aboutsummaryrefslogtreecommitdiffstats
path: root/library/cpp/actors/core/actor.h
blob: d12266b0c51f144f0710aa91aa36ffdf8ff15218 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
#pragma once

#include "actorsystem.h"
#include "event.h"
#include "executor_thread.h"
#include "monotonic.h"

#include <library/cpp/actors/util/local_process_key.h>

#include <util/system/tls.h>
#include <util/generic/noncopyable.h>

namespace NActors {
    class TActorSystem;
    class TMailboxTable;
    struct TMailboxHeader;

    class TExecutorThread;
    class IActor;
    class ISchedulerCookie;
    class IExecutorPool;

    namespace NLog {
        struct TSettings;
    }

    struct TThreadContext {
        IExecutorPool *Pool = nullptr;
        ui32 CapturedActivation = 0;
        ESendingType CapturedType = ESendingType::Lazy;
        ESendingType SendingType = ESendingType::Common;
        bool IsEnoughCpu = true;
    };

    extern Y_POD_THREAD(TThreadContext*) TlsThreadContext;

    struct TActorContext;
    struct TActivationContext;

    extern Y_POD_THREAD(TActivationContext*) TlsActivationContext;

    struct TActivationContext {
    public:
        TMailboxHeader& Mailbox;
        TExecutorThread& ExecutorThread;
        const NHPTimer::STime EventStart;

    protected:
        explicit TActivationContext(TMailboxHeader& mailbox, TExecutorThread& executorThread, NHPTimer::STime eventStart)
            : Mailbox(mailbox)
            , ExecutorThread(executorThread)
            , EventStart(eventStart)
        {
        }

    public:
        template <ESendingType SendingType = ESendingType::Common>
        static bool Send(TAutoPtr<IEventHandle> ev);

        template <ESendingType SendingType = ESendingType::Common>
        static bool Send(std::unique_ptr<IEventHandle> &&ev);

        template <ESendingType SendingType = ESendingType::Common>
        static bool Forward(TAutoPtr<IEventHandle>& ev, const TActorId& recipient);

        template <ESendingType SendingType = ESendingType::Common>
        static bool Forward(THolder<IEventHandle>& ev, const TActorId& recipient);

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the wallclock time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        static void Schedule(TInstant deadline, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);
        static void Schedule(TInstant deadline, std::unique_ptr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr) {
            return Schedule(deadline, TAutoPtr<IEventHandle>(ev.release()), cookie);
        }

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the monotonic time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        static void Schedule(TMonotonic deadline, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);
        static void Schedule(TMonotonic deadline, std::unique_ptr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr) {
            return Schedule(deadline, TAutoPtr<IEventHandle>(ev.release()), cookie);
        }

        /**
         * Schedule one-shot event that will be send after given delay.
         *
         * @param delta      the time from now to delay event sending
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        static void Schedule(TDuration delta, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);
        static void Schedule(TDuration delta, std::unique_ptr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr) {
            return Schedule(delta, TAutoPtr<IEventHandle>(ev.release()), cookie);
        }

        static TInstant Now();
        static TMonotonic Monotonic();
        NLog::TSettings* LoggerSettings() const;

        // register new actor in ActorSystem on new fresh mailbox.
        template <ESendingType SendingType = ESendingType::Common>
        static TActorId Register(IActor* actor, TActorId parentId = TActorId(), TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>());

        // Register new actor in ActorSystem on same _mailbox_ as current actor.
        // There is one thread per mailbox to execute actor, which mean
        // no _cpu core scalability_ for such actors.
        // This method of registration can be usefull if multiple actors share
        // some memory.
        static TActorId RegisterWithSameMailbox(IActor* actor, TActorId parentId);

        static const TActorContext& AsActorContext();
        static TActorContext ActorContextFor(TActorId id);

        static TActorId InterconnectProxy(ui32 nodeid);
        static TActorSystem* ActorSystem();

        static i64 GetCurrentEventTicks();
        static double GetCurrentEventTicksAsSeconds();
    };

