient, static_cast<IEventBase*>(ev.Release()), flags, cookie, std::move(traceId));
}
bool Send(TAutoPtr<IEventHandle> ev) const;
TInstant Now() const;
TMonotonic Monotonic() const;
/**
* Schedule one-shot event that will be send at given time point in the future.
*
* @param deadline the wallclock time point in future when event must be send
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
/**
* Schedule one-shot event that will be send at given time point in the future.
*
* @param deadline the monotonic time point in future when event must be send
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
/**
* Schedule one-shot event that will be send after given delay.
*
* @param delta the time from now to delay event sending
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
TActorContext MakeFor(const TActorId& otherId) const {
return TActorContext(Mailbox, ExecutorThread, EventStart, otherId);
}
// register new actor in ActorSystem on new fresh mailbox.
TActorId Register(IActor* actor, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const;
// Register new actor in ActorSystem on same _mailbox_ as current actor.
// There is one thread per mailbox to execute actor, which mean
// no _cpu core scalability_ for such actors.
// This method of registration can be usefull if multiple actors share
// some memory.
TActorId RegisterWithSameMailbox(IActor* actor) const;
std::pair<ui32, ui32> CountMailboxEvents(ui32 maxTraverse = Max<ui32>()) const;
};
extern Y_POD_THREAD(TActivationContext*) TlsActivationContext;
struct TActorIdentity: public TActorId {
explicit TActorIdentity(TActorId actorId)
: TActorId(actorId)
{
}
void operator=(TActorId actorId) {
*this = TActorIdentity(actorId);
}
bool Send(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
};
class IActor;
class IActorOps : TNonCopyable {
public:
virtual void Describe(IOutputStream&) const noexcept = 0;
virtual bool Send(const TActorId& recipient, IEventBase*, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const noexcept = 0;
/**
* Schedule one-shot event that will be send at given time point in the future.
*
* @param deadline the wallclock time point in future when event must be send
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
virtual void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;
/**
* Schedule one-shot event that will be send at given time point in the future.
*
* @param deadline the monotonic time point in future when event must be send
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
virtual void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;
/**
* Schedule one-shot event that will be send after given delay.
*
* @param delta the time from now to delay event sending
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
virtual void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;
virtual TActorId Register(IActor*, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const noexcept = 0;
virtual TActorId RegisterWithSameMailbox(IActor*) const noexcept = 0;
};
class TDecorator;
class IActor : protected IActorOps {
public:
typedef void (IActor::*TReceiveFunc)(TAutoPtr<IEventHandle>& ev, const TActorContext& ctx);
private:
TReceiveFunc StateFunc;
TActorIdentity SelfActorId;
i64 ElapsedTicks;
ui64 HandledEvents;
friend void DoActorInit(TActorSystem*, IActor*, const TActorId&, const TActorId&);
friend class TDecorator;
public:
/// @sa services.proto NKikimrServices::TActivity::EType
enum EActorActivity {
OTHER = 0,
ACTOR_SYSTEM = 1,
ACTORLIB_COMMON = 2,
ACTORLIB_STATS = 3,
LOG_ACTOR = 4,
INTERCONNECT_PROXY_TCP = 12,
INTERCONNECT_SESSION_TCP = 13,
INTERCONNECT_COMMON = 171,
SELF_PING_ACTOR = 207,
TEST_ACTOR_RUNTIME = 283,
INTERCONNECT_HANDSHAKE = 284,
INTERCONNECT_POLLER = 285,
INTERCONNECT_SESSION_KILLER = 286,
ACTOR_SYSTEM_SCHEDULER_ACTOR = 312,
ACTOR_FUTURE_CALLBACK = 337,
INTERCONNECT_MONACTOR = 362,
INTERCONNECT_LOAD_ACTOR = 376,
INTERCONNECT_LOAD_RESPONDER = 377,
NAMESERVICE = 450,
DNS_RESOLVER = 481,
INTERCONNECT_PROXY_WRAPPER = 546,
};
using EActivityType = EActorActivity;
ui32 ActivityType;
protected:
IActor(TReceiveFunc stateFunc, ui32 activityType = OTHER)
: StateFunc(stateFunc)
, SelfActorId(TActorId())
, ElapsedTicks(0)
, HandledEvents(0)
, ActivityType(activityType)
{
}
public:
virtual ~IActor() {
} // must not be called for registered actors, see Die method instead
protected:
virtual void Die(const TActorContext& ctx); // would unregister actor so call exactly once and only from inside of message processing
virtual void PassAway();
