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#pragma once

#include "event.h"
#include "monotonic.h"

#include <library/cpp/actors/util/local_process_key.h>

#include <util/system/tls.h>
#include <util/generic/noncopyable.h>

namespace NActors {
    class TActorSystem;
    class TMailboxTable;
    struct TMailboxHeader;

    class TExecutorThread;
    class IActor;
    class ISchedulerCookie;
    class IExecutorPool;

    namespace NLog {
        struct TSettings;
    }

    struct TThreadContext {
        IExecutorPool *Pool = nullptr;
        ui32 WaitedActivation = 0;
        bool IsSendingWithContinuousExecution = false; // set the value to true to work in any sendings
    };

    extern Y_POD_THREAD(TThreadContext*) TlsThreadContext;

    struct TActorContext;

    struct TActivationContext {
    public:
        TMailboxHeader& Mailbox;
        TExecutorThread& ExecutorThread;
        const NHPTimer::STime EventStart;

    protected:
        explicit TActivationContext(TMailboxHeader& mailbox, TExecutorThread& executorThread, NHPTimer::STime eventStart)
            : Mailbox(mailbox)
            , ExecutorThread(executorThread)
            , EventStart(eventStart)
        {
        }

    public:
        static bool Send(TAutoPtr<IEventHandle> ev);
        static bool SendWithContinuousExecution(TAutoPtr<IEventHandle> ev);

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the wallclock time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        static void Schedule(TInstant deadline, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the monotonic time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        static void Schedule(TMonotonic deadline, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);

        /**
         * Schedule one-shot event that will be send after given delay.
         *
         * @param delta      the time from now to delay event sending
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        static void Schedule(TDuration delta, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);

        static TInstant Now();
        static TMonotonic Monotonic();
        NLog::TSettings* LoggerSettings() const;

        // register new actor in ActorSystem on new fresh mailbox.
        static TActorId Register(IActor* actor, TActorId parentId = TActorId(), TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>());

        // Register new actor in ActorSystem on same _mailbox_ as current actor.
        // There is one thread per mailbox to execute actor, which mean
        // no _cpu core scalability_ for such actors.
        // This method of registration can be usefull if multiple actors share
        // some memory.
        static TActorId RegisterWithSameMailbox(IActor* actor, TActorId parentId);

        static const TActorContext& AsActorContext();
        static TActorContext ActorContextFor(TActorId id);

        static TActorId InterconnectProxy(ui32 nodeid);
        static TActorSystem* ActorSystem();

        static i64 GetCurrentEventTicks();
        static double GetCurrentEventTicksAsSeconds();
    };

    struct TActorContext: public TActivationContext {
        const TActorId SelfID;

        explicit TActorContext(TMailboxHeader& mailbox, TExecutorThread& executorThread, NHPTimer::STime eventStart, const TActorId& selfID)
            : TActivationContext(mailbox, executorThread, eventStart)
            , SelfID(selfID)
        {
        }

        bool Send(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
        template <typename TEvent>
        bool Send(const TActorId& recipient, THolder<TEvent> ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
            return Send(recipient, static_cast<IEventBase*>(ev.Release()), flags, cookie, std::move(traceId));
        }
        bool Send(TAutoPtr<IEventHandle> ev) const;
        bool SendWithContinuousExecution(TAutoPtr<IEventHandle> ev) const;

        TInstant Now() const;
        TMonotonic Monotonic() const;

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the wallclock time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the monotonic time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;

        /**
         * Schedule one-shot event that will be send after given delay.
         *
         * @param delta      the time from now to delay event sending
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;

        TActorContext MakeFor(const TActorId& otherId) const {
            return TActorContext(Mailbox, ExecutorThread, EventStart, otherId);
        }

        // register new actor in ActorSystem on new fresh mailbox.
        TActorId Register(IActor* actor, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const;

