aboutsummaryrefslogtreecommitdiffstats
path: root/library/cpp/actors/core/actor.h
blob: 02cb48fec997bbba3c75c439b8820484fa168114 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
#pragma once

#include "event.h"
#include "monotonic.h"
#include <util/system/tls.h>
#include <library/cpp/actors/util/local_process_key.h>

namespace NActors {
    class TActorSystem;
    class TMailboxTable;
    struct TMailboxHeader;

    class TExecutorThread;
    class IActor;
    class ISchedulerCookie;

    namespace NLog {
        struct TSettings;
    }

    struct TActorContext;

    struct TActivationContext {
    public:
        TMailboxHeader& Mailbox;
        TExecutorThread& ExecutorThread;
        const NHPTimer::STime EventStart;

    protected:
        explicit TActivationContext(TMailboxHeader& mailbox, TExecutorThread& executorThread, NHPTimer::STime eventStart)
            : Mailbox(mailbox)
            , ExecutorThread(executorThread)
            , EventStart(eventStart)
        {
        }

    public:
        static bool Send(TAutoPtr<IEventHandle> ev);

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the wallclock time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        static void Schedule(TInstant deadline, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the monotonic time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        static void Schedule(TMonotonic deadline, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);

        /**
         * Schedule one-shot event that will be send after given delay.
         *
         * @param delta      the time from now to delay event sending
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        static void Schedule(TDuration delta, TAutoPtr<IEventHandle> ev, ISchedulerCookie* cookie = nullptr);

        static TInstant Now();
        static TMonotonic Monotonic();
        NLog::TSettings* LoggerSettings() const;

        // register new actor in ActorSystem on new fresh mailbox.
        static TActorId Register(IActor* actor, TActorId parentId = TActorId(), TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>());

        // Register new actor in ActorSystem on same _mailbox_ as current actor.
        // There is one thread per mailbox to execute actor, which mean
        // no _cpu core scalability_ for such actors.
        // This method of registration can be usefull if multiple actors share
        // some memory.
        static TActorId RegisterWithSameMailbox(IActor* actor, TActorId parentId);

        static const TActorContext& AsActorContext();
        static TActorContext ActorContextFor(TActorId id);

        static TActorId InterconnectProxy(ui32 nodeid);
        static TActorSystem* ActorSystem();

        static i64 GetCurrentEventTicks();
        static double GetCurrentEventTicksAsSeconds();
    };

    struct TActorContext: public TActivationContext {
        const TActorId SelfID;

        explicit TActorContext(TMailboxHeader& mailbox, TExecutorThread& executorThread, NHPTimer::STime eventStart, const TActorId& selfID)
            : TActivationContext(mailbox, executorThread, eventStart)
            , SelfID(selfID)
        {
        }

        bool Send(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
        template <typename TEvent>
        bool Send(const TActorId& recipient, THolder<TEvent> ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const {
            return Send(recipient, static_cast<IEventBase*>(ev.Release()), flags, cookie, std::move(traceId));
        }
        bool Send(TAutoPtr<IEventHandle> ev) const;

        TInstant Now() const;
        TMonotonic Monotonic() const;

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the wallclock time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the monotonic time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;

        /**
         * Schedule one-shot event that will be send after given delay.
         *
         * @param delta      the time from now to delay event sending
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;

        TActorContext MakeFor(const TActorId& otherId) const {
            return TActorContext(Mailbox, ExecutorThread, EventStart, otherId);
        }

        // register new actor in ActorSystem on new fresh mailbox.
        TActorId Register(IActor* actor, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const;

        // Register new actor in ActorSystem on same _mailbox_ as current actor.
        // There is one thread per mailbox to execute actor, which mean
        // no _cpu core scalability_ for such actors.
        // This method of registration can be usefull if multiple actors share
        // some memory.
        TActorId RegisterWithSameMailbox(IActor* actor) const;

        std::pair<ui32, ui32> CountMailboxEvents(ui32 maxTraverse = Max<ui32>()) const;
    };

    extern Y_POD_THREAD(TActivationContext*) TlsActivationContext;

    struct TActorIdentity: public TActorId {
        explicit TActorIdentity(TActorId actorId)
            : TActorId(actorId)
        {
        }

        void operator=(TActorId actorId) {
            *this = TActorIdentity(actorId);
        }

        bool Send(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const;
        void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
        void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
        void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const;
    };

    class IActor;

    class IActorOps : TNonCopyable {
    public:
        virtual void Describe(IOutputStream&) const noexcept = 0;
        virtual bool Send(const TActorId& recipient, IEventBase*, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const noexcept = 0;

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the wallclock time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        virtual void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;

        /**
         * Schedule one-shot event that will be send at given time point in the future.
         *
         * @param deadline   the monotonic time point in future when event must be send
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        virtual void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;

        /**
         * Schedule one-shot event that will be send after given delay.
         *
         * @param delta      the time from now to delay event sending
         * @param ev         the event to send
         * @param cookie     cookie that will be piggybacked with event
         */
        virtual void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept = 0;

        virtual TActorId Register(IActor*, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const noexcept = 0;
        virtual TActorId RegisterWithSameMailbox(IActor*) const noexcept = 0;
    };

    class TDecorator;

    class IActor : protected IActorOps {
    public:
        typedef void (IActor::*TReceiveFunc)(TAutoPtr<IEventHandle>& ev, const TActorContext& ctx);

    private:
        TReceiveFunc StateFunc;
        TActorIdentity SelfActorId;
        i64 ElapsedTicks;
        ui64 HandledEvents;

        friend void DoActorInit(TActorSystem*, IActor*, const TActorId&, const TActorId&);
        friend class TDecorator;

    public:
        /// @sa services.proto NKikimrServices::TActivity::EType
        enum EActorActivity {
            OTHER = 0,
            ACTOR_SYSTEM = 1,
            ACTORLIB_COMMON = 2,
            ACTORLIB_STATS = 3,
            LOG_ACTOR = 4,
            INTERCONNECT_PROXY_TCP = 12,
            INTERCONNECT_SESSION_TCP = 13,
            INTERCONNECT_COMMON = 171,
            SELF_PING_ACTOR = 207,
            TEST_ACTOR_RUNTIME = 283,
            INTERCONNECT_HANDSHAKE = 284,
            INTERCONNECT_POLLER = 285,
            INTERCONNECT_SESSION_KILLER = 286,
            ACTOR_SYSTEM_SCHEDULER_ACTOR = 312,
            ACTOR_FUTURE_CALLBACK = 337,
            INTERCONNECT_MONACTOR = 362,
            INTERCONNECT_LOAD_ACTOR = 376,
            INTERCONNECT_LOAD_RESPONDER = 377,
            NAMESERVICE = 450,
            DNS_RESOLVER = 481,
            INTERCONNECT_PROXY_WRAPPER = 546,
        };

        using EActivityType = EActorActivity;
        ui32 ActivityType;

    protected:
        IActor(TReceiveFunc stateFunc, ui32 activityType = OTHER)
            : StateFunc(stateFunc)
            , SelfActorId(TActorId())
            , ElapsedTicks(0)
            , HandledEvents(0)
            , ActivityType(activityType)
        {
        }

    public:
        virtual ~IActor() {
        } // must not be called for registered actors, see Die method instead

    protected:
        virtual void Die(const TActorContext& ctx); // would unregister actor so call exactly once and only from inside of message processing
        virtual void PassAway();

    public:
        template <typename T>
        void Become(T stateFunc) {
            StateFunc = static_cast<TReceiveFunc>(stateFunc);
        }

        template <typename T, typename... TArgs>
        void Become(T stateFunc, const TActorContext& ctx, TArgs&&... args) {
            StateFunc = static_cast<TReceiveFunc>(stateFunc);
            ctx.Schedule(std::forward<TArgs>(args)...);
        }

        template <typename T, typename... TArgs>
        void Become(T stateFunc, TArgs&&... args) {
            StateFunc = static_cast<TReceiveFunc>(stateFunc);
            Schedule(std::forward<TArgs>(args)...);
        }

    protected:
        void SetActivityType(ui32 activityType) {
            ActivityType = activityType;
        }

    public:
        TReceiveFunc CurrentStateFunc() const {
            return StateFunc;
        }

        // NOTE: exceptions must not escape state function but if an exception hasn't be caught
        // by the actor then we want to crash an see the stack
        void Receive(TAutoPtr<IEventHandle>& ev, const TActorContext& ctx) {
            (this->*StateFunc)(ev, ctx);
            HandledEvents++;
        }