    struct TActorContext: public TActivationContext {
        const TActorId SelfID;
        using TEventFlags = IEventHandle::TEventFlags;
        explicit TActorContext(TMailboxHeader& mailbox, TExecutorThread& executorThread, NHPTimer::STime eventStart, const TActorId& selfID)
            : TActivationContext(mailbox, executorThread, eventStart)
            , SelfID(selfID)
        {
        }

        template <ESendingType SendingType = ESendingType::Common>
        bool Send(const TActorId& recipient, IEventBase* ev, TEventFlags flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
        template <ESendingType SendingType = ESendingType::Common>
        bool Send(const TActorId& recipient, THolder<IEventBase> ev, TEventFlags flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
            return Send<SendingType>(recipient, ev.Release(), flags, cookie, std::move(traceId));
        }
        template <ESendingType SendingType = ESendingType::Common>
        bool Send(const TActorId& recipient, std::unique_ptr<IEventBase> ev, TEventFlags flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
            return Send<SendingType>(recipient, ev.release(), flags, cookie, std::move(traceId));
        }
        template <ESendingType SendingType = ESendingType::Common>
        bool Send(TAutoPtr<IEventHandle> ev) const;
        template <ESendingType SendingType = ESendingType::Common>
        bool Send(std::unique_ptr<IEventHandle> &&ev) const {
            return Send<SendingType>(TAutoPtr<IEventHandle>(ev.release()));
        }
        template <ESendingType SendingType = ESendingType::Common>
        bool Forward(TAutoPtr<IEventHandle>& ev, const TActorId& recipient) const;
        template <ESendingType SendingType = ESendingType::Common>
        bool Forward(THolder<IEventHandle>& ev, const TActorId& recipient) const;

        TInstant Now() const;
        TMonotonic Monotonic() const;

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the wallclock time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the monotonic time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;

        /**
         * Schedule one-shot event that will be send after given delay.
         *
         * @param delta      the time from now to delay event sending
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;

        TActorContext MakeFor(const TActorId& otherId) const {
            return TActorContext(Mailbox, ExecutorThread, EventStart, otherId);
        }

        // register new actor in ActorSystem on new fresh mailbox.
        template <ESendingType SendingType = ESendingType::Common>
        TActorId Register(IActor* actor, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const;

        // Register new actor in ActorSystem on same _mailbox_ as current actor.
        // There is one thread per mailbox to execute actor, which mean
        // no _cpu core scalability_ for such actors.
        // This method of registration can be usefull if multiple actors share
        // some memory.
        TActorId RegisterWithSameMailbox(IActor* actor) const;

        std::pair<ui32, ui32> CountMailboxEvents(ui32 maxTraverse = Max<ui32>()) const;
    };

    struct TActorIdentity: public TActorId {
        using TEventFlags = IEventHandle::TEventFlags;
        explicit TActorIdentity(TActorId actorId)
            : TActorId(actorId)
        {
        }

        void operator=(TActorId actorId) {
            *this = TActorIdentity(actorId);
        }

        template <ESendingType SendingType = ESendingType::Common>
        bool Send(const TActorId& recipient, IEventBase* ev, TEventFlags flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
        bool SendWithContinuousExecution(const TActorId& recipient, IEventBase* ev, TEventFlags flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
        void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
        void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
        void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
    };

    class IActor;

    class IActorOps : TNonCopyable {
    public:
        virtual void Describe(IOutputStream&) const noexcept = 0;
        virtual bool Send(const TActorId& recipient, IEventBase*, IEventHandle::TEventFlags flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const noexcept = 0;

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the wallclock time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        virtual void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the monotonic time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        virtual void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;

        /**
         * Schedule one-shot event that will be send after given delay.
         *
         * @param delta      the time from now to delay event sending
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        virtual void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;

        virtual TActorId Register(IActor*, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const noexcept = 0;
        virtual TActorId RegisterWithSameMailbox(IActor*) const noexcept = 0;
    };

    class TDecorator;

    class TActorVirtualBehaviour {
    public:
        static void Receive(IActor* actor, std::unique_ptr<IEventHandle> ev);
    public:
    };

    class TActorCallbackBehaviour {
    private:
        using TBase = IActor;
        friend class TDecorator;
    public:
        using TReceiveFunc = void (IActor::*)(TAutoPtr<IEventHandle>& ev);
    private:
        TReceiveFunc StateFunc = nullptr;
    public:
        TActorCallbackBehaviour() = default;
        TActorCallbackBehaviour(TReceiveFunc stateFunc)
            : StateFunc(stateFunc) {
        }
        bool Initialized() const {
            return !!StateFunc;
        }

