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/* 
 *  Copyright 2001, 2002, 2006 Adrian Thurston <thurston@complang.org> 
 */ 
 
/*  This file is part of Ragel. 
 * 
 *  Ragel is free software; you can redistribute it and/or modify 
 *  it under the terms of the GNU General Public License as published by 
 *  the Free Software Foundation; either version 2 of the License, or 
 *  (at your option) any later version. 
 *  
 *  Ragel is distributed in the hope that it will be useful, 
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of 
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 *  GNU General Public License for more details. 
 *  
 *  You should have received a copy of the GNU General Public License 
 *  along with Ragel; if not, write to the Free Software 
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA  
 */ 
 
#include <assert.h> 
#include <iostream> 
 
#include "fsmgraph.h" 
#include "mergesort.h" 
#include "parsedata.h" 
 
using std::cerr; 
using std::endl; 
 
/* Make a new state. The new state will be put on the graph's 
 * list of state. The new state can be created final or non final. */ 
StateAp *FsmAp::addState() 
{ 
	/* Make the new state to return. */ 
	StateAp *state = new StateAp(); 
 
	if ( misfitAccounting ) { 
		/* Create the new state on the misfit list. All states are created 
		 * with no foreign in transitions. */ 
		misfitList.append( state ); 
	} 
	else { 
		/* Create the new state. */ 
		stateList.append( state ); 
	} 
 
	return state; 
} 
 
/* Construct an FSM that is the concatenation of an array of characters. A new 
 * machine will be made that has len+1 states with one transition between each 
 * state for each integer in str. IsSigned determines if the integers are to 
 * be considered as signed or unsigned ints. */ 
void FsmAp::concatFsm( Key *str, int len ) 
{ 
	/* Make the first state and set it as the start state. */ 
	StateAp *last = addState(); 
	setStartState( last ); 
 
	/* Attach subsequent states. */ 
	for ( int i = 0; i < len; i++ ) { 
		StateAp *newState = addState(); 
		attachNewTrans( last, newState, str[i], str[i] ); 
		last = newState; 
	} 
 
	/* Make the last state the final state. */ 
	setFinState( last ); 
} 
 
/* Case insensitive version of concatFsm. */ 
void FsmAp::concatFsmCI( Key *str, int len ) 
{ 
	/* Make the first state and set it as the start state. */ 
	StateAp *last = addState(); 
	setStartState( last ); 
 
	/* Attach subsequent states. */ 
	for ( int i = 0; i < len; i++ ) { 
		StateAp *newState = addState(); 
 
		KeySet keySet; 
		if ( str[i].isLower() ) 
			keySet.insert( str[i].toUpper() ); 
		if ( str[i].isUpper() ) 
			keySet.insert( str[i].toLower() ); 
		keySet.insert( str[i] ); 
 
		for ( int i = 0; i < keySet.length(); i++ ) 
			attachNewTrans( last, newState, keySet[i], keySet[i] ); 
 
		last = newState; 
	} 
 
	/* Make the last state the final state. */ 
	setFinState( last ); 
} 
 
/* Construct a machine that matches one character.  A new machine will be made 
 * that has two states with a single transition between the states. IsSigned 
 * determines if the integers are to be considered as signed or unsigned ints. */ 
void FsmAp::concatFsm( Key chr ) 
{ 
	/* Two states first start, second final. */ 
	setStartState( addState() ); 
 
	StateAp *end = addState(); 
	setFinState( end ); 
 
	/* Attach on the character. */ 
	attachNewTrans( startState, end, chr, chr ); 
} 
 
/* Construct a machine that matches any character in set.  A new machine will 
 * be made that has two states and len transitions between the them. The set 
 * should be ordered correctly accroding to KeyOps and should not contain 
 * any duplicates. */ 
void FsmAp::orFsm( Key *set, int len ) 
{ 
	/* Two states first start, second final. */ 
	setStartState( addState() ); 
 
	StateAp *end = addState(); 
	setFinState( end ); 
 
	for ( int i = 1; i < len; i++ ) 
		assert( set[i-1] < set[i] ); 
 
	/* Attach on all the integers in the given string of ints. */ 
	for ( int i = 0; i < len; i++ ) 
		attachNewTrans( startState, end, set[i], set[i] ); 
} 
 
/* Construct a machine that matches a range of characters.  A new machine will 
 * be made with two states and a range transition between them. The range will 
 * match any characters from low to high inclusive. Low should be less than or 
 * equal to high otherwise undefined behaviour results.  IsSigned determines 
 * if the integers are to be considered as signed or unsigned ints. */ 
void FsmAp::rangeFsm( Key low, Key high ) 
{ 
	/* Two states first start, second final. */ 
	setStartState( addState() ); 
 
	StateAp *end = addState(); 
	setFinState( end ); 
 
	/* Attach using the range of characters. */ 
	attachNewTrans( startState, end, low, high ); 
} 
 
/* Construct a machine that a repeated range of characters.  */ 
void FsmAp::rangeStarFsm( Key low, Key high) 
{ 
	/* One state which is final and is the start state. */ 
	setStartState( addState() ); 
	setFinState( startState ); 
 
	/* Attach start to start using range of characters. */ 
	attachNewTrans( startState, startState, low, high ); 
} 
 
/* Construct a machine that matches the empty string.  A new machine will be 
 * made with only one state. The new state will be both a start and final 
 * state. IsSigned determines if the machine has a signed or unsigned 
 * alphabet. Fsm operations must be done on machines with the same alphabet 
 * signedness. */ 
void FsmAp::lambdaFsm( ) 
{ 
	/* Give it one state with no transitions making it 
	 * the start state and final state. */ 
	setStartState( addState() ); 
	setFinState( startState ); 
} 
 
/* Construct a machine that matches nothing at all. A new machine will be 
 * made with only one state. It will not be final. */ 
void FsmAp::emptyFsm( ) 
{ 
	/* Give it one state with no transitions making it 
	 * the start state and final state. */ 
	setStartState( addState() ); 
} 
 
void FsmAp::transferOutData( StateAp *destState, StateAp *srcState ) 
{ 
	for ( TransList::Iter trans = destState->outList; trans.lte(); trans++ ) { 
		if ( trans->toState != 0 ) { 
			/* Get the actions data from the outActionTable. */ 
			trans->actionTable.setActions( srcState->outActionTable ); 
 
			/* Get the priorities from the outPriorTable. */ 
			trans->priorTable.setPriors( srcState->outPriorTable ); 
		} 
	} 
} 
 
/* Kleene star operator. Makes this machine the kleene star of itself. Any 
 * transitions made going out of the machine and back into itself will be 
 * notified that they are leaving transitions by having the leavingFromState 
 * callback invoked. */ 
void FsmAp::starOp( ) 
{ 
	/* For the merging process. */ 
	MergeData md; 
 
