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# File format ($ symbol means the beginning of a line):
#
# $ # this message
# $ # =======================
# $     # comments (all commentaries should starts with some number of spaces and # symbol)
# $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
# $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
# $ # user comments
# $
# ${action} {license id} {license text hash}
# $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
# ${all_file_action} filename
# $ # user commentaries (many lines)
# $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
# ${action} {license spdx} {license text hash}
# $BELONGS ./ya/make/file/relative/path/3/ya.make
# ${all_file_action} filename
# $    #    user commentaries
# $ generated description
# $ ...
#
# You can modify action, all_file_action and add commentaries
# Available actions:
# keep - keep license in contrib and use in credits
# skip - skip license
# remove - remove all files with this license
# rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
#
# {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
# We suppose that that files can contain some license info
# Available all file actions:
# FILE_IGNORE - ignore file (do nothing)
# FILE_INCLUDE - include all file data into licenses text file
# =======================

KEEP     BSL-1.0              2fe3a842d6fa82af722a40a1d3aa25bd
BELONGS ya.make
    Note: matched license text is too long. Read it in the source files.
    Scancode info:
        Original SPDX id: BSL-1.0
        Score           : 94.74
        Match type      : NOTICE
        Links           : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
    Files with this license:
        include/boost/integer/common_factor.hpp [4:8]
        include/boost/integer/common_factor_ct.hpp [4:8]
        include/boost/integer/integer_mask.hpp [4:8]
        include/boost/integer/static_min_max.hpp [4:8]

KEEP     BSL-1.0              30fa13c28fef6e7f31db641b6260b22e
BELONGS ya.make
    License text:
         *  Use, modification and distribution are subject to the
         *  Boost Software License, Version 1.0. (See accompanying file
         *  LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
    Scancode info:
        Original SPDX id: BSL-1.0
        Score           : 96.88
        Match type      : NOTICE
        Links           : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
    Files with this license:
        include/boost/integer/extended_euclidean.hpp [3:5]
        include/boost/integer/mod_inverse.hpp [3:5]

KEEP     BSL-1.0              33ea9fa2e6d188d831ea8bf6b6255d6c
BELONGS ya.make
    Note: matched license text is too long. Read it in the source files.
    Scancode info:
        Original SPDX id: BSL-1.0
        Score           : 100.00
        Match type      : NOTICE
        Links           : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
    Files with this license:
        include/boost/integer.hpp [3:5]

KEEP     BSL-1.0              362c03fddbd6a5078ab939f22173f217
BELONGS ya.make
    License text:
        //  Use, modification and distribution are subject to the
        //  Boost Software License, Version 1.0. (See accompanying file
        //  LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
    Scancode info:
        Original SPDX id: BSL-1.0
        Score           : 96.88
        Match type      : NOTICE
        Links           : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
    Files with this license:
        include/boost/integer/common_factor_rt.hpp [3:5]

KEEP     BSL-1.0              49af97cadb10453f2b05003f793e4adc
BELONGS ya.make
    License text:
        Distributed under the [Boost Software License, Version 1.0](https://www.boost.org/LICENSE_1_0.txt).
    Scancode info:
        Original SPDX id: BSL-1.0
        Score           : 88.89
        Match type      : NOTICE
        Links           : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
    Files with this license:
        README.md [32:32]

KEEP     BSL-1.0              5e0d60ef90fee863a6a495dd8a5b8526
BELONGS ya.make
    License text:
        // Distributed under the Boost Software License, Version 1.0.
        //    (See accompanying file LICENSE_1_0.txt or copy at
        //          https://www.boost.org/LICENSE_1_0.txt)
    Scancode info:
        Original SPDX id: BSL-1.0
        Score           : 100.00
        Match type      : NOTICE
        Links           : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
    Files with this license:
        include/boost/integer/integer_log2.hpp [10:12]

KEEP     BSL-1.0              65536601f9449ec666602b8847f10637
BELONGS ya.make
    Note: matched license text is too long. Read it in the source files.
    Scancode info:
        Original SPDX id: BSL-1.0
        Score           : 100.00
        Match type      : NOTICE
        Links           : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
    Files with this license:
        include/boost/integer_fwd.hpp [3:5]

KEEP     BSL-1.0              6c9dad63a1312cbd156d33b697f3399f
BELONGS ya.make
    License text:
         * Distributed under the Boost Software License, Version 1.0. (See
         * accompanying file LICENSE_1_0.txt or copy at
         * https://www.boost.org/LICENSE_1_0.txt)
    Scancode info:
        Original SPDX id: BSL-1.0
        Score           : 100.00
        Match type      : NOTICE
        Links           : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
    Files with this license:
        include/boost/integer_traits.hpp [4:6]

KEEP     BSL-1.0              881d8e93ca6fdb77951b1f3ae0ecb5b0
BELONGS ya.make
    License text:
        //     Distributed under the Boost Software License, Version 1.0.
        //        (See accompanying file LICENSE_1_0.txt or copy at
        //              https://www.boost.org/LICENSE_1_0.txt)
    Scancode info:
        Original SPDX id: BSL-1.0
        Score           : 100.00
        Match type      : NOTICE
        Links           : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
    Files with this license:
        include/boost/integer/static_log2.hpp [7:9]

KEEP     BSL-1.0              a5006bb276a0e8fcc0c080cd5a14814e
BELONGS ya.make
    Note: matched license text is too long. Read it in the source files.
    Scancode info:
        Original SPDX id: BSL-1.0
        Score           : 55.00
        Match type      : NOTICE
        Links           : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
    Files with this license:
        README.md [21:21]