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# File format ($ symbol means the beginning of a line):
#
# $ # this message
# $ # =======================
# $     # comments (all commentaries should starts with some number of spaces and # symbol)
# $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
# $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
# $ # user comments
# $
# ${action} {license id} {license text hash}
# $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
# ${all_file_action} filename
# $ # user commentaries (many lines)
# $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
# ${action} {license spdx} {license text hash}
# $BELONGS ./ya/make/file/relative/path/3/ya.make
# ${all_file_action} filename
# $    #    user commentaries
# $ generated description
# $ ...
#
# You can modify action, all_file_action and add commentaries
# Available actions:
# keep - keep license in contrib and use in credits
# skip - skip license
# remove - remove all files with this license
# rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
#
# {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
# We suppose that that files can contain some license info
# Available all file actions:
# FILE_IGNORE - ignore file (do nothing)
# FILE_INCLUDE - include all file data into licenses text file
# =======================

KEEP     COPYRIGHT_SERVICE_LABEL 68d9bc6dadace636c31f8614febd2470
BELONGS ya.make
    License text:
        // Copyright (C) 2000, 2001 Stephen Cleary
        // Copyright (C) 2010 Paul A. Bristow added Doxygen comments.
    Scancode info:
        Original SPDX id: COPYRIGHT_SERVICE_LABEL
        Score           : 100.00
        Match type      : COPYRIGHT
    Files with this license:
        include/boost/pool/pool_alloc.hpp [1:2]

KEEP     COPYRIGHT_SERVICE_LABEL 6a0c3ded6315a643b2d76c4745613b06
BELONGS ya.make
    License text:
        // Copyright (C) 2000 Stephen Cleary
        // Copyright (C) 2018 Peter Dimov
    Scancode info:
        Original SPDX id: COPYRIGHT_SERVICE_LABEL
        Score           : 100.00
        Match type      : COPYRIGHT
    Files with this license:
        include/boost/pool/detail/mutex.hpp [1:2]

KEEP     COPYRIGHT_SERVICE_LABEL b52e6d8c8099fbbc21dd26f9da622ebd
BELONGS ya.make
    License text:
        // Copyright (C) 2000 Stephen Cleary
    Scancode info:
        Original SPDX id: COPYRIGHT_SERVICE_LABEL
        Score           : 100.00
        Match type      : COPYRIGHT
    Files with this license:
        include/boost/pool/detail/guard.hpp [1:1]
        include/boost/pool/detail/mutex.hpp [1:2]
        include/boost/pool/detail/pool_construct.ipp [1:1]
        include/boost/pool/detail/pool_construct_simple.ipp [1:1]

KEEP     COPYRIGHT_SERVICE_LABEL bdeb97af7bd5bc8e73d3c9fc21c8f21f
BELONGS ya.make
    License text:
        // Copyright (C) 2000, 2001 Stephen Cleary
    Scancode info:
        Original SPDX id: COPYRIGHT_SERVICE_LABEL
        Score           : 100.00
        Match type      : COPYRIGHT
    Files with this license:
        include/boost/pool/object_pool.hpp [1:1]
        include/boost/pool/pool.hpp [1:1]
        include/boost/pool/pool_alloc.hpp [1:2]
        include/boost/pool/poolfwd.hpp [1:1]
        include/boost/pool/simple_segregated_storage.hpp [1:1]
        include/boost/pool/singleton_pool.hpp [1:1]