1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
|
from __future__ import annotations
import sys
assert sys.platform == "win32"
import os
from ctypes import ArgumentError, byref, c_char, c_long, c_uint, c_ulong, pointer
from ctypes.wintypes import DWORD, HANDLE
from typing import Callable, TextIO, TypeVar
from prompt_toolkit.cursor_shapes import CursorShape
from prompt_toolkit.data_structures import Size
from prompt_toolkit.styles import ANSI_COLOR_NAMES, Attrs
from prompt_toolkit.utils import get_cwidth
from prompt_toolkit.win32_types import (
CONSOLE_SCREEN_BUFFER_INFO,
COORD,
SMALL_RECT,
STD_INPUT_HANDLE,
STD_OUTPUT_HANDLE,
)
from ..utils import SPHINX_AUTODOC_RUNNING
from .base import Output
from .color_depth import ColorDepth
# Do not import win32-specific stuff when generating documentation.
# Otherwise RTD would be unable to generate docs for this module.
if not SPHINX_AUTODOC_RUNNING:
from ctypes import windll
__all__ = [
"Win32Output",
]
def _coord_byval(coord: COORD) -> c_long:
"""
Turns a COORD object into a c_long.
This will cause it to be passed by value instead of by reference. (That is what I think at least.)
When running ``ptipython`` is run (only with IPython), we often got the following error::
Error in 'SetConsoleCursorPosition'.
ArgumentError("argument 2: <class 'TypeError'>: wrong type",)
argument 2: <class 'TypeError'>: wrong type
It was solved by turning ``COORD`` parameters into a ``c_long`` like this.
More info: http://msdn.microsoft.com/en-us/library/windows/desktop/ms686025(v=vs.85).aspx
"""
return c_long(coord.Y * 0x10000 | coord.X & 0xFFFF)
#: If True: write the output of the renderer also to the following file. This
#: is very useful for debugging. (e.g.: to see that we don't write more bytes
#: than required.)
_DEBUG_RENDER_OUTPUT = False
_DEBUG_RENDER_OUTPUT_FILENAME = r"prompt-toolkit-windows-output.log"
class NoConsoleScreenBufferError(Exception):
"""
Raised when the application is not running inside a Windows Console, but
the user tries to instantiate Win32Output.
"""
def __init__(self) -> None:
# Are we running in 'xterm' on Windows, like git-bash for instance?
xterm = "xterm" in os.environ.get("TERM", "")
if xterm:
message = (
"Found {}, while expecting a Windows console. "
'Maybe try to run this program using "winpty" '
"or run it in cmd.exe instead. Or otherwise, "
"in case of Cygwin, use the Python executable "
"that is compiled for Cygwin.".format(os.environ["TERM"])
)
else:
message = "No Windows console found. Are you running cmd.exe?"
super().__init__(message)
_T = TypeVar("_T")
class Win32Output(Output):
"""
I/O abstraction for rendering to Windows consoles.
(cmd.exe and similar.)
"""
def __init__(
self,
stdout: TextIO,
use_complete_width: bool = False,
default_color_depth: ColorDepth | None = None,
) -> None:
self.use_complete_width = use_complete_width
self.default_color_depth = default_color_depth
self._buffer: list[str] = []
self.stdout: TextIO = stdout
self.hconsole = HANDLE(windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE))
self._in_alternate_screen = False
self._hidden = False
self.color_lookup_table = ColorLookupTable()
# Remember the default console colors.
info = self.get_win32_screen_buffer_info()
self.default_attrs = info.wAttributes if info else 15
if _DEBUG_RENDER_OUTPUT:
self.LOG = open(_DEBUG_RENDER_OUTPUT_FILENAME, "ab")
def fileno(self) -> int:
"Return file descriptor."
return self.stdout.fileno()
def encoding(self) -> str:
"Return encoding used for stdout."
return self.stdout.encoding
def write(self, data: str) -> None:
if self._hidden:
data = " " * get_cwidth(data)
self._buffer.append(data)
def write_raw(self, data: str) -> None:
"For win32, there is no difference between write and write_raw."
self.write(data)
def get_size(self) -> Size:
info = self.get_win32_screen_buffer_info()
# We take the width of the *visible* region as the size. Not the width
# of the complete screen buffer. (Unless use_complete_width has been
# set.)
if self.use_complete_width:
width = info.dwSize.X
else:
width = info.srWindow.Right - info.srWindow.Left
height = info.srWindow.Bottom - info.srWindow.Top + 1
# We avoid the right margin, windows will wrap otherwise.
maxwidth = info.dwSize.X - 1
width = min(maxwidth, width)
# Create `Size` object.
return Size(rows=height, columns=width)
def _winapi(self, func: Callable[..., _T], *a: object, **kw: object) -> _T:
"""
Flush and call win API function.
