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# File format ($ symbol means the beginning of a line):
#
# $ # this message
# $ # =======================
# $ # comments (all commentaries should starts with some number of spaces and # symbol)
# $ IGNORE_FILES {file1.ext1} {file2.ext2} - (optional) ignore listed files when generating license macro and credits
# $ RENAME {original license id} TO {new license id} # user comments - (optional) use {new license id} instead {original license id} in ya.make files
# $ # user comments
# $
# ${action} {license id} {license text hash}
# $BELONGS ./ya/make/file/relative/path/1/ya.make ./ya/make/2/ya.make
# ${all_file_action} filename
# $ # user commentaries (many lines)
# $ generated description - files with this license, license text... (some number of lines that starts with some number of spaces, do not modify)
# ${action} {license spdx} {license text hash}
# $BELONGS ./ya/make/file/relative/path/3/ya.make
# ${all_file_action} filename
# $ # user commentaries
# $ generated description
# $ ...
#
# You can modify action, all_file_action and add commentaries
# Available actions:
# keep - keep license in contrib and use in credits
# skip - skip license
# remove - remove all files with this license
# rename - save license text/links into licenses texts file, but not store SPDX into LINCENSE macro. You should store correct license id into devtools.license.spdx.txt file
#
# {all file action} records will be generated when license text contains filename that exists on filesystem (in contrib directory)
# We suppose that that files can contain some license info
# Available all file actions:
# FILE_IGNORE - ignore file (do nothing)
# FILE_INCLUDE - include all file data into licenses text file
# =======================
KEEP Apache-2.0 314e21a036e4ea071f111cb5deff83c1
BELONGS ya.make
FILE_INCLUDE NOTICE found in files: LICENSE at line 107, LICENSE at line 110, LICENSE at line 112, LICENSE at line 117, LICENSE at line 120, LICENSE at line 142
Note: matched license text is too long. Read it in the source files.
Scancode info:
Original SPDX id: Apache-2.0
Score : 100.00
Match type : NOTICE
Links : http://www.apache.org/licenses/, http://www.apache.org/licenses/LICENSE-2.0, https://spdx.org/licenses/Apache-2.0
Files with this license:
LICENSE [2:175]
KEEP Apache-2.0 6c901454b872854c0dea3ec06b67701a
BELONGS ya.make
License text:
\## License
This library is licensed under the Apache 2.0 License.
Scancode info:
Original SPDX id: Apache-2.0
Score : 100.00
Match type : NOTICE
Links : http://www.apache.org/licenses/, http://www.apache.org/licenses/LICENSE-2.0, https://spdx.org/licenses/Apache-2.0
Files with this license:
README.md [6:8]
KEEP Apache-2.0 d591512e466bb957030b8857f753349e
BELONGS ya.make
License text:
* SPDX-License-Identifier: Apache-2.0.
Scancode info:
Original SPDX id: Apache-2.0
Score : 100.00
Match type : TAG
Links : http://www.apache.org/licenses/, http://www.apache.org/licenses/LICENSE-2.0, https://spdx.org/licenses/Apache-2.0
Files with this license:
include/aws/sdkutils/aws_profile.h [3:3]
include/aws/sdkutils/endpoints_rule_engine.h [3:3]
include/aws/sdkutils/exports.h [6:6]
include/aws/sdkutils/partitions.h [3:3]
include/aws/sdkutils/private/endpoints_types_impl.h [3:3]
include/aws/sdkutils/private/endpoints_util.h [3:3]
include/aws/sdkutils/resource_name.h [3:3]
include/aws/sdkutils/sdkutils.h [5:5]
source/aws_profile.c [3:3]
source/endpoints_rule_engine.c [3:3]
source/endpoints_ruleset.c [3:3]
source/endpoints_standard_lib.c [3:3]
source/endpoints_types_impl.c [3:3]
source/endpoints_util.c [3:3]
source/partitions.c [3:3]
source/resource_name.c [3:3]
source/sdkutils.c [3:3]
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