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#pragma once
#include "actorsystem.h"
#include "event.h"
#include "executor_thread.h"
#include "monotonic.h"
#include <library/cpp/actors/util/local_process_key.h>
#include <util/system/tls.h>
#include <util/generic/noncopyable.h>
namespace NActors {
class TActorSystem;
class TMailboxTable;
struct TMailboxHeader;
class TExecutorThread;
class IActor;
class ISchedulerCookie;
class IExecutorPool;
namespace NLog {
struct TSettings;
}
struct TThreadContext {
IExecutorPool *Pool = nullptr;
ui32 CapturedActivation = 0;
ESendingType CapturedType = ESendingType::Lazy;
ESendingType SendingType = ESendingType::Common;
bool IsEnoughCpu = true;
};
extern Y_POD_THREAD(TThreadContext*) TlsThreadContext;
struct TActorContext;
struct TActivationContext;
extern Y_POD_THREAD(TActivationContext*) TlsActivationContext;
struct TActivationContext {
public:
TMailboxHeader& Mailbox;
TExecutorThread& ExecutorThread;
const NHPTimer::STime EventStart;
protected:
explicit TActivationContext(TMailboxHeader& mailbox, TExecutorThread& executorThread, NHPTimer::STime eventStart)
: Mailbox(mailbox)
, ExecutorThread(executorThread)
, EventStart(eventStart)
{
}
public:
template <ESendingType SendingType = ESendingType::Common>
static bool Send(TAutoPtr<IEventHandle> ev);
template <ESendingType SendingType = ESendingType::Common>
static bool Send(std::unique_ptr<IEventHandle> &&ev);
template <ESendingType SendingType = ESendingType::Common>
static bool Forward(TAutoPtr<IEventHandle>& ev, const TActorId& recipient);
template <ESendingType SendingType = ESendingType::Common>
static bool Forward(THolder<IEventHandle>& ev, const TActorId& recipient);
/**
* Schedule one-shot event that will be send at given time point in the future.
*
* @param deadline the wallclock time point in future when event must be send
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
static void Schedule(TInstant deadline, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);
static void Schedule(TInstant deadline, std::unique_ptr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr) {
return Schedule(deadline, TAutoPtr<IEventHandle>(ev.release()), cookie);
}
/**
* Schedule one-shot event that will be send at given time point in the future.
*
* @param deadline the monotonic time point in future when event must be send
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
static void Schedule(TMonotonic deadline, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);
static void Schedule(TMonotonic deadline, std::unique_ptr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr) {
return Schedule(deadline, TAutoPtr<IEventHandle>(ev.release()), cookie);
}
/**
* Schedule one-shot event that will be send after given delay.
*
* @param delta the time from now to delay event sending
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
static void Schedule(TDuration delta, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);
static void Schedule(TDuration delta, std::unique_ptr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr) {
return Schedule(delta, TAutoPtr<IEventHandle>(ev.release()), cookie);
}
static TInstant Now();
static TMonotonic Monotonic();
NLog::TSettings* LoggerSettings() const;
// register new actor in ActorSystem on new fresh mailbox.
template <ESendingType SendingType = ESendingType::Common>
static TActorId Register(IActor* actor, TActorId parentId = TActorId(), TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>());
// Register new actor in ActorSystem on same _mailbox_ as current actor.
// There is one thread per mailbox to execute actor, which mean
// no _cpu core scalability_ for such actors.
// This method of registration can be usefull if multiple actors share
// some memory.