"""
self.flush()
if _DEBUG_RENDER_OUTPUT:
self.LOG.write((f"{func.__name__!r}").encode() + b"\n")
self.LOG.write(
b" " + ", ".join([f"{i!r}" for i in a]).encode("utf-8") + b"\n"
)
self.LOG.write(
b" "
+ ", ".join([f"{type(i)!r}" for i in a]).encode("utf-8")
+ b"\n"
)
self.LOG.flush()
try:
return func(*a, **kw)
except ArgumentError as e:
if _DEBUG_RENDER_OUTPUT:
self.LOG.write((f" Error in {func.__name__!r} {e!r} {e}\n").encode())
raise
def get_win32_screen_buffer_info(self) -> CONSOLE_SCREEN_BUFFER_INFO:
"""
Return Screen buffer info.
"""
# NOTE: We don't call the `GetConsoleScreenBufferInfo` API through
# `self._winapi`. Doing so causes Python to crash on certain 64bit
# Python versions. (Reproduced with 64bit Python 2.7.6, on Windows
# 10). It is not clear why. Possibly, it has to do with passing
# these objects as an argument, or through *args.
# The Python documentation contains the following - possibly related - warning:
# ctypes does not support passing unions or structures with
# bit-fields to functions by value. While this may work on 32-bit
# x86, it's not guaranteed by the library to work in the general
# case. Unions and structures with bit-fields should always be
# passed to functions by pointer.
# Also see:
# - https://github.com/ipython/ipython/issues/10070
# - https://github.com/jonathanslenders/python-prompt-toolkit/issues/406
# - https://github.com/jonathanslenders/python-prompt-toolkit/issues/86
self.flush()
sbinfo = CONSOLE_SCREEN_BUFFER_INFO()
success = windll.kernel32.GetConsoleScreenBufferInfo(
self.hconsole, byref(sbinfo)
)
# success = self._winapi(windll.kernel32.GetConsoleScreenBufferInfo,
# self.hconsole, byref(sbinfo))
if success:
return sbinfo
else:
raise NoConsoleScreenBufferError
def set_title(self, title: str) -> None:
"""
Set terminal title.
"""
self._winapi(windll.kernel32.SetConsoleTitleW, title)
def clear_title(self) -> None:
self._winapi(windll.kernel32.SetConsoleTitleW, "")
def erase_screen(self) -> None:
start = COORD(0, 0)
sbinfo = self.get_win32_screen_buffer_info()
length = sbinfo.dwSize.X * sbinfo.dwSize.Y
self.cursor_goto(row=0, column=0)
self._erase(start, length)
def erase_down(self) -> None:
sbinfo = self.get_win32_screen_buffer_info()
size = sbinfo.dwSize
start = sbinfo.dwCursorPosition
length = (size.X - size.X) + size.X * (size.Y - sbinfo.dwCursorPosition.Y)
self._erase(start, length)
def erase_end_of_line(self) -> None:
""""""
sbinfo = self.get_win32_screen_buffer_info()
start = sbinfo.dwCursorPosition
length = sbinfo.dwSize.X - sbinfo.dwCursorPosition.X
self._erase(start, length)
def _erase(self, start: COORD, length: int) -> None:
chars_written = c_ulong()
self._winapi(
windll.kernel32.FillConsoleOutputCharacterA,
self.hconsole,
c_char(b" "),
DWORD(length),
_coord_byval(start),
byref(chars_written),
)
# Reset attributes.
sbinfo = self.get_win32_screen_buffer_info()
self._winapi(
windll.kernel32.FillConsoleOutputAttribute,
self.hconsole,
sbinfo.wAttributes,
length,
_coord_byval(start),
byref(chars_written),
)
def reset_attributes(self) -> None:
"Reset the console foreground/background color."