        // Register new actor in ActorSystem on same _mailbox_ as current actor.
        // There is one thread per mailbox to execute actor, which mean
        // no _cpu core scalability_ for such actors.
        // This method of registration can be usefull if multiple actors share
        // some memory.
        TActorId RegisterWithSameMailbox(IActor* actor) const;

        std::pair<ui32, ui32> CountMailboxEvents(ui32 maxTraverse = Max<ui32>()) const;
    };

    extern Y_POD_THREAD(TActivationContext*) TlsActivationContext;

    struct TActorIdentity: public TActorId {
        explicit TActorIdentity(TActorId actorId)
            : TActorId(actorId)
        {
        }

        void operator=(TActorId actorId) {
            *this = TActorIdentity(actorId);
        }

        bool Send(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
        void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
        void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
        void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
    };

    class IActor;

    class IActorOps : TNonCopyable {
    public:
        virtual void Describe(IOutputStream&) const noexcept = 0;
        virtual bool Send(const TActorId& recipient, IEventBase*, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const noexcept = 0;

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the wallclock time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        virtual void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the monotonic time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        virtual void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;

        /**
         * Schedule one-shot event that will be send after given delay.
         *
         * @param delta      the time from now to delay event sending
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        virtual void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;

        virtual TActorId Register(IActor*, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const noexcept = 0;
        virtual TActorId RegisterWithSameMailbox(IActor*) const noexcept = 0;
    };

    class TDecorator;

    class TActorVirtualBehaviour {
    public:
        static void Receive(IActor* actor, std::unique_ptr<IEventHandle> ev);
    public:
    };

    class TActorCallbackBehaviour {
    private:
        using TBase = IActor;
        friend class TDecorator;
    public:
        typedef void (IActor::* TReceiveFunc)(TAutoPtr<IEventHandle>& ev, const TActorContext& ctx);

    private:
        TReceiveFunc StateFunc = nullptr;
    public:
        TActorCallbackBehaviour() = default;
        TActorCallbackBehaviour(TReceiveFunc stateFunc)
            : StateFunc(stateFunc) {
        }
        bool Initialized() const {
            return !!StateFunc;
        }

        // NOTE: exceptions must not escape state function but if an exception hasn't be caught
        // by the actor then we want to crash an see the stack
        void Receive(IActor* actor, TAutoPtr<IEventHandle>& ev);

        template <typename T>
        void Become(T stateFunc) {
            StateFunc = static_cast<TReceiveFunc>(stateFunc);
        }

        template <typename T, typename... TArgs>
        void Become(T stateFunc, const TActorContext& ctx, TArgs&&... args) {
            StateFunc = static_cast<TReceiveFunc>(stateFunc);
            ctx.Schedule(std::forward<TArgs>(args)...);
        }

        TReceiveFunc CurrentStateFunc() const {
            return StateFunc;
        }

    };

    class IActor: protected IActorOps {
    private:
        TActorIdentity SelfActorId;
        i64 ElapsedTicks;
        friend void DoActorInit(TActorSystem*, IActor*, const TActorId&, const TActorId&);
        friend class TDecorator;
    protected:
        TActorCallbackBehaviour CImpl;
    public:
        using TReceiveFunc = TActorCallbackBehaviour::TReceiveFunc;
        /// @sa services.proto NKikimrServices::TActivity::EType
        enum EActorActivity {
            OTHER = 0,
            ACTOR_SYSTEM = 1,
            ACTORLIB_COMMON = 2,
            ACTORLIB_STATS = 3,
            LOG_ACTOR = 4,
            INTERCONNECT_PROXY_TCP = 12,
            INTERCONNECT_SESSION_TCP = 13,
            INTERCONNECT_COMMON = 171,
            SELF_PING_ACTOR = 207,
            TEST_ACTOR_RUNTIME = 283,
            INTERCONNECT_HANDSHAKE = 284,
            INTERCONNECT_POLLER = 285,
            INTERCONNECT_SESSION_KILLER = 286,
            ACTOR_SYSTEM_SCHEDULER_ACTOR = 312,
            ACTOR_FUTURE_CALLBACK = 337,
            INTERCONNECT_MONACTOR = 362,
            INTERCONNECT_LOAD_ACTOR = 376,
            INTERCONNECT_LOAD_RESPONDER = 377,
            NAMESERVICE = 450,
            DNS_RESOLVER = 481,
            INTERCONNECT_PROXY_WRAPPER = 546,
            ACTOR_COROUTINE = 577
        };

        using EActivityType = EActorActivity;
        ui32 ActivityType;

    protected:
        ui64 HandledEvents;

        IActor(TActorCallbackBehaviour&& cImpl, ui32 activityType = OTHER)
            : SelfActorId(TActorId())
            , ElapsedTicks(0)
            , CImpl(std::move(cImpl))
            , ActivityType(activityType)
            , HandledEvents(0) {
        }