	/* Turn on misfit accounting to possibly catch the old start state. */ 
	setMisfitAccounting( true ); 
 
	/* Create the new new start state. It will be set final after the merging 
	 * of the final states with the start state is complete. */ 
	StateAp *prevStartState = startState; 
	unsetStartState(); 
	setStartState( addState() ); 
 
	/* Merge the new start state with the old one to isolate it. */ 
	mergeStates( md, startState, prevStartState ); 
 
	/* Merge the start state into all final states. Except the start state on 
	 * the first pass. If the start state is set final we will be doubling up 
	 * its transitions, which will get transfered to any final states that 
	 * follow it in the final state set. This will be determined by the order 
	 * of items in the final state set. To prevent this we just merge with the 
	 * start on a second pass. */ 
	for ( StateSet::Iter st = finStateSet; st.lte(); st++ ) { 
		if ( *st != startState ) 
			mergeStatesLeaving( md, *st, startState ); 
	} 
 
	/* Now it is safe to merge the start state with itself (provided it 
	 * is set final). */ 
	if ( startState->isFinState() ) 
		mergeStatesLeaving( md, startState, startState ); 
 
	/* Now ensure the new start state is a final state. */ 
	setFinState( startState ); 
 
	/* Fill in any states that were newed up as combinations of others. */ 
	fillInStates( md ); 
 
	/* Remove the misfits and turn off misfit accounting. */ 
	removeMisfits(); 
	setMisfitAccounting( false ); 
} 
 
void FsmAp::repeatOp( int times ) 
{ 
	/* Must be 1 and up. 0 produces null machine and requires deleting this. */ 
	assert( times > 0 ); 
 
	/* A repeat of one does absolutely nothing. */ 
	if ( times == 1 ) 
		return; 
 
	/* Make a machine to make copies from. */ 
	FsmAp *copyFrom = new FsmAp( *this ); 
 
	/* Concatentate duplicates onto the end up until before the last. */ 
	for ( int i = 1; i < times-1; i++ ) { 
		FsmAp *dup = new FsmAp( *copyFrom ); 
		doConcat( dup, 0, false ); 
	} 
 
	/* Now use the copyFrom on the end. */ 
	doConcat( copyFrom, 0, false ); 
} 
 
void FsmAp::optionalRepeatOp( int times ) 
{ 
	/* Must be 1 and up. 0 produces null machine and requires deleting this. */ 
	assert( times > 0 ); 
 
	/* A repeat of one optional merely allows zero string. */ 
	if ( times == 1 ) { 
		setFinState( startState ); 
		return; 
	} 
 
	/* Make a machine to make copies from. */ 
	FsmAp *copyFrom = new FsmAp( *this ); 
 
	/* The state set used in the from end of the concatentation. Starts with 
	 * the initial final state set, then after each concatenation, gets set to 
	 * the the final states that come from the the duplicate. */ 
	StateSet lastFinSet( finStateSet ); 
 
	/* Set the initial state to zero to allow zero copies. */ 
	setFinState( startState ); 
 
	/* Concatentate duplicates onto the end up until before the last. */ 
	for ( int i = 1; i < times-1; i++ ) { 
		/* Make a duplicate for concating and set the fin bits to graph 2 so we 
		 * can pick out it's final states after the optional style concat. */ 
		FsmAp *dup = new FsmAp( *copyFrom ); 
		dup->setFinBits( STB_GRAPH2 ); 
		doConcat( dup, &lastFinSet, true ); 
 
		/* Clear the last final state set and make the new one by taking only 
		 * the final states that come from graph 2.*/ 
		lastFinSet.empty(); 
		for ( int i = 0; i < finStateSet.length(); i++ ) { 
			/* If the state came from graph 2, add it to the last set and clear 
			 * the bits. */ 
			StateAp *fs = finStateSet[i]; 
			if ( fs->stateBits & STB_GRAPH2 ) { 
				lastFinSet.insert( fs ); 
				fs->stateBits &= ~STB_GRAPH2; 
			} 
		} 
	} 
 
	/* Now use the copyFrom on the end, no bits set, no bits to clear. */ 
	doConcat( copyFrom, &lastFinSet, true ); 
} 
 
 
/* Fsm concatentation worker. Supports treating the concatentation as optional, 
 * which essentially leaves the final states of machine one as final. */ 
void FsmAp::doConcat( FsmAp *other, StateSet *fromStates, bool optional ) 
{ 
	/* For the merging process. */ 
	StateSet finStateSetCopy, startStateSet; 
	MergeData md; 
 
	/* Turn on misfit accounting for both graphs. */ 
	setMisfitAccounting( true ); 
	other->setMisfitAccounting( true ); 
 
	/* Get the other's start state. */ 
	StateAp *otherStartState = other->startState; 
 
	/* Unset other's start state before bringing in the entry points. */ 
	other->unsetStartState(); 
 
	/* Bring in the rest of other's entry points. */ 
	copyInEntryPoints( other ); 
	other->entryPoints.empty(); 
 
	/* Bring in other's states into our state lists. */ 
	stateList.append( other->stateList ); 
	misfitList.append( other->misfitList ); 
 
	/* If from states is not set, then get a copy of our final state set before 
	 * we clobber it and use it instead. */ 
	if ( fromStates == 0 ) { 
		finStateSetCopy = finStateSet; 
		fromStates = &finStateSetCopy; 
	} 
 
	/* Unset all of our final states and get the final states from other. */ 
	if ( !optional ) 
		unsetAllFinStates(); 
	finStateSet.insert( other->finStateSet ); 
	 
	/* Since other's lists are empty, we can delete the fsm without 
	 * affecting any states. */ 
	delete other; 
 
	/* Merge our former final states with the start state of other. */ 
	for ( int i = 0; i < fromStates->length(); i++ ) { 
		StateAp *state = fromStates->data[i]; 
 
		/* Merge the former final state with other's start state. */ 
		mergeStatesLeaving( md, state, otherStartState ); 
 
		/* If the former final state was not reset final then we must clear 
		 * the state's out trans data. If it got reset final then it gets to 
		 * keep its out trans data. This must be done before fillInStates gets 
		 * called to prevent the data from being sourced. */ 
		if ( ! state->isFinState() ) 
			clearOutData( state ); 
	} 
 
	/* Fill in any new states made from merging. */ 
	fillInStates( md ); 
 
	/* Remove the misfits and turn off misfit accounting. */ 
	removeMisfits(); 
	setMisfitAccounting( false ); 
} 
 