static TActorId RegisterWithSameMailbox(IActor* actor, TActorId parentId);
static const TActorContext& AsActorContext();
static TActorContext ActorContextFor(TActorId id);
static TActorId InterconnectProxy(ui32 nodeid);
static TActorSystem* ActorSystem();
static i64 GetCurrentEventTicks();
static double GetCurrentEventTicksAsSeconds();
};
struct TActorContext: public TActivationContext {
const TActorId SelfID;
explicit TActorContext(TMailboxHeader& mailbox, TExecutorThread& executorThread, NHPTimer::STime eventStart, const TActorId& selfID)
: TActivationContext(mailbox, executorThread, eventStart)
, SelfID(selfID)
{
}
template <ESendingType SendingType = ESendingType::Common>
bool Send(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
template <ESendingType SendingType = ESendingType::Common>
bool Send(const TActorId& recipient, IEventHandleLight* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
template <ESendingType SendingType = ESendingType::Common>
bool Send(const TActorId& recipient, THolder<IEventBase> ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
return Send<SendingType>(recipient, ev.Release(), flags, cookie, std::move(traceId));
}
template <ESendingType SendingType = ESendingType::Common>
bool Send(const TActorId& recipient, THolder<IEventHandleLight> ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
return Send<SendingType>(recipient, ev.Release(), flags, cookie, std::move(traceId));
}
template <ESendingType SendingType = ESendingType::Common>
bool Send(const TActorId& recipient, std::unique_ptr<IEventBase> ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
return Send<SendingType>(recipient, ev.release(), flags, cookie, std::move(traceId));
}
template <ESendingType SendingType = ESendingType::Common>
bool Send(TAutoPtr<IEventHandle> ev) const;
template <ESendingType SendingType = ESendingType::Common>
bool Send(std::unique_ptr<IEventHandle> &&ev) const {
return Send<SendingType>(TAutoPtr<IEventHandle>(ev.release()));
}
template <ESendingType SendingType = ESendingType::Common>
bool Forward(TAutoPtr<IEventHandle>& ev, const TActorId& recipient) const;
template <ESendingType SendingType = ESendingType::Common>
bool Forward(THolder<IEventHandle>& ev, const TActorId& recipient) const;
template <ESendingType SendingType = ESendingType::Common, typename TEventHandle>
bool Forward(TAutoPtr<TEventHandle>& ev, const TActorId& recipient) const {
TAutoPtr<IEventHandle> evi(ev.Release());
return Forward(evi, recipient);
}
TInstant Now() const;
TMonotonic Monotonic() const;
/**
* Schedule one-shot event that will be send at given time point in the future.
*
* @param deadline the wallclock time point in future when event must be send
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
/**
* Schedule one-shot event that will be send at given time point in the future.
*
* @param deadline the monotonic time point in future when event must be send
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
/**
* Schedule one-shot event that will be send after given delay.
*
* @param delta the time from now to delay event sending
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
TActorContext MakeFor(const TActorId& otherId) const {
return TActorContext(Mailbox, ExecutorThread, EventStart, otherId);
}
// register new actor in ActorSystem on new fresh mailbox.
template <ESendingType SendingType = ESendingType::Common>
TActorId Register(IActor* actor, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const;
// Register new actor in ActorSystem on same _mailbox_ as current actor.
// There is one thread per mailbox to execute actor, which mean
// no _cpu core scalability_ for such actors.
// This method of registration can be usefull if multiple actors share
// some memory.
TActorId RegisterWithSameMailbox(IActor* actor) const;
std::pair<ui32, ui32> CountMailboxEvents(ui32 maxTraverse = Max<ui32>()) const;
};
struct TActorIdentity: public TActorId {
explicit TActorIdentity(TActorId actorId)
: TActorId(actorId)
{
}
void operator=(TActorId actorId) {
*this = TActorIdentity(actorId);
}
template <ESendingType SendingType = ESendingType::Common>
bool Send(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
template <ESendingType SendingType = ESendingType::Common>
bool Send(const TActorId& recipient, IEventHandleLight* ev) const;
template <ESendingType SendingType = ESendingType::Common>
bool Send(const TActorId& recipient, IEventHandleLight* ev, ui32 flags) const;
template <ESendingType SendingType = ESendingType::Common>
bool Send(const TActorId& recipient, IEventHandleLight* ev, ui32 flags, ui64 cookie) const;
template <ESendingType SendingType = ESendingType::Common>
bool Send(const TActorId& recipient, IEventHandleLight* ev, ui32 flags, ui64 cookie, NWilson::TTraceId traceId) const;
bool SendWithContinuousExecution(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
};
class IActor;
class IActorOps : TNonCopyable {
public:
virtual void Describe(IOutputStream&) const noexcept = 0;
virtual bool Send(const TActorId& recipient, IEventBase*, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const noexcept = 0;
/**
* Schedule one-shot event that will be send at given time point in the future.
*
* @param deadline the wallclock time point in future when event must be send
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
virtual void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;
/**
* Schedule one-shot event that will be send at given time point in the future.
*
* @param deadline the monotonic time point in future when event must be send
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
virtual void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;
/**
* Schedule one-shot event that will be send after given delay.
