1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
|
"""
Wrapper for the layout.
"""
from typing import Dict, Generator, Iterable, List, Optional, Union
from prompt_toolkit.buffer import Buffer
from .containers import (
AnyContainer,
ConditionalContainer,
Container,
Window,
to_container,
)
from .controls import BufferControl, SearchBufferControl, UIControl
__all__ = [
"Layout",
"InvalidLayoutError",
"walk",
]
FocusableElement = Union[str, Buffer, UIControl, AnyContainer]
class Layout:
"""
The layout for a prompt_toolkit
:class:`~prompt_toolkit.application.Application`.
This also keeps track of which user control is focused.
:param container: The "root" container for the layout.
:param focused_element: element to be focused initially. (Can be anything
the `focus` function accepts.)
"""
def __init__(
self,
container: AnyContainer,
focused_element: Optional[FocusableElement] = None,
) -> None:
self.container = to_container(container)
self._stack: List[Window] = []
# Map search BufferControl back to the original BufferControl.
# This is used to keep track of when exactly we are searching, and for
# applying the search.
# When a link exists in this dictionary, that means the search is
# currently active.
# Map: search_buffer_control -> original buffer control.
self.search_links: Dict[SearchBufferControl, BufferControl] = {}
# Mapping that maps the children in the layout to their parent.
# This relationship is calculated dynamically, each time when the UI
# is rendered. (UI elements have only references to their children.)
self._child_to_parent: Dict[Container, Container] = {}
if focused_element is None:
try:
self._stack.append(next(self.find_all_windows()))
except StopIteration as e:
raise InvalidLayoutError(
"Invalid layout. The layout does not contain any Window object."
) from e
else:
self.focus(focused_element)
# List of visible windows.
self.visible_windows: List[Window] = [] # List of `Window` objects.
def __repr__(self) -> str:
return f"Layout({self.container!r}, current_window={self.current_window!r})"
def find_all_windows(self) -> Generator[Window, None, None]:
"""
Find all the :class:`.UIControl` objects in this layout.
"""
for item in self.walk():
if isinstance(item, Window):
yield item
def find_all_controls(self) -> Iterable[UIControl]:
for container in self.find_all_windows():
yield container.content
def focus(self, value: FocusableElement) -> None:
"""
Focus the given UI element.
`value` can be either:
- a :class:`.UIControl`
- a :class:`.Buffer` instance or the name of a :class:`.Buffer`
- a :class:`.Window`
- Any container object. In this case we will focus the :class:`.Window`
from this container that was focused most recent, or the very first
focusable :class:`.Window` of the container.
"""
# BufferControl by buffer name.
if isinstance(value, str):
for control in self.find_all_controls():
if isinstance(control, BufferControl) and control.buffer.name == value:
self.focus(control)
return
raise ValueError(f"Couldn't find Buffer in the current layout: {value!r}.")
# BufferControl by buffer object.
elif isinstance(value, Buffer):
for control in self.find_all_controls():
if isinstance(control, BufferControl) and control.buffer == value:
self.focus(control)
return
raise ValueError(f"Couldn't find Buffer in the current layout: {value!r}.")
# Focus UIControl.
elif isinstance(value, UIControl):
if value not in self.find_all_controls():
raise ValueError(
"Invalid value. Container does not appear in the layout."
)
if not value.is_focusable():
raise ValueError("Invalid value. UIControl is not focusable.")
self.current_control = value
# Otherwise, expecting any Container object.
else:
value = to_container(value)
if isinstance(value, Window):
# This is a `Window`: focus that.
if value not in self.find_all_windows():
raise ValueError(
"Invalid value. Window does not appear in the layout: %r"
% (value,)
)
self.current_window = value
else:
# Focus a window in this container.
# If we have many windows as part of this container, and some
# of them have been focused before, take the last focused
# item. (This is very useful when the UI is composed of more
# complex sub components.)
windows = []
for c in walk(value, skip_hidden=True):
if isinstance(c, Window) and c.content.is_focusable():
windows.append(c)
# Take the first one that was focused before.
for w in reversed(self._stack):
if w in windows:
self.current_window = w
return
# None was focused before: take the very first focusable window.
if windows:
self.current_window = windows[0]
return
raise ValueError(
f"Invalid value. Container cannot be focused: {value!r}"
)
def has_focus(self, value: FocusableElement) -> bool:
"""
Check whether the given control has the focus.
:param value: :class:`.UIControl` or :class:`.Window` instance.
"""
if isinstance(value, str):
if self.current_buffer is None:
return False
return self.current_buffer.name == value
if isinstance(value, Buffer):
return self.current_buffer == value
if isinstance(value, UIControl):
return self.current_control == value
else:
value = to_container(value)
if isinstance(value, Window):
return self.current_window == value
else:
# Check whether this "container" is focused. This is true if
# one of the elements inside is focused.
for element in walk(value):
if element == self.current_window:
return True
return False
@property
def current_control(self) -> UIControl:
"""
Get the :class:`.UIControl` to currently has the focus.