/* Concatenates other to the end of this machine. Other is deleted.  Any 
 * transitions made leaving this machine and entering into other are notified 
 * that they are leaving transitions by having the leavingFromState callback 
 * invoked. */ 
void FsmAp::concatOp( FsmAp *other ) 
{ 
	/* Assert same signedness and return graph concatenation op. */ 
	doConcat( other, 0, false ); 
} 
 
 
void FsmAp::doOr( FsmAp *other ) 
{ 
	/* For the merging process. */ 
	MergeData md; 
 
	/* Build a state set consisting of both start states */ 
	StateSet startStateSet; 
	startStateSet.insert( startState ); 
	startStateSet.insert( other->startState ); 
 
	/* Both of the original start states loose their start state status. */ 
	unsetStartState(); 
	other->unsetStartState(); 
 
	/* Bring in the rest of other's entry points. */ 
	copyInEntryPoints( other ); 
	other->entryPoints.empty(); 
 
	/* Merge the lists. This will move all the states from other 
	 * into this. No states will be deleted. */ 
	stateList.append( other->stateList ); 
	misfitList.append( other->misfitList ); 
 
	/* Move the final set data from other into this. */ 
	finStateSet.insert(other->finStateSet); 
	other->finStateSet.empty(); 
 
	/* Since other's list is empty, we can delete the fsm without 
	 * affecting any states. */ 
	delete other; 
 
	/* Create a new start state. */ 
	setStartState( addState() ); 
 
	/* Merge the start states. */ 
	mergeStates( md, startState, startStateSet.data, startStateSet.length() ); 
 
	/* Fill in any new states made from merging. */ 
	fillInStates( md ); 
} 
 
/* Unions other with this machine. Other is deleted. */ 
void FsmAp::unionOp( FsmAp *other ) 
{ 
	/* Turn on misfit accounting for both graphs. */ 
	setMisfitAccounting( true ); 
	other->setMisfitAccounting( true ); 
 
	/* Call Worker routine. */ 
	doOr( other ); 
 
	/* Remove the misfits and turn off misfit accounting. */ 
	removeMisfits(); 
	setMisfitAccounting( false ); 
} 
 
/* Intersects other with this machine. Other is deleted. */ 
void FsmAp::intersectOp( FsmAp *other ) 
{ 
	/* Turn on misfit accounting for both graphs. */ 
	setMisfitAccounting( true ); 
	other->setMisfitAccounting( true ); 
 
	/* Set the fin bits on this and other to want each other. */ 
	setFinBits( STB_GRAPH1 ); 
	other->setFinBits( STB_GRAPH2 ); 
 
	/* Call worker Or routine. */ 
	doOr( other ); 
 
	/* Unset any final states that are no longer to  
	 * be final due to final bits. */ 
	unsetIncompleteFinals(); 
 
	/* Remove the misfits and turn off misfit accounting. */ 
	removeMisfits(); 
	setMisfitAccounting( false ); 
 
	/* Remove states that have no path to a final state. */ 
	removeDeadEndStates(); 
} 
 
/* Set subtracts other machine from this machine. Other is deleted. */ 
void FsmAp::subtractOp( FsmAp *other ) 
{ 
	/* Turn on misfit accounting for both graphs. */ 
	setMisfitAccounting( true ); 
	other->setMisfitAccounting( true ); 
 
	/* Set the fin bits of other to be killers. */ 
	other->setFinBits( STB_GRAPH1 ); 
 
	/* Call worker Or routine. */ 
	doOr( other ); 
 
	/* Unset any final states that are no longer to  
	 * be final due to final bits. */ 
	unsetKilledFinals(); 
 
	/* Remove the misfits and turn off misfit accounting. */ 
	removeMisfits(); 
	setMisfitAccounting( false ); 
 
	/* Remove states that have no path to a final state. */ 
	removeDeadEndStates(); 
} 
 
bool FsmAp::inEptVect( EptVect *eptVect, StateAp *state ) 
{ 
	if ( eptVect != 0 ) { 
		/* Vect is there, walk it looking for state. */ 
		for ( int i = 0; i < eptVect->length(); i++ ) { 
			if ( eptVect->data[i].targ == state ) 
				return true; 
		} 
	} 
	return false; 
} 
 
/* Fill epsilon vectors in a root state from a given starting point. Epmploys 
 * a depth first search through the graph of epsilon transitions. */ 
void FsmAp::epsilonFillEptVectFrom( StateAp *root, StateAp *from, bool parentLeaving ) 
{ 
	/* Walk the epsilon transitions out of the state. */ 
	for ( EpsilonTrans::Iter ep = from->epsilonTrans; ep.lte(); ep++ ) { 
		/* Find the entry point, if the it does not resove, ignore it. */ 
		EntryMapEl *enLow, *enHigh; 
		if ( entryPoints.findMulti( *ep, enLow, enHigh ) ) { 
			/* Loop the targets. */ 
			for ( EntryMapEl *en = enLow; en <= enHigh; en++ ) { 
				/* Do not add the root or states already in eptVect. */ 
				StateAp *targ = en->value; 
				if ( targ != from && !inEptVect(root->eptVect, targ) ) { 
					/* Maybe need to create the eptVect. */ 
					if ( root->eptVect == 0 ) 
						root->eptVect = new EptVect(); 
 
					/* If moving to a different graph or if any parent is 
					 * leaving then we are leaving. */ 
					bool leaving = parentLeaving ||  
							root->owningGraph != targ->owningGraph; 
 
					/* All ok, add the target epsilon and recurse. */ 
					root->eptVect->append( EptVectEl(targ, leaving) ); 
					epsilonFillEptVectFrom( root, targ, leaving ); 
				} 
			} 
		} 
	} 
} 
 
void FsmAp::shadowReadWriteStates( MergeData &md ) 
{ 
	/* Init isolatedShadow algorithm data. */ 
	for ( StateList::Iter st = stateList; st.lte(); st++ ) 
		st->isolatedShadow = 0; 
 
	/* Any states that may be both read from and written to must  
	 * be shadowed. */ 
	for ( StateList::Iter st = stateList; st.lte(); st++ ) { 
		/* Find such states by looping through stateVect lists, which give us 
		 * the states that will be read from. May cause us to visit the states 
		 * that we are interested in more than once. */ 
		if ( st->eptVect != 0 ) { 
			/* For all states that will be read from. */ 
			for ( EptVect::Iter ept = *st->eptVect; ept.lte(); ept++ ) { 
				/* Check for read and write to the same state. */ 
				StateAp *targ = ept->targ; 
				if ( targ->eptVect != 0 ) { 
					/* State is to be written to, if the shadow is not already 
					 * there, create it. */ 
					if ( targ->isolatedShadow == 0 ) { 
						StateAp *shadow = addState(); 
						mergeStates( md, shadow, targ ); 
						targ->isolatedShadow = shadow; 
					} 
 