        // NOTE: exceptions must not escape state function but if an exception hasn't be caught
        // by the actor then we want to crash an see the stack
        void Receive(IActor* actor, TAutoPtr<IEventHandle>& ev);

        template <typename T>
        void Become(T stateFunc) {
            StateFunc = static_cast<TReceiveFunc>(stateFunc);
        }

        template <typename T, typename... TArgs>
        void Become(T stateFunc, const TActorContext& ctx, TArgs&&... args) {
            StateFunc = static_cast<TReceiveFunc>(stateFunc);
            ctx.Schedule(std::forward<TArgs>(args)...);
        }

        TReceiveFunc CurrentStateFunc() const {
            return StateFunc;
        }

    };

    class IActor: protected IActorOps {
    private:
        TActorIdentity SelfActorId;
        i64 ElapsedTicks;
        friend void DoActorInit(TActorSystem*, IActor*, const TActorId&, const TActorId&);
        friend class TDecorator;

    private: // stuck actor monitoring
        TMonotonic LastReceiveTimestamp;
        size_t StuckIndex = Max<size_t>();
        friend class TExecutorPoolBaseMailboxed;
        friend class TExecutorThread;

    protected:
        TActorCallbackBehaviour CImpl;
    public:
        using TEventFlags = IEventHandle::TEventFlags;
        using TReceiveFunc = TActorCallbackBehaviour::TReceiveFunc;
        /// @sa services.proto NKikimrServices::TActivity::EType
        enum EActorActivity {
            OTHER = 0,
            ACTOR_SYSTEM = 1,
            ACTORLIB_COMMON = 2,
            ACTORLIB_STATS = 3,
            LOG_ACTOR = 4,
            INTERCONNECT_PROXY_TCP = 12,
            INTERCONNECT_SESSION_TCP = 13,
            INTERCONNECT_COMMON = 171,
            SELF_PING_ACTOR = 207,
            TEST_ACTOR_RUNTIME = 283,
            INTERCONNECT_HANDSHAKE = 284,
            INTERCONNECT_POLLER = 285,
            INTERCONNECT_SESSION_KILLER = 286,
            ACTOR_SYSTEM_SCHEDULER_ACTOR = 312,
            ACTOR_FUTURE_CALLBACK = 337,
            INTERCONNECT_MONACTOR = 362,
            INTERCONNECT_LOAD_ACTOR = 376,
            INTERCONNECT_LOAD_RESPONDER = 377,
            NAMESERVICE = 450,
            DNS_RESOLVER = 481,
            INTERCONNECT_PROXY_WRAPPER = 546,
            ACTOR_COROUTINE = 577
        };

        using EActivityType = EActorActivity;
        ui32 ActivityType;

    protected:
        ui64 HandledEvents;

        IActor(TActorCallbackBehaviour&& cImpl, ui32 activityType = OTHER)
            : SelfActorId(TActorId())
            , ElapsedTicks(0)
            , CImpl(std::move(cImpl))
            , ActivityType(activityType)
            , HandledEvents(0) {
        }

        IActor(ui32 activityType = OTHER)
            : SelfActorId(TActorId())
            , ElapsedTicks(0)
            , ActivityType(activityType)
            , HandledEvents(0) {
        }

    public:
        template <class TEventBase>
        class TEventSenderFromActor: ::TNonCopyable {
        private:
            TEventFlags Flags = 0;
            ui64 Cookie = 0;
            const TActorIdentity SenderId;
            NWilson::TTraceId TraceId = {};
            std::unique_ptr<TEventBase> Event;
        public:
            template <class... Types>
            TEventSenderFromActor(const IActor* owner, Types&&... args)
                : SenderId(owner->SelfId())
                , Event(new TEventBase(std::forward<Types>(args)...)) {

            }

            TEventSenderFromActor& SetFlags(const TEventFlags flags) {
                Flags = flags;
                return *this;
            }

            TEventSenderFromActor& SetCookie(const ui64 value) {
                Cookie = value;
                return *this;
            }

            TEventSenderFromActor& SetTraceId(NWilson::TTraceId&& value) {
                TraceId = std::move(value);
                return *this;
            }

            bool SendTo(const TActorId& recipient) {
                return SenderId.Send(recipient, Event.release(), Flags, Cookie, std::move(TraceId));
            }
        };

        template <class TEvent, class... Types>
        TEventSenderFromActor<TEvent> Sender(Types&&... args) const {
            return TEventSenderFromActor<TEvent>(this, std::forward<Types>(args)...);
        }

        virtual ~IActor() {
        } // must not be called for registered actors, see Die method instead

    protected:
        virtual void Die(const TActorContext& ctx); // would unregister actor so call exactly once and only from inside of message processing
        virtual void PassAway();

    protected:
        void SetActivityType(ui32 activityType) {
            ActivityType = activityType;
        }

    public:
        class TPassAwayGuard: TMoveOnly {
        private:
            IActor* Owner = nullptr;
        public:
            TPassAwayGuard(TPassAwayGuard&& item) {
                Owner = item.Owner;
                item.Owner = nullptr;
            }

            TPassAwayGuard(IActor* owner)
                : Owner(owner)
            {

            }

            ~TPassAwayGuard() {
                if (Owner) {
                    Owner->PassAway();
                }
            }
        };

        TPassAwayGuard PassAwayGuard() {
            return TPassAwayGuard(this);
        }

        // must be called to wrap any call trasitions from one actor to another
        template<typename TActor, typename TMethod, typename... TArgs>
        static std::invoke_result_t<TMethod, TActor, TArgs...> InvokeOtherActor(TActor& actor, TMethod&& method, TArgs&&... args) {
            struct TRecurseContext : TActorContext {
                TActivationContext* const Prev;

                TRecurseContext(const TActorId& actorId)
                    : TActorContext(TActivationContext::ActorContextFor(actorId))
                    , Prev(TlsActivationContext)
                {
                    TlsActivationContext = this;
                }

                ~TRecurseContext() {
                    Y_VERIFY(TlsActivationContext == this, "TlsActivationContext mismatch; probably InvokeOtherActor was invoked from a coroutine");
                    TlsActivationContext = Prev;
                }
            } context(actor.SelfId());

            return std::invoke(std::forward<TMethod>(method), actor, std::forward<TArgs>(args)...);
        }

        virtual void Registered(TActorSystem* sys, const TActorId& owner);

        virtual TAutoPtr<IEventHandle> AfterRegister(const TActorId& self, const TActorId& parentId) {
            Y_UNUSED(self);
            Y_UNUSED(parentId);
            return TAutoPtr<IEventHandle>();
        }

        i64 GetElapsedTicks() const {
            return ElapsedTicks;
        }
        double GetElapsedTicksAsSeconds() const;
        void AddElapsedTicks(i64 ticks) {
            ElapsedTicks += ticks;
        }
        ui32 GetActivityType() const {
            return ActivityType;
        }
        ui64 GetHandledEvents() const {
            return HandledEvents;
        }
        TActorIdentity SelfId() const {
            return SelfActorId;
        }

        void Receive(TAutoPtr<IEventHandle>& ev) {
            ++HandledEvents;
            LastReceiveTimestamp = TActivationContext::Monotonic();
            if (CImpl.Initialized()) {
                CImpl.Receive(this, ev);
            } else {
                TActorVirtualBehaviour::Receive(this, std::unique_ptr<IEventHandle>(ev.Release()));
            }
        }

