1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
|
from __future__ import annotations
from prompt_toolkit.data_structures import Point
from prompt_toolkit.filters import FilterOrBool, to_filter
from prompt_toolkit.key_binding import KeyBindingsBase
from prompt_toolkit.mouse_events import MouseEvent
from .containers import Container, ScrollOffsets
from .dimension import AnyDimension, Dimension, sum_layout_dimensions, to_dimension
from .mouse_handlers import MouseHandler, MouseHandlers
from .screen import Char, Screen, WritePosition
__all__ = ["ScrollablePane"]
# Never go beyond this height, because performance will degrade.
MAX_AVAILABLE_HEIGHT = 10_000
class ScrollablePane(Container):
"""
Container widget that exposes a larger virtual screen to its content and
displays it in a vertical scrollbale region.
Typically this is wrapped in a large `HSplit` container. Make sure in that
case to not specify a `height` dimension of the `HSplit`, so that it will
scale according to the content.
.. note::
If you want to display a completion menu for widgets in this
`ScrollablePane`, then it's still a good practice to use a
`FloatContainer` with a `CompletionsMenu` in a `Float` at the top-level
of the layout hierarchy, rather then nesting a `FloatContainer` in this
`ScrollablePane`. (Otherwise, it's possible that the completion menu
is clipped.)
:param content: The content container.
:param scrolloffset: Try to keep the cursor within this distance from the
top/bottom (left/right offset is not used).
:param keep_cursor_visible: When `True`, automatically scroll the pane so
that the cursor (of the focused window) is always visible.
:param keep_focused_window_visible: When `True`, automatically scroll the
pane so that the focused window is visible, or as much visible as
possible if it doesn't completely fit the screen.
:param max_available_height: Always constraint the height to this amount
for performance reasons.
:param width: When given, use this width instead of looking at the children.
:param height: When given, use this height instead of looking at the children.
:param show_scrollbar: When `True` display a scrollbar on the right.
"""
def __init__(
self,
content: Container,
scroll_offsets: ScrollOffsets | None = None,
keep_cursor_visible: FilterOrBool = True,
keep_focused_window_visible: FilterOrBool = True,
max_available_height: int = MAX_AVAILABLE_HEIGHT,
width: AnyDimension = None,
height: AnyDimension = None,
show_scrollbar: FilterOrBool = True,
display_arrows: FilterOrBool = True,
up_arrow_symbol: str = "^",
down_arrow_symbol: str = "v",
) -> None:
self.content = content
self.scroll_offsets = scroll_offsets or ScrollOffsets(top=1, bottom=1)
self.keep_cursor_visible = to_filter(keep_cursor_visible)
self.keep_focused_window_visible = to_filter(keep_focused_window_visible)
self.max_available_height = max_available_height
self.width = width
self.height = height
self.show_scrollbar = to_filter(show_scrollbar)
self.display_arrows = to_filter(display_arrows)
self.up_arrow_symbol = up_arrow_symbol
self.down_arrow_symbol = down_arrow_symbol
self.vertical_scroll = 0
def __repr__(self) -> str:
return f"ScrollablePane({self.content!r})"
def reset(self) -> None:
self.content.reset()
def preferred_width(self, max_available_width: int) -> Dimension:
if self.width is not None:
return to_dimension(self.width)
# We're only scrolling vertical. So the preferred width is equal to
# that of the content.
content_width = self.content.preferred_width(max_available_width)
# If a scrollbar needs to be displayed, add +1 to the content width.
if self.show_scrollbar():
return sum_layout_dimensions([Dimension.exact(1), content_width])
return content_width
def preferred_height(self, width: int, max_available_height: int) -> Dimension:
if self.height is not None:
return to_dimension(self.height)
# Prefer a height large enough so that it fits all the content. If not,
# we'll make the pane scrollable.
if self.show_scrollbar():
# If `show_scrollbar` is set. Always reserve space for the scrollbar.
width -= 1
dimension = self.content.preferred_height(width, self.max_available_height)
# Only take 'preferred' into account. Min/max can be anything.
return Dimension(min=0, preferred=dimension.preferred)
def write_to_screen(
self,
screen: Screen,
mouse_handlers: MouseHandlers,
write_position: WritePosition,
parent_style: str,
erase_bg: bool,
z_index: int | None,
) -> None:
"""
Render scrollable pane content.
This works by rendering on an off-screen canvas, and copying over the
visible region.
