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# File format ($ symbol means the beginning of a line):
#
# $ # this message
# $ # =======================
# $ # comments (all commentaries should starts with some number of spaces and # symbol)
# ${action} {license id} {license text hash}
# $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
# ${all_file_action} filename
# $ # user commentaries (many lines)
# $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
# ${action} {license spdx} {license text hash}
# $BELONGS ./ya/make/file/relative/path/3/ya.make
# ${all_file_action} filename
# $ # user commentaries
# $ generated description
# $ ...
#
# You can modify action, all_file_action and add commentaries
# Available actions:
# keep - keep license in contrib and use in credits
# skip - skip license
# remove - remove all files with this license
# rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
#
# {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
# We suppose that that files can contain some license info
# Available all file actions:
# FILE_IGNORE - ignore file (do nothing)
# FILE_INCLUDE - include all file data into licenses text file
# =======================
KEEP COPYRIGHT_SERVICE_LABEL 33fb5dcc2845a99d87d337644dac5e88
BELONGS ya.make
License text:
// Copyright 2018 Ulf Adams
Scancode info:
Original SPDX id: COPYRIGHT_SERVICE_LABEL
Score : 100.00
Match type : COPYRIGHT
Files with this license:
source/dragonbox_to_chars.cpp [9:9]
KEEP COPYRIGHT_SERVICE_LABEL c6d13080900fee936b22b12a7c646bac
BELONGS ya.make
License text:
// Copyright 2020 Junekey Jeon
Scancode info:
Original SPDX id: COPYRIGHT_SERVICE_LABEL
Score : 100.00
Match type : COPYRIGHT
Files with this license:
include/dragonbox/dragonbox.h [1:1]
include/dragonbox/dragonbox_to_chars.h [1:1]
source/dragonbox_to_chars.cpp [26:26]
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