        IActor(ui32 activityType = OTHER)
            : SelfActorId(TActorId())
            , ElapsedTicks(0)
            , ActivityType(activityType)
            , HandledEvents(0) {
        }

    public:
        template <class TEventBase>
        class TEventSenderFromActor: ::TNonCopyable {
        private:
            ui32 Flags = 0;
            ui64 Cookie = 0;
            const TActorIdentity SenderId;
            NWilson::TTraceId TraceId = {};
            std::unique_ptr<TEventBase> Event;
        public:
            template <class... Types>
            TEventSenderFromActor(const IActor* owner, Types&&... args)
                : SenderId(owner->SelfId())
                , Event(new TEventBase(std::forward<Types>(args)...)) {

            }

            TEventSenderFromActor& SetFlags(const ui32 flags) {
                Flags = flags;
                return *this;
            }

            TEventSenderFromActor& SetCookie(const ui64 value) {
                Cookie = value;
                return *this;
            }

            TEventSenderFromActor& SetTraceId(NWilson::TTraceId&& value) {
                TraceId = std::move(value);
                return *this;
            }

            bool SendTo(const TActorId& recipient) {
                return SenderId.Send(recipient, Event.release(), Flags, Cookie, std::move(TraceId));
            }
        };

        template <class TEvent, class... Types>
        TEventSenderFromActor<TEvent> Sender(Types&&... args) const {
            return TEventSenderFromActor<TEvent>(this, std::forward<Types>(args)...);
        }

        virtual ~IActor() {
        } // must not be called for registered actors, see Die method instead

    protected:
        virtual void Die(const TActorContext& ctx); // would unregister actor so call exactly once and only from inside of message processing
        virtual void PassAway();

    protected:
        void SetActivityType(ui32 activityType) {
            ActivityType = activityType;
        }

    public:
        class TPassAwayGuard: TMoveOnly {
        private:
            IActor* Owner = nullptr;
        public:
            TPassAwayGuard(TPassAwayGuard&& item) {
                Owner = item.Owner;
                item.Owner = nullptr;
            }

            TPassAwayGuard(IActor* owner)
                : Owner(owner)
            {

            }

            ~TPassAwayGuard() {
                if (Owner) {
                    Owner->PassAway();
                }
            }
        };

        TPassAwayGuard PassAwayGuard() {
            return TPassAwayGuard(this);
        }

        // must be called to wrap any call trasitions from one actor to another
        template<typename TActor, typename TMethod, typename... TArgs>
        static decltype((std::declval<TActor>().*std::declval<TMethod>())(std::declval<TArgs>()...))
            InvokeOtherActor(TActor& actor, TMethod&& method, TArgs&&... args) {
            struct TRecurseContext: TActorContext {
                TActivationContext* Prev;
                TRecurseContext(const TActorId& actorId)
                    : TActorContext(TActivationContext::ActorContextFor(actorId))
                    , Prev(TlsActivationContext) {
                    TlsActivationContext = this;
                }
                ~TRecurseContext() {
                    TlsActivationContext = Prev;
                }
            } context(actor.SelfId());
            return (actor.*method)(std::forward<TArgs>(args)...);
        }

        virtual void Registered(TActorSystem* sys, const TActorId& owner);

        virtual TAutoPtr<IEventHandle> AfterRegister(const TActorId& self, const TActorId& parentId) {
            Y_UNUSED(self);
            Y_UNUSED(parentId);
            return TAutoPtr<IEventHandle>();
        }

        i64 GetElapsedTicks() const {
            return ElapsedTicks;
        }
        double GetElapsedTicksAsSeconds() const;
        void AddElapsedTicks(i64 ticks) {
            ElapsedTicks += ticks;
        }
        ui32 GetActivityType() const {
            return ActivityType;
        }
        ui64 GetHandledEvents() const {
            return HandledEvents;
        }
        TActorIdentity SelfId() const {
            return SelfActorId;
        }
        void Receive(TAutoPtr<IEventHandle>& ev, const TActorContext& /*ctx*/) {
            ++HandledEvents;
            if (CImpl.Initialized()) {
                CImpl.Receive(this, ev);
            } else {
                TActorVirtualBehaviour::Receive(this, std::unique_ptr<IEventHandle>(ev.Release()));
            }
        }

