1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
|
/*
* Copyright 2001 Adrian Thurston <thurston@cs.queensu.ca>
*/
/* This file is part of Ragel.
*
* Ragel is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Ragel is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Ragel; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string.h>
#include <assert.h>
#include "fsmgraph.h"
#include <iostream>
using namespace std;
/* Insert a transition into an inlist. The head must be supplied. */
void FsmAp::attachToInList( StateAp *from, StateAp *to,
TransAp *&head, TransAp *trans )
{
trans->ilnext = head;
trans->ilprev = 0;
/* If in trans list is not empty, set the head->prev to trans. */
if ( head != 0 )
head->ilprev = trans;
/* Now insert ourselves at the front of the list. */
head = trans;
/* Keep track of foreign transitions for from and to. */
if ( from != to ) {
if ( misfitAccounting ) {
/* If the number of foreign in transitions is about to go up to 1 then
* move it from the misfit list to the main list. */
if ( to->foreignInTrans == 0 )
stateList.append( misfitList.detach( to ) );
}
to->foreignInTrans += 1;
}
};
/* Detach a transition from an inlist. The head of the inlist must be supplied. */
void FsmAp::detachFromInList( StateAp *from, StateAp *to,
TransAp *&head, TransAp *trans )
{
/* Detach in the inTransList. */
if ( trans->ilprev == 0 )
head = trans->ilnext;
else
trans->ilprev->ilnext = trans->ilnext;
if ( trans->ilnext != 0 )
trans->ilnext->ilprev = trans->ilprev;
/* Keep track of foreign transitions for from and to. */
if ( from != to ) {
to->foreignInTrans -= 1;
if ( misfitAccounting ) {
/* If the number of foreign in transitions goes down to 0 then move it
* from the main list to the misfit list. */
if ( to->foreignInTrans == 0 )
misfitList.append( stateList.detach( to ) );
}
}
}
/* Attach states on the default transition, range list or on out/in list key.
* First makes a new transition. If there is already a transition out from
* fromState on the default, then will assertion fail. */
TransAp *FsmAp::attachNewTrans( StateAp *from, StateAp *to, Key lowKey, Key highKey )
{
/* Make the new transition. */
TransAp *retVal = new TransAp();
/* The transition is now attached. Remember the parties involved. */
retVal->fromState = from;
retVal->toState = to;
/* Make the entry in the out list for the transitions. */
from->outList.append( retVal );
/* Set the the keys of the new trans. */
retVal->lowKey = lowKey;
retVal->highKey = highKey;
/* Attach using inList as the head pointer. */
if ( to != 0 )
attachToInList( from, to, to->inList.head, retVal );
return retVal;
}
/* Attach for range lists or for the default transition. This attach should
* be used when a transition already is allocated and must be attached to a
* target state. Does not handle adding the transition into the out list. */
void FsmAp::attachTrans( StateAp *from, StateAp *to, TransAp *trans )
{
assert( trans->fromState == 0 && trans->toState == 0 );
trans->fromState = from;
trans->toState = to;
if ( to != 0 ) {
/* Attach using the inList pointer as the head pointer. */
attachToInList( from, to, to->inList.head, trans );
}
}
/* Redirect a transition away from error and towards some state. This is just
* like attachTrans except it requires fromState to be set and does not touch
* it. */
void FsmAp::redirectErrorTrans( StateAp *from, StateAp *to, TransAp *trans )
{
assert( trans->fromState != 0 && trans->toState == 0 );
trans->toState = to;
if ( to != 0 ) {
/* Attach using the inList pointer as the head pointer. */
attachToInList( from, to, to->inList.head, trans );
}
}
/* Detach for out/in lists or for default transition. */
void FsmAp::detachTrans( StateAp *from, StateAp *to, TransAp *trans )
{
assert( trans->fromState == from && trans->toState == to );
trans->fromState = 0;
trans->toState = 0;
if ( to != 0 ) {
/* Detach using to's inList pointer as the head. */
detachFromInList( from, to, to->inList.head, trans );
}
}
/* Detach a state from the graph. Detaches and deletes transitions in and out
* of the state. Empties inList and outList. Removes the state from the final
* state set. A detached state becomes useless and should be deleted. */
void FsmAp::detachState( StateAp *state )
{
/* Detach the in transitions from the inList list of transitions. */
while ( state->inList.head != 0 ) {
/* Get pointers to the trans and the state. */
TransAp *trans = state->inList.head;
StateAp *fromState = trans->fromState;
/* Detach the transitions from the source state. */
detachTrans( fromState, state, trans );
/* Ok to delete the transition. */
fromState->outList.detach( trans );
delete trans;
}
/* Remove the entry points in on the machine. */
while ( state->entryIds.length() > 0 )
unsetEntry( state->entryIds[0], state );
/* Detach out range transitions. */
for ( TransList::Iter trans = state->outList; trans.lte(); ) {
TransList::Iter next = trans.next();
detachTrans( state, trans->toState, trans );
delete trans;
trans = next;
}
/* Delete all of the out range pointers. */
state->outList.abandon();
/* Unset final stateness before detaching from graph. */
if ( state->stateBits & SB_ISFINAL )
finStateSet.remove( state );
}
/* Duplicate a transition. Makes a new transition that is attached to the same
* dest as srcTrans. The new transition has functions and priority taken from
* srcTrans. Used for merging a transition in to a free spot. The trans can
* just be dropped in. It does not conflict with an existing trans and need
* not be crossed. Returns the new transition. */
TransAp *FsmAp::dupTrans( StateAp *from, TransAp *srcTrans )
{
/* Make a new transition. */
TransAp *newTrans = new TransAp();
/* We can attach the transition, one does not exist. */
attachTrans( from, srcTrans->toState, newTrans );
/* Call the user callback to add in the original source transition. */
addInTrans( newTrans, srcTrans );
return newTrans;
}
/* In crossing, src trans and dest trans both go to existing states. Make one
* state from the sets of states that src and dest trans go to. */
TransAp *FsmAp::fsmAttachStates( MergeData &md, StateAp *from,
TransAp *destTrans, TransAp *srcTrans )
{
/* The priorities are equal. We must merge the transitions. Does the
* existing trans go to the state we are to attach to? ie, are we to
* simply double up the transition? */
StateAp *toState = srcTrans->toState;
StateAp *existingState = destTrans->toState;
if ( existingState == toState ) {
/* The transition is a double up to the same state. Copy the src
* trans into itself. We don't need to merge in the from out trans
* data, that was done already. */
addInTrans( destTrans, srcTrans );
}
else {
/* The trans is not a double up. Dest trans cannot be the same as src
* trans. Set up the state set. */
StateSet stateSet;
/* We go to all the states the existing trans goes to, plus... */
if ( existingState->stateDictEl == 0 )
stateSet.insert( existingState );
else
stateSet.insert( existingState->stateDictEl->stateSet );
/* ... all the states that we have been told to go to. */
if ( toState->stateDictEl == 0 )
stateSet.insert( toState );
else
stateSet.insert( toState->stateDictEl->stateSet );
/* Look for the state. If it is not there already, make it. */
StateDictEl *lastFound;
if ( md.stateDict.insert( stateSet, &lastFound ) ) {
/* Make a new state representing the combination of states in
* stateSet. It gets added to the fill list. This means that we
* need to fill in it's transitions sometime in the future. We
* don't do that now (ie, do not recurse). */
StateAp *combinState = addState();
/* Link up the dict element and the state. */
lastFound->targState = combinState;
combinState->stateDictEl = lastFound;
/* Add to the fill list. */
md.fillListAppend( combinState );
}
/* Get the state insertted/deleted. */
StateAp *targ = lastFound->targState;
/* Detach the state from existing state. */
detachTrans( from, existingState, destTrans );
/* Re-attach to the new target. */
attachTrans( from, targ, destTrans );
/* Add in src trans to the existing transition that we redirected to
* the new state. We don't need to merge in the from out trans data,
* that was done already. */
addInTrans( destTrans, srcTrans );
}
return destTrans;
}
/* Two transitions are to be crossed, handle the possibility of either going
* to the error state. */
TransAp *FsmAp::mergeTrans( MergeData &md, StateAp *from,
TransAp *destTrans, TransAp *srcTrans )
{
TransAp *retTrans = 0;
if ( destTrans->toState == 0 && srcTrans->toState == 0 ) {
/* Error added into error. */
addInTrans( destTrans, srcTrans );
retTrans = destTrans;
}
else if ( destTrans->toState == 0 && srcTrans->toState != 0 ) {
/* Non error added into error we need to detach and reattach, */
detachTrans( from, destTrans->toState, destTrans );
attachTrans( from, srcTrans->toState, destTrans );
addInTrans( destTrans, srcTrans );
retTrans = destTrans;
}
else if ( srcTrans->toState == 0 ) {
/* Dest goes somewhere but src doesn't, just add it it in. */
addInTrans( destTrans, srcTrans );
retTrans = destTrans;
}
else {
/* Both go somewhere, run the actual cross. */
retTrans = fsmAttachStates( md, from, destTrans, srcTrans );
}
return retTrans;
}
/* Find the trans with the higher priority. If src is lower priority then dest then
* src is ignored. If src is higher priority than dest, then src overwrites dest. If
* the priorities are equal, then they are merged. */
TransAp *FsmAp::crossTransitions( MergeData &md, StateAp *from,
TransAp *destTrans, TransAp *srcTrans )
{
TransAp *retTrans;
/* Compare the priority of the dest and src transitions. */
int compareRes = comparePrior( destTrans->priorTable, srcTrans->priorTable );
if ( compareRes < 0 ) {
/* Src trans has a higher priority than dest, src overwrites dest.
* Detach dest and return a copy of src. */
detachTrans( from, destTrans->toState, destTrans );
retTrans = dupTrans( from, srcTrans );
}
else if ( compareRes > 0 ) {
/* The dest trans has a higher priority, use dest. */
retTrans = destTrans;
}
else {
/* Src trans and dest trans have the same priority, they must be merged. */
retTrans = mergeTrans( md, from, destTrans, srcTrans );
}
/* Return the transition that resulted from the cross. */
return retTrans;
}
/* Copy the transitions in srcList to the outlist of dest. The srcList should
* not be the outList of dest, otherwise you would be copying the contents of
* srcList into itself as it's iterated: bad news. */
void FsmAp::outTransCopy( MergeData &md, StateAp *dest, TransAp *srcList )
{
/* The destination list. */
TransList destList;
/* Set up an iterator to stop at breaks. */
PairIter<TransAp> outPair( dest->outList.head, srcList );
for ( ; !outPair.end(); outPair++ ) {
switch ( outPair.userState ) {
case RangeInS1: {
/* The pair iter is the authority on the keys. It may have needed
* to break the dest range. */
TransAp *destTrans = outPair.s1Tel.trans;
destTrans->lowKey = outPair.s1Tel.lowKey;
destTrans->highKey = outPair.s1Tel.highKey;
destList.append( destTrans );
break;
}
case RangeInS2: {
/* Src range may get crossed with dest's default transition. */
TransAp *newTrans = dupTrans( dest, outPair.s2Tel.trans );
/* Set up the transition's keys and append to the dest list. */
newTrans->lowKey = outPair.s2Tel.lowKey;
newTrans->highKey = outPair.s2Tel.highKey;
destList.append( newTrans );
break;
}
case RangeOverlap: {
/* Exact overlap, cross them. */
TransAp *newTrans = crossTransitions( md, dest,
outPair.s1Tel.trans, outPair.s2Tel.trans );
/* Set up the transition's keys and append to the dest list. */
newTrans->lowKey = outPair.s1Tel.lowKey;
newTrans->highKey = outPair.s1Tel.highKey;
destList.append( newTrans );
break;
}
case BreakS1: {
/* Since we are always writing to the dest trans, the dest needs
* to be copied when it is broken. The copy goes into the first
* half of the break to "break it off". */
outPair.s1Tel.trans = dupTrans( dest, outPair.s1Tel.trans );
break;
}
case BreakS2:
break;
}
}
/* Abandon the old outList and transfer destList into it. */
dest->outList.transfer( destList );
}
/* Move all the transitions that go into src so that they go into dest. */
void FsmAp::inTransMove( StateAp *dest, StateAp *src )
{
/* Do not try to move in trans to and from the same state. */
assert( dest != src );
/* If src is the start state, dest becomes the start state. */
if ( src == startState ) {
unsetStartState();
setStartState( dest );
}
/* For each entry point into, create an entry point into dest, when the
* state is detached, the entry points to src will be removed. */
for ( EntryIdSet::Iter enId = src->entryIds; enId.lte(); enId++ )
changeEntry( *enId, dest, src );
/* Move the transitions in inList. */
while ( src->inList.head != 0 ) {
/* Get trans and from state. */
TransAp *trans = src->inList.head;
StateAp *fromState = trans->fromState;
/* Detach from src, reattach to dest. */
detachTrans( fromState, src, trans );
attachTrans( fromState, dest, trans );
}
}
|