"""
show_scrollbar = self.show_scrollbar()
if show_scrollbar:
virtual_width = write_position.width - 1
else:
virtual_width = write_position.width
# Compute preferred height again.
virtual_height = self.content.preferred_height(
virtual_width, self.max_available_height
).preferred
# Ensure virtual height is at least the available height.
virtual_height = max(virtual_height, write_position.height)
virtual_height = min(virtual_height, self.max_available_height)
# First, write the content to a virtual screen, then copy over the
# visible part to the real screen.
temp_screen = Screen(default_char=Char(char=" ", style=parent_style))
temp_screen.show_cursor = screen.show_cursor
temp_write_position = WritePosition(
xpos=0, ypos=0, width=virtual_width, height=virtual_height
)
temp_mouse_handlers = MouseHandlers()
self.content.write_to_screen(
temp_screen,
temp_mouse_handlers,
temp_write_position,
parent_style,
erase_bg,
z_index,
)
temp_screen.draw_all_floats()
# If anything in the virtual screen is focused, move vertical scroll to
from prompt_toolkit.application import get_app
focused_window = get_app().layout.current_window
try:
visible_win_write_pos = temp_screen.visible_windows_to_write_positions[
focused_window
]
except KeyError:
pass # No window focused here. Don't scroll.
else:
# Make sure this window is visible.
self._make_window_visible(
write_position.height,
virtual_height,
visible_win_write_pos,
temp_screen.cursor_positions.get(focused_window),
)
# Copy over virtual screen and zero width escapes to real screen.
self._copy_over_screen(screen, temp_screen, write_position, virtual_width)
# Copy over mouse handlers.
self._copy_over_mouse_handlers(
mouse_handlers, temp_mouse_handlers, write_position, virtual_width
)
# Set screen.width/height.
ypos = write_position.ypos
xpos = write_position.xpos
screen.width = max(screen.width, xpos + virtual_width)
screen.height = max(screen.height, ypos + write_position.height)
# Copy over window write positions.
self._copy_over_write_positions(screen, temp_screen, write_position)
if temp_screen.show_cursor:
screen.show_cursor = True
# Copy over cursor positions, if they are visible.
for window, point in temp_screen.cursor_positions.items():
if (
0 <= point.x < write_position.width
and self.vertical_scroll
<= point.y
< write_position.height + self.vertical_scroll
):
screen.cursor_positions[window] = Point(
x=point.x + xpos, y=point.y + ypos - self.vertical_scroll
)
# Copy over menu positions, but clip them to the visible area.
for window, point in temp_screen.menu_positions.items():
screen.menu_positions[window] = self._clip_point_to_visible_area(
Point(x=point.x + xpos, y=point.y + ypos - self.vertical_scroll),
write_position,
)
# Draw scrollbar.
if show_scrollbar:
self._draw_scrollbar(
write_position,
virtual_height,
screen,
)
def _clip_point_to_visible_area(
self, point: Point, write_position: WritePosition
) -> Point:
"""
Ensure that the cursor and menu positions always are always reported
"""
if point.x < write_position.xpos:
point = point._replace(x=write_position.xpos)
if point.y < write_position.ypos:
point = point._replace(y=write_position.ypos)
if point.x >= write_position.xpos + write_position.width:
point = point._replace(x=write_position.xpos + write_position.width - 1)
if point.y >= write_position.ypos + write_position.height:
point = point._replace(y=write_position.ypos + write_position.height - 1)
return point
def _copy_over_screen(
self,
screen: Screen,
temp_screen: Screen,
write_position: WritePosition,
virtual_width: int,
) -> None:
"""
Copy over visible screen content and "zero width escape sequences".
"""
ypos = write_position.ypos
xpos = write_position.xpos
for y in range(write_position.height):
temp_row = temp_screen.data_buffer[y + self.vertical_scroll]
row = screen.data_buffer[y + ypos]
temp_zero_width_escapes = temp_screen.zero_width_escapes[
y + self.vertical_scroll
]
zero_width_escapes = screen.zero_width_escapes[y + ypos]
for x in range(virtual_width):
row[x + xpos] = temp_row[x]
if x in temp_zero_width_escapes:
zero_width_escapes[x + xpos] = temp_zero_width_escapes[x]
def _copy_over_mouse_handlers(
self,
mouse_handlers: MouseHandlers,
temp_mouse_handlers: MouseHandlers,
write_position: WritePosition,
virtual_width: int,
) -> None:
"""
Copy over mouse handlers from virtual screen to real screen.
Note: we take `virtual_width` because we don't want to copy over mouse
handlers that we possibly have behind the scrollbar.
"""
ypos = write_position.ypos
xpos = write_position.xpos
# Cache mouse handlers when wrapping them. Very often the same mouse
# handler is registered for many positions.
mouse_handler_wrappers: dict[MouseHandler, MouseHandler] = {}
def wrap_mouse_handler(handler: MouseHandler) -> MouseHandler:
"Wrap mouse handler. Translate coordinates in `MouseEvent`."
if handler not in mouse_handler_wrappers:
def new_handler(event: MouseEvent) -> None:
new_event = MouseEvent(
position=Point(
x=event.position.x - xpos,
y=event.position.y + self.vertical_scroll - ypos,
),
event_type=event.event_type,
button=event.button,
modifiers=event.modifiers,
)
handler(new_event)
mouse_handler_wrappers[handler] = new_handler
return mouse_handler_wrappers[handler]
# Copy handlers.
mouse_handlers_dict = mouse_handlers.mouse_handlers
temp_mouse_handlers_dict = temp_mouse_handlers.mouse_handlers
for y in range(write_position.height):
if y in temp_mouse_handlers_dict:
temp_mouse_row = temp_mouse_handlers_dict[y + self.vertical_scroll]
mouse_row = mouse_handlers_dict[y + ypos]
for x in range(virtual_width):
if x in temp_mouse_row:
mouse_row[x + xpos] = wrap_mouse_handler(temp_mouse_row[x])
def _copy_over_write_positions(
self, screen: Screen, temp_screen: Screen, write_position: WritePosition
) -> None:
"""
Copy over window write positions.
