aboutsummaryrefslogtreecommitdiffstats
path: root/contrib/python/prompt-toolkit/py3/prompt_toolkit/application/application.py
blob: 07b81d5ec142613572be36100d4968023e833f38 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
import asyncio
import os
import re
import signal
import sys
import threading
import time
from asyncio import (
    AbstractEventLoop,
    CancelledError,
    Future,
    Task,
    ensure_future,
    new_event_loop,
    set_event_loop,
    sleep,
)
from contextlib import contextmanager
from subprocess import Popen
from traceback import format_tb
from typing import (
    Any,
    Awaitable,
    Callable,
    Dict,
    FrozenSet,
    Generator,
    Generic,
    Hashable,
    Iterable,
    List,
    Optional,
    Tuple,
    Type,
    TypeVar,
    Union,
    cast,
    overload,
)

from prompt_toolkit.buffer import Buffer
from prompt_toolkit.cache import SimpleCache
from prompt_toolkit.clipboard import Clipboard, InMemoryClipboard
from prompt_toolkit.cursor_shapes import AnyCursorShapeConfig, to_cursor_shape_config
from prompt_toolkit.data_structures import Size
from prompt_toolkit.enums import EditingMode
from prompt_toolkit.eventloop import (
    get_traceback_from_context,
    run_in_executor_with_context,
)
from prompt_toolkit.eventloop.utils import call_soon_threadsafe, get_event_loop
from prompt_toolkit.filters import Condition, Filter, FilterOrBool, to_filter
from prompt_toolkit.formatted_text import AnyFormattedText
from prompt_toolkit.input.base import Input
from prompt_toolkit.input.typeahead import get_typeahead, store_typeahead
from prompt_toolkit.key_binding.bindings.page_navigation import (
    load_page_navigation_bindings,
)
from prompt_toolkit.key_binding.defaults import load_key_bindings
from prompt_toolkit.key_binding.emacs_state import EmacsState
from prompt_toolkit.key_binding.key_bindings import (
    Binding,
    ConditionalKeyBindings,
    GlobalOnlyKeyBindings,
    KeyBindings,
    KeyBindingsBase,
    KeysTuple,
    merge_key_bindings,
)
from prompt_toolkit.key_binding.key_processor import KeyPressEvent, KeyProcessor
from prompt_toolkit.key_binding.vi_state import ViState
from prompt_toolkit.keys import Keys
from prompt_toolkit.layout.containers import Container, Window
from prompt_toolkit.layout.controls import BufferControl, UIControl
from prompt_toolkit.layout.dummy import create_dummy_layout
from prompt_toolkit.layout.layout import Layout, walk
from prompt_toolkit.output import ColorDepth, Output
from prompt_toolkit.renderer import Renderer, print_formatted_text
from prompt_toolkit.search import SearchState
from prompt_toolkit.styles import (
    BaseStyle,
    DummyStyle,
    DummyStyleTransformation,
    DynamicStyle,
    StyleTransformation,
    default_pygments_style,
    default_ui_style,
    merge_styles,
)
from prompt_toolkit.utils import Event, in_main_thread

from ..utils import is_windows
from .current import get_app_session, set_app
from .run_in_terminal import in_terminal, run_in_terminal

try:
    import contextvars
except ImportError:
    import prompt_toolkit.eventloop.dummy_contextvars as contextvars  # type: ignore


__all__ = [
    "Application",
]


E = KeyPressEvent
_AppResult = TypeVar("_AppResult")
ApplicationEventHandler = Callable[["Application[_AppResult]"], None]

_SIGWINCH = getattr(signal, "SIGWINCH", None)
_SIGTSTP = getattr(signal, "SIGTSTP", None)


class Application(Generic[_AppResult]):
    """
    The main Application class!
    This glues everything together.

    :param layout: A :class:`~prompt_toolkit.layout.Layout` instance.
    :param key_bindings:
        :class:`~prompt_toolkit.key_binding.KeyBindingsBase` instance for
        the key bindings.
    :param clipboard: :class:`~prompt_toolkit.clipboard.Clipboard` to use.
    :param full_screen: When True, run the application on the alternate screen buffer.
    :param color_depth: Any :class:`~.ColorDepth` value, a callable that
        returns a :class:`~.ColorDepth` or `None` for default.
    :param erase_when_done: (bool) Clear the application output when it finishes.
    :param reverse_vi_search_direction: Normally, in Vi mode, a '/' searches
        forward and a '?' searches backward. In Readline mode, this is usually
        reversed.
    :param min_redraw_interval: Number of seconds to wait between redraws. Use
        this for applications where `invalidate` is called a lot. This could cause
        a lot of terminal output, which some terminals are not able to process.