        TActorContext ActorContext() const {
            return TActivationContext::ActorContextFor(SelfId());
        }

    protected:
        void SetEnoughCpu(bool isEnough) {
            if (TlsThreadContext) {
                TlsThreadContext->IsEnoughCpu = isEnough;
            }
        }

        void Describe(IOutputStream&) const noexcept override;
        bool Send(TAutoPtr<IEventHandle> ev) const noexcept;
        bool Send(const TActorId& recipient, IEventBase* ev, TEventFlags flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const noexcept final;
        bool Send(const TActorId& recipient, THolder<IEventBase> ev, TEventFlags flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const{
            return Send(recipient, ev.Release(), flags, cookie, std::move(traceId));
        }
        bool Send(const TActorId& recipient, std::unique_ptr<IEventBase> ev, TEventFlags flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
            return Send(recipient, ev.release(), flags, cookie, std::move(traceId));
        }

        template <class TEvent, class ... TEventArgs>
        bool Send(TActorId recipient, TEventArgs&& ... args) const {
            return Send(recipient, MakeHolder<TEvent>(std::forward<TEventArgs>(args)...));
        }

        template <ESendingType SendingType>
        bool Send(const TActorId& recipient, IEventBase* ev, TEventFlags flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
        template <ESendingType SendingType>
        bool Send(const TActorId& recipient, THolder<IEventBase> ev, TEventFlags flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
            return Send(recipient, ev.Release(), flags, cookie, std::move(traceId));
        }
        template <ESendingType SendingType>
        bool Send(const TActorId& recipient, std::unique_ptr<IEventBase> ev, TEventFlags flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
            return Send(recipient, ev.release(), flags, cookie, std::move(traceId));
        }

        static bool Forward(TAutoPtr<IEventHandle>& ev, const TActorId& recipient) {
            return TActivationContext::Forward(ev, recipient);
        }

        static bool Forward(THolder<IEventHandle>& ev, const TActorId& recipient) {
            return TActivationContext::Forward(ev, recipient);
        }

        template <typename TEventHandle>
        static bool Forward(TAutoPtr<TEventHandle>& ev, const TActorId& recipient) {
            TAutoPtr<IEventHandle> evi(ev.Release());
            return TActivationContext::Forward(evi, recipient);
        }

        void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;
        void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;
        void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;

        // register new actor in ActorSystem on new fresh mailbox.
        TActorId Register(IActor* actor, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const noexcept final;

        template <ESendingType SendingType>
        TActorId Register(IActor* actor, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const noexcept;

        // Register new actor in ActorSystem on same _mailbox_ as current actor.
        // There is one thread per mailbox to execute actor, which mean
        // no _cpu core scalability_ for such actors.
        // This method of registration can be useful if multiple actors share
        // some memory.
        TActorId RegisterWithSameMailbox(IActor* actor) const noexcept final;

        std::pair<ui32, ui32> CountMailboxEvents(ui32 maxTraverse = Max<ui32>()) const;

    private:
        void ChangeSelfId(TActorId actorId) {
            SelfActorId = actorId;
        }
    };

    struct TActorActivityTag {};

    inline size_t GetActivityTypeCount() {
        return TLocalProcessKeyState<TActorActivityTag>::GetInstance().GetCount();
    }

    inline TStringBuf GetActivityTypeName(size_t index) {
        return TLocalProcessKeyState<TActorActivityTag>::GetInstance().GetNameByIndex(index);
    }

    class IActorCallback: public IActor {
    public:
        IActorCallback(TReceiveFunc stateFunc, ui32 activityType = OTHER)
            : IActor(TActorCallbackBehaviour(stateFunc), activityType) {

        }

        template <typename T>
        void Become(T stateFunc) {
            CImpl.Become(stateFunc);
        }

        template <typename T, typename... TArgs>
        void Become(T stateFunc, const TActorContext& ctx, TArgs&&... args) {
            CImpl.Become(stateFunc, ctx, std::forward<TArgs>(args)...);
        }

        template <typename T, typename... TArgs>
        void Become(T stateFunc, TArgs&&... args) {
            CImpl.Become(stateFunc);
            Schedule(std::forward<TArgs>(args)...);
        }