*
* @param delta the time from now to delay event sending
* @param ev the event to send
* @param cookie cookie that will be piggybacked with event
*/
virtual void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;
virtual TActorId Register(IActor*, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const noexcept = 0;
virtual TActorId RegisterWithSameMailbox(IActor*) const noexcept = 0;
};
class TDecorator;
class TActorVirtualBehaviour {
public:
static void Receive(IActor* actor, std::unique_ptr<IEventHandleFat> ev);
public:
};
class TActorCallbackBehaviour {
private:
using TBase = IActor;
friend class TDecorator;
public:
using TReceiveFunc = void (IActor::*)(TAutoPtr<IEventHandle>& ev, const TActorContext& ctx);
private:
TReceiveFunc StateFunc = nullptr;
public:
TActorCallbackBehaviour() = default;
TActorCallbackBehaviour(TReceiveFunc stateFunc)
: StateFunc(stateFunc) {
}
bool Initialized() const {
return !!StateFunc;
}
// NOTE: exceptions must not escape state function but if an exception hasn't be caught
// by the actor then we want to crash an see the stack
void Receive(IActor* actor, TAutoPtr<IEventHandle>& ev);
template <typename T>
void Become(T stateFunc) {
StateFunc = static_cast<TReceiveFunc>(stateFunc);
}
template <typename T, typename... TArgs>
void Become(T stateFunc, const TActorContext& ctx, TArgs&&... args) {
StateFunc = static_cast<TReceiveFunc>(stateFunc);
ctx.Schedule(std::forward<TArgs>(args)...);
}
TReceiveFunc CurrentStateFunc() const {
return StateFunc;
}
};
class IActor: protected IActorOps {
private:
TActorIdentity SelfActorId;
i64 ElapsedTicks;
friend void DoActorInit(TActorSystem*, IActor*, const TActorId&, const TActorId&);
friend class TDecorator;
protected:
using TReceiveFuncLight = void (IActor::*)(TAutoPtr<IEventHandle>& ev);
TReceiveFuncLight StateFuncLight = nullptr;
TActorCallbackBehaviour CImpl;
public:
using TReceiveFunc = TActorCallbackBehaviour::TReceiveFunc;
/// @sa services.proto NKikimrServices::TActivity::EType
enum EActorActivity {
OTHER = 0,
ACTOR_SYSTEM = 1,
ACTORLIB_COMMON = 2,
ACTORLIB_STATS = 3,
LOG_ACTOR = 4,
INTERCONNECT_PROXY_TCP = 12,
INTERCONNECT_SESSION_TCP = 13,
INTERCONNECT_COMMON = 171,
SELF_PING_ACTOR = 207,
TEST_ACTOR_RUNTIME = 283,
INTERCONNECT_HANDSHAKE = 284,
INTERCONNECT_POLLER = 285,
INTERCONNECT_SESSION_KILLER = 286,
ACTOR_SYSTEM_SCHEDULER_ACTOR = 312,
ACTOR_FUTURE_CALLBACK = 337,
INTERCONNECT_MONACTOR = 362,
INTERCONNECT_LOAD_ACTOR = 376,
INTERCONNECT_LOAD_RESPONDER = 377,
NAMESERVICE = 450,
DNS_RESOLVER = 481,
INTERCONNECT_PROXY_WRAPPER = 546,
ACTOR_COROUTINE = 577
};
using EActivityType = EActorActivity;
ui32 ActivityType;
protected:
ui64 HandledEvents;
IActor(TActorCallbackBehaviour&& cImpl, ui32 activityType = OTHER)
: SelfActorId(TActorId())
, ElapsedTicks(0)
, CImpl(std::move(cImpl))
, ActivityType(activityType)
, HandledEvents(0) {
}
IActor(ui32 activityType = OTHER)
: SelfActorId(TActorId())
, ElapsedTicks(0)
, ActivityType(activityType)
, HandledEvents(0) {
}
public:
template <class TEventBase>
class TEventSenderFromActor: ::TNonCopyable {
private:
ui32 Flags = 0;
ui64 Cookie = 0;
const TActorIdentity SenderId;
NWilson::TTraceId TraceId = {};
std::unique_ptr<TEventBase> Event;
public:
template <class... Types>
TEventSenderFromActor(const IActor* owner, Types&&... args)
: SenderId(owner->SelfId())
, Event(new TEventBase(std::forward<Types>(args)...)) {
}
TEventSenderFromActor& SetFlags(const ui32 flags) {
Flags = flags;
return *this;
}
TEventSenderFromActor& SetCookie(const ui64 value) {
Cookie = value;
return *this;
}
TEventSenderFromActor& SetTraceId(NWilson::TTraceId&& value) {
TraceId = std::move(value);
return *this;
}
bool SendTo(const TActorId& recipient) {
return SenderId.Send(recipient, Event.release(), Flags, Cookie, std::move(TraceId));
}
};
template <class TEvent, class... Types>
TEventSenderFromActor<TEvent> Sender(Types&&... args) const {
return TEventSenderFromActor<TEvent>(this, std::forward<Types>(args)...);
}
virtual ~IActor() {
} // must not be called for registered actors, see Die method instead
protected:
virtual void Die(const TActorContext& ctx); // would unregister actor so call exactly once and only from inside of message processing
virtual void PassAway();
protected:
void SetActivityType(ui32 activityType) {
ActivityType = activityType;
}
public:
class TPassAwayGuard: TMoveOnly {
private:
IActor* Owner = nullptr;
public:
TPassAwayGuard(TPassAwayGuard&& item) {
Owner = item.Owner;
item.Owner = nullptr;
}
TPassAwayGuard(IActor* owner)
: Owner(owner)
{
}
~TPassAwayGuard() {
if (Owner) {
Owner->PassAway();
}
}
};
TPassAwayGuard PassAwayGuard() {
return TPassAwayGuard(this);
}
// must be called to wrap any call trasitions from one actor to another
template<typename TActor, typename TMethod, typename... TArgs>
static decltype((std::declval<TActor>().*std::declval<TMethod>())(std::declval<TArgs>()...))