        `None` means that every `invalidate` will be scheduled right away
        (which is usually fine).

        When one `invalidate` is called, but a scheduled redraw of a previous
        `invalidate` call has not been executed yet, nothing will happen in any
        case.

    :param max_render_postpone_time: When there is high CPU (a lot of other
        scheduled calls), postpone the rendering max x seconds.  '0' means:
        don't postpone. '.5' means: try to draw at least twice a second.

    :param refresh_interval: Automatically invalidate the UI every so many
        seconds. When `None` (the default), only invalidate when `invalidate`
        has been called.

    :param terminal_size_polling_interval: Poll the terminal size every so many
        seconds. Useful if the applications runs in a thread other then then
        main thread where SIGWINCH can't be handled, or on Windows.

    Filters:

    :param mouse_support: (:class:`~prompt_toolkit.filters.Filter` or
        boolean). When True, enable mouse support.
    :param paste_mode: :class:`~prompt_toolkit.filters.Filter` or boolean.
    :param editing_mode: :class:`~prompt_toolkit.enums.EditingMode`.

    :param enable_page_navigation_bindings: When `True`, enable the page
        navigation key bindings. These include both Emacs and Vi bindings like
        page-up, page-down and so on to scroll through pages. Mostly useful for
        creating an editor or other full screen applications. Probably, you
        don't want this for the implementation of a REPL. By default, this is
        enabled if `full_screen` is set.

    Callbacks (all of these should accept an
    :class:`~prompt_toolkit.application.Application` object as input.)

    :param on_reset: Called during reset.
    :param on_invalidate: Called when the UI has been invalidated.
    :param before_render: Called right before rendering.
    :param after_render: Called right after rendering.

    I/O:
    (Note that the preferred way to change the input/output is by creating an
    `AppSession` with the required input/output objects. If you need multiple
    applications running at the same time, you have to create a separate
    `AppSession` using a `with create_app_session():` block.

    :param input: :class:`~prompt_toolkit.input.Input` instance.
    :param output: :class:`~prompt_toolkit.output.Output` instance. (Probably
                   Vt100_Output or Win32Output.)

    Usage:

        app = Application(...)
        app.run()

        # Or
        await app.run_async()
    """

    def __init__(
        self,
        layout: Optional[Layout] = None,
        style: Optional[BaseStyle] = None,
        include_default_pygments_style: FilterOrBool = True,
        style_transformation: Optional[StyleTransformation] = None,
        key_bindings: Optional[KeyBindingsBase] = None,
        clipboard: Optional[Clipboard] = None,
        full_screen: bool = False,
        color_depth: Union[
            ColorDepth, Callable[[], Union[ColorDepth, None]], None
        ] = None,
        mouse_support: FilterOrBool = False,
        enable_page_navigation_bindings: Optional[
            FilterOrBool
        ] = None,  # Can be None, True or False.
        paste_mode: FilterOrBool = False,
        editing_mode: EditingMode = EditingMode.EMACS,
        erase_when_done: bool = False,
        reverse_vi_search_direction: FilterOrBool = False,
        min_redraw_interval: Union[float, int, None] = None,
        max_render_postpone_time: Union[float, int, None] = 0.01,
        refresh_interval: Optional[float] = None,
        terminal_size_polling_interval: Optional[float] = 0.5,
        cursor: AnyCursorShapeConfig = None,
        on_reset: Optional["ApplicationEventHandler[_AppResult]"] = None,
        on_invalidate: Optional["ApplicationEventHandler[_AppResult]"] = None,
        before_render: Optional["ApplicationEventHandler[_AppResult]"] = None,
        after_render: Optional["ApplicationEventHandler[_AppResult]"] = None,
        # I/O.
        input: Optional[Input] = None,
        output: Optional[Output] = None,
    ) -> None:

        # If `enable_page_navigation_bindings` is not specified, enable it in
        # case of full screen applications only. This can be overridden by the user.
        if enable_page_navigation_bindings is None:
            enable_page_navigation_bindings = Condition(lambda: self.full_screen)

        paste_mode = to_filter(paste_mode)
        mouse_support = to_filter(mouse_support)
        reverse_vi_search_direction = to_filter(reverse_vi_search_direction)
        enable_page_navigation_bindings = to_filter(enable_page_navigation_bindings)
        include_default_pygments_style = to_filter(include_default_pygments_style)

        if layout is None:
            layout = create_dummy_layout()

        if style_transformation is None:
            style_transformation = DummyStyleTransformation()

        self.style = style
        self.style_transformation = style_transformation

        # Key bindings.
        self.key_bindings = key_bindings
        self._default_bindings = load_key_bindings()
        self._page_navigation_bindings = load_page_navigation_bindings()

        self.layout = layout
        self.clipboard = clipboard or InMemoryClipboard()
        self.full_screen: bool = full_screen
        self._color_depth = color_depth
        self.mouse_support = mouse_support

        self.paste_mode = paste_mode
        self.editing_mode = editing_mode
        self.erase_when_done = erase_when_done
        self.reverse_vi_search_direction = reverse_vi_search_direction
        self.enable_page_navigation_bindings = enable_page_navigation_bindings
        self.min_redraw_interval = min_redraw_interval
        self.max_render_postpone_time = max_render_postpone_time
        self.refresh_interval = refresh_interval
        self.terminal_size_polling_interval = terminal_size_polling_interval

        self.cursor = to_cursor_shape_config(cursor)

        # Events.
        self.on_invalidate = Event(self, on_invalidate)
        self.on_reset = Event(self, on_reset)
        self.before_render = Event(self, before_render)
        self.after_render = Event(self, after_render)

        # I/O.
        session = get_app_session()
        self.output = output or session.output
        self.input = input or session.input

        # List of 'extra' functions to execute before a Application.run.
        self.pre_run_callables: List[Callable[[], None]] = []

        self._is_running = False
        self.future: Optional[Future[_AppResult]] = None
        self.loop: Optional[AbstractEventLoop] = None
        self.context: Optional[contextvars.Context] = None

        #: Quoted insert. This flag is set if we go into quoted insert mode.
        self.quoted_insert = False

        #: Vi state. (For Vi key bindings.)
        self.vi_state = ViState()
        self.emacs_state = EmacsState()

        #: When to flush the input (For flushing escape keys.) This is important
        #: on terminals that use vt100 input. We can't distinguish the escape
        #: key from for instance the left-arrow key, if we don't know what follows
        #: after "\x1b". This little timer will consider "\x1b" to be escape if
        #: nothing did follow in this time span.
        #: This seems to work like the `ttimeoutlen` option in Vim.
        self.ttimeoutlen = 0.5  # Seconds.

        #: Like Vim's `timeoutlen` option. This can be `None` or a float.  For
        #: instance, suppose that we have a key binding AB and a second key
        #: binding A. If the uses presses A and then waits, we don't handle
        #: this binding yet (unless it was marked 'eager'), because we don't
        #: know what will follow. This timeout is the maximum amount of time
        #: that we wait until we call the handlers anyway. Pass `None` to
        #: disable this timeout.
        self.timeoutlen = 1.0

        #: The `Renderer` instance.
        # Make sure that the same stdout is used, when a custom renderer has been passed.
        self._merged_style = self._create_merged_style(include_default_pygments_style)

        self.renderer = Renderer(
            self._merged_style,
            self.output,
            full_screen=full_screen,
            mouse_support=mouse_support,
            cpr_not_supported_callback=self.cpr_not_supported_callback,
        )

        #: Render counter. This one is increased every time the UI is rendered.
        #: It can be used as a key for caching certain information during one
        #: rendering.
        self.render_counter = 0

        # Invalidate flag. When 'True', a repaint has been scheduled.
        self._invalidated = False
        self._invalidate_events: List[
            Event[object]
        ] = []  # Collection of 'invalidate' Event objects.
        self._last_redraw_time = 0.0  # Unix timestamp of last redraw. Used when
        # `min_redraw_interval` is given.

