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from __future__ import annotations
import sys
assert sys.platform == "win32"
from ctypes import byref, windll
from ctypes.wintypes import DWORD, HANDLE
from typing import Any, TextIO
from prompt_toolkit.data_structures import Size
from prompt_toolkit.win32_types import STD_OUTPUT_HANDLE
from .base import Output
from .color_depth import ColorDepth
from .vt100 import Vt100_Output
from .win32 import Win32Output
__all__ = [
"Windows10_Output",
]
# See: https://msdn.microsoft.com/pl-pl/library/windows/desktop/ms686033(v=vs.85).aspx
ENABLE_PROCESSED_INPUT = 0x0001
ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004
class Windows10_Output:
"""
Windows 10 output abstraction. This enables and uses vt100 escape sequences.
"""
def __init__(
self, stdout: TextIO, default_color_depth: ColorDepth | None = None
) -> None:
self.default_color_depth = default_color_depth
self.win32_output = Win32Output(stdout, default_color_depth=default_color_depth)
self.vt100_output = Vt100_Output(
stdout, lambda: Size(0, 0), default_color_depth=default_color_depth
)
self._hconsole = HANDLE(windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE))
def flush(self) -> None:
"""
Write to output stream and flush.
"""
original_mode = DWORD(0)
# Remember the previous console mode.
windll.kernel32.GetConsoleMode(self._hconsole, byref(original_mode))
# Enable processing of vt100 sequences.
windll.kernel32.SetConsoleMode(
self._hconsole,
DWORD(ENABLE_PROCESSED_INPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING),
)
try:
self.vt100_output.flush()
finally:
# Restore console mode.
windll.kernel32.SetConsoleMode(self._hconsole, original_mode)
@property
def responds_to_cpr(self) -> bool:
return False # We don't need this on Windows.
def __getattr__(self, name: str) -> Any:
if name in (
"get_size",
"get_rows_below_cursor_position",
"enable_mouse_support",
"disable_mouse_support",
"scroll_buffer_to_prompt",
"get_win32_screen_buffer_info",
"enable_bracketed_paste",
"disable_bracketed_paste",
):
return getattr(self.win32_output, name)
else:
return getattr(self.vt100_output, name)
def get_default_color_depth(self) -> ColorDepth:
"""
Return the default color depth for a windows terminal.
Contrary to the Vt100 implementation, this doesn't depend on a $TERM
variable.
"""
if self.default_color_depth is not None:
return self.default_color_depth
# Previously, we used `DEPTH_4_BIT`, even on Windows 10. This was
# because true color support was added after "Console Virtual Terminal
# Sequences" support was added, and there was no good way to detect
# what support was given.
# 24bit color support was added in 2016, so let's assume it's safe to
# take that as a default:
# https://devblogs.microsoft.com/commandline/24-bit-color-in-the-windows-console/
return ColorDepth.TRUE_COLOR
Output.register(Windows10_Output)
def is_win_vt100_enabled() -> bool:
"""
Returns True when we're running Windows and VT100 escape sequences are
supported.
"""
if sys.platform != "win32":
return False
hconsole = HANDLE(windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE))
# Get original console mode.
original_mode = DWORD(0)
windll.kernel32.GetConsoleMode(hconsole, byref(original_mode))
try:
# Try to enable VT100 sequences.
result: int = windll.kernel32.SetConsoleMode(
hconsole, DWORD(ENABLE_PROCESSED_INPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING)
)
return result == 1
finally:
windll.kernel32.SetConsoleMode(hconsole, original_mode)
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