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# File format ($ symbol means the beginning of a line):
#
# $ # this message
# $ # =======================
# $ # comments (all commentaries should starts with some number of spaces and # symbol)
# $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
# $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
# $ # user comments
# $
# ${action} {license id} {license text hash}
# $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
# ${all_file_action} filename
# $ # user commentaries (many lines)
# $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
# ${action} {license spdx} {license text hash}
# $BELONGS ./ya/make/file/relative/path/3/ya.make
# ${all_file_action} filename
# $ # user commentaries
# $ generated description
# $ ...
#
# You can modify action, all_file_action and add commentaries
# Available actions:
# keep - keep license in contrib and use in credits
# skip - skip license
# remove - remove all files with this license
# rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
#
# {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
# We suppose that that files can contain some license info
# Available all file actions:
# FILE_IGNORE - ignore file (do nothing)
# FILE_INCLUDE - include all file data into licenses text file
# =======================
KEEP BSL-1.0 2ac08ebacc39848d7b4f214b7dd403eb
BELONGS ya.make
License text:
\### License
Distributed under the
[Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
Scancode info:
Original SPDX id: BSL-1.0
Score : 60.00
Match type : NOTICE
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
README.md [6:9]
KEEP BSL-1.0 3a9fe8c6f3dc56da59da6bb70a0cef2c
BELONGS ya.make
License text:
Distributed under the Boost Software License, Version 1.0.
(http://www.boost.org/LICENSE_1_0.txt)
Scancode info:
Original SPDX id: BSL-1.0
Score : 94.44
Match type : NOTICE
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
include/boost/io/nullstream.hpp [5:6]
include/boost/io/ostream_joiner.hpp [5:6]
KEEP BSL-1.0 403b611490a4cc0b196a04a68ce4b4e5
BELONGS ya.make
# Distributed under the
# [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt).
License text:
Distributed under the
Scancode info:
Original SPDX id: LicenseRef-scancode-unknown-license-reference
Score : 11.00
Match type : INTRO
Links : https://github.com/nexB/scancode-toolkit/tree/develop/src/licensedcode/data/licenses/unknown-license-reference.LICENSE
Files with this license:
README.md [8:8]
KEEP BSL-1.0 5cd4044c79f85aa40c2edd653c1d76f4
BELONGS ya.make
License text:
(http://www.boost.org/LICENSE_1_0.txt)
Scancode info:
Original SPDX id: BSL-1.0
Score : 44.00
Match type : REFERENCE
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
include/boost/io/detail/buffer_fill.hpp [6:6]
include/boost/io/detail/ostream_guard.hpp [6:6]
include/boost/io/ios_state.hpp [5:5]
include/boost/io/ostream_put.hpp [6:6]
include/boost/io/quoted.hpp [8:8]
include/boost/io_fwd.hpp [5:5]
KEEP BSL-1.0 eeda69591b5957fb1dbf0286c30acb85
BELONGS ya.make
License text:
Distributed under the Boost Software License, Version 1.0.
Scancode info:
Original SPDX id: BSL-1.0
Score : 100.00
Match type : NOTICE
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
include/boost/io/detail/buffer_fill.hpp [5:5]
include/boost/io/detail/ostream_guard.hpp [5:5]
include/boost/io/ios_state.hpp [4:4]
include/boost/io/ostream_put.hpp [5:5]
include/boost/io/quoted.hpp [7:7]
include/boost/io_fwd.hpp [4:4]
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