        #: The `InputProcessor` instance.
        self.key_processor = KeyProcessor(_CombinedRegistry(self))

        # If `run_in_terminal` was called. This will point to a `Future` what will be
        # set at the point when the previous run finishes.
        self._running_in_terminal = False
        self._running_in_terminal_f: Optional[Future[None]] = None

        # Trigger initialize callback.
        self.reset()

    def _create_merged_style(self, include_default_pygments_style: Filter) -> BaseStyle:
        """
        Create a `Style` object that merges the default UI style, the default
        pygments style, and the custom user style.
        """
        dummy_style = DummyStyle()
        pygments_style = default_pygments_style()

        @DynamicStyle
        def conditional_pygments_style() -> BaseStyle:
            if include_default_pygments_style():
                return pygments_style
            else:
                return dummy_style

        return merge_styles(
            [
                default_ui_style(),
                conditional_pygments_style,
                DynamicStyle(lambda: self.style),
            ]
        )

    @property
    def color_depth(self) -> ColorDepth:
        """
        The active :class:`.ColorDepth`.

        The current value is determined as follows:

        - If a color depth was given explicitly to this application, use that
          value.
        - Otherwise, fall back to the color depth that is reported by the
          :class:`.Output` implementation. If the :class:`.Output` class was
          created using `output.defaults.create_output`, then this value is
          coming from the $PROMPT_TOOLKIT_COLOR_DEPTH environment variable.
        """
        depth = self._color_depth

        if callable(depth):
            depth = depth()

        if depth is None:
            depth = self.output.get_default_color_depth()

        return depth

    @property
    def current_buffer(self) -> Buffer:
        """
        The currently focused :class:`~.Buffer`.

        (This returns a dummy :class:`.Buffer` when none of the actual buffers
        has the focus. In this case, it's really not practical to check for
        `None` values or catch exceptions every time.)
        """
        return self.layout.current_buffer or Buffer(
            name="dummy-buffer"
        )  # Dummy buffer.

    @property
    def current_search_state(self) -> SearchState:
        """
        Return the current :class:`.SearchState`. (The one for the focused
        :class:`.BufferControl`.)
        """
        ui_control = self.layout.current_control
        if isinstance(ui_control, BufferControl):
            return ui_control.search_state
        else:
            return SearchState()  # Dummy search state.  (Don't return None!)

    def reset(self) -> None:
        """
        Reset everything, for reading the next input.
        """
        # Notice that we don't reset the buffers. (This happens just before
        # returning, and when we have multiple buffers, we clearly want the
        # content in the other buffers to remain unchanged between several
        # calls of `run`. (And the same is true for the focus stack.)

        self.exit_style = ""

        self.background_tasks: List[Task[None]] = []

        self.renderer.reset()
        self.key_processor.reset()
        self.layout.reset()
        self.vi_state.reset()
        self.emacs_state.reset()

        # Trigger reset event.
        self.on_reset.fire()

        # Make sure that we have a 'focusable' widget focused.
        # (The `Layout` class can't determine this.)
        layout = self.layout

        if not layout.current_control.is_focusable():
            for w in layout.find_all_windows():
                if w.content.is_focusable():
                    layout.current_window = w
                    break

    def invalidate(self) -> None:
        """
        Thread safe way of sending a repaint trigger to the input event loop.
        """
        if not self._is_running:
            # Don't schedule a redraw if we're not running.
            # Otherwise, `get_event_loop()` in `call_soon_threadsafe` can fail.
            # See: https://github.com/dbcli/mycli/issues/797
            return

        # `invalidate()` called if we don't have a loop yet (not running?), or
        # after the event loop was closed.
        if self.loop is None or self.loop.is_closed():
            return

        # Never schedule a second redraw, when a previous one has not yet been
        # executed. (This should protect against other threads calling
        # 'invalidate' many times, resulting in 100% CPU.)
        if self._invalidated:
            return
        else:
            self._invalidated = True

        # Trigger event.
        self.loop.call_soon_threadsafe(self.on_invalidate.fire)

        def redraw() -> None:
            self._invalidated = False
            self._redraw()

        def schedule_redraw() -> None:
            call_soon_threadsafe(
                redraw, max_postpone_time=self.max_render_postpone_time, loop=self.loop
            )

        if self.min_redraw_interval:
            # When a minimum redraw interval is set, wait minimum this amount
            # of time between redraws.
            diff = time.time() - self._last_redraw_time
            if diff < self.min_redraw_interval:

                async def redraw_in_future() -> None:
                    await sleep(cast(float, self.min_redraw_interval) - diff)
                    schedule_redraw()

                self.loop.call_soon_threadsafe(
                    lambda: self.create_background_task(redraw_in_future())
                )
            else:
                schedule_redraw()
        else:
            schedule_redraw()

    @property
    def invalidated(self) -> bool:
        "True when a redraw operation has been scheduled."
        return self._invalidated

    def _redraw(self, render_as_done: bool = False) -> None:
        """
        Render the command line again. (Not thread safe!) (From other threads,
        or if unsure, use :meth:`.Application.invalidate`.)