self._winapi(
windll.kernel32.SetConsoleTextAttribute, self.hconsole, self.default_attrs
)
self._hidden = False
def set_attributes(self, attrs: Attrs, color_depth: ColorDepth) -> None:
(
fgcolor,
bgcolor,
bold,
underline,
strike,
italic,
blink,
reverse,
hidden,
) = attrs
self._hidden = bool(hidden)
# Start from the default attributes.
win_attrs: int = self.default_attrs
if color_depth != ColorDepth.DEPTH_1_BIT:
# Override the last four bits: foreground color.
if fgcolor:
win_attrs = win_attrs & ~0xF
win_attrs |= self.color_lookup_table.lookup_fg_color(fgcolor)
# Override the next four bits: background color.
if bgcolor:
win_attrs = win_attrs & ~0xF0
win_attrs |= self.color_lookup_table.lookup_bg_color(bgcolor)
# Reverse: swap these four bits groups.
if reverse:
win_attrs = (
(win_attrs & ~0xFF)
| ((win_attrs & 0xF) << 4)
| ((win_attrs & 0xF0) >> 4)
)
self._winapi(windll.kernel32.SetConsoleTextAttribute, self.hconsole, win_attrs)
def disable_autowrap(self) -> None:
# Not supported by Windows.
pass
def enable_autowrap(self) -> None:
# Not supported by Windows.
pass
def cursor_goto(self, row: int = 0, column: int = 0) -> None:
pos = COORD(X=column, Y=row)
self._winapi(
windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)
)
def cursor_up(self, amount: int) -> None:
sr = self.get_win32_screen_buffer_info().dwCursorPosition
pos = COORD(X=sr.X, Y=sr.Y - amount)
self._winapi(
windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)
)
def cursor_down(self, amount: int) -> None:
self.cursor_up(-amount)
def cursor_forward(self, amount: int) -> None:
sr = self.get_win32_screen_buffer_info().dwCursorPosition
# assert sr.X + amount >= 0, 'Negative cursor position: x=%r amount=%r' % (sr.X, amount)
pos = COORD(X=max(0, sr.X + amount), Y=sr.Y)
self._winapi(
windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)
)
def cursor_backward(self, amount: int) -> None:
self.cursor_forward(-amount)
def flush(self) -> None:
"""
Write to output stream and flush.
"""
if not self._buffer:
# Only flush stdout buffer. (It could be that Python still has
# something in its buffer. -- We want to be sure to print that in
# the correct color.)
self.stdout.flush()
return
data = "".join(self._buffer)
if _DEBUG_RENDER_OUTPUT:
self.LOG.write((f"{data!r}").encode() + b"\n")
self.LOG.flush()
# Print characters one by one. This appears to be the best solution
# in order to avoid traces of vertical lines when the completion
# menu disappears.
for b in data:
written = DWORD()
retval = windll.kernel32.WriteConsoleW(
self.hconsole, b, 1, byref(written), None
)
assert retval != 0
self._buffer = []
def get_rows_below_cursor_position(self) -> int:
info = self.get_win32_screen_buffer_info()
return info.srWindow.Bottom - info.dwCursorPosition.Y + 1
def scroll_buffer_to_prompt(self) -> None:
"""
To be called before drawing the prompt. This should scroll the console
to left, with the cursor at the bottom (if possible).
"""
# Get current window size
info = self.get_win32_screen_buffer_info()
sr = info.srWindow
cursor_pos = info.dwCursorPosition
result = SMALL_RECT()
# Scroll to the left.
result.Left = 0
result.Right = sr.Right - sr.Left
# Scroll vertical
win_height = sr.Bottom - sr.Top
if 0 < sr.Bottom - cursor_pos.Y < win_height - 1:
# no vertical scroll if cursor already on the screen
result.Bottom = sr.Bottom
else:
result.Bottom = max(win_height, cursor_pos.Y)
result.Top = result.Bottom - win_height
# Scroll API
self._winapi(
windll.kernel32.SetConsoleWindowInfo, self.hconsole, True, byref(result)
)
def enter_alternate_screen(self) -> None:
"""
Go to alternate screen buffer.
"""
if not self._in_alternate_screen:
GENERIC_READ = 0x80000000
GENERIC_WRITE = 0x40000000
# Create a new console buffer and activate that one.
handle = HANDLE(
self._winapi(
windll.kernel32.CreateConsoleScreenBuffer,
GENERIC_READ | GENERIC_WRITE,
DWORD(0),
None,
DWORD(1),
None,
)
)
self._winapi(windll.kernel32.SetConsoleActiveScreenBuffer, handle)
self.hconsole = handle
self._in_alternate_screen = True
def quit_alternate_screen(self) -> None:
"""
Make stdout again the active buffer.
