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/*
* Copyright 2001-2006 Adrian Thurston <thurston@cs.queensu.ca>
*/
/* This file is part of Ragel.
*
* Ragel is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Ragel is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Ragel; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _REDFSM_H
#define _REDFSM_H
#include <assert.h>
#include <string.h>
#include <string>
#include "common.h"
#include "vector.h"
#include "dlist.h"
#include "compare.h"
#include "bstmap.h"
#include "bstset.h"
#include "avlmap.h"
#include "avltree.h"
#include "avlbasic.h"
#include "mergesort.h"
#include "sbstmap.h"
#include "sbstset.h"
#include "sbsttable.h"
#define TRANS_ERR_TRANS 0
#define STATE_ERR_STATE 0
#define FUNC_NO_FUNC 0
using std::string;
struct RedStateAp;
struct InlineList;
struct Action;
/* Location in an input file. */
struct InputLoc
{
int line;
int col;
};
/*
* Inline code tree
*/
struct InlineItem
{
enum Type
{
Text, Goto, Call, Next, GotoExpr, CallExpr, NextExpr, Ret,
PChar, Char, Hold, Exec, HoldTE, ExecTE, Curs, Targs, Entry,
LmSwitch, LmSetActId, LmSetTokEnd, LmGetTokEnd, LmInitTokStart,
LmInitAct, LmSetTokStart, SubAction, Break
};
InlineItem( const InputLoc &loc, Type type ) :
loc(loc), data(0), targId(0), targState(0),
lmId(0), children(0), offset(0),
handlesError(false), type(type) { }
InputLoc loc;
char *data;
int targId;
RedStateAp *targState;
int lmId;
InlineList *children;
int offset;
bool handlesError;
Type type;
InlineItem *prev, *next;
};
/* Normally this would be atypedef, but that would entail including DList from
* ptreetypes, which should be just typedef forwards. */
struct InlineList : public DList<InlineItem> { };
/* Element in list of actions. Contains the string for the code to exectute. */
struct Action
:
public DListEl<Action>
{
Action( )
:
name(0),
inlineList(0),
actionId(0),
numTransRefs(0),
numToStateRefs(0),
numFromStateRefs(0),
numEofRefs(0)
{
}
/* Data collected during parse. */
InputLoc loc;
char *name;
InlineList *inlineList;
int actionId;
string nameOrLoc();
/* Number of references in the final machine. */
int numRefs()
{ return numTransRefs + numToStateRefs + numFromStateRefs + numEofRefs; }
int numTransRefs;
int numToStateRefs;
int numFromStateRefs;
int numEofRefs;
};
/* Forwards. */
struct RedStateAp;
struct StateAp;
/* Transistion Action Element. */
typedef SBstMapEl< int, Action* > ActionTableEl;
/* Transition Action Table. */
struct ActionTable
: public SBstMap< int, Action*, CmpOrd<int> >
{
void setAction( int ordering, Action *action );
void setActions( int *orderings, Action **actions, int nActs );
void setActions( const ActionTable &other );
};
/* Compare of a whole action table element (key & value). */
struct CmpActionTableEl
{
static int compare( const ActionTableEl &action1,
const ActionTableEl &action2 )
{
if ( action1.key < action2.key )
return -1;
else if ( action1.key > action2.key )
return 1;
else if ( action1.value < action2.value )
return -1;
else if ( action1.value > action2.value )
return 1;
return 0;
}
};
/* Compare for ActionTable. */
typedef CmpSTable< ActionTableEl, CmpActionTableEl > CmpActionTable;
/* Set of states. */
typedef BstSet<RedStateAp*> RedStateSet;
typedef BstSet<int> IntSet;
/* Reduced action. */
struct RedAction
:
public AvlTreeEl<RedAction>
{
RedAction( )
:
key(),
eofRefs(0),
numTransRefs(0),
numToStateRefs(0),
numFromStateRefs(0),
numEofRefs(0),
bAnyNextStmt(false),
bAnyCurStateRef(false),
bAnyBreakStmt(false)
{ }
const ActionTable &getKey()
{ return key; }
ActionTable key;
int actListId;
int location;
IntSet *eofRefs;
/* Number of references in the final machine. */
int numRefs()
{ return numTransRefs + numToStateRefs + numFromStateRefs + numEofRefs; }
int numTransRefs;