"""
ypos = write_position.ypos
xpos = write_position.xpos
for win, write_pos in temp_screen.visible_windows_to_write_positions.items():
screen.visible_windows_to_write_positions[win] = WritePosition(
xpos=write_pos.xpos + xpos,
ypos=write_pos.ypos + ypos - self.vertical_scroll,
# TODO: if the window is only partly visible, then truncate width/height.
# This could be important if we have nested ScrollablePanes.
height=write_pos.height,
width=write_pos.width,
)
def is_modal(self) -> bool:
return self.content.is_modal()
def get_key_bindings(self) -> KeyBindingsBase | None:
return self.content.get_key_bindings()
def get_children(self) -> list[Container]:
return [self.content]
def _make_window_visible(
self,
visible_height: int,
virtual_height: int,
visible_win_write_pos: WritePosition,
cursor_position: Point | None,
) -> None:
"""
Scroll the scrollable pane, so that this window becomes visible.
:param visible_height: Height of this `ScrollablePane` that is rendered.
:param virtual_height: Height of the virtual, temp screen.
:param visible_win_write_pos: `WritePosition` of the nested window on the
temp screen.
:param cursor_position: The location of the cursor position of this
window on the temp screen.
"""
# Start with maximum allowed scroll range, and then reduce according to
# the focused window and cursor position.
min_scroll = 0
max_scroll = virtual_height - visible_height
if self.keep_cursor_visible():
# Reduce min/max scroll according to the cursor in the focused window.
if cursor_position is not None:
offsets = self.scroll_offsets
cpos_min_scroll = (
cursor_position.y - visible_height + 1 + offsets.bottom
)
cpos_max_scroll = cursor_position.y - offsets.top
min_scroll = max(min_scroll, cpos_min_scroll)
max_scroll = max(0, min(max_scroll, cpos_max_scroll))
if self.keep_focused_window_visible():
# Reduce min/max scroll according to focused window position.
# If the window is small enough, bot the top and bottom of the window
# should be visible.
if visible_win_write_pos.height <= visible_height:
window_min_scroll = (
visible_win_write_pos.ypos
+ visible_win_write_pos.height
- visible_height
)
window_max_scroll = visible_win_write_pos.ypos
else:
# Window does not fit on the screen. Make sure at least the whole
# screen is occupied with this window, and nothing else is shown.
window_min_scroll = visible_win_write_pos.ypos
window_max_scroll = (
visible_win_write_pos.ypos
+ visible_win_write_pos.height
- visible_height
)
min_scroll = max(min_scroll, window_min_scroll)
max_scroll = min(max_scroll, window_max_scroll)
if min_scroll > max_scroll:
min_scroll = max_scroll # Should not happen.
# Finally, properly clip the vertical scroll.
if self.vertical_scroll > max_scroll:
self.vertical_scroll = max_scroll
if self.vertical_scroll < min_scroll:
self.vertical_scroll = min_scroll
def _draw_scrollbar(
self, write_position: WritePosition, content_height: int, screen: Screen
) -> None:
"""
Draw the scrollbar on the screen.
Note: There is some code duplication with the `ScrollbarMargin`
implementation.
"""
window_height = write_position.height
display_arrows = self.display_arrows()
if display_arrows:
window_height -= 2
try:
fraction_visible = write_position.height / float(content_height)
fraction_above = self.vertical_scroll / float(content_height)
scrollbar_height = int(
min(window_height, max(1, window_height * fraction_visible))
)
scrollbar_top = int(window_height * fraction_above)
except ZeroDivisionError:
return
else:
def is_scroll_button(row: int) -> bool:
"True if we should display a button on this row."
return scrollbar_top <= row <= scrollbar_top + scrollbar_height
xpos = write_position.xpos + write_position.width - 1
ypos = write_position.ypos
data_buffer = screen.data_buffer
# Up arrow.
if display_arrows:
data_buffer[ypos][xpos] = Char(
self.up_arrow_symbol, "class:scrollbar.arrow"
)
ypos += 1
# Scrollbar body.
scrollbar_background = "class:scrollbar.background"
scrollbar_background_start = "class:scrollbar.background,scrollbar.start"
scrollbar_button = "class:scrollbar.button"
scrollbar_button_end = "class:scrollbar.button,scrollbar.end"
for i in range(window_height):
style = ""
if is_scroll_button(i):
if not is_scroll_button(i + 1):
# Give the last cell a different style, because we want
# to underline this.
style = scrollbar_button_end
else:
style = scrollbar_button
else:
if is_scroll_button(i + 1):
style = scrollbar_background_start
else:
style = scrollbar_background
data_buffer[ypos][xpos] = Char(" ", style)
ypos += 1
# Down arrow
if display_arrows:
data_buffer[ypos][xpos] = Char(
self.down_arrow_symbol, "class:scrollbar.arrow"
)
|