InvokeOtherActor(TActor& actor, TMethod&& method, TArgs&&... args) {
struct TRecurseContext: TActorContext {
TActivationContext* Prev;
TRecurseContext(const TActorId& actorId)
: TActorContext(TActivationContext::ActorContextFor(actorId))
, Prev(TlsActivationContext) {
TlsActivationContext = this;
}
~TRecurseContext() {
TlsActivationContext = Prev;
}
} context(actor.SelfId());
return (actor.*method)(std::forward<TArgs>(args)...);
}
virtual void Registered(TActorSystem* sys, const TActorId& owner);
virtual TAutoPtr<IEventHandle> AfterRegister(const TActorId& self, const TActorId& parentId) {
Y_UNUSED(self);
Y_UNUSED(parentId);
return TAutoPtr<IEventHandle>();
}
i64 GetElapsedTicks() const {
return ElapsedTicks;
}
double GetElapsedTicksAsSeconds() const;
void AddElapsedTicks(i64 ticks) {
ElapsedTicks += ticks;
}
ui32 GetActivityType() const {
return ActivityType;
}
ui64 GetHandledEvents() const {
return HandledEvents;
}
TActorIdentity SelfId() const {
return SelfActorId;
}
// void Receive(TAutoPtr<IEventHandle> ev, const TActorContext& /*ctx*/) {
// Receive(ev);
// }
void Receive(TAutoPtr<IEventHandle>& ev) {
++HandledEvents;
if (StateFuncLight) {
(this->*StateFuncLight)(ev);
} else if (CImpl.Initialized()) {
CImpl.Receive(this, ev);
} else {
TActorVirtualBehaviour::Receive(this, std::unique_ptr<IEventHandleFat>(IEventHandleFat::MakeFat(ev).Release()));
}
}
protected:
void SetEnoughCpu(bool isEnough) {
if (TlsThreadContext) {
TlsThreadContext->IsEnoughCpu = isEnough;
}
}
void Describe(IOutputStream&) const noexcept override;
bool Send(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const noexcept final;
bool Send(const TActorId& recipient, IEventHandleLight* ev) const noexcept;
bool Send(const TActorId& recipient, IEventHandleLight* ev, ui32 flags) const noexcept;
bool Send(const TActorId& recipient, IEventHandleLight* ev, ui32 flags, ui64 cookie) const noexcept;
bool Send(const TActorId& recipient, IEventHandleLight* ev, ui32 flags, ui64 cookie, NWilson::TTraceId traceId) const noexcept;
bool Send(const TActorId& recipient, THolder<IEventBase> ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const{
return Send(recipient, ev.Release(), flags, cookie, std::move(traceId));
}
bool Send(const TActorId& recipient, std::unique_ptr<IEventBase> ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
return Send(recipient, ev.release(), flags, cookie, std::move(traceId));
}
template <class TEvent, class ... TEventArgs>
bool Send(TActorId recipient, TEventArgs&& ... args) const {
return Send(recipient, MakeHolder<TEvent>(std::forward<TEventArgs>(args)...));
}
template <ESendingType SendingType>
bool Send(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
template <ESendingType SendingType>
bool Send(const TActorId& recipient, THolder<IEventBase> ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
return Send(recipient, ev.Release(), flags, cookie, std::move(traceId));
}
template <ESendingType SendingType>
bool Send(const TActorId& recipient, std::unique_ptr<IEventBase> ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
return Send(recipient, ev.release(), flags, cookie, std::move(traceId));
}
bool Forward(TAutoPtr<IEventHandle>& ev, const TActorId& recipient) {
return TActivationContext::Forward(ev, recipient);
}
bool Forward(THolder<IEventHandle>& ev, const TActorId& recipient) {
return TActivationContext::Forward(ev, recipient);
}
template <typename TEventHandle>
bool Forward(TAutoPtr<TEventHandle>& ev, const TActorId& recipient) const {
TAutoPtr<IEventHandle> evi(ev.Release());
return Forward(evi, recipient);
}
void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;
void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;
void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;
// register new actor in ActorSystem on new fresh mailbox.