"""
if self._in_alternate_screen:
stdout = HANDLE(
self._winapi(windll.kernel32.GetStdHandle, STD_OUTPUT_HANDLE)
)
self._winapi(windll.kernel32.SetConsoleActiveScreenBuffer, stdout)
self._winapi(windll.kernel32.CloseHandle, self.hconsole)
self.hconsole = stdout
self._in_alternate_screen = False
def enable_mouse_support(self) -> None:
ENABLE_MOUSE_INPUT = 0x10
# This `ENABLE_QUICK_EDIT_MODE` flag needs to be cleared for mouse
# support to work, but it's possible that it was already cleared
# before.
ENABLE_QUICK_EDIT_MODE = 0x0040
handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE))
original_mode = DWORD()
self._winapi(windll.kernel32.GetConsoleMode, handle, pointer(original_mode))
self._winapi(
windll.kernel32.SetConsoleMode,
handle,
(original_mode.value | ENABLE_MOUSE_INPUT) & ~ENABLE_QUICK_EDIT_MODE,
)
def disable_mouse_support(self) -> None:
ENABLE_MOUSE_INPUT = 0x10
handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE))
original_mode = DWORD()
self._winapi(windll.kernel32.GetConsoleMode, handle, pointer(original_mode))
self._winapi(
windll.kernel32.SetConsoleMode,
handle,
original_mode.value & ~ENABLE_MOUSE_INPUT,
)
def hide_cursor(self) -> None:
pass
def show_cursor(self) -> None:
pass
def set_cursor_shape(self, cursor_shape: CursorShape) -> None:
pass
def reset_cursor_shape(self) -> None:
pass
@classmethod
def win32_refresh_window(cls) -> None:
"""
Call win32 API to refresh the whole Window.
This is sometimes necessary when the application paints background
for completion menus. When the menu disappears, it leaves traces due
to a bug in the Windows Console. Sending a repaint request solves it.
"""
# Get console handle
handle = HANDLE(windll.kernel32.GetConsoleWindow())
RDW_INVALIDATE = 0x0001
windll.user32.RedrawWindow(handle, None, None, c_uint(RDW_INVALIDATE))
def get_default_color_depth(self) -> ColorDepth:
"""
Return the default color depth for a windows terminal.
Contrary to the Vt100 implementation, this doesn't depend on a $TERM
variable.
"""
if self.default_color_depth is not None:
return self.default_color_depth
return ColorDepth.DEPTH_4_BIT
class FOREGROUND_COLOR:
BLACK = 0x0000
BLUE = 0x0001
GREEN = 0x0002
CYAN = 0x0003
RED = 0x0004
MAGENTA = 0x0005
YELLOW = 0x0006
GRAY = 0x0007
INTENSITY = 0x0008 # Foreground color is intensified.
class BACKGROUND_COLOR:
BLACK = 0x0000
BLUE = 0x0010
GREEN = 0x0020
CYAN = 0x0030
RED = 0x0040
MAGENTA = 0x0050
YELLOW = 0x0060
GRAY = 0x0070
INTENSITY = 0x0080 # Background color is intensified.
def _create_ansi_color_dict(
color_cls: type[FOREGROUND_COLOR] | type[BACKGROUND_COLOR],
) -> dict[str, int]:
"Create a table that maps the 16 named ansi colors to their Windows code."