        // must be called to wrap any call trasitions from one actor to another
        template<typename TActor, typename TMethod, typename... TArgs>
        static decltype((std::declval<TActor>().*std::declval<TMethod>())(std::declval<TArgs>()...))
                InvokeOtherActor(TActor& actor, TMethod&& method, TArgs&&... args) {
            struct TRecurseContext : TActorContext {
                TActivationContext *Prev;
                TRecurseContext(const TActorId& actorId)
                    : TActorContext(TActivationContext::ActorContextFor(actorId))
                    , Prev(TlsActivationContext)
                {
                    TlsActivationContext = this;
                }
                ~TRecurseContext() {
                    TlsActivationContext = Prev;
                }
            } context(actor.SelfId());
            return (actor.*method)(std::forward<TArgs>(args)...);
        }

        virtual void Registered(TActorSystem* sys, const TActorId& owner);

        virtual TAutoPtr<IEventHandle> AfterRegister(const TActorId& self, const TActorId& parentId) {
            Y_UNUSED(self);
            Y_UNUSED(parentId);
            return TAutoPtr<IEventHandle>();
        }

        i64 GetElapsedTicks() const {
            return ElapsedTicks;
        }
        double GetElapsedTicksAsSeconds() const;
        void AddElapsedTicks(i64 ticks) {
            ElapsedTicks += ticks;
        }
        auto GetActivityType() const {
            return ActivityType;
        }
        ui64 GetHandledEvents() const {
            return HandledEvents;
        }
        TActorIdentity SelfId() const {
            return SelfActorId;
        }

    protected:
        void Describe(IOutputStream&) const noexcept override;
        bool Send(const TActorId& recipient, IEventBase* ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const noexcept final;
        template <typename TEvent>
        bool Send(const TActorId& recipient, THolder<TEvent> ev, ui32 flags = 0, ui64 cookie = 0, NWilson::TTraceId traceId = {}) const{
            return Send(recipient, static_cast<IEventBase*>(ev.Release()), flags, cookie, std::move(traceId));
        }

        template <class TEvent, class ... TEventArgs>
        bool Send(TActorId recipient, TEventArgs&& ... args) const {
            return Send(recipient, MakeHolder<TEvent>(std::forward<TEventArgs>(args)...));
        }

        void Schedule(TInstant deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;
        void Schedule(TMonotonic deadline, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;
        void Schedule(TDuration delta, IEventBase* ev, ISchedulerCookie* cookie = nullptr) const noexcept final;

        // register new actor in ActorSystem on new fresh mailbox.
        TActorId Register(IActor* actor, TMailboxType::EType mailboxType = TMailboxType::HTSwap, ui32 poolId = Max<ui32>()) const noexcept final;

        // Register new actor in ActorSystem on same _mailbox_ as current actor.
        // There is one thread per mailbox to execute actor, which mean
        // no _cpu core scalability_ for such actors.
        // This method of registration can be usefull if multiple actors share
        // some memory.
        TActorId RegisterWithSameMailbox(IActor* actor) const noexcept final;

        std::pair<ui32, ui32> CountMailboxEvents(ui32 maxTraverse = Max<ui32>()) const;

    private:
        void ChangeSelfId(TActorId actorId) {
            SelfActorId = actorId;
        }
    };

    struct TActorActivityTag {};

    inline size_t GetActivityTypeCount() {
        return TLocalProcessKeyState<TActorActivityTag>::GetInstance().GetCount();
    }

    inline TStringBuf GetActivityTypeName(size_t index) {
        return TLocalProcessKeyState<TActorActivityTag>::GetInstance().GetNameByIndex(index);
    }

    template <typename TDerived>
    class TActor: public IActor {
    private:
        template <typename T, typename = const char*>
        struct HasActorName: std::false_type { };
        template <typename T>
        struct HasActorName<T, decltype((void)T::ActorName, (const char*)nullptr)>: std::true_type { };

        static ui32 GetActivityTypeIndex() {
            if constexpr(HasActorName<TDerived>::value) {
                return TLocalProcessKey<TActorActivityTag, TDerived::ActorName>::GetIndex();
            } else {
                using TActorActivity = decltype(((TDerived*)nullptr)->ActorActivityType());
                // if constexpr(std::is_enum<TActorActivity>::value) {
                    return TEnumProcessKey<TActorActivityTag, TActorActivity>::GetIndex(
                    TDerived::ActorActivityType());
                //} else {
                    // for int, ui32, ...
                //    return TEnumProcessKey<TActorActivityTag, IActor::EActorActivity>::GetIndex(
                //        static_cast<IActor::EActorActivity>(TDerived::ActorActivityType()));
                //}
            }
        }

    protected:
        //* Comment this function to find unmarked activities
        static constexpr IActor::EActivityType ActorActivityType() {
            return EActorActivity::OTHER;
        } //*/

        // static constexpr char ActorName[] = "UNNAMED";

