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/* Ordered set data type implemented by a binary tree.
Copyright (C) 2006-2007, 2009-2020 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
/* Common code of gl_avltree_oset.c and gl_rbtree_oset.c. */
/* An item on the stack used for iterating across the elements. */
typedef struct
{
gl_oset_node_t node;
bool rightp;
} iterstack_item_t;
/* A stack used for iterating across the elements. */
typedef iterstack_item_t iterstack_t[MAXHEIGHT];
static gl_oset_t
gl_tree_nx_create_empty (gl_oset_implementation_t implementation,
gl_setelement_compar_fn compar_fn,
gl_setelement_dispose_fn dispose_fn)
{
struct gl_oset_impl *set =
(struct gl_oset_impl *) malloc (sizeof (struct gl_oset_impl));
if (set == NULL)
return NULL;
set->base.vtable = implementation;
set->base.compar_fn = compar_fn;
set->base.dispose_fn = dispose_fn;
set->root = NULL;
set->count = 0;
return set;
}
static size_t _GL_ATTRIBUTE_PURE
gl_tree_size (gl_oset_t set)
{
return set->count;
}
/* Returns the next node in the tree, or NULL if there is none. */
static inline gl_oset_node_t _GL_ATTRIBUTE_PURE
gl_tree_next_node (gl_oset_node_t node)
{
if (node->right != NULL)
{
node = node->right;
while (node->left != NULL)
node = node->left;
}
else
{
while (node->parent != NULL && node->parent->right == node)
node = node->parent;
node = node->parent;
}
return node;
}
/* Returns the previous node in the tree, or NULL if there is none. */
static inline gl_oset_node_t _GL_ATTRIBUTE_PURE
gl_tree_prev_node (gl_oset_node_t node)
{
if (node->left != NULL)
{
node = node->left;
while (node->right != NULL)
node = node->right;
}
else
{
while (node->parent != NULL && node->parent->left == node)
node = node->parent;
node = node->parent;
}
return node;
}
static bool
gl_tree_search (gl_oset_t set, const void *elt)
{
gl_setelement_compar_fn compar = set->base.compar_fn;
gl_oset_node_t node;
for (node = set->root; node != NULL; )
{
int cmp = (compar != NULL
? compar (node->value, elt)
: (node->value > elt ? 1 :
node->value < elt ? -1 : 0));
if (cmp < 0)
node = node->right;
else if (cmp > 0)
node = node->left;
else /* cmp == 0 */
/* We have an element equal to ELT. */
return true;
}
return false;
}
static bool
gl_tree_search_atleast (gl_oset_t set,
gl_setelement_threshold_fn threshold_fn,
const void *threshold,
const void **eltp)
{
gl_oset_node_t node;
for (node = set->root; node != NULL; )
{
if (! threshold_fn (node->value, threshold))
node = node->right;
else
{
/* We have an element >= THRESHOLD. But we need the leftmost such
element. */
gl_oset_node_t found = node;
node = node->left;
for (; node != NULL; )
{
if (! threshold_fn (node->value, threshold))
node = node->right;
else
{
found = node;
node = node->left;
}
}
*eltp = found->value;
return true;
}
}
return false;
}
static gl_oset_node_t
gl_tree_search_node (gl_oset_t set, const void *elt)
{
gl_setelement_compar_fn compar = set->base.compar_fn;
gl_oset_node_t node;
for (node = set->root; node != NULL; )
{
int cmp = (compar != NULL
? compar (node->value, elt)
: (node->value > elt ? 1 :
node->value < elt ? -1 : 0));
if (cmp < 0)
node = node->right;
else if (cmp > 0)
node = node->left;
else /* cmp == 0 */
/* We have an element equal to ELT. */
return node;
}
return NULL;
}
static int
gl_tree_nx_add (gl_oset_t set, const void *elt)
{
gl_setelement_compar_fn compar;
gl_oset_node_t node = set->root;
if (node == NULL)
{
if (gl_tree_nx_add_first (set, elt) == NULL)
return -1;
return true;
}
compar = set->base.compar_fn;
for (;;)
{
int cmp = (compar != NULL
? compar (node->value, elt)
: (node->value > elt ? 1 :
node->value < elt ? -1 : 0));
if (cmp < 0)
{
if (node->right == NULL)
{
if (gl_tree_nx_add_after (set, node, elt) == NULL)
return -1;
return true;
}
node = node->right;
}
else if (cmp > 0)
{
if (node->left == NULL)
{
if (gl_tree_nx_add_before (set, node, elt) == NULL)
return -1;
return true;
}
node = node->left;
}
else /* cmp == 0 */
return false;
}
}
static bool
gl_tree_remove (gl_oset_t set, const void *elt)
{
gl_oset_node_t node = gl_tree_search_node (set, elt);
if (node != NULL)
return gl_tree_remove_node (set, node);
else
return false;
}
static int