return {
"ansidefault": color_cls.BLACK,
"ansiblack": color_cls.BLACK,
"ansigray": color_cls.GRAY,
"ansibrightblack": color_cls.BLACK | color_cls.INTENSITY,
"ansiwhite": color_cls.GRAY | color_cls.INTENSITY,
# Low intensity.
"ansired": color_cls.RED,
"ansigreen": color_cls.GREEN,
"ansiyellow": color_cls.YELLOW,
"ansiblue": color_cls.BLUE,
"ansimagenta": color_cls.MAGENTA,
"ansicyan": color_cls.CYAN,
# High intensity.
"ansibrightred": color_cls.RED | color_cls.INTENSITY,
"ansibrightgreen": color_cls.GREEN | color_cls.INTENSITY,
"ansibrightyellow": color_cls.YELLOW | color_cls.INTENSITY,
"ansibrightblue": color_cls.BLUE | color_cls.INTENSITY,
"ansibrightmagenta": color_cls.MAGENTA | color_cls.INTENSITY,
"ansibrightcyan": color_cls.CYAN | color_cls.INTENSITY,
}
FG_ANSI_COLORS = _create_ansi_color_dict(FOREGROUND_COLOR)
BG_ANSI_COLORS = _create_ansi_color_dict(BACKGROUND_COLOR)
assert set(FG_ANSI_COLORS) == set(ANSI_COLOR_NAMES)
assert set(BG_ANSI_COLORS) == set(ANSI_COLOR_NAMES)
class ColorLookupTable:
"""
Inspired by pygments/formatters/terminal256.py
"""
def __init__(self) -> None:
self._win32_colors = self._build_color_table()
# Cache (map color string to foreground and background code).
self.best_match: dict[str, tuple[int, int]] = {}
@staticmethod
def _build_color_table() -> list[tuple[int, int, int, int, int]]:
"""
Build an RGB-to-256 color conversion table
"""
FG = FOREGROUND_COLOR
BG = BACKGROUND_COLOR
return [
(0x00, 0x00, 0x00, FG.BLACK, BG.BLACK),
(0x00, 0x00, 0xAA, FG.BLUE, BG.BLUE),
(0x00, 0xAA, 0x00, FG.GREEN, BG.GREEN),
(0x00, 0xAA, 0xAA, FG.CYAN, BG.CYAN),
(0xAA, 0x00, 0x00, FG.RED, BG.RED),
(0xAA, 0x00, 0xAA, FG.MAGENTA, BG.MAGENTA),
(0xAA, 0xAA, 0x00, FG.YELLOW, BG.YELLOW),
(0x88, 0x88, 0x88, FG.GRAY, BG.GRAY),
(0x44, 0x44, 0xFF, FG.BLUE | FG.INTENSITY, BG.BLUE | BG.INTENSITY),
(0x44, 0xFF, 0x44, FG.GREEN | FG.INTENSITY, BG.GREEN | BG.INTENSITY),
(0x44, 0xFF, 0xFF, FG.CYAN | FG.INTENSITY, BG.CYAN | BG.INTENSITY),
(0xFF, 0x44, 0x44, FG.RED | FG.INTENSITY, BG.RED | BG.INTENSITY),
(0xFF, 0x44, 0xFF, FG.MAGENTA | FG.INTENSITY, BG.MAGENTA | BG.INTENSITY),
(0xFF, 0xFF, 0x44, FG.YELLOW | FG.INTENSITY, BG.YELLOW | BG.INTENSITY),
(0x44, 0x44, 0x44, FG.BLACK | FG.INTENSITY, BG.BLACK | BG.INTENSITY),
(0xFF, 0xFF, 0xFF, FG.GRAY | FG.INTENSITY, BG.GRAY | BG.INTENSITY),
]
def _closest_color(self, r: int, g: int, b: int) -> tuple[int, int]:
distance = 257 * 257 * 3 # "infinity" (>distance from #000000 to #ffffff)
fg_match = 0
bg_match = 0
for r_, g_, b_, fg_, bg_ in self._win32_colors:
rd = r - r_
gd = g - g_
bd = b - b_
d = rd * rd + gd * gd + bd * bd
if d < distance:
fg_match = fg_
bg_match = bg_
distance = d
return fg_match, bg_match
def _color_indexes(self, color: str) -> tuple[int, int]:
indexes = self.best_match.get(color, None)
if indexes is None:
try:
rgb = int(str(color), 16)
except ValueError:
rgb = 0
r = (rgb >> 16) & 0xFF
g = (rgb >> 8) & 0xFF
b = rgb & 0xFF
indexes = self._closest_color(r, g, b)
self.best_match[color] = indexes
return indexes
def lookup_fg_color(self, fg_color: str) -> int:
"""
Return the color for use in the
`windll.kernel32.SetConsoleTextAttribute` API call.
:param fg_color: Foreground as text. E.g. 'ffffff' or 'red'
"""
# Foreground.
if fg_color in FG_ANSI_COLORS:
return FG_ANSI_COLORS[fg_color]
else:
return self._color_indexes(fg_color)[0]
def lookup_bg_color(self, bg_color: str) -> int:
"""
Return the color for use in the
`windll.kernel32.SetConsoleTextAttribute` API call.
:param bg_color: Background as text. E.g. 'ffffff' or 'red'
"""
# Background.
if bg_color in BG_ANSI_COLORS:
return BG_ANSI_COLORS[bg_color]
else:
return self._color_indexes(bg_color)[1]
|