        TActor(void (TDerived::*func)(TAutoPtr<IEventHandle>& ev, const TActorContext& ctx), ui32 activityType = GetActivityTypeIndex())
            : IActor(static_cast<TReceiveFunc>(func), activityType)
        { }

    public:
        typedef TDerived TThis;
    };


#define STFUNC_SIG TAutoPtr< ::NActors::IEventHandle>&ev, const ::NActors::TActorContext &ctx
#define STATEFN_SIG TAutoPtr<::NActors::IEventHandle>& ev
#define STFUNC(funcName) void funcName(TAutoPtr< ::NActors::IEventHandle>& ev, const ::NActors::TActorContext& ctx)
#define STATEFN(funcName) void funcName(TAutoPtr< ::NActors::IEventHandle>& ev, const ::NActors::TActorContext& )

#define STFUNC_STRICT_UNHANDLED_MSG_HANDLER Y_VERIFY_DEBUG(false, "%s: unexpected message type 0x%08" PRIx32, __func__, etype);

#define STFUNC_BODY(HANDLERS, UNHANDLED_MSG_HANDLER)                    \
    Y_UNUSED(ctx);                                                      \
    switch (const ui32 etype = ev->GetTypeRewrite()) {                  \
        HANDLERS                                                        \
    default:                                                            \
        UNHANDLED_MSG_HANDLER                                           \
    }

#define STRICT_STFUNC_BODY(HANDLERS) STFUNC_BODY(HANDLERS, STFUNC_STRICT_UNHANDLED_MSG_HANDLER)

#define STRICT_STFUNC(NAME, HANDLERS)           \
    void NAME(STFUNC_SIG) {                     \
        STRICT_STFUNC_BODY(HANDLERS)            \
    }

#define STRICT_STFUNC_EXC(NAME, HANDLERS, EXCEPTION_HANDLERS)           \
    void NAME(STFUNC_SIG) {                                             \
        try {                                                           \
            STRICT_STFUNC_BODY(HANDLERS)                                \
        }                                                               \
        EXCEPTION_HANDLERS                                              \
    }

    inline const TActorContext& TActivationContext::AsActorContext() {
        TActivationContext* tls = TlsActivationContext;
        return *static_cast<TActorContext*>(tls);
    }

    inline TActorContext TActivationContext::ActorContextFor(TActorId id) {
        auto& tls = *TlsActivationContext;
        return TActorContext(tls.Mailbox, tls.ExecutorThread, tls.EventStart, id);
    }

    class TDecorator : public IActor {
    protected:
        THolder<IActor> Actor;

    public:
        TDecorator(THolder<IActor>&& actor)
            : IActor(static_cast<TReceiveFunc>(&TDecorator::State), actor->GetActivityType())
            , Actor(std::move(actor))
        {
        }

        void Registered(TActorSystem* sys, const TActorId& owner) override {
            Actor->ChangeSelfId(SelfId());
            Actor->Registered(sys, owner);
        }

        virtual bool DoBeforeReceiving(TAutoPtr<IEventHandle>& /*ev*/, const TActorContext& /*ctx*/) {
            return true;
        }

        virtual void DoAfterReceiving(const TActorContext& /*ctx*/)
        {
        }

        STFUNC(State) {
            if (DoBeforeReceiving(ev, ctx)) {
                Actor->Receive(ev, ctx);
                DoAfterReceiving(ctx);
            }
        }
    };

    // TTestDecorator doesn't work with the real actor system
    struct TTestDecorator : public TDecorator {
        TTestDecorator(THolder<IActor>&& actor)
            : TDecorator(std::move(actor))
        {
        }

        virtual ~TTestDecorator() = default;

        // This method must be called in the test actor system
        bool BeforeSending(TAutoPtr<IEventHandle>& ev)
        {
            bool send = true;
            TTestDecorator *decorator = dynamic_cast<TTestDecorator*>(Actor.Get());
            if (decorator) {
                send = decorator->BeforeSending(ev);
            }
            return send && ev && DoBeforeSending(ev);
        }

        virtual bool DoBeforeSending(TAutoPtr<IEventHandle>& /*ev*/) {
            return true;
        }
    };
}

template <>
inline void Out<NActors::TActorIdentity>(IOutputStream& o, const NActors::TActorIdentity& x) {
    return x.Out(o);
}

template <>
struct THash<NActors::TActorIdentity> {
    inline ui64 operator()(const NActors::TActorIdentity& x) const {
        return x.Hash();
    }
};