"""
return self._stack[-1].content
@current_control.setter
def current_control(self, control: UIControl) -> None:
"""
Set the :class:`.UIControl` to receive the focus.
"""
for window in self.find_all_windows():
if window.content == control:
self.current_window = window
return
raise ValueError("Control not found in the user interface.")
@property
def current_window(self) -> Window:
"Return the :class:`.Window` object that is currently focused."
return self._stack[-1]
@current_window.setter
def current_window(self, value: Window) -> None:
"Set the :class:`.Window` object to be currently focused."
self._stack.append(value)
@property
def is_searching(self) -> bool:
"True if we are searching right now."
return self.current_control in self.search_links
@property
def search_target_buffer_control(self) -> Optional[BufferControl]:
"""
Return the :class:`.BufferControl` in which we are searching or `None`.
"""
# Not every `UIControl` is a `BufferControl`. This only applies to
# `BufferControl`.
control = self.current_control
if isinstance(control, SearchBufferControl):
return self.search_links.get(control)
else:
return None
def get_focusable_windows(self) -> Iterable[Window]:
"""
Return all the :class:`.Window` objects which are focusable (in the
'modal' area).
"""
for w in self.walk_through_modal_area():
if isinstance(w, Window) and w.content.is_focusable():
yield w
def get_visible_focusable_windows(self) -> List[Window]:
"""
Return a list of :class:`.Window` objects that are focusable.
"""
# focusable windows are windows that are visible, but also part of the
# modal container. Make sure to keep the ordering.
visible_windows = self.visible_windows
return [w for w in self.get_focusable_windows() if w in visible_windows]
@property
def current_buffer(self) -> Optional[Buffer]:
"""
The currently focused :class:`~.Buffer` or `None`.
"""
ui_control = self.current_control
if isinstance(ui_control, BufferControl):
return ui_control.buffer
return None
def get_buffer_by_name(self, buffer_name: str) -> Optional[Buffer]:
"""
Look in the layout for a buffer with the given name.
Return `None` when nothing was found.
"""
for w in self.walk():
if isinstance(w, Window) and isinstance(w.content, BufferControl):
if w.content.buffer.name == buffer_name:
return w.content.buffer
return None
@property
def buffer_has_focus(self) -> bool:
"""
Return `True` if the currently focused control is a
:class:`.BufferControl`. (For instance, used to determine whether the
default key bindings should be active or not.)
"""
ui_control = self.current_control
return isinstance(ui_control, BufferControl)
@property
def previous_control(self) -> UIControl:
"""
Get the :class:`.UIControl` to previously had the focus.
"""
try:
return self._stack[-2].content
except IndexError:
return self._stack[-1].content
def focus_last(self) -> None:
"""
Give the focus to the last focused control.
"""
if len(self._stack) > 1:
self._stack = self._stack[:-1]
def focus_next(self) -> None:
"""
Focus the next visible/focusable Window.
"""
windows = self.get_visible_focusable_windows()
if len(windows) > 0:
try:
index = windows.index(self.current_window)
except ValueError:
index = 0
else:
index = (index + 1) % len(windows)
self.focus(windows[index])
def focus_previous(self) -> None:
"""
Focus the previous visible/focusable Window.
"""
windows = self.get_visible_focusable_windows()
if len(windows) > 0:
try:
index = windows.index(self.current_window)
except ValueError:
index = 0
else:
index = (index - 1) % len(windows)
self.focus(windows[index])
def walk(self) -> Iterable[Container]:
"""
Walk through all the layout nodes (and their children) and yield them.
"""
yield from walk(self.container)
def walk_through_modal_area(self) -> Iterable[Container]:
"""
Walk through all the containers which are in the current 'modal' part
of the layout.
"""
# Go up in the tree, and find the root. (it will be a part of the
# layout, if the focus is in a modal part.)
root: Container = self.current_window
while not root.is_modal() and root in self._child_to_parent:
root = self._child_to_parent[root]
yield from walk(root)
def update_parents_relations(self) -> None:
"""
Update child->parent relationships mapping.
"""
parents = {}
def walk(e: Container) -> None:
for c in e.get_children():
parents[c] = e
walk(c)
walk(self.container)
self._child_to_parent = parents
def reset(self) -> None:
# Remove all search links when the UI starts.
# (Important, for instance when control-c is been pressed while
# searching. The prompt cancels, but next `run()` call the search
# links are still there.)
self.search_links.clear()
self.container.reset()
def get_parent(self, container: Container) -> Optional[Container]:
"""
Return the parent container for the given container, or ``None``, if it
wasn't found.
"""
try:
return self._child_to_parent[container]
except KeyError:
return None
class InvalidLayoutError(Exception):
pass
def walk(container: Container, skip_hidden: bool = False) -> Iterable[Container]:
"""
Walk through layout, starting at this container.
"""
# When `skip_hidden` is set, don't go into disabled ConditionalContainer containers.
if (
skip_hidden
and isinstance(container, ConditionalContainer)
and not container.filter()
):
return
yield container
for c in container.get_children():
# yield from walk(c)
yield from walk(c, skip_hidden=skip_hidden)
|