TActorId Register(IActor* actor, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const noexcept final;
template <ESendingType SendingType>
TActorId Register(IActor* actor, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const noexcept;
// Register new actor in ActorSystem on same _mailbox_ as current actor.
// There is one thread per mailbox to execute actor, which mean
// no _cpu core scalability_ for such actors.
// This method of registration can be useful if multiple actors share
// some memory.
TActorId RegisterWithSameMailbox(IActor* actor) const noexcept final;
std::pair<ui32, ui32> CountMailboxEvents(ui32 maxTraverse = Max<ui32>()) const;
private:
void ChangeSelfId(TActorId actorId) {
SelfActorId = actorId;
}
};
struct TActorActivityTag {};
inline size_t GetActivityTypeCount() {
return TLocalProcessKeyState<TActorActivityTag>::GetInstance().GetCount();
}
inline TStringBuf GetActivityTypeName(size_t index) {
return TLocalProcessKeyState<TActorActivityTag>::GetInstance().GetNameByIndex(index);
}
class IActorCallback: public IActor {
public:
IActorCallback(TReceiveFunc stateFunc, ui32 activityType = OTHER)
: IActor(TActorCallbackBehaviour(stateFunc), activityType) {
}
template <typename T>
void Become(T stateFunc) {
CImpl.Become(stateFunc);
}
template <typename T, typename... TArgs>
void Become(T stateFunc, const TActorContext& ctx, TArgs&&... args) {
CImpl.Become(stateFunc, ctx, std::forward<TArgs>(args)...);
}
template <typename T, typename... TArgs>
void Become(T stateFunc, TArgs&&... args) {
CImpl.Become(stateFunc);
Schedule(std::forward<TArgs>(args)...);
}
TReceiveFunc CurrentStateFunc() const {
return CImpl.CurrentStateFunc();
}
};
template<typename TDerived>
class TActorCallback : public IActorCallback {
public:
using TFatReceiveFunc = void (TDerived::*)(TAutoPtr<IEventHandle>&, const TActorContext&);
using TLightReceiveFunc = void (TDerived::*)(TAutoPtr<IEventHandle>&);
private:
void BecomeFat(TFatReceiveFunc stateFunc) {
IActorCallback::Become(stateFunc);
}
template<typename... TArgs>
void BecomeFat(TFatReceiveFunc stateFunc, const TActorContext& ctx, TArgs&&... args) {
IActorCallback::Become(stateFunc, ctx, std::forward<TArgs>(args)...);
}
template<typename... TArgs>
void BecomeFat(TFatReceiveFunc stateFunc, TArgs&&... args) {
IActorCallback::Become(stateFunc, std::forward<TArgs>(args)...);
}
void BecomeLight(TLightReceiveFunc stateFuncLight) {
StateFuncLight = static_cast<TReceiveFuncLight>(stateFuncLight);
}
public:
TActorCallback(TFatReceiveFunc stateFunc, ui32 activityType = OTHER)
: IActorCallback(static_cast<TReceiveFunc>(stateFunc), activityType)
{
}
TActorCallback(TLightReceiveFunc stateFunc, ui32 activityType = OTHER)
: IActorCallback(nullptr, activityType)
{
Become(stateFunc);
}
template<typename T>
void Become(T stateFunc) {
IActorCallback::Become(stateFunc);
}
template<typename T, typename... TArgs>
void Become(T stateFunc, const TActorContext&, TArgs&&... args) {
IActorCallback::Become(stateFunc);
Schedule(std::forward<TArgs>(args)...);
}
template<typename T, typename... TArgs>
void Become(T stateFunc, TArgs&&... args) {
IActorCallback::Become(stateFunc);
Schedule(std::forward<TArgs>(args)...);
}
template<>
void Become<TLightReceiveFunc>(TLightReceiveFunc stateFunc) {
BecomeLight(stateFunc);
}
template<>
void Become<TFatReceiveFunc>(TFatReceiveFunc stateFunc) {
BecomeFat(stateFunc);
}
template<typename... TArgs>
void Become(TFatReceiveFunc stateFunc, const TActorContext& ctx, TArgs&&... args) {
BecomeFat(stateFunc, ctx, std::forward<TArgs>(args)...);
}
};
template <typename TDerived>
class TActor: public TActorCallback<TDerived> {
private:
template <typename T, typename = const char*>
struct HasActorName: std::false_type { };
template <typename T>
struct HasActorName<T, decltype((void)T::ActorName, (const char*)nullptr)>: std::true_type { };
static ui32 GetActivityTypeIndex() {
if constexpr(HasActorName<TDerived>::value) {
return TLocalProcessKey<TActorActivityTag, TDerived::ActorName>::GetIndex();
} else {
using TActorActivity = decltype(((TDerived*)nullptr)->ActorActivityType());
// if constexpr(std::is_enum<TActorActivity>::value) {
return TEnumProcessKey<TActorActivityTag, TActorActivity>::GetIndex(
TDerived::ActorActivityType());
//} else {
// for int, ui32, ...