					/* Write shadow into the state vector so that it is the 
					 * state that the epsilon transition will read from. */ 
					ept->targ = targ->isolatedShadow; 
				} 
			} 
		} 
	} 
} 
 
void FsmAp::resolveEpsilonTrans( MergeData &md ) 
{ 
	/* Walk the state list and invoke recursive worker on each state. */ 
	for ( StateList::Iter st = stateList; st.lte(); st++ ) 
		epsilonFillEptVectFrom( st, st, false ); 
 
	/* Prevent reading from and writing to of the same state. */ 
	shadowReadWriteStates( md ); 
 
	/* For all states that have epsilon transitions out, draw the transitions, 
	 * clear the epsilon transitions. */ 
	for ( StateList::Iter st = stateList; st.lte(); st++ ) { 
		/* If there is a state vector, then create the pre-merge state. */ 
		if ( st->eptVect != 0 ) { 
			/* Merge all the epsilon targets into the state. */ 
			for ( EptVect::Iter ept = *st->eptVect; ept.lte(); ept++ ) { 
				if ( ept->leaving ) 
					mergeStatesLeaving( md, st, ept->targ ); 
				else 
					mergeStates( md, st, ept->targ ); 
			} 
 
			/* Clean up the target list. */ 
			delete st->eptVect; 
			st->eptVect = 0; 
		} 
 
		/* Clear the epsilon transitions vector. */ 
		st->epsilonTrans.empty(); 
	} 
} 
 
void FsmAp::epsilonOp() 
{ 
	/* For merging process. */ 
	MergeData md; 
 
	setMisfitAccounting( true ); 
 
	for ( StateList::Iter st = stateList; st.lte(); st++ ) 
		st->owningGraph = 0; 
 
	/* Perform merges. */ 
	resolveEpsilonTrans( md ); 
 
	/* Epsilons can caused merges which leave behind unreachable states. */ 
	fillInStates( md ); 
 
	/* Remove the misfits and turn off misfit accounting. */ 
	removeMisfits(); 
	setMisfitAccounting( false ); 
} 
 
/* Make a new maching by joining together a bunch of machines without making 
 * any transitions between them. A negative finalId results in there being no 
 * final id. */ 
void FsmAp::joinOp( int startId, int finalId, FsmAp **others, int numOthers ) 
{ 
	/* For the merging process. */ 
	MergeData md; 
 
	/* Set the owning machines. Start at one. Zero is reserved for the start 
	 * and final states. */ 
	for ( StateList::Iter st = stateList; st.lte(); st++ ) 
		st->owningGraph = 1; 
	for ( int m = 0; m < numOthers; m++ ) { 
		for ( StateList::Iter st = others[m]->stateList; st.lte(); st++ ) 
			st->owningGraph = 2+m; 
	} 
 
	/* All machines loose start state status. */ 
	unsetStartState(); 
	for ( int m = 0; m < numOthers; m++ ) 
		others[m]->unsetStartState(); 
	 
	/* Bring the other machines into this. */ 
	for ( int m = 0; m < numOthers; m++ ) { 
		/* Bring in the rest of other's entry points. */ 
		copyInEntryPoints( others[m] ); 
		others[m]->entryPoints.empty(); 
 
		/* Merge the lists. This will move all the states from other into 
		 * this. No states will be deleted. */ 
		stateList.append( others[m]->stateList ); 
		assert( others[m]->misfitList.length() == 0 ); 
 
		/* Move the final set data from other into this. */ 
		finStateSet.insert( others[m]->finStateSet ); 
		others[m]->finStateSet.empty(); 
 
		/* Since other's list is empty, we can delete the fsm without 
		 * affecting any states. */ 
		delete others[m]; 
	} 
 
	/* Look up the start entry point. */ 
	EntryMapEl *enLow = 0, *enHigh = 0; 
	bool findRes = entryPoints.findMulti( startId, enLow, enHigh ); 
	if ( ! findRes ) { 
		/* No start state. Set a default one and proceed with the join. Note 
		 * that the result of the join will be a very uninteresting machine. */ 
		setStartState( addState() ); 
	} 
	else { 
		/* There is at least one start state, create a state that will become 
		 * the new start state. */ 
		StateAp *newStart = addState(); 
		setStartState( newStart ); 
 
		/* The start state is in an owning machine class all it's own. */ 
		newStart->owningGraph = 0; 
 
		/* Create the set of states to merge from. */ 
		StateSet stateSet; 
		for ( EntryMapEl *en = enLow; en <= enHigh; en++ ) 
			stateSet.insert( en->value ); 
 
		/* Merge in the set of start states into the new start state. */ 
		mergeStates( md, newStart, stateSet.data, stateSet.length() ); 
	} 
 
	/* Take a copy of the final state set, before unsetting them all. This 
	 * will allow us to call clearOutData on the states that don't get 
	 * final state status back back. */ 
	StateSet finStateSetCopy = finStateSet; 
 
	/* Now all final states are unset. */ 
	unsetAllFinStates(); 
 
	if ( finalId >= 0 ) { 
		/* Create the implicit final state. */ 
		StateAp *finState = addState(); 
		setFinState( finState ); 
 
		/* Assign an entry into the final state on the final state entry id. Note 
		 * that there may already be an entry on this id. That's ok. Also set the 
		 * final state owning machine id. It's in a class all it's own. */ 
		setEntry( finalId, finState ); 
		finState->owningGraph = 0; 
	} 
 
	/* Hand over to workers for resolving epsilon trans. This will merge states 
	 * with the targets of their epsilon transitions. */ 
	resolveEpsilonTrans( md ); 
 
	/* Invoke the relinquish final callback on any states that did not get 
	 * final state status back. */ 
	for ( StateSet::Iter st = finStateSetCopy; st.lte(); st++ ) { 
		if ( !((*st)->stateBits & STB_ISFINAL) ) 
			clearOutData( *st ); 
	} 
 
	/* Fill in any new states made from merging. */ 
	fillInStates( md ); 
 
	/* Joining can be messy. Instead of having misfit accounting on (which is 
	 * tricky here) do a full cleaning. */ 
	removeUnreachableStates(); 
} 
 
void FsmAp::globOp( FsmAp **others, int numOthers ) 
{ 
	/* All other machines loose start states status. */ 
	for ( int m = 0; m < numOthers; m++ ) 
		others[m]->unsetStartState(); 
	 
	/* Bring the other machines into this. */ 
	for ( int m = 0; m < numOthers; m++ ) { 
		/* Bring in the rest of other's entry points. */ 
		copyInEntryPoints( others[m] ); 
		others[m]->entryPoints.empty(); 
 
		/* Merge the lists. This will move all the states from other into 
		 * this. No states will be deleted. */ 
		stateList.append( others[m]->stateList ); 
		assert( others[m]->misfitList.length() == 0 ); 
 