        TReceiveFunc CurrentStateFunc() const {
            return CImpl.CurrentStateFunc();
        }
    };

    template <typename TDerived>
    class TActor: public IActorCallback {
    private:
        template <typename T, typename = const char*>
        struct HasActorName: std::false_type {};
        template <typename T>
        struct HasActorName<T, decltype((void)T::ActorName, (const char*)nullptr)>: std::true_type {};

        template <typename T, typename = const char*>
        struct HasActorActivityType: std::false_type {};
        template <typename T>
        struct HasActorActivityType<T, decltype((void)T::ActorActivityType, (const char*)nullptr)>: std::true_type {};

        static ui32 GetActivityTypeIndex() {
            if constexpr(HasActorName<TDerived>::value) {
                return TLocalProcessKey<TActorActivityTag, TDerived::ActorName>::GetIndex();
            } else if constexpr (HasActorActivityType<TDerived>::value) {
                using TActorActivity = decltype(((TDerived*)nullptr)->ActorActivityType());
                return TEnumProcessKey<TActorActivityTag, TActorActivity>::GetIndex(TDerived::ActorActivityType());
            } else {
                // 200 characters is limit for solomon metric tag length
                return TLocalProcessExtKey<TActorActivityTag, TDerived, 200>::GetIndex();
            }
        }

    protected:
        // static constexpr char ActorName[] = "UNNAMED";

        TActor(void (TDerived::*func)(TAutoPtr<IEventHandle>& ev), ui32 activityType = GetActivityTypeIndex())
            : IActorCallback(static_cast<TReceiveFunc>(func), activityType)
        {
        }

    public:
        typedef TDerived TThis;
    };


#define STFUNC_SIG TAutoPtr<::NActors::IEventHandle>& ev
#define STATEFN_SIG TAutoPtr<::NActors::IEventHandle>& ev
#define STFUNC(funcName) void funcName(TAutoPtr<::NActors::IEventHandle>& ev)
#define STATEFN(funcName) void funcName(TAutoPtr<::NActors::IEventHandle>& ev)

#define STFUNC_STRICT_UNHANDLED_MSG_HANDLER Y_VERIFY_DEBUG(false, "%s: unexpected message type 0x%08" PRIx32, __func__, etype);

#define STFUNC_BODY(HANDLERS, UNHANDLED_MSG_HANDLER)                    \
    switch (const ui32 etype = ev->GetTypeRewrite()) {                  \
        HANDLERS                                                        \
    default:                                                            \
        UNHANDLED_MSG_HANDLER                                           \
    }

#define STRICT_STFUNC_BODY(HANDLERS) STFUNC_BODY(HANDLERS, STFUNC_STRICT_UNHANDLED_MSG_HANDLER)

#define STRICT_STFUNC(NAME, HANDLERS)           \
    void NAME(STFUNC_SIG) {                     \
        STRICT_STFUNC_BODY(HANDLERS)            \
    }

#define STRICT_STFUNC_EXC(NAME, HANDLERS, EXCEPTION_HANDLERS)           \
    void NAME(STFUNC_SIG) {                                             \
        try {                                                           \
            STRICT_STFUNC_BODY(HANDLERS)                                \
        }                                                               \
        EXCEPTION_HANDLERS                                              \
    }

    inline const TActorContext& TActivationContext::AsActorContext() {
        TActivationContext* tls = TlsActivationContext;
        return *static_cast<TActorContext*>(tls);
    }

    inline TActorContext TActivationContext::ActorContextFor(TActorId id) {
        auto& tls = *TlsActivationContext;
        return TActorContext(tls.Mailbox, tls.ExecutorThread, tls.EventStart, id);
    }

    class TDecorator : public IActorCallback {
    protected:
        THolder<IActor> Actor;

    public:
        TDecorator(THolder<IActor>&& actor)
            : IActorCallback(static_cast<TReceiveFunc>(&TDecorator::State), actor->GetActivityType())
            , Actor(std::move(actor))
        {
        }

        void Registered(TActorSystem* sys, const TActorId& owner) override {
            Actor->ChangeSelfId(SelfId());
            Actor->Registered(sys, owner);
        }

        virtual bool DoBeforeReceiving(TAutoPtr<IEventHandle>& /*ev*/, const TActorContext& /*ctx*/) {
            return true;
        }

        virtual void DoAfterReceiving(const TActorContext& /*ctx*/)
        {
        }

        STFUNC(State) {
            auto ctx(ActorContext());
            if (DoBeforeReceiving(ev, ctx)) {
                Actor->Receive(ev);
                DoAfterReceiving(ctx);
            }
        }
    };