// return TEnumProcessKey<TActorActivityTag, IActor::EActorActivity>::GetIndex(
// static_cast<IActor::EActorActivity>(TDerived::ActorActivityType()));
//}
}
}
protected:
//* Comment this function to find unmarked activities
static constexpr IActor::EActivityType ActorActivityType() {
return IActorCallback::EActorActivity::OTHER;
} //*/
// static constexpr char ActorName[] = "UNNAMED";
TActor(typename TActorCallback<TDerived>::TFatReceiveFunc func, ui32 activityType = GetActivityTypeIndex())
: TActorCallback<TDerived>(func, activityType)
{
}
TActor(typename TActorCallback<TDerived>::TLightReceiveFunc func, ui32 activityType = GetActivityTypeIndex())
: TActorCallback<TDerived>(func, activityType)
{
}
public:
typedef TDerived TThis;
};
#define STFUNC_SIG TAutoPtr< ::NActors::IEventHandle>&ev, const ::NActors::TActorContext &ctx
#define STATEFN_SIG TAutoPtr<::NActors::IEventHandle>& ev
#define LIGHTFN_SIG TAutoPtr<::NActors::IEventHandle>& ev
#define STFUNC(funcName) void funcName(TAutoPtr< ::NActors::IEventHandle>& ev, const ::NActors::TActorContext& ctx)
#define STATEFN(funcName) void funcName(TAutoPtr< ::NActors::IEventHandle>& ev, const ::NActors::TActorContext& )
#define LIGHTFN(funcName) void funcName(TAutoPtr<::NActors::IEventHandle>& ev)
#define STFUNC_STRICT_UNHANDLED_MSG_HANDLER Y_VERIFY_DEBUG(false, "%s: unexpected message type 0x%08" PRIx32, __func__, etype);
#define STFUNC_BODY(HANDLERS, UNHANDLED_MSG_HANDLER) \
Y_UNUSED(ctx); \
switch (const ui32 etype = ev->GetTypeRewrite()) { \
HANDLERS \
default: \
UNHANDLED_MSG_HANDLER \
}
#define LIGHTFN_BODY(HANDLERS, UNHANDLED_MSG_HANDLER) \
switch (const ui32 etype = ev->GetTypeRewrite()) { \
HANDLERS \
default: \
UNHANDLED_MSG_HANDLER \
}
#define STRICT_STFUNC_BODY(HANDLERS) STFUNC_BODY(HANDLERS, STFUNC_STRICT_UNHANDLED_MSG_HANDLER)
#define STRICT_LIGHTFN_BODY(HANDLERS) LIGHTFN_BODY(HANDLERS, STFUNC_STRICT_UNHANDLED_MSG_HANDLER)
#define STRICT_STFUNC(NAME, HANDLERS) \
void NAME(STFUNC_SIG) { \
STRICT_STFUNC_BODY(HANDLERS) \
}
#define STRICT_LIGHTFN(NAME, HANDLERS) \
void NAME(LIGHTFN_SIG) { \
STRICT_LIGHTFN_BODY(HANDLERS) \
}
#define STRICT_STFUNC_EXC(NAME, HANDLERS, EXCEPTION_HANDLERS) \
void NAME(STFUNC_SIG) { \
try { \
STRICT_STFUNC_BODY(HANDLERS) \
} \
EXCEPTION_HANDLERS \
}
inline const TActorContext& TActivationContext::AsActorContext() {
TActivationContext* tls = TlsActivationContext;
return *static_cast<TActorContext*>(tls);
}
inline TActorContext TActivationContext::ActorContextFor(TActorId id) {
auto& tls = *TlsActivationContext;
return TActorContext(tls.Mailbox, tls.ExecutorThread, tls.EventStart, id);
}
class TDecorator : public IActorCallback {
protected:
THolder<IActor> Actor;
public:
TDecorator(THolder<IActor>&& actor)
: IActorCallback(static_cast<TReceiveFunc>(&TDecorator::State), actor->GetActivityType())
, Actor(std::move(actor))
{
}
void Registered(TActorSystem* sys, const TActorId& owner) override {
Actor->ChangeSelfId(SelfId());
Actor->Registered(sys, owner);
}
virtual bool DoBeforeReceiving(TAutoPtr<IEventHandle>& /*ev*/, const TActorContext& /*ctx*/) {
return true;
}
virtual void DoAfterReceiving(const TActorContext& /*ctx*/)
{
}
STFUNC(State) {
if (DoBeforeReceiving(ev, ctx)) {
Actor->Receive(ev);
DoAfterReceiving(ctx);
}
}
};
// TTestDecorator doesn't work with the real actor system
struct TTestDecorator : public TDecorator {
TTestDecorator(THolder<IActor>&& actor)
: TDecorator(std::move(actor))
{
}
virtual ~TTestDecorator() = default;
// This method must be called in the test actor system
bool BeforeSending(TAutoPtr<IEventHandle>& ev)
{
bool send = true;
TTestDecorator *decorator = dynamic_cast<TTestDecorator*>(Actor.Get());
if (decorator) {
send = decorator->BeforeSending(ev);
}
return send && ev && DoBeforeSending(ev);
}