public:
template <typename T>
void Become(T stateFunc) {
StateFunc = static_cast<TReceiveFunc>(stateFunc);
}
template <typename T, typename... TArgs>
void Become(T stateFunc, const TActorContext& ctx, TArgs&&... args) {
StateFunc = static_cast<TReceiveFunc>(stateFunc);
ctx.Schedule(std::forward<TArgs>(args)...);
}
template <typename T, typename... TArgs>
void Become(T stateFunc, TArgs&&... args) {
StateFunc = static_cast<TReceiveFunc>(stateFunc);
Schedule(std::forward<TArgs>(args)...);
}
protected:
void SetActivityType(ui32 activityType) {
ActivityType = activityType;
}
public:
TReceiveFunc CurrentStateFunc() const {
return StateFunc;
}
// NOTE: exceptions must not escape state function but if an exception hasn't be caught
// by the actor then we want to crash an see the stack
void Receive(TAutoPtr<IEventHandle>& ev, const TActorContext& ctx) {
(this->*StateFunc)(ev, ctx);
HandledEvents++;
}
// must be called to wrap any call trasitions from one actor to another
template<typename TActor, typename TMethod, typename... TArgs>
static decltype((std::declval<TActor>().*std::declval<TMethod>())(std::declval<TArgs>()...))
InvokeOtherActor(TActor& actor, TMethod&& method, TArgs&&... args) {
struct TRecurseContext : TActorContext {
TActivationContext *Prev;
TRecurseContext(const TActorId& actorId)
: TActorContext(TActivationContext::ActorContextFor(actorId))
, Prev(TlsActivationContext)
{
TlsActivationContext = this;
}
~TRecurseContext() {
TlsActivationContext = Prev;
}
} context(actor.SelfId());
return (actor.*method)(std::forward<TArgs>(args)...);
}
virtual void Registered(TActorSystem* sys, const TActorId& owner);
virtual TAutoPtr<IEventHandle> AfterRegister(const TActorId& self, const TActorId& parentId) {
Y_UNUSED(self);
Y_UNUSED(parentId);
return TAutoPtr<IEventHandle>();
}
i64 GetElapsedTicks() const {
return ElapsedTicks;
}
double GetElapsedTicksAsSeconds() const;
void AddElapsedTicks(i64 ticks) {
ElapsedTicks += ticks;
}
auto GetActivityType() const {
return ActivityType;
}
ui64 GetHandledEvents() const {
return HandledEvents;
}
TActorIdentity SelfId() const {
return SelfActorId;
}
protected:
void Describe(IOutputStream&) const noexcept override;
bool Send(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const noexcept final;
template <typename TEvent>
bool Send(const TActorId& recipient, THolder<TEvent> ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const{
return Send(recipient, static_cast<IEventBase*>(ev.Release()), flags, cookie, std::move(traceId));
}
template <class TEvent, class ... TEventArgs>
bool Send(TActorId recipient, TEventArgs&& ... args) const {
return Send(recipient, MakeHolder<TEvent>(std::forward<TEventArgs>(args)...));
}
void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;
void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;
void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;
// register new actor in ActorSystem on new fresh mailbox.
TActorId Register(IActor* actor, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const noexcept final;
// Register new actor in ActorSystem on same _mailbox_ as current actor.
// There is one thread per mailbox to execute actor, which mean
// no _cpu core scalability_ for such actors.
// This method of registration can be usefull if multiple actors share
// some memory.
TActorId RegisterWithSameMailbox(IActor* actor) const noexcept final;
std::pair<ui32, ui32> CountMailboxEvents(ui32 maxTraverse = Max<ui32>()) const;
private:
void ChangeSelfId(TActorId actorId) {
SelfActorId = actorId;
}
};
struct TActorActivityTag {};
inline size_t GetActivityTypeCount() {
return TLocalProcessKeyState<TActorActivityTag>::GetInstance().GetCount();
}
inline TStringBuf GetActivityTypeName(size_t index) {
return TLocalProcessKeyState<TActorActivityTag>::GetInstance().GetNameByIndex(index);
}
template <typename TDerived>
class TActor: public IActor {
private:
template <typename T, typename = const char*>
struct HasActorName: std::false_type { };
template <typename T>
struct HasActorName<T, decltype((void)T::ActorName, (const char*)nullptr)>: std::true_type { };
static ui32 GetActivityTypeIndex() {
if constexpr(HasActorName<TDerived>::value) {
return TLocalProcessKey<TActorActivityTag, TDerived::ActorName>::GetIndex();
} else {
using TActorActivity = decltype(((TDerived*)nullptr)->ActorActivityType());
// if constexpr(std::is_enum<TActorActivity>::value) {
return TEnumProcessKey<TActorActivityTag, TActorActivity>::GetIndex(
TDerived::ActorActivityType());
//} else {
// for int, ui32, ...