int numToStateRefs;
int numFromStateRefs;
int numEofRefs;
bool anyNextStmt() { return bAnyNextStmt; }
bool anyCurStateRef() { return bAnyCurStateRef; }
bool anyBreakStmt() { return bAnyBreakStmt; }
bool bAnyNextStmt;
bool bAnyCurStateRef;
bool bAnyBreakStmt;
};
typedef AvlTree<RedAction, ActionTable, CmpActionTable> ActionTableMap;
/* Reduced transition. */
struct RedTransAp
:
public AvlTreeEl<RedTransAp>
{
RedTransAp( RedStateAp *targ, RedAction *action, int id )
: targ(targ), action(action), id(id), labelNeeded(true) { }
RedStateAp *targ;
RedAction *action;
int id;
bool partitionBoundary;
bool labelNeeded;
};
/* Compare of transitions for the final reduction of transitions. Comparison
* is on target and the pointer to the shared action table. It is assumed that
* when this is used the action tables have been reduced. */
struct CmpRedTransAp
{
static int compare( const RedTransAp &t1, const RedTransAp &t2 )
{
if ( t1.targ < t2.targ )
return -1;
else if ( t1.targ > t2.targ )
return 1;
else if ( t1.action < t2.action )
return -1;
else if ( t1.action > t2.action )
return 1;
else
return 0;
}
};
typedef AvlBasic<RedTransAp, CmpRedTransAp> TransApSet;
/* Element in out range. */
struct RedTransEl
{
/* Constructors. */
RedTransEl( Key lowKey, Key highKey, RedTransAp *value )
: lowKey(lowKey), highKey(highKey), value(value) { }
Key lowKey, highKey;
RedTransAp *value;
};
typedef Vector<RedTransEl> RedTransList;
typedef Vector<RedStateAp*> RedStateVect;
typedef BstMapEl<RedStateAp*, unsigned long long> RedSpanMapEl;
typedef BstMap<RedStateAp*, unsigned long long> RedSpanMap;
/* Compare used by span map sort. Reverse sorts by the span. */
struct CmpRedSpanMapEl
{
static int compare( const RedSpanMapEl &smel1, const RedSpanMapEl &smel2 )
{
if ( smel1.value > smel2.value )
return -1;
else if ( smel1.value < smel2.value )
return 1;
else
return 0;
}
};
/* Sorting state-span map entries by span. */
typedef MergeSort<RedSpanMapEl, CmpRedSpanMapEl> RedSpanMapSort;
/* Set of entry ids that go into this state. */
typedef Vector<int> EntryIdVect;
typedef Vector<char*> EntryNameVect;
typedef Vector< Action* > CondSet;
struct Condition
{
Condition( )
: key(0), baseKey(0) {}
Key key;
Key baseKey;
CondSet condSet;
Condition *next, *prev;
};
typedef DList<Condition> ConditionList;
struct CondSpace
{
Key baseKey;
CondSet condSet;
int condSpaceId;
CondSpace *next, *prev;
};
typedef DList<CondSpace> CondSpaceList;
struct StateCond
{
Key lowKey;
Key highKey;
CondSpace *condSpace;
StateCond *prev, *next;
};
typedef DList<StateCond> StateCondList;
typedef Vector<StateCond*> StateCondVect;
/* Reduced state. */
struct RedStateAp
{
RedStateAp()
:
defTrans(0),
condList(0),
transList(0),
isFinal(false),
labelNeeded(false),
outNeeded(false),
onStateList(false),
toStateAction(0),
fromStateAction(0),
eofAction(0),
id(0),
bAnyRegCurStateRef(false),
partitionBoundary(false),
inTrans(0),
numInTrans(0)
{ }
/* Transitions out. */
RedTransList outSingle;
RedTransList outRange;
RedTransAp *defTrans;
/* For flat conditions. */
Key condLowKey, condHighKey;
CondSpace **condList;
/* For flat keys. */
Key lowKey, highKey;
RedTransAp **transList;
/* The list of states that transitions from this state go to. */
RedStateVect targStates;
bool isFinal;
bool labelNeeded;
bool outNeeded;
bool onStateList;
RedAction *toStateAction;
RedAction *fromStateAction;
RedAction *eofAction;
int id;
StateCondList stateCondList;
StateCondVect stateCondVect;
/* Pointers for the list of states. */
RedStateAp *prev, *next;
bool anyRegCurStateRef() { return bAnyRegCurStateRef; }
bool bAnyRegCurStateRef;
int partition;
bool partitionBoundary;
RedTransAp **inTrans;
int numInTrans;
};
/* List of states. */
typedef DList<RedStateAp> RedStateList;
/* Set of reduced transitons. Comparison is by pointer. */
