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# File format ($ symbol means the beginning of a line):
#
# $ # this message
# $ # =======================
# $     # comments (all commentaries should starts with some number of spaces and # symbol)
# $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
# $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
# $ # user comments
# $
# ${action} {license id} {license text hash}
# $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
# ${all_file_action} filename
# $ # user commentaries (many lines)
# $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
# ${action} {license spdx} {license text hash}
# $BELONGS ./ya/make/file/relative/path/3/ya.make
# ${all_file_action} filename
# $    #    user commentaries
# $ generated description
# $ ...
#
# You can modify action, all_file_action and add commentaries
# Available actions:
# keep - keep license in contrib and use in credits
# skip - skip license
# remove - remove all files with this license
# rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
#
# {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
# We suppose that that files can contain some license info
# Available all file actions:
# FILE_IGNORE - ignore file (do nothing)
# FILE_INCLUDE - include all file data into licenses text file
# =======================

KEEP     BSL-1.0              011fcbacb89caf6fb7d35d5ddd8327fb
BELONGS ya.make
    License text:
        //  Use, modification, and distribution is subject to the Boost Software
        //  License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
        //  http://www.boost.org/LICENSE_1_0.txt)
    Scancode info:
        Original SPDX id: BSL-1.0
        Score           : 96.88
        Match type      : NOTICE
        Links           : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
    Files with this license:
        include/boost/numeric/conversion/bounds.hpp [2:4]
        include/boost/numeric/conversion/cast.hpp [2:4]
        include/boost/numeric/conversion/conversion_traits.hpp [2:4]
        include/boost/numeric/conversion/converter.hpp [2:4]
        include/boost/numeric/conversion/converter_policies.hpp [2:4]
        include/boost/numeric/conversion/detail/bounds.hpp [2:4]
        include/boost/numeric/conversion/detail/conversion_traits.hpp [2:4]
        include/boost/numeric/conversion/detail/converter.hpp [2:4]
        include/boost/numeric/conversion/detail/int_float_mixture.hpp [2:4]
        include/boost/numeric/conversion/detail/is_subranged.hpp [2:4]
        include/boost/numeric/conversion/detail/meta.hpp [2:4]
        include/boost/numeric/conversion/detail/sign_mixture.hpp [2:4]
        include/boost/numeric/conversion/detail/udt_builtin_mixture.hpp [2:4]
        include/boost/numeric/conversion/int_float_mixture.hpp [2:4]
        include/boost/numeric/conversion/int_float_mixture_enum.hpp [2:4]
        include/boost/numeric/conversion/is_subranged.hpp [2:4]
        include/boost/numeric/conversion/sign_mixture.hpp [2:4]
        include/boost/numeric/conversion/sign_mixture_enum.hpp [2:4]
        include/boost/numeric/conversion/udt_builtin_mixture.hpp [2:4]
        include/boost/numeric/conversion/udt_builtin_mixture_enum.hpp [2:4]

KEEP     BSL-1.0              3dc626ff78bf44fdf3a99b804f677fe6
BELONGS ya.make
    License text:
        //  Distributed under the Boost
        //  Software License, Version 1.0. (See accompanying file
        //  LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
    Scancode info:
        Original SPDX id: BSL-1.0
        Score           : 100.00
        Match type      : NOTICE
        Links           : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
    Files with this license:
        include/boost/cast.hpp [5:7]
        include/boost/numeric/conversion/detail/old_numeric_cast.hpp [4:6]

KEEP     BSL-1.0              8abbac2c705b0911702566954b0ebe9b
BELONGS ya.make
    License text:
        //  Distributed under the Boost Software License, Version 1.0. (See
        //  accompanying file LICENSE_1_0.txt or copy at
        //  http://www.boost.org/LICENSE_1_0.txt)
    Scancode info:
        Original SPDX id: BSL-1.0
        Score           : 100.00
        Match type      : NOTICE
        Links           : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
    Files with this license:
        include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [5:7]
        include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [32:34]
        include/boost/numeric/conversion/detail/numeric_cast_traits.hpp [83:85]
        include/boost/numeric/conversion/detail/preprocessed/numeric_cast_traits_common.hpp [5:7]
        include/boost/numeric/conversion/detail/preprocessed/numeric_cast_traits_long_long.hpp [5:7]
        include/boost/numeric/conversion/numeric_cast_traits.hpp [5:7]