    // TTestDecorator doesn't work with the real actor system
    struct TTestDecorator : public TDecorator {
        TTestDecorator(THolder<IActor>&& actor)
            : TDecorator(std::move(actor))
        {
        }

        virtual ~TTestDecorator() = default;

        // This method must be called in the test actor system
        bool BeforeSending(TAutoPtr<IEventHandle>& ev)
        {
            bool send = true;
            TTestDecorator *decorator = dynamic_cast<TTestDecorator*>(Actor.Get());
            if (decorator) {
                send = decorator->BeforeSending(ev);
            }
            return send && ev && DoBeforeSending(ev);
        }

        virtual bool DoBeforeSending(TAutoPtr<IEventHandle>& /*ev*/) {
            return true;
        }
    };


    template <ESendingType SendingType>
    bool TExecutorThread::Send(TAutoPtr<IEventHandle> ev) {
#ifdef USE_ACTOR_CALLSTACK
        do {
            (ev)->Callstack = TCallstack::GetTlsCallstack();
            (ev)->Callstack.Trace();
        } while (false)
#endif
        Ctx.IncrementSentEvents();
        return ActorSystem->Send<SendingType>(ev);
    }

    template <ESendingType SendingType>
    TActorId TExecutorThread::RegisterActor(IActor* actor, TMailboxType::EType mailboxType, ui32 poolId,
            TActorId parentId)
    {
        if (!parentId) {
            parentId = CurrentRecipient;
        }
        if (poolId == Max<ui32>()) {
            if constexpr (SendingType == ESendingType::Common) {
                return Ctx.Executor->Register(actor, mailboxType, ++RevolvingWriteCounter, parentId);
            } else if (!TlsThreadContext) {
                return Ctx.Executor->Register(actor, mailboxType, ++RevolvingWriteCounter, parentId);
            } else {
                ESendingType previousType = std::exchange(TlsThreadContext->SendingType, SendingType);
                TActorId id = Ctx.Executor->Register(actor, mailboxType, ++RevolvingWriteCounter, parentId);
                TlsThreadContext->SendingType = previousType;
                return id;
            }
        } else {
            return ActorSystem->Register<SendingType>(actor, mailboxType, poolId, ++RevolvingWriteCounter, parentId);
        }
    }

    template <ESendingType SendingType>
    TActorId TExecutorThread::RegisterActor(IActor* actor, TMailboxHeader* mailbox, ui32 hint, TActorId parentId) {
        if (!parentId) {
            parentId = CurrentRecipient;
        }
        if constexpr (SendingType == ESendingType::Common) {
            return Ctx.Executor->Register(actor, mailbox, hint, parentId);
        } else if (!TlsActivationContext) {
            return Ctx.Executor->Register(actor, mailbox, hint, parentId);
        } else {
            ESendingType previousType = std::exchange(TlsThreadContext->SendingType, SendingType);
            TActorId id = Ctx.Executor->Register(actor, mailbox, hint, parentId);
            TlsThreadContext->SendingType = previousType;
            return id;
        }
    }


    template <ESendingType SendingType>
    bool TActivationContext::Send(TAutoPtr<IEventHandle> ev) {
        return TlsActivationContext->ExecutorThread.Send<SendingType>(ev);
    }

    template <ESendingType SendingType>
    bool TActivationContext::Send(std::unique_ptr<IEventHandle> &&ev) {
        return TlsActivationContext->ExecutorThread.Send<SendingType>(ev.release());
    }

    template <ESendingType SendingType>
    bool TActivationContext::Forward(TAutoPtr<IEventHandle>& ev, const TActorId& recipient) {
        return Send(IEventHandle::Forward(ev, recipient));
    }

    template <ESendingType SendingType>
    bool TActivationContext::Forward(THolder<IEventHandle>& ev, const TActorId& recipient) {
        return Send(IEventHandle::Forward(ev, recipient));
    }

    template <ESendingType SendingType>
    bool TActorContext::Send(const TActorId& recipient, IEventBase* ev, TEventFlags flags, ui64 cookie, NWilson::TTraceId traceId) const {
        return Send<SendingType>(new IEventHandle(recipient, SelfID, ev, flags, cookie, nullptr, std::move(traceId)));
    }