		/* Move the final set data from other into this. */ 
		finStateSet.insert( others[m]->finStateSet ); 
		others[m]->finStateSet.empty(); 
 
		/* Since other's list is empty, we can delete the fsm without 
		 * affecting any states. */ 
		delete others[m]; 
	} 
} 
 
void FsmAp::deterministicEntry() 
{ 
	/* For the merging process. */ 
	MergeData md; 
 
	/* States may loose their entry points, turn on misfit accounting. */ 
	setMisfitAccounting( true ); 
 
	/* Get a copy of the entry map then clear all the entry points. As we 
	 * iterate the old entry map finding duplicates we will add the entry 
	 * points for the new states that we create. */ 
	EntryMap prevEntry = entryPoints; 
	unsetAllEntryPoints(); 
 
	for ( int enId = 0; enId < prevEntry.length(); ) { 
		/* Count the number of states on this entry key. */ 
		int highId = enId; 
		while ( highId < prevEntry.length() && prevEntry[enId].key == prevEntry[highId].key ) 
			highId += 1; 
 
		int numIds = highId - enId; 
		if ( numIds == 1 ) { 
			/* Only a single entry point, just set the entry. */ 
			setEntry( prevEntry[enId].key, prevEntry[enId].value ); 
		} 
		else { 
			/* Multiple entry points, need to create a new state and merge in 
			 * all the targets of entry points. */ 
			StateAp *newEntry = addState(); 
			for ( int en = enId; en < highId; en++ ) 
				mergeStates( md, newEntry, prevEntry[en].value ); 
 
			/* Add the new state as the single entry point. */ 
			setEntry( prevEntry[enId].key, newEntry ); 
		} 
 
		enId += numIds; 
	} 
 
	/* The old start state may be unreachable. Remove the misfits and turn off 
	 * misfit accounting. */ 
	removeMisfits(); 
	setMisfitAccounting( false ); 
} 
 
/* Unset any final states that are no longer to be final due to final bits. */ 
void FsmAp::unsetKilledFinals() 
{ 
	/* Duplicate the final state set before we begin modifying it. */ 
	StateSet fin( finStateSet ); 
 
	for ( int s = 0; s < fin.length(); s++ ) { 
		/* Check for killing bit. */ 
		StateAp *state = fin.data[s]; 
		if ( state->stateBits & STB_GRAPH1 ) { 
			/* One final state is a killer, set to non-final. */ 
			unsetFinState( state ); 
		} 
 
		/* Clear all killing bits. Non final states should never have had those 
		 * state bits set in the first place. */ 
		state->stateBits &= ~STB_GRAPH1; 
	} 
} 
 
/* Unset any final states that are no longer to be final due to final bits. */ 
void FsmAp::unsetIncompleteFinals() 
{ 
	/* Duplicate the final state set before we begin modifying it. */ 
	StateSet fin( finStateSet ); 
 
	for ( int s = 0; s < fin.length(); s++ ) { 
		/* Check for one set but not the other. */ 
		StateAp *state = fin.data[s]; 
		if ( state->stateBits & STB_BOTH &&  
				(state->stateBits & STB_BOTH) != STB_BOTH ) 
		{ 
			/* One state wants the other but it is not there. */ 
			unsetFinState( state ); 
		} 
 
		/* Clear wanting bits. Non final states should never have had those 
		 * state bits set in the first place. */ 
		state->stateBits &= ~STB_BOTH; 
	} 
} 
 
/* Ensure that the start state is free of entry points (aside from the fact 
 * that it is the start state). If the start state has entry points then Make a 
 * new start state by merging with the old one. Useful before modifying start 
 * transitions. If the existing start state has any entry points other than the 
 * start state entry then modifying its transitions changes more than the start 
 * transitions. So isolate the start state by separating it out such that it 
 * only has start stateness as it's entry point. */ 
void FsmAp::isolateStartState( ) 
{ 
	/* For the merging process. */ 
	MergeData md; 
 
	/* Bail out if the start state is already isolated. */ 
	if ( isStartStateIsolated() ) 
		return; 
 
	/* Turn on misfit accounting to possibly catch the old start state. */ 
	setMisfitAccounting( true ); 
 
	/* This will be the new start state. The existing start 
	 * state is merged with it. */ 
	StateAp *prevStartState = startState; 
	unsetStartState(); 
	setStartState( addState() ); 
 
	/* Merge the new start state with the old one to isolate it. */ 
	mergeStates( md, startState, prevStartState ); 
 
	/* Stfil and stateDict will be empty because the merging of the old start 
	 * state into the new one will not have any conflicting transitions. */ 
	assert( md.stateDict.treeSize == 0 ); 
	assert( md.stfillHead == 0 ); 
 
	/* The old start state may be unreachable. Remove the misfits and turn off 
	 * misfit accounting. */ 
	removeMisfits(); 
	setMisfitAccounting( false ); 
} 
 
#ifdef LOG_CONDS 
void logCondSpace( CondSpace *condSpace ) 
{ 
	if ( condSpace == 0 ) 
		cerr << "<empty>"; 
	else { 
		for ( CondSet::Iter csi = condSpace->condSet.last(); csi.gtb(); csi-- ) { 
			if ( ! csi.last() ) 
				cerr << ','; 
			(*csi)->actionName( cerr ); 
		} 
	} 
} 
 
void logNewExpansion( Expansion *exp ) 
{ 
	cerr << "created expansion:" << endl; 
	cerr << "  range: " << exp->lowKey.getVal() << " .. " <<  
			exp->highKey.getVal() << endl; 
 
	cerr << "  fromCondSpace: "; 
	logCondSpace( exp->fromCondSpace ); 
	cerr << endl; 
	cerr << "  fromVals: " << exp->fromVals << endl; 
 
	cerr << "  toCondSpace: "; 
	logCondSpace( exp->toCondSpace ); 
	cerr << endl; 
	cerr << "  toValsList: "; 
	for ( LongVect::Iter to = exp->toValsList; to.lte(); to++ ) 
		cerr << " " << *to; 
	cerr << endl; 
} 
#endif 
 
 
void FsmAp::findTransExpansions( ExpansionList &expansionList,  
		StateAp *destState, StateAp *srcState ) 
{ 
	PairIter<TransAp, StateCond> transCond( destState->outList.head, 
			srcState->stateCondList.head ); 
	for ( ; !transCond.end(); transCond++ ) { 
		if ( transCond.userState == RangeOverlap ) { 
			Expansion *expansion = new Expansion( transCond.s1Tel.lowKey,  
					transCond.s1Tel.highKey ); 
			expansion->fromTrans = new TransAp(*transCond.s1Tel.trans); 
			expansion->fromTrans->fromState = 0; 
			expansion->fromTrans->toState = transCond.s1Tel.trans->toState; 
			expansion->fromCondSpace = 0; 
			expansion->fromVals = 0; 
			CondSpace *srcCS = transCond.s2Tel.trans->condSpace; 
			expansion->toCondSpace = srcCS; 
 
			long numTargVals = (1 << srcCS->condSet.length()); 
			for ( long targVals = 0; targVals < numTargVals; targVals++ ) 
				expansion->toValsList.append( targVals ); 
 
