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/* These routines may be quite inefficient, but it's used only to emulate old
* standards. */
#ifndef EMULATE_JISX0213_2000_ENCODE_INVALID
# define EMULATE_JISX0213_2000_ENCODE_INVALID 1
#endif
#define EMULATE_JISX0213_2000_ENCODE_BMP(config, assi, c) \
if ((config) == (void *)2000 && ( \
(c) == 0x9B1C || (c) == 0x4FF1 || \
(c) == 0x525D || (c) == 0x541E || \
(c) == 0x5653 || (c) == 0x59F8 || \
(c) == 0x5C5B || (c) == 0x5E77 || \
(c) == 0x7626 || (c) == 0x7E6B)) { \
return EMULATE_JISX0213_2000_ENCODE_INVALID; \
} \
else if ((config) == (void *)2000 && (c) == 0x9B1D) { \
(assi) = 0x8000 | 0x7d3b; \
}
#define EMULATE_JISX0213_2000_ENCODE_EMP(config, assi, c) \
if ((config) == (void *)2000 && (c) == 0x20B9F) { \
return EMULATE_JISX0213_2000_ENCODE_INVALID; \
}
#ifndef EMULATE_JISX0213_2000_DECODE_INVALID
# define EMULATE_JISX0213_2000_DECODE_INVALID 2
#endif
#define EMULATE_JISX0213_2000_DECODE_PLANE1(config, assi, c1, c2) \
if ((config) == (void *)2000 && \
(((c1) == 0x2E && (c2) == 0x21) || \
((c1) == 0x2F && (c2) == 0x7E) || \
((c1) == 0x4F && (c2) == 0x54) || \
((c1) == 0x4F && (c2) == 0x7E) || \
((c1) == 0x74 && (c2) == 0x27) || \
((c1) == 0x7E && (c2) == 0x7A) || \
((c1) == 0x7E && (c2) == 0x7B) || \
((c1) == 0x7E && (c2) == 0x7C) || \
((c1) == 0x7E && (c2) == 0x7D) || \
((c1) == 0x7E && (c2) == 0x7E))) { \
return EMULATE_JISX0213_2000_DECODE_INVALID; \
}
#define EMULATE_JISX0213_2000_DECODE_PLANE2(config, writer, c1, c2) \
if ((config) == (void *)2000 && (c1) == 0x7D && (c2) == 0x3B) { \
OUTCHAR(0x9B1D); \
}
#define EMULATE_JISX0213_2000_DECODE_PLANE2_CHAR(config, assi, c1, c2) \
if ((config) == (void *)2000 && (c1) == 0x7D && (c2) == 0x3B) { \
(assi) = 0x9B1D; \
}
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