virtual bool DoBeforeSending(TAutoPtr<IEventHandle>& /*ev*/) {
return true;
}
};
template <ESendingType SendingType>
bool TExecutorThread::Send(TAutoPtr<IEventHandle> ev) {
#ifdef USE_ACTOR_CALLSTACK
do {
(ev)->Callstack = TCallstack::GetTlsCallstack();
(ev)->Callstack.Trace();
} while (false)
#endif
Ctx.IncrementSentEvents();
return ActorSystem->Send<SendingType>(ev);
}
template <ESendingType SendingType>
TActorId TExecutorThread::RegisterActor(IActor* actor, TMailboxType::EType mailboxType, ui32 poolId,
TActorId parentId)
{
if (!parentId) {
parentId = CurrentRecipient;
}
if (poolId == Max<ui32>()) {
if constexpr (SendingType == ESendingType::Common) {
return Ctx.Executor->Register(actor, mailboxType, ++RevolvingWriteCounter, parentId);
} else if (!TlsThreadContext) {
return Ctx.Executor->Register(actor, mailboxType, ++RevolvingWriteCounter, parentId);
} else {
ESendingType previousType = std::exchange(TlsThreadContext->SendingType, SendingType);
TActorId id = Ctx.Executor->Register(actor, mailboxType, ++RevolvingWriteCounter, parentId);
TlsThreadContext->SendingType = previousType;
return id;
}
} else {
return ActorSystem->Register<SendingType>(actor, mailboxType, poolId, ++RevolvingWriteCounter, parentId);
}
}
template <ESendingType SendingType>
TActorId TExecutorThread::RegisterActor(IActor* actor, TMailboxHeader* mailbox, ui32 hint, TActorId parentId) {
if (!parentId) {
parentId = CurrentRecipient;
}
if constexpr (SendingType == ESendingType::Common) {
return Ctx.Executor->Register(actor, mailbox, hint, parentId);
} else if (!TlsActivationContext) {
return Ctx.Executor->Register(actor, mailbox, hint, parentId);
} else {
ESendingType previousType = std::exchange(TlsThreadContext->SendingType, SendingType);
TActorId id = Ctx.Executor->Register(actor, mailbox, hint, parentId);
TlsThreadContext->SendingType = previousType;
return id;
}
}
template <ESendingType SendingType>
bool TActivationContext::Send(TAutoPtr<IEventHandle> ev) {
return TlsActivationContext->ExecutorThread.Send<SendingType>(ev);
}
template <ESendingType SendingType>
bool TActivationContext::Send(std::unique_ptr<IEventHandle> &&ev) {
return TlsActivationContext->ExecutorThread.Send<SendingType>(ev.release());
}
template <ESendingType SendingType>
bool TActivationContext::Forward(TAutoPtr<IEventHandle>& ev, const TActorId& recipient) {
IEventHandle::Forward(ev, recipient);
return Send(ev);
}
template <ESendingType SendingType>
bool TActivationContext::Forward(THolder<IEventHandle>& ev, const TActorId& recipient) {
IEventHandle::Forward(ev, recipient);
return Send(ev);
}
template <ESendingType SendingType>
bool TActorContext::Send(const TActorId& recipient, IEventBase* ev, ui32 flags, ui64 cookie, NWilson::TTraceId traceId) const {
return Send<SendingType>(new IEventHandleFat(recipient, SelfID, ev, flags, cookie, nullptr, std::move(traceId)));
}
template <ESendingType SendingType>
bool TActorContext::Send(const TActorId& recipient, IEventHandleLight* ev, ui32 flags, ui64 cookie, NWilson::TTraceId traceId) const {
ev->PrepareSend(recipient, SelfID, flags, cookie, std::move(traceId));
return Send<SendingType>(ev);
}
template <ESendingType SendingType>
bool TActorContext::Send(TAutoPtr<IEventHandle> ev) const {
return ExecutorThread.Send<SendingType>(ev);
}
template <ESendingType SendingType>
bool TActorContext::Forward(TAutoPtr<IEventHandle>& ev, const TActorId& recipient) const {
IEventHandle::Forward(ev, recipient);
return ExecutorThread.Send<SendingType>(ev);
}
template <ESendingType SendingType>
bool TActorContext::Forward(THolder<IEventHandle>& ev, const TActorId& recipient) const {
IEventHandle::Forward(ev, recipient);
return ExecutorThread.Send<SendingType>(ev);
}
template <ESendingType SendingType>