    protected:
        void Describe(IOutputStream&) const noexcept override;
        bool Send(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const noexcept final;
        template <typename TEvent>
        bool Send(const TActorId& recipient, THolder<TEvent> ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const{
            return Send(recipient, static_cast<IEventBase*>(ev.Release()), flags, cookie, std::move(traceId));
        }

        template <class TEvent, class ... TEventArgs>
        bool Send(TActorId recipient, TEventArgs&& ... args) const {
            return Send(recipient, MakeHolder<TEvent>(std::forward<TEventArgs>(args)...));
        }

        void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;
        void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;
        void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;

        // register new actor in ActorSystem on new fresh mailbox.
        TActorId Register(IActor* actor, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const noexcept final;

        // Register new actor in ActorSystem on same _mailbox_ as current actor.
        // There is one thread per mailbox to execute actor, which mean
        // no _cpu core scalability_ for such actors.
        // This method of registration can be useful if multiple actors share
        // some memory.
        TActorId RegisterWithSameMailbox(IActor* actor) const noexcept final;

        std::pair<ui32, ui32> CountMailboxEvents(ui32 maxTraverse = Max<ui32>()) const;

    private:
        void ChangeSelfId(TActorId actorId) {
            SelfActorId = actorId;
        }
    };

    struct TActorActivityTag {};

    inline size_t GetActivityTypeCount() {
        return TLocalProcessKeyState<TActorActivityTag>::GetInstance().GetCount();
    }

    inline TStringBuf GetActivityTypeName(size_t index) {
        return TLocalProcessKeyState<TActorActivityTag>::GetInstance().GetNameByIndex(index);
    }

    class IActorCallback: public IActor {
    public:
        IActorCallback(TReceiveFunc stateFunc, ui32 activityType = OTHER)
            : IActor(TActorCallbackBehaviour(stateFunc), activityType) {

        }

        template <typename T>
        void Become(T stateFunc) {
            CImpl.Become(stateFunc);
        }

        template <typename T, typename... TArgs>
        void Become(T stateFunc, const TActorContext& ctx, TArgs&&... args) {
            CImpl.Become(stateFunc, ctx, std::forward<TArgs>(args)...);
        }

        template <typename T, typename... TArgs>
        void Become(T stateFunc, TArgs&&... args) {
            CImpl.Become(stateFunc);
            Schedule(std::forward<TArgs>(args)...);
        }

        TReceiveFunc CurrentStateFunc() const {
            return CImpl.CurrentStateFunc();
        }
    };

    class IActorVirtual: public IActor {
    public:
        IActorVirtual(ui32 activityType = OTHER)
            : IActor(activityType) {

        }
    };

    template <typename TDerived>
    class TActor: public IActorCallback {
    private:
        template <typename T, typename = const char*>
        struct HasActorName: std::false_type { };
        template <typename T>
        struct HasActorName<T, decltype((void)T::ActorName, (const char*)nullptr)>: std::true_type { };

        static ui32 GetActivityTypeIndex() {
            if constexpr(HasActorName<TDerived>::value) {
                return TLocalProcessKey<TActorActivityTag, TDerived::ActorName>::GetIndex();
            } else {
                using TActorActivity = decltype(((TDerived*)nullptr)->ActorActivityType());
                // if constexpr(std::is_enum<TActorActivity>::value) {
                    return TEnumProcessKey<TActorActivityTag, TActorActivity>::GetIndex(
                    TDerived::ActorActivityType());
                //} else {
                    // for int, ui32, ...
                //    return TEnumProcessKey<TActorActivityTag, IActor::EActorActivity>::GetIndex(
                //        static_cast<IActor::EActorActivity>(TDerived::ActorActivityType()));
                //}
            }
        }

    protected:
        //* Comment this function to find unmarked activities
        static constexpr IActor::EActivityType ActorActivityType() {
            return EActorActivity::OTHER;
        } //*/

        // static constexpr char ActorName[] = "UNNAMED";

        TActor(void (TDerived::*func)(TAutoPtr<IEventHandle>& ev, const TActorContext& ctx), ui32 activityType = GetActivityTypeIndex())
            : IActorCallback(static_cast<TReceiveFunc>(func), activityType)
        { }

    public:
        typedef TDerived TThis;
    };


