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# File format ($ symbol means the beginning of a line):
#
# $ # this message
# $ # =======================
# $ # comments (all commentaries should starts with some number of spaces and # symbol)
# $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
# $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
# $ # user comments
# $
# ${action} {license id} {license text hash}
# $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
# ${all_file_action} filename
# $ # user commentaries (many lines)
# $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
# ${action} {license spdx} {license text hash}
# $BELONGS ./ya/make/file/relative/path/3/ya.make
# ${all_file_action} filename
# $ # user commentaries
# $ generated description
# $ ...
#
# You can modify action, all_file_action and add commentaries
# Available actions:
# keep - keep license in contrib and use in credits
# skip - skip license
# remove - remove all files with this license
# rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
#
# {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
# We suppose that that files can contain some license info
# Available all file actions:
# FILE_IGNORE - ignore file (do nothing)
# FILE_INCLUDE - include all file data into licenses text file
# =======================
KEEP BSL-1.0 1fd942b1f6641317251c68ee4193c5d0
BELONGS ya.make
License text:
// boostinspect:nolicense (don't complain about the lack of a Boost license)
Scancode info:
Original SPDX id: BSL-1.0
Score : 99.00
Match type : REFERENCE
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
include/boost/rational.hpp [8:8]
KEEP BSL-1.0 2c7a3fa82e66676005cd4ee2608fd7d2
BELONGS ya.make
Note: matched license text is too long. Read it in the source files.
Scancode info:
Original SPDX id: BSL-1.0
Score : 100.00
Match type : TEXT
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
LICENSE [1:23]
KEEP BSL-1.0 559c1c9a22131873e7b18f9995722903
BELONGS ya.make
Note: matched license text is too long. Read it in the source files.
Scancode info:
Original SPDX id: LicenseRef-scancode-boost-original
Score : 100.00
Match type : TEXT
Links : http://boost.org, https://github.com/boostorg/rational/blob/0fe0beca5397c812c4f85a7de0d0769de59e12e0/include/boost/rational.hpp, https://github.com/nexB/scancode-toolkit/tree/develop/src/licensedcode/data/licenses/boost-original.LICENSE
Files with this license:
include/boost/rational.hpp [3:6]
KEEP BSL-1.0 648ee54e68cb4c96cfd2e41a7a53e0f8
BELONGS ya.make
License text:
\### License
Distributed under the [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
Scancode info:
Original SPDX id: BSL-1.0
Score : 60.00
Match type : NOTICE
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
README.md [3:5]
KEEP BSL-1.0 901941bd35f9f19e23af80f6271c10c4
BELONGS ya.make
Note: matched license text is too long. Read it in the source files.
Scancode info:
Original SPDX id: BSL-1.0
Score : 60.00
Match type : NOTICE
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
README.md [30:30]
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