			#ifdef LOG_CONDS 
			logNewExpansion( expansion ); 
			#endif 
			expansionList.append( expansion ); 
		} 
	} 
} 
 
void FsmAp::findCondExpInTrans( ExpansionList &expansionList, StateAp *state,  
		Key lowKey, Key highKey, CondSpace *fromCondSpace, CondSpace *toCondSpace, 
		long fromVals, LongVect &toValsList ) 
{ 
	/* Make condition-space low and high keys for searching. */ 
	TransAp searchTrans; 
	searchTrans.lowKey = fromCondSpace->baseKey + fromVals * keyOps->alphSize() +  
			(lowKey - keyOps->minKey); 
	searchTrans.highKey = fromCondSpace->baseKey + fromVals * keyOps->alphSize() +  
			(highKey - keyOps->minKey); 
	searchTrans.prev = searchTrans.next = 0; 
 
	PairIter<TransAp> pairIter( state->outList.head, &searchTrans ); 
	for ( ; !pairIter.end(); pairIter++ ) { 
		if ( pairIter.userState == RangeOverlap ) { 
			/* Need to make character-space low and high keys from the range 
			 * overlap for the expansion object. */ 
			Key expLowKey = pairIter.s1Tel.lowKey - fromCondSpace->baseKey - fromVals * 
					keyOps->alphSize() + keyOps->minKey; 
			Key expHighKey = pairIter.s1Tel.highKey - fromCondSpace->baseKey - fromVals * 
					keyOps->alphSize() + keyOps->minKey; 
 
			Expansion *expansion = new Expansion( expLowKey, expHighKey ); 
			expansion->fromTrans = new TransAp(*pairIter.s1Tel.trans); 
			expansion->fromTrans->fromState = 0; 
			expansion->fromTrans->toState = pairIter.s1Tel.trans->toState; 
			expansion->fromCondSpace = fromCondSpace; 
			expansion->fromVals = fromVals; 
			expansion->toCondSpace = toCondSpace; 
			expansion->toValsList = toValsList; 
 
			expansionList.append( expansion ); 
			#ifdef LOG_CONDS 
			logNewExpansion( expansion ); 
			#endif 
		} 
	} 
} 
 
void FsmAp::findCondExpansions( ExpansionList &expansionList,  
		StateAp *destState, StateAp *srcState ) 
{ 
	PairIter<StateCond, StateCond> condCond( destState->stateCondList.head, 
			srcState->stateCondList.head ); 
	for ( ; !condCond.end(); condCond++ ) { 
		if ( condCond.userState == RangeOverlap ) { 
			/* Loop over all existing condVals . */ 
			CondSet &destCS = condCond.s1Tel.trans->condSpace->condSet; 
			long destLen = destCS.length(); 
 
			/* Find the items in src cond set that are not in dest 
			 * cond set. These are the items that we must expand. */ 
			CondSet srcOnlyCS = condCond.s2Tel.trans->condSpace->condSet; 
			for ( CondSet::Iter dcsi = destCS; dcsi.lte(); dcsi++ ) 
				srcOnlyCS.remove( *dcsi ); 
			long srcOnlyLen = srcOnlyCS.length(); 
 
			if ( srcOnlyCS.length() > 0 ) { 
				#ifdef LOG_CONDS 
				cerr << "there are " << srcOnlyCS.length() << " item(s) that are " 
							"only in the srcCS" << endl; 
				#endif 
 
				CondSet mergedCS = destCS; 
				mergedCS.insert( condCond.s2Tel.trans->condSpace->condSet ); 
 
				CondSpace *fromCondSpace = addCondSpace( destCS ); 
				CondSpace *toCondSpace = addCondSpace( mergedCS ); 
 
				/* Loop all values in the dest space. */ 
				for ( long destVals = 0; destVals < (1 << destLen); destVals++ ) { 
					long basicVals = 0; 
					for ( CondSet::Iter csi = destCS; csi.lte(); csi++ ) { 
						if ( destVals & (1 << csi.pos()) ) { 
							Action **cim = mergedCS.find( *csi ); 
							long bitPos = (cim - mergedCS.data); 
							basicVals |= 1 << bitPos; 
						} 
					} 
 
					/* Loop all new values. */ 
					LongVect expandToVals; 
					for ( long soVals = 0; soVals < (1 << srcOnlyLen); soVals++ ) { 
						long targVals = basicVals; 
						for ( CondSet::Iter csi = srcOnlyCS; csi.lte(); csi++ ) { 
							if ( soVals & (1 << csi.pos()) ) { 
								Action **cim = mergedCS.find( *csi ); 
								long bitPos = (cim - mergedCS.data); 
								targVals |= 1 << bitPos; 
							} 
						} 
						expandToVals.append( targVals ); 
					} 
 
					findCondExpInTrans( expansionList, destState,  
							condCond.s1Tel.lowKey, condCond.s1Tel.highKey,  
							fromCondSpace, toCondSpace, destVals, expandToVals ); 
				} 
			} 
		} 
	} 
} 
 
void FsmAp::doExpand( MergeData &md, StateAp *destState, ExpansionList &expList1 ) 
{ 
	for ( ExpansionList::Iter exp = expList1; exp.lte(); exp++ ) { 
		for ( LongVect::Iter to = exp->toValsList; to.lte(); to++ ) { 
			long targVals = *to; 
 
			/* We will use the copy of the transition that was made when the 
			 * expansion was created. It will get used multiple times. Each 
			 * time we must set up the keys, everything else is constant and 
			 * and already prepared. */ 
			TransAp *srcTrans = exp->fromTrans; 
 
			srcTrans->lowKey = exp->toCondSpace->baseKey + 
					targVals * keyOps->alphSize() + (exp->lowKey - keyOps->minKey); 
			srcTrans->highKey = exp->toCondSpace->baseKey + 
					targVals * keyOps->alphSize() + (exp->highKey - keyOps->minKey); 
 