TActorId TActivationContext::Register(IActor* actor, TActorId parentId, TMailboxType::EType mailboxType, ui32 poolId) {
return TlsActivationContext->ExecutorThread.RegisterActor<SendingType>(actor, mailboxType, poolId, parentId);
}
template <ESendingType SendingType>
TActorId TActorContext::Register(IActor* actor, TMailboxType::EType mailboxType, ui32 poolId) const {
return ExecutorThread.RegisterActor<SendingType>(actor, mailboxType, poolId, SelfID);
}
template <ESendingType SendingType>
bool TActorIdentity::Send(const TActorId& recipient, IEventBase* ev, ui32 flags, ui64 cookie, NWilson::TTraceId traceId) const {
return TActivationContext::Send<SendingType>(new IEventHandleFat(recipient, *this, ev, flags, cookie, nullptr, std::move(traceId)));
}
template <ESendingType SendingType>
bool TActorIdentity::Send(const TActorId& recipient, IEventHandleLight* ev) const {
ev->PrepareSend(recipient, *this);
return TActivationContext::Send<SendingType>(ev);
}
template <ESendingType SendingType>
bool TActorIdentity::Send(const TActorId& recipient, IEventHandleLight* ev, ui32 flags) const {
ev->PrepareSend(recipient, *this, flags);
return TActivationContext::Send<SendingType>(ev);
}
template <ESendingType SendingType>
bool TActorIdentity::Send(const TActorId& recipient, IEventHandleLight* ev, ui32 flags, ui64 cookie) const {
ev->PrepareSend(recipient, *this, flags, cookie);
return TActivationContext::Send<SendingType>(ev);
}
template <ESendingType SendingType>
bool TActorIdentity::Send(const TActorId& recipient, IEventHandleLight* ev, ui32 flags, ui64 cookie, NWilson::TTraceId traceId) const {
ev->PrepareSend(recipient, *this, flags, cookie, std::move(traceId));
return TActivationContext::Send<SendingType>(ev);
}
template <ESendingType SendingType>
bool IActor::Send(const TActorId& recipient, IEventBase* ev, ui32 flags, ui64 cookie, NWilson::TTraceId traceId) const {
return SelfActorId.Send<SendingType>(recipient, ev, flags, cookie, std::move(traceId));
}
template <ESendingType SendingType>
TActorId IActor::Register(IActor* actor, TMailboxType::EType mailboxType, ui32 poolId) const noexcept {
return TlsActivationContext->ExecutorThread.RegisterActor<SendingType>(actor, mailboxType, poolId, SelfActorId);
}
template <ESendingType SendingType>
TActorId TActorSystem::Register(IActor* actor, TMailboxType::EType mailboxType, ui32 executorPool,
ui64 revolvingCounter, const TActorId& parentId) {
Y_VERIFY(executorPool < ExecutorPoolCount, "executorPool# %" PRIu32 ", ExecutorPoolCount# %" PRIu32,
(ui32)executorPool, (ui32)ExecutorPoolCount);
if constexpr (SendingType == ESendingType::Common) {
return CpuManager->GetExecutorPool(executorPool)->Register(actor, mailboxType, revolvingCounter, parentId);
} else if (!TlsThreadContext) {
return CpuManager->GetExecutorPool(executorPool)->Register(actor, mailboxType, revolvingCounter, parentId);
} else {
ESendingType previousType = std::exchange(TlsThreadContext->SendingType, SendingType);
TActorId id = CpuManager->GetExecutorPool(executorPool)->Register(actor, mailboxType, revolvingCounter, parentId);
TlsThreadContext->SendingType = previousType;
return id;
}
}
template <ESendingType SendingType>
bool TActorSystem::Send(TAutoPtr<IEventHandle> ev) const {
if constexpr (SendingType == ESendingType::Common) {
return this->GenericSend< &IExecutorPool::Send>(ev);
} else {
return this->SpecificSend(ev, SendingType);
}
}
}
template <>
inline void Out<NActors::TActorIdentity>(IOutputStream& o, const NActors::TActorIdentity& x) {
return x.Out(o);
}
template <>
struct THash<NActors::TActorIdentity> {
inline ui64 operator()(const NActors::TActorIdentity& x) const {
return x.Hash();
}
};
template<> struct std::hash<NActors::TActorIdentity> : THash<NActors::TActorIdentity> {};
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