// return TEnumProcessKey<TActorActivityTag, IActor::EActorActivity>::GetIndex(
// static_cast<IActor::EActorActivity>(TDerived::ActorActivityType()));
//}
}
}
protected:
//* Comment this function to find unmarked activities
static constexpr IActor::EActivityType ActorActivityType() {
return EActorActivity::OTHER;
} //*/
// static constexpr char ActorName[] = "UNNAMED";
TActor(void (TDerived::*func)(TAutoPtr<IEventHandle>& ev, const TActorContext& ctx), ui32 activityType = GetActivityTypeIndex())
: IActor(static_cast<TReceiveFunc>(func), activityType)
{ }
public:
typedef TDerived TThis;
};
#define STFUNC_SIG TAutoPtr< ::NActors::IEventHandle>&ev, const ::NActors::TActorContext &ctx
#define STATEFN_SIG TAutoPtr<::NActors::IEventHandle>& ev
#define STFUNC(funcName) void funcName(TAutoPtr< ::NActors::IEventHandle>& ev, const ::NActors::TActorContext& ctx)
#define STATEFN(funcName) void funcName(TAutoPtr< ::NActors::IEventHandle>& ev, const ::NActors::TActorContext& )
#define STRICT_STFUNC(NAME, HANDLERS) \
void NAME(STFUNC_SIG) { \
Y_UNUSED(ctx); \
switch (const ui32 etype = ev->GetTypeRewrite()) { \
HANDLERS \
default: \
Y_VERIFY_DEBUG(false, "%s: unexpected message type 0x%08" PRIx32, __func__, etype); \
} \
}
inline const TActorContext& TActivationContext::AsActorContext() {
TActivationContext* tls = TlsActivationContext;
return *static_cast<TActorContext*>(tls);
}
inline TActorContext TActivationContext::ActorContextFor(TActorId id) {
auto& tls = *TlsActivationContext;
return TActorContext(tls.Mailbox, tls.ExecutorThread, tls.EventStart, id);
}
class TDecorator : public IActor {
protected:
THolder<IActor> Actor;
public:
TDecorator(THolder<IActor>&& actor)
: IActor(static_cast<TReceiveFunc>(&TDecorator::State), actor->GetActivityType())
, Actor(std::move(actor))
{
}
void Registered(TActorSystem* sys, const TActorId& owner) override {
Actor->ChangeSelfId(SelfId());
Actor->Registered(sys, owner);
}
virtual bool DoBeforeReceiving(TAutoPtr<IEventHandle>& /*ev*/, const TActorContext& /*ctx*/) {
return true;
}
virtual void DoAfterReceiving(const TActorContext& /*ctx*/)
{
}
STFUNC(State) {
if (DoBeforeReceiving(ev, ctx)) {
Actor->Receive(ev, ctx);
DoAfterReceiving(ctx);
}
}
};
// TTestDecorator doesn't work with the real actor system
struct TTestDecorator : public TDecorator {
TTestDecorator(THolder<IActor>&& actor)
: TDecorator(std::move(actor))
{
}
virtual ~TTestDecorator() = default;
// This method must be called in the test actor system
bool BeforeSending(TAutoPtr<IEventHandle>& ev)
{
bool send = true;
TTestDecorator *decorator = dynamic_cast<TTestDecorator*>(Actor.Get());
if (decorator) {
send = decorator->BeforeSending(ev);
}
return send && ev && DoBeforeSending(ev);
}
virtual bool DoBeforeSending(TAutoPtr<IEventHandle>& /*ev*/) {
return true;
}
};
}
template <>
inline void Out<NActors::TActorIdentity>(IOutputStream& o, const NActors::TActorIdentity& x) {
return x.Out(o);
}
template <>
struct THash<NActors::TActorIdentity> {
inline ui64 operator()(const NActors::TActorIdentity& x) const {
return x.Hash();
}
};
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