gl_tree_update (gl_oset_t set, const void *elt,
void (*action) (const void * /*elt*/, void * /*action_data*/),
void *action_data)
{
/* Like gl_tree_remove, action (...), gl_tree_nx_add, except that we don't
actually remove ELT. */
/* Remember the old node. Don't free it. */
gl_oset_node_t old_node = gl_tree_search_node (set, elt);
/* Invoke ACTION. */
action (elt, action_data);
/* Determine where to put the node now. */
if (old_node != NULL)
{
if (set->count > 1)
{
gl_setelement_compar_fn compar = set->base.compar_fn;
gl_oset_node_t prev_node = gl_tree_prev_node (old_node);
gl_oset_node_t next_node = gl_tree_next_node (old_node);
if (!(compar != NULL
? (prev_node == NULL || compar (prev_node->value, elt) < 0)
&& (next_node == NULL || compar (next_node->value, elt) > 0)
: (prev_node == NULL || prev_node->value < elt)
&& (next_node == NULL || next_node->value > elt)))
{
/* old_node needs to move in the tree. */
gl_oset_node_t node;
/* Remove the node from the tree. Don't free it. */
gl_tree_remove_node_no_free (set, old_node);
node = set->root;
for (;;)
{
int cmp = (compar != NULL
? compar (node->value, elt)
: (node->value > elt ? 1 :
node->value < elt ? -1 : 0));
if (cmp < 0)
{
if (node->right == NULL)
{
gl_tree_add_node_after (set, node, old_node);
return true;
}
node = node->right;
}
else if (cmp > 0)
{
if (node->left == NULL)
{
gl_tree_add_node_before (set, node, old_node);
return true;
}
node = node->left;
}
else /* cmp == 0 */
{
/* Two elements are the same. */
NODE_PAYLOAD_DISPOSE (set, old_node)
free (old_node);
return -1;
}
}
}
}
}
return 0;
}
static void
gl_tree_oset_free (gl_oset_t set)
{
/* Iterate across all elements in post-order. */
gl_oset_node_t node = set->root;
iterstack_t stack;
iterstack_item_t *stack_ptr = &stack[0];
for (;;)
{
/* Descend on left branch. */
for (;;)
{
if (node == NULL)
break;
stack_ptr->node = node;
stack_ptr->rightp = false;
node = node->left;
stack_ptr++;
}
/* Climb up again. */
for (;;)
{
if (stack_ptr == &stack[0])
goto done_iterate;
stack_ptr--;
node = stack_ptr->node;
if (!stack_ptr->rightp)
break;
/* Free the current node. */
if (set->base.dispose_fn != NULL)
set->base.dispose_fn (node->value);
free (node);
}
/* Descend on right branch. */
stack_ptr->rightp = true;
node = node->right;
stack_ptr++;
}
done_iterate:
free (set);
}
/* --------------------- gl_oset_iterator_t Data Type --------------------- */
static gl_oset_iterator_t _GL_ATTRIBUTE_PURE
gl_tree_iterator (gl_oset_t set)
{
gl_oset_iterator_t result;
gl_oset_node_t node;
result.vtable = set->base.vtable;
result.set = set;
/* Start node is the leftmost node. */
node = set->root;
if (node != NULL)
while (node->left != NULL)
node = node->left;
result.p = node;
/* End point is past the rightmost node. */
result.q = NULL;
#if defined GCC_LINT || defined lint
result.i = 0;
result.j = 0;
result.count = 0;
#endif
return result;
}
static gl_oset_iterator_t
gl_tree_iterator_atleast (gl_oset_t set,
gl_setelement_threshold_fn threshold_fn,
const void *threshold)
{
gl_oset_iterator_t result;
gl_oset_node_t node;
result.vtable = set->base.vtable;
result.set = set;
/* End point is past the rightmost node. */
result.q = NULL;
#if defined GCC_LINT || defined lint
result.i = 0;
result.j = 0;
result.count = 0;
#endif
for (node = set->root; node != NULL; )
{
if (! threshold_fn (node->value, threshold))
node = node->right;
else
{
/* We have an element >= THRESHOLD. But we need the leftmost such
element. */
gl_oset_node_t found = node;
node = node->left;
for (; node != NULL; )
{
if (! threshold_fn (node->value, threshold))
node = node->right;
else
{
found = node;
node = node->left;
}
}
result.p = found;
return result;
}
}
result.p = NULL;
return result;
}
static bool
gl_tree_iterator_next (gl_oset_iterator_t *iterator, const void **eltp)
{
if (iterator->p != iterator->q)
{
gl_oset_node_t node = (gl_oset_node_t) iterator->p;
*eltp = node->value;
/* Advance to the next node. */
node = gl_tree_next_node (node);
iterator->p = node;
return true;
}
else
return false;
}
static void
gl_tree_iterator_free (gl_oset_iterator_t *iterator _GL_ATTRIBUTE_MAYBE_UNUSED)
{
}
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