        :param render_as_done: make sure to put the cursor after the UI.
        """

        def run_in_context() -> None:
            # Only draw when no sub application was started.
            if self._is_running and not self._running_in_terminal:
                if self.min_redraw_interval:
                    self._last_redraw_time = time.time()

                # Render
                self.render_counter += 1
                self.before_render.fire()

                if render_as_done:
                    if self.erase_when_done:
                        self.renderer.erase()
                    else:
                        # Draw in 'done' state and reset renderer.
                        self.renderer.render(self, self.layout, is_done=render_as_done)
                else:
                    self.renderer.render(self, self.layout)

                self.layout.update_parents_relations()

                # Fire render event.
                self.after_render.fire()

                self._update_invalidate_events()

        # NOTE: We want to make sure this Application is the active one. The
        #       invalidate function is often called from a context where this
        #       application is not the active one. (Like the
        #       `PromptSession._auto_refresh_context`).
        #       We copy the context in case the context was already active, to
        #       prevent RuntimeErrors. (The rendering is not supposed to change
        #       any context variables.)
        if self.context is not None:
            self.context.copy().run(run_in_context)

    def _start_auto_refresh_task(self) -> None:
        """
        Start a while/true loop in the background for automatic invalidation of
        the UI.
        """
        if self.refresh_interval is not None and self.refresh_interval != 0:

            async def auto_refresh(refresh_interval: float) -> None:
                while True:
                    await sleep(refresh_interval)
                    self.invalidate()

            self.create_background_task(auto_refresh(self.refresh_interval))

    def _update_invalidate_events(self) -> None:
        """
        Make sure to attach 'invalidate' handlers to all invalidate events in
        the UI.
        """
        # Remove all the original event handlers. (Components can be removed
        # from the UI.)
        for ev in self._invalidate_events:
            ev -= self._invalidate_handler

        # Gather all new events.
        # (All controls are able to invalidate themselves.)
        def gather_events() -> Iterable[Event[object]]:
            for c in self.layout.find_all_controls():
                yield from c.get_invalidate_events()

        self._invalidate_events = list(gather_events())

        for ev in self._invalidate_events:
            ev += self._invalidate_handler

    def _invalidate_handler(self, sender: object) -> None:
        """
        Handler for invalidate events coming from UIControls.

        (This handles the difference in signature between event handler and
        `self.invalidate`. It also needs to be a method -not a nested
        function-, so that we can remove it again .)
        """
        self.invalidate()

    def _on_resize(self) -> None:
        """
        When the window size changes, we erase the current output and request
        again the cursor position. When the CPR answer arrives, the output is
        drawn again.
        """
        # Erase, request position (when cursor is at the start position)
        # and redraw again. -- The order is important.
        self.renderer.erase(leave_alternate_screen=False)
        self._request_absolute_cursor_position()
        self._redraw()

    def _pre_run(self, pre_run: Optional[Callable[[], None]] = None) -> None:
        """
        Called during `run`.

        `self.future` should be set to the new future at the point where this
        is called in order to avoid data races. `pre_run` can be used to set a
        `threading.Event` to synchronize with UI termination code, running in
        another thread that would call `Application.exit`. (See the progress
        bar code for an example.)
        """
        if pre_run:
            pre_run()

        # Process registered "pre_run_callables" and clear list.
        for c in self.pre_run_callables:
            c()
        del self.pre_run_callables[:]

    async def run_async(
        self,
        pre_run: Optional[Callable[[], None]] = None,
        set_exception_handler: bool = True,
        handle_sigint: bool = True,
        slow_callback_duration: float = 0.5,
    ) -> _AppResult:
        """
        Run the prompt_toolkit :class:`~prompt_toolkit.application.Application`
        until :meth:`~prompt_toolkit.application.Application.exit` has been
        called. Return the value that was passed to
        :meth:`~prompt_toolkit.application.Application.exit`.

        This is the main entry point for a prompt_toolkit
        :class:`~prompt_toolkit.application.Application` and usually the only
        place where the event loop is actually running.

        :param pre_run: Optional callable, which is called right after the
            "reset" of the application.
        :param set_exception_handler: When set, in case of an exception, go out
            of the alternate screen and hide the application, display the
            exception, and wait for the user to press ENTER.
        :param handle_sigint: Handle SIGINT signal if possible. This will call
            the `<sigint>` key binding when a SIGINT is received. (This only
            works in the main thread.)
        :param slow_callback_duration: Display warnings if code scheduled in
            the asyncio event loop takes more time than this. The asyncio
            default of `0.1` is sometimes not sufficient on a slow system,
            because exceptionally, the drawing of the app, which happens in the
            event loop, can take a bit longer from time to time.
        """
        assert not self._is_running, "Application is already running."

        if not in_main_thread() or is_windows():
            # Handling signals in other threads is not supported.
            # Also on Windows, `add_signal_handler(signal.SIGINT, ...)` raises
            # `NotImplementedError`.
            # See: https://github.com/prompt-toolkit/python-prompt-toolkit/issues/1553
            handle_sigint = False

        async def _run_async() -> _AppResult:
            "Coroutine."
            loop = get_event_loop()
            f = loop.create_future()
            self.future = f  # XXX: make sure to set this before calling '_redraw'.
            self.loop = loop
            self.context = contextvars.copy_context()

            # Counter for cancelling 'flush' timeouts. Every time when a key is
            # pressed, we start a 'flush' timer for flushing our escape key. But
            # when any subsequent input is received, a new timer is started and
            # the current timer will be ignored.
            flush_task: Optional[asyncio.Task[None]] = None

            # Reset.
            # (`self.future` needs to be set when `pre_run` is called.)
            self.reset()
            self._pre_run(pre_run)

            # Feed type ahead input first.
            self.key_processor.feed_multiple(get_typeahead(self.input))
            self.key_processor.process_keys()

            def read_from_input() -> None:
                nonlocal flush_task

                # Ignore when we aren't running anymore. This callback will
                # removed from the loop next time. (It could be that it was
                # still in the 'tasks' list of the loop.)
                # Except: if we need to process incoming CPRs.
                if not self._is_running and not self.renderer.waiting_for_cpr:
                    return

                # Get keys from the input object.
                keys = self.input.read_keys()

                # Feed to key processor.
                self.key_processor.feed_multiple(keys)
                self.key_processor.process_keys()

                # Quit when the input stream was closed.
                if self.input.closed:
                    if not f.done():
                        f.set_exception(EOFError)
                else:
                    # Automatically flush keys.
                    if flush_task:
                        flush_task.cancel()
                    flush_task = self.create_background_task(auto_flush_input())

            async def auto_flush_input() -> None:
                # Flush input after timeout.
                # (Used for flushing the enter key.)
                # This sleep can be cancelled, in that case we won't flush yet.
                await sleep(self.ttimeoutlen)
                flush_input()

            def flush_input() -> None:
                if not self.is_done:
                    # Get keys, and feed to key processor.
                    keys = self.input.flush_keys()
                    self.key_processor.feed_multiple(keys)
                    self.key_processor.process_keys()

                    if self.input.closed:
                        f.set_exception(EOFError)

            # Enter raw mode, attach input and attach WINCH event handler.
            with self.input.raw_mode(), self.input.attach(
                read_from_input
            ), attach_winch_signal_handler(self._on_resize):

                # Draw UI.
                self._request_absolute_cursor_position()
                self._redraw()
                self._start_auto_refresh_task()

                self.create_background_task(self._poll_output_size())

                # Wait for UI to finish.
                try:
                    result = await f
                finally:
                    # In any case, when the application finishes.
                    # (Successful, or because of an error.)
                    try:
                        self._redraw(render_as_done=True)
                    finally:
                        # _redraw has a good chance to fail if it calls widgets
                        # with bad code. Make sure to reset the renderer
                        # anyway.
                        self.renderer.reset()

                        # Unset `is_running`, this ensures that possibly
                        # scheduled draws won't paint during the following
                        # yield.
                        self._is_running = False

                        # Detach event handlers for invalidate events.
                        # (Important when a UIControl is embedded in multiple
                        # applications, like ptterm in pymux. An invalidate
                        # should not trigger a repaint in terