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// 
// Copyright 2017 The Abseil Authors. 
// 
// Licensed under the Apache License, Version 2.0 (the "License"); 
// you may not use this file except in compliance with the License. 
// You may obtain a copy of the License at 
// 
//      https://www.apache.org/licenses/LICENSE-2.0 
// 
// Unless required by applicable law or agreed to in writing, software 
// distributed under the License is distributed on an "AS IS" BASIS, 
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
// See the License for the specific language governing permissions and 
// limitations under the License. 
// 
// ----------------------------------------------------------------------------- 
// blocking_counter.h 
// ----------------------------------------------------------------------------- 
 
#ifndef ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_ 
#define ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_ 
 
#include <atomic>

#include "y_absl/base/thread_annotations.h"
#include "y_absl/synchronization/mutex.h"
 
namespace y_absl {
ABSL_NAMESPACE_BEGIN
 
// BlockingCounter 
// 
// This class allows a thread to block for a pre-specified number of actions. 
// `BlockingCounter` maintains a single non-negative abstract integer "count" 
// with an initial value `initial_count`. A thread can then call `Wait()` on 
// this blocking counter to block until the specified number of events occur; 
// worker threads then call 'DecrementCount()` on the counter upon completion of 
// their work. Once the counter's internal "count" reaches zero, the blocked 
// thread unblocks. 
// 
// A `BlockingCounter` requires the following: 
//     - its `initial_count` is non-negative. 
//     - the number of calls to `DecrementCount()` on it is at most 
//       `initial_count`. 
//     - `Wait()` is called at most once on it. 
// 
// Given the above requirements, a `BlockingCounter` provides the following 
// guarantees: 
//     - Once its internal "count" reaches zero, no legal action on the object 
//       can further change the value of "count". 
//     - When `Wait()` returns, it is legal to destroy the `BlockingCounter`. 
//     - When `Wait()` returns, the number of calls to `DecrementCount()` on 
//       this blocking counter exactly equals `initial_count`. 
// 
// Example: 
//     BlockingCounter bcount(N);         // there are N items of work 
//     ... Allow worker threads to start. 
//     ... On completing each work item, workers do: 
//     ... bcount.DecrementCount();      // an item of work has been completed 
// 
//     bcount.Wait();                    // wait for all work to be complete 
// 
class BlockingCounter { 
 public: 
  explicit BlockingCounter(int initial_count);
 
  BlockingCounter(const BlockingCounter&) = delete; 
  BlockingCounter& operator=(const BlockingCounter&) = delete; 
 
  // BlockingCounter::DecrementCount() 
  // 
  // Decrements the counter's "count" by one, and return "count == 0". This 
  // function requires that "count != 0" when it is called. 
  // 
  // Memory ordering: For any threads X and Y, any action taken by X 
  // before it calls `DecrementCount()` is visible to thread Y after 
  // Y's call to `DecrementCount()`, provided Y's call returns `true`. 
  bool DecrementCount(); 
 
  // BlockingCounter::Wait() 
  // 
  // Blocks until the counter reaches zero. This function may be called at most 
  // once. On return, `DecrementCount()` will have been called "initial_count" 
  // times and the blocking counter may be destroyed. 
  // 
  // Memory ordering: For any threads X and Y, any action taken by X 
  // before X calls `DecrementCount()` is visible to Y after Y returns 
  // from `Wait()`. 
  void Wait(); 
 
 private: 
  Mutex lock_; 
  std::atomic<int> count_;
  int num_waiting_ ABSL_GUARDED_BY(lock_); 
  bool done_ ABSL_GUARDED_BY(lock_);
}; 
 
ABSL_NAMESPACE_END
}  // namespace y_absl
 
#endif  // ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_