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# File format ($ symbol means the beginning of a line):
#
# $ # this message
# $ # =======================
# $ # comments (all commentaries should starts with some number of spaces and # symbol)
# $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
# $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
# $ # user comments
# $
# ${action} {license id} {license text hash}
# $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
# ${all_file_action} filename
# $ # user commentaries (many lines)
# $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
# ${action} {license spdx} {license text hash}
# $BELONGS ./ya/make/file/relative/path/3/ya.make
# ${all_file_action} filename
# $ # user commentaries
# $ generated description
# $ ...
#
# You can modify action, all_file_action and add commentaries
# Available actions:
# keep - keep license in contrib and use in credits
# skip - skip license
# remove - remove all files with this license
# rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
#
# {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
# We suppose that that files can contain some license info
# Available all file actions:
# FILE_IGNORE - ignore file (do nothing)
# FILE_INCLUDE - include all file data into licenses text file
# =======================
KEEP BSL-1.0 06e856a793d5d61c7219b6427a238daf
BELONGS ya.make
License text:
// Use, modification and distribution is subject to the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
Scancode info:
Original SPDX id: BSL-1.0
Score : 96.88
Match type : NOTICE
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
include/boost/function/function_base.hpp [5:7]
include/boost/function/function_template.hpp [8:10]
KEEP BSL-1.0 63ae2ba2e4e401382758710627de0d13
BELONGS ya.make
License text:
\## License
Distributed under the [Boost Software License, Version 1.0](http://boost.org/LICENSE_1_0.txt).
Scancode info:
Original SPDX id: BSL-1.0
Score : 50.00
Match type : NOTICE
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
README.md [16:18]
KEEP BSL-1.0 845ce6060100deffb4edaf2bf0afa16b
BELONGS ya.make
License text:
// Use, modification and distribution is subject to
// the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
Scancode info:
Original SPDX id: BSL-1.0
Score : 96.88
Match type : NOTICE
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
include/boost/function_equal.hpp [4:7]
KEEP BSL-1.0 89e2554ef35082c6fb4690ee1e33d5c2
BELONGS ya.make
Note: matched license text is too long. Read it in the source files.
Scancode info:
Original SPDX id: BSL-1.0
Score : 96.88
Match type : NOTICE
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
include/boost/function/function0.hpp [3:6]
include/boost/function/function1.hpp [3:6]
include/boost/function/function10.hpp [3:6]
include/boost/function/function2.hpp [3:6]
include/boost/function/function3.hpp [3:6]
include/boost/function/function4.hpp [3:6]
include/boost/function/function5.hpp [3:6]
include/boost/function/function6.hpp [3:6]
include/boost/function/function7.hpp [3:6]
include/boost/function/function8.hpp [3:6]
include/boost/function/function9.hpp [3:6]
KEEP BSL-1.0 9846f410e5ae3b7caf8d5be1ece846cf
BELONGS ya.make
License text:
Distributed under the [Boost Software License, Version 1.0](http://boost.org/LICENSE_1_0.txt).
Scancode info:
Original SPDX id: LicenseRef-scancode-unknown-license-reference
Score : 11.00
Match type : INTRO
Links : https://github.com/nexB/scancode-toolkit/tree/develop/src/licensedcode/data/licenses/unknown-license-reference.LICENSE
Files with this license:
README.md [18:18]
KEEP BSL-1.0 a17fcea4674a991c2ced55620c9f9ef3
BELONGS ya.make
Note: matched license text is too long. Read it in the source files.
Scancode info:
Original SPDX id: BSL-1.0
Score : 96.88
Match type : NOTICE
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
include/boost/function.hpp [6:9]
KEEP BSL-1.0 d805a275e860e62f7f327b1245d5a0cc
BELONGS ya.make
License text:
// Use, modification and distribution is subject to the Boost
// Software License, Version 1.0. (See accompanying file
// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
Scancode info:
Original SPDX id: BSL-1.0
Score : 96.88
Match type : NOTICE
Links : http://www.boost.org/LICENSE_1_0.txt, http://www.boost.org/users/license.html, https://spdx.org/licenses/BSL-1.0
Files with this license:
include/boost/function/function_fwd.hpp [4:6]
include/boost/function/function_typeof.hpp [4:6]
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