aboutsummaryrefslogtreecommitdiffstats
path: root/contrib/restricted/abseil-cpp-tstring/y_absl/synchronization/blocking_counter.cc
blob: 070aee26a42a6dfe5ec435f603ee5f0f833acb9b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
// Copyright 2017 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "y_absl/synchronization/blocking_counter.h"

#include <atomic>

#include "y_absl/base/internal/raw_logging.h"

namespace y_absl {
Y_ABSL_NAMESPACE_BEGIN

namespace {

// Return whether int *arg is true.
bool IsDone(void *arg) { return *reinterpret_cast<bool *>(arg); }

}  // namespace

BlockingCounter::BlockingCounter(int initial_count)
    : count_(initial_count),
      num_waiting_(0),
      done_{initial_count == 0 ? true : false} {
  Y_ABSL_RAW_CHECK(initial_count >= 0, "BlockingCounter initial_count negative");
}

bool BlockingCounter::DecrementCount() {
  int count = count_.fetch_sub(1, std::memory_order_acq_rel) - 1;
  Y_ABSL_RAW_CHECK(count >= 0,
                 "BlockingCounter::DecrementCount() called too many times");
  if (count == 0) {
    MutexLock l(&lock_);
    done_ = true;
    return true;
  }
  return false;
}

void BlockingCounter::Wait() {
  MutexLock l(&this->lock_);

  // only one thread may call Wait(). To support more than one thread,
  // implement a counter num_to_exit, like in the Barrier class.
  Y_ABSL_RAW_CHECK(num_waiting_ == 0, "multiple threads called Wait()");
  num_waiting_++;

  this->lock_.Await(Condition(IsDone, &this->done_));

  // At this point, we know that all threads executing DecrementCount
  // will not touch this object again.
  // Therefore, the thread calling this method is free to delete the object
  // after we return from this method.
}

Y_ABSL_NAMESPACE_END
}  // namespace y_absl