			TransList srcList; 
			srcList.append( srcTrans ); 
			outTransCopy( md, destState, srcList.head ); 
			srcList.abandon(); 
		} 
	} 
} 
 
 
void FsmAp::doRemove( MergeData &md, StateAp *destState, ExpansionList &expList1 ) 
{ 
	for ( ExpansionList::Iter exp = expList1; exp.lte(); exp++ ) { 
		Removal removal; 
		if ( exp->fromCondSpace == 0 ) { 
			removal.lowKey = exp->lowKey; 
			removal.highKey = exp->highKey; 
		} 
		else { 
			removal.lowKey = exp->fromCondSpace->baseKey +  
				exp->fromVals * keyOps->alphSize() + (exp->lowKey - keyOps->minKey); 
			removal.highKey = exp->fromCondSpace->baseKey +  
				exp->fromVals * keyOps->alphSize() + (exp->highKey - keyOps->minKey); 
		} 
		removal.next = 0; 
 
		TransList destList; 
		PairIter<TransAp, Removal> pairIter( destState->outList.head, &removal ); 
		for ( ; !pairIter.end(); pairIter++ ) { 
			switch ( pairIter.userState ) { 
			case RangeInS1: { 
				TransAp *destTrans = pairIter.s1Tel.trans; 
				destTrans->lowKey = pairIter.s1Tel.lowKey; 
				destTrans->highKey = pairIter.s1Tel.highKey; 
				destList.append( destTrans ); 
				break; 
			} 
			case RangeInS2: 
				break; 
			case RangeOverlap: { 
				TransAp *trans = pairIter.s1Tel.trans; 
				detachTrans( trans->fromState, trans->toState, trans ); 
				delete trans; 
				break; 
			} 
			case BreakS1: { 
				pairIter.s1Tel.trans = dupTrans( destState,  
						pairIter.s1Tel.trans ); 
				break; 
			} 
			case BreakS2: 
				break; 
			} 
		} 
		destState->outList.transfer( destList ); 
	} 
} 
 
void FsmAp::mergeStateConds( StateAp *destState, StateAp *srcState ) 
{ 
	StateCondList destList; 
	PairIter<StateCond> pairIter( destState->stateCondList.head, 
			srcState->stateCondList.head ); 
	for ( ; !pairIter.end(); pairIter++ ) { 
		switch ( pairIter.userState ) { 
		case RangeInS1: { 
			StateCond *destCond = pairIter.s1Tel.trans; 
			destCond->lowKey = pairIter.s1Tel.lowKey; 
			destCond->highKey = pairIter.s1Tel.highKey; 
			destList.append( destCond ); 
			break; 
		} 
		case RangeInS2: { 
			StateCond *newCond = new StateCond( *pairIter.s2Tel.trans ); 
			newCond->lowKey = pairIter.s2Tel.lowKey; 
			newCond->highKey = pairIter.s2Tel.highKey; 
			destList.append( newCond ); 
			break; 
		} 
		case RangeOverlap: { 
			StateCond *destCond = pairIter.s1Tel.trans; 
			StateCond *srcCond = pairIter.s2Tel.trans; 
			CondSet mergedCondSet; 
			mergedCondSet.insert( destCond->condSpace->condSet ); 
			mergedCondSet.insert( srcCond->condSpace->condSet ); 
			destCond->condSpace = addCondSpace( mergedCondSet ); 
 
			destCond->lowKey = pairIter.s1Tel.lowKey; 
			destCond->highKey = pairIter.s1Tel.highKey; 
			destList.append( destCond ); 
			break; 
		} 
		case BreakS1: 
			pairIter.s1Tel.trans = new StateCond( *pairIter.s1Tel.trans ); 
			break; 
 
		case BreakS2: 
			break; 
		} 
	} 
	destState->stateCondList.transfer( destList ); 
} 
 
/* A state merge which represents the drawing in of leaving transitions.  If 
 * there is any out data then we duplicate the source state, transfer the out 
 * data, then merge in the state. The new state will be reaped because it will 
 * not be given any in transitions. */ 
void FsmAp::mergeStatesLeaving( MergeData &md, StateAp *destState, StateAp *srcState ) 
{ 
	if ( !hasOutData( destState ) ) 
		mergeStates( md, destState, srcState ); 
	else { 
		StateAp *ssMutable = addState(); 
		mergeStates( md, ssMutable, srcState ); 
		transferOutData( ssMutable, destState ); 
 
		for ( OutCondSet::Iter cond = destState->outCondSet; cond.lte(); cond++ ) 
			embedCondition( md, ssMutable, cond->action, cond->sense ); 
 
		mergeStates( md, destState, ssMutable ); 
	} 
} 
 
void FsmAp::mergeStates( MergeData &md, StateAp *destState,  
		StateAp **srcStates, int numSrc ) 
{ 
	for ( int s = 0; s < numSrc; s++ ) 
		mergeStates( md, destState, srcStates[s] ); 
} 
 
void FsmAp::mergeStates( MergeData &md, StateAp *destState, StateAp *srcState ) 
{ 
	ExpansionList expList1; 
	ExpansionList expList2; 
 
	findTransExpansions( expList1, destState, srcState ); 
	findCondExpansions( expList1, destState, srcState ); 
	findTransExpansions( expList2, srcState, destState ); 
	findCondExpansions( expList2, srcState, destState ); 
 
	mergeStateConds( destState, srcState ); 
	 
	outTransCopy( md, destState, srcState->outList.head ); 
 
	doExpand( md, destState, expList1 ); 
	doExpand( md, destState, expList2 ); 
 
	doRemove( md, destState, expList1 ); 
	doRemove( md, destState, expList2 ); 
 
	expList1.empty(); 
	expList2.empty(); 
 
	/* Get its bits and final state status. */ 
	destState->stateBits |= ( srcState->stateBits & ~STB_ISFINAL ); 
	if ( srcState->isFinState() ) 
		setFinState( destState ); 
 
	/* Draw in any properties of srcState into destState. */ 
	if ( srcState == destState ) { 
		/* Duplicate the list to protect against write to source. The 
		 * priorities sets are not copied in because that would have no 
		 * effect. */ 
		destState->epsilonTrans.append( EpsilonTrans( srcState->epsilonTrans ) ); 
 
		/* Get all actions, duplicating to protect against write to source. */ 
		destState->toStateActionTable.setActions(  
				ActionTable( srcState->toStateActionTable ) ); 
		destState->fromStateActionTable.setActions(  
				ActionTable( srcState->fromStateActionTable ) ); 
		destState->outActionTable.setActions( ActionTable( srcState->outActionTable ) ); 
		destState->outCondSet.insert( OutCondSet( srcState->outCondSet ) ); 
		destState->errActionTable.setActions( ErrActionTable( srcState->errActionTable ) ); 
		destState->eofActionTable.setActions( ActionTable( srcState->eofActionTable ) ); 
	} 
	else { 
		/* Get the epsilons, out priorities. */ 
		destState->epsilonTrans.append( srcState->epsilonTrans ); 
		destState->outPriorTable.setPriors( srcState->outPriorTable ); 
 