    template <ESendingType SendingType>
    bool TActorContext::Send(TAutoPtr<IEventHandle> ev) const {
        return ExecutorThread.Send<SendingType>(ev);
    }

    template <ESendingType SendingType>
    bool TActorContext::Forward(TAutoPtr<IEventHandle>& ev, const TActorId& recipient) const {
        return ExecutorThread.Send<SendingType>(IEventHandle::Forward(ev, recipient));
    }

    template <ESendingType SendingType>
    bool TActorContext::Forward(THolder<IEventHandle>& ev, const TActorId& recipient) const {
        return ExecutorThread.Send<SendingType>(IEventHandle::Forward(ev, recipient));
    }

    template <ESendingType SendingType>
    TActorId TActivationContext::Register(IActor* actor, TActorId parentId, TMailboxType::EType mailboxType, ui32 poolId) {
        return TlsActivationContext->ExecutorThread.RegisterActor<SendingType>(actor, mailboxType, poolId, parentId);
    }

    template <ESendingType SendingType>
    TActorId TActorContext::Register(IActor* actor, TMailboxType::EType mailboxType, ui32 poolId) const {
        return ExecutorThread.RegisterActor<SendingType>(actor, mailboxType, poolId, SelfID);
    }

    template <ESendingType SendingType>
    bool TActorIdentity::Send(const TActorId& recipient, IEventBase* ev, TEventFlags flags, ui64 cookie, NWilson::TTraceId traceId) const {
        return TActivationContext::Send<SendingType>(new IEventHandle(recipient, *this, ev, flags, cookie, nullptr, std::move(traceId)));
    }

    template <ESendingType SendingType>
    bool IActor::Send(const TActorId& recipient, IEventBase* ev, TEventFlags flags, ui64 cookie, NWilson::TTraceId traceId) const {
        return SelfActorId.Send<SendingType>(recipient, ev, flags, cookie, std::move(traceId));
    }

    template <ESendingType SendingType>
    TActorId IActor::Register(IActor* actor, TMailboxType::EType mailboxType, ui32 poolId) const noexcept {
        return TlsActivationContext->ExecutorThread.RegisterActor<SendingType>(actor, mailboxType, poolId, SelfActorId);
    }


    template <ESendingType SendingType>
    TActorId TActorSystem::Register(IActor* actor, TMailboxType::EType mailboxType, ui32 executorPool,
                        ui64 revolvingCounter, const TActorId& parentId) {
        Y_VERIFY(executorPool < ExecutorPoolCount, "executorPool# %" PRIu32 ", ExecutorPoolCount# %" PRIu32,
                (ui32)executorPool, (ui32)ExecutorPoolCount);
        if constexpr (SendingType == ESendingType::Common) {
            return CpuManager->GetExecutorPool(executorPool)->Register(actor, mailboxType, revolvingCounter, parentId);
        } else if (!TlsThreadContext) {
            return CpuManager->GetExecutorPool(executorPool)->Register(actor, mailboxType, revolvingCounter, parentId);
        } else {
            ESendingType previousType = std::exchange(TlsThreadContext->SendingType, SendingType);
            TActorId id = CpuManager->GetExecutorPool(executorPool)->Register(actor, mailboxType, revolvingCounter, parentId);
            TlsThreadContext->SendingType = previousType;
            return id;
        }
    }

    template <ESendingType SendingType>
    bool TActorSystem::Send(TAutoPtr<IEventHandle> ev) const {
        if constexpr (SendingType == ESendingType::Common) {
            return this->GenericSend< &IExecutorPool::Send>(ev);
        } else {
            return this->SpecificSend(ev, SendingType);
        }
    }

}

template <>
inline void Out<NActors::TActorIdentity>(IOutputStream& o, const NActors::TActorIdentity& x) {
    return x.Out(o);
}

template <>
struct THash<NActors::TActorIdentity> {
    inline ui64 operator()(const NActors::TActorIdentity& x) const {
        return x.Hash();
    }
};

template<> struct std::hash<NActors::TActorIdentity> : THash<NActors::TActorIdentity> {};