typedef BstSet< RedTransAp*, CmpOrd<RedTransAp*> > RedTransSet;
/* Next version of the fsm machine. */
struct RedFsmAp
{
RedFsmAp();
bool wantComplete;
bool forcedErrorState;
int nextActionId;
int nextTransId;
/* Next State Id doubles as the total number of state ids. */
int nextStateId;
TransApSet transSet;
ActionTableMap actionMap;
RedStateList stateList;
RedStateSet entryPoints;
RedStateAp *startState;
RedStateAp *errState;
RedTransAp *errTrans;
RedTransAp *errActionTrans;
RedStateAp *firstFinState;
int numFinStates;
int nParts;
bool bAnyToStateActions;
bool bAnyFromStateActions;
bool bAnyRegActions;
bool bAnyEofActions;
bool bAnyActionGotos;
bool bAnyActionCalls;
bool bAnyActionRets;
bool bAnyRegActionRets;
bool bAnyRegActionByValControl;
bool bAnyRegNextStmt;
bool bAnyRegCurStateRef;
bool bAnyRegBreak;
bool bAnyLmSwitchError;
bool bAnyConditions;
int maxState;
int maxSingleLen;
int maxRangeLen;
int maxKeyOffset;
int maxIndexOffset;
int maxIndex;
int maxActListId;
int maxActionLoc;
int maxActArrItem;
unsigned long long maxSpan;
unsigned long long maxCondSpan;
int maxFlatIndexOffset;
Key maxKey;
int maxCondOffset;
int maxCondLen;
int maxCondSpaceId;
int maxCondIndexOffset;
int maxCond;
bool anyActions();
bool anyToStateActions() { return bAnyToStateActions; }
bool anyFromStateActions() { return bAnyFromStateActions; }
bool anyRegActions() { return bAnyRegActions; }
bool anyEofActions() { return bAnyEofActions; }
bool anyActionGotos() { return bAnyActionGotos; }
bool anyActionCalls() { return bAnyActionCalls; }
bool anyActionRets() { return bAnyActionRets; }
bool anyRegActionRets() { return bAnyRegActionRets; }
bool anyRegActionByValControl() { return bAnyRegActionByValControl; }
bool anyRegNextStmt() { return bAnyRegNextStmt; }
bool anyRegCurStateRef() { return bAnyRegCurStateRef; }
bool anyRegBreak() { return bAnyRegBreak; }
bool anyLmSwitchError() { return bAnyLmSwitchError; }
bool anyConditions() { return bAnyConditions; }
/* Is is it possible to extend a range by bumping ranges that span only
* one character to the singles array. */
bool canExtend( const RedTransList &list, int pos );
/* Pick single transitions from the ranges. */
void moveTransToSingle( RedStateAp *state );
void chooseSingle();
void makeFlat();
/* Move a selected transition from ranges to default. */
void moveToDefault( RedTransAp *defTrans, RedStateAp *state );
/* Pick a default transition by largest span. */
RedTransAp *chooseDefaultSpan( RedStateAp *state );
void chooseDefaultSpan();
/* Pick a default transition by most number of ranges. */
RedTransAp *chooseDefaultNumRanges( RedStateAp *state );
void chooseDefaultNumRanges();
/* Pick a default transition tailored towards goto driven machine. */
RedTransAp *chooseDefaultGoto( RedStateAp *state );
void chooseDefaultGoto();
/* Ordering states by transition connections. */
void optimizeStateOrdering( RedStateAp *state );
void optimizeStateOrdering();
/* Ordering states by transition connections. */
void depthFirstOrdering( RedStateAp *state );
void depthFirstOrdering();
/* Set state ids. */
void sequentialStateIds();
void sortStateIdsByFinal();
/* Arrange states in by final id. This is a stable sort. */
void sortStatesByFinal();
/* Sorting states by id. */
void sortByStateId();
/* Locating the first final state. This is the final state with the lowest
* id. */
void findFirstFinState();
void assignActionLocs();
RedTransAp *getErrorTrans();
RedStateAp *getErrorState();
/* Is every char in the alphabet covered? */
bool alphabetCovered( RedTransList &outRange );
RedTransAp *allocateTrans( RedStateAp *targState, RedAction *actionTable );
void partitionFsm( int nParts );
void setInTrans();
};
#endif /* _REDFSM_H */
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