#define STFUNC_SIG TAutoPtr< ::NActors::IEventHandle>&ev, const ::NActors::TActorContext &ctx
#define STATEFN_SIG TAutoPtr<::NActors::IEventHandle>& ev
#define STFUNC(funcName) void funcName(TAutoPtr< ::NActors::IEventHandle>& ev, const ::NActors::TActorContext& ctx)
#define STATEFN(funcName) void funcName(TAutoPtr< ::NActors::IEventHandle>& ev, const ::NActors::TActorContext& )

#define STFUNC_STRICT_UNHANDLED_MSG_HANDLER Y_VERIFY_DEBUG(false, "%s: unexpected message type 0x%08" PRIx32, __func__, etype);

#define STFUNC_BODY(HANDLERS, UNHANDLED_MSG_HANDLER)                    \
    Y_UNUSED(ctx);                                                      \
    switch (const ui32 etype = ev->GetTypeRewrite()) {                  \
        HANDLERS                                                        \
    default:                                                            \
        UNHANDLED_MSG_HANDLER                                           \
    }

#define STRICT_STFUNC_BODY(HANDLERS) STFUNC_BODY(HANDLERS, STFUNC_STRICT_UNHANDLED_MSG_HANDLER)

#define STRICT_STFUNC(NAME, HANDLERS)           \
    void NAME(STFUNC_SIG) {                     \
        STRICT_STFUNC_BODY(HANDLERS)            \
    }

#define STRICT_STFUNC_EXC(NAME, HANDLERS, EXCEPTION_HANDLERS)           \
    void NAME(STFUNC_SIG) {                                             \
        try {                                                           \
            STRICT_STFUNC_BODY(HANDLERS)                                \
        }                                                               \
        EXCEPTION_HANDLERS                                              \
    }

    inline const TActorContext& TActivationContext::AsActorContext() {
        TActivationContext* tls = TlsActivationContext;
        return *static_cast<TActorContext*>(tls);
    }

    inline TActorContext TActivationContext::ActorContextFor(TActorId id) {
        auto& tls = *TlsActivationContext;
        return TActorContext(tls.Mailbox, tls.ExecutorThread, tls.EventStart, id);
    }

    class TDecorator : public IActorCallback {
    protected:
        THolder<IActor> Actor;

    public:
        TDecorator(THolder<IActor>&& actor)
            : IActorCallback(static_cast<TReceiveFunc>(&TDecorator::State), actor->GetActivityType())
            , Actor(std::move(actor))
        {
        }

        void Registered(TActorSystem* sys, const TActorId& owner) override {
            Actor->ChangeSelfId(SelfId());
            Actor->Registered(sys, owner);
        }

        virtual bool DoBeforeReceiving(TAutoPtr<IEventHandle>& /*ev*/, const TActorContext& /*ctx*/) {
            return true;
        }

        virtual void DoAfterReceiving(const TActorContext& /*ctx*/)
        {
        }

        STFUNC(State) {
            if (DoBeforeReceiving(ev, ctx)) {
                Actor->Receive(ev, ctx);
                DoAfterReceiving(ctx);
            }
        }
    };

    // TTestDecorator doesn't work with the real actor system
    struct TTestDecorator : public TDecorator {
        TTestDecorator(THolder<IActor>&& actor)
            : TDecorator(std::move(actor))
        {
        }

        virtual ~TTestDecorator() = default;

        // This method must be called in the test actor system
        bool BeforeSending(TAutoPtr<IEventHandle>& ev)
        {
            bool send = true;
            TTestDecorator *decorator = dynamic_cast<TTestDecorator*>(Actor.Get());
            if (decorator) {
                send = decorator->BeforeSending(ev);
            }
            return send && ev && DoBeforeSending(ev);
        }

        virtual bool DoBeforeSending(TAutoPtr<IEventHandle>& /*ev*/) {
            return true;
        }
    };
}

template <>
inline void Out<NActors::TActorIdentity>(IOutputStream& o, const NActors::TActorIdentity& x) {
    return x.Out(o);
}

template <>
struct THash<NActors::TActorIdentity> {
    inline ui64 operator()(const NActors::TActorIdentity& x) const {
        return x.Hash();
    }
};

template<> struct std::hash<NActors::TActorIdentity> : THash<NActors::TActorIdentity> {};