		/* Get all actions. */ 
		destState->toStateActionTable.setActions( srcState->toStateActionTable ); 
		destState->fromStateActionTable.setActions( srcState->fromStateActionTable ); 
		destState->outActionTable.setActions( srcState->outActionTable ); 
		destState->outCondSet.insert( srcState->outCondSet ); 
		destState->errActionTable.setActions( srcState->errActionTable ); 
		destState->eofActionTable.setActions( srcState->eofActionTable ); 
	} 
} 
 
void FsmAp::fillInStates( MergeData &md ) 
{ 
	/* Merge any states that are awaiting merging. This will likey cause 
	 * other states to be added to the stfil list. */ 
	StateAp *state = md.stfillHead; 
	while ( state != 0 ) { 
		StateSet *stateSet = &state->stateDictEl->stateSet; 
		mergeStates( md, state, stateSet->data, stateSet->length() ); 
		state = state->alg.next; 
	} 
 
	/* Delete the state sets of all states that are on the fill list. */ 
	state = md.stfillHead; 
	while ( state != 0 ) { 
		/* Delete and reset the state set. */ 
		delete state->stateDictEl; 
		state->stateDictEl = 0; 
 
		/* Next state in the stfill list. */ 
		state = state->alg.next; 
	} 
 
	/* StateDict will still have its ptrs/size set but all of it's element 
	 * will be deleted so we don't need to clean it up. */ 
} 
 
void FsmAp::findEmbedExpansions( ExpansionList &expansionList,  
		StateAp *destState, Action *condAction, bool sense ) 
{ 
	StateCondList destList; 
	PairIter<TransAp, StateCond> transCond( destState->outList.head, 
			destState->stateCondList.head ); 
	for ( ; !transCond.end(); transCond++ ) { 
		switch ( transCond.userState ) { 
			case RangeInS1: { 
				if ( transCond.s1Tel.lowKey <= keyOps->maxKey ) { 
					assert( transCond.s1Tel.highKey <= keyOps->maxKey ); 
 
					/* Make a new state cond. */ 
					StateCond *newStateCond = new StateCond( transCond.s1Tel.lowKey, 
							transCond.s1Tel.highKey ); 
					newStateCond->condSpace = addCondSpace( CondSet( condAction ) ); 
					destList.append( newStateCond ); 
 
					/* Create the expansion. */ 
					Expansion *expansion = new Expansion( transCond.s1Tel.lowKey, 
							transCond.s1Tel.highKey ); 
					expansion->fromTrans = new TransAp(*transCond.s1Tel.trans); 
					expansion->fromTrans->fromState = 0; 
					expansion->fromTrans->toState = transCond.s1Tel.trans->toState; 
					expansion->fromCondSpace = 0; 
					expansion->fromVals = 0; 
					expansion->toCondSpace = newStateCond->condSpace; 
					expansion->toValsList.append( sense?1:0 ); 
					#ifdef LOG_CONDS 
					logNewExpansion( expansion ); 
					#endif 
					expansionList.append( expansion ); 
				} 
				break; 
			} 
			case RangeInS2: { 
				/* Enhance state cond and find the expansion. */ 
				StateCond *stateCond = transCond.s2Tel.trans; 
				stateCond->lowKey = transCond.s2Tel.lowKey; 
				stateCond->highKey = transCond.s2Tel.highKey; 
 
				CondSet &destCS = stateCond->condSpace->condSet; 
				long destLen = destCS.length(); 
				CondSpace *fromCondSpace = stateCond->condSpace; 
 
				CondSet mergedCS = destCS; 
				mergedCS.insert( condAction ); 
				CondSpace *toCondSpace = addCondSpace( mergedCS ); 
				stateCond->condSpace = toCondSpace; 
				destList.append( stateCond ); 
 
				/* Loop all values in the dest space. */ 
				for ( long destVals = 0; destVals < (1 << destLen); destVals++ ) { 
					long basicVals = 0; 
					for ( CondSet::Iter csi = destCS; csi.lte(); csi++ ) { 
						if ( destVals & (1 << csi.pos()) ) { 
							Action **cim = mergedCS.find( *csi ); 
							long bitPos = (cim - mergedCS.data); 
							basicVals |= 1 << bitPos; 
						} 
					} 
 
					long targVals = basicVals; 
					Action **cim = mergedCS.find( condAction ); 
					long bitPos = (cim - mergedCS.data); 
					targVals |= (sense?1:0) << bitPos; 
					 
					LongVect expandToVals( targVals ); 
					findCondExpInTrans( expansionList, destState,  
						transCond.s2Tel.lowKey, transCond.s2Tel.highKey,  
						fromCondSpace, toCondSpace, destVals, expandToVals ); 
				} 
				break; 
			} 
 
 
			case RangeOverlap: 
			case BreakS1: 
			case BreakS2: 
				assert( false ); 
				break; 
		} 
	} 
 
	destState->stateCondList.transfer( destList ); 
} 
 
void FsmAp::embedCondition( StateAp *state, Action *condAction, bool sense ) 
{ 
	MergeData md; 
	ExpansionList expList; 
 
	/* Turn on misfit accounting to possibly catch the old start state. */ 
	setMisfitAccounting( true ); 
 
	/* Worker. */ 
	embedCondition( md, state, condAction, sense ); 
 
	/* Fill in any states that were newed up as combinations of others. */ 
	fillInStates( md ); 
 
	/* Remove the misfits and turn off misfit accounting. */ 
	removeMisfits(); 
	setMisfitAccounting( false ); 
} 
 
void FsmAp::embedCondition( MergeData &md, StateAp *state, Action *condAction, bool sense ) 
{ 
	ExpansionList expList; 
 
	findEmbedExpansions( expList, state, condAction, sense ); 
	doExpand( md, state, expList ); 
	doRemove( md, state, expList ); 
	expList.empty(); 
} 
 
/* Check if a machine defines a single character. This is useful in validating 
 * ranges and machines to export. */ 
bool FsmAp::checkSingleCharMachine() 
{ 
	/* Must have two states. */ 
	if ( stateList.length() != 2 ) 
		return false; 
	/* The start state cannot be final. */ 
	if ( startState->isFinState() ) 
		return false; 
	/* There should be only one final state. */ 
	if ( finStateSet.length() != 1 ) 
		return false; 
	/* The final state cannot have any transitions out. */ 
	if ( finStateSet[0]->outList.length() != 0 ) 
		return false; 
	/* The start state should have only one transition out. */ 
	if ( startState->outList.length() != 1 ) 
		return false; 
	/* The singe transition out of the start state should not be a range. */ 
	TransAp *startTrans = startState->outList.head; 
	if ( startTrans->lowKey != startTrans->highKey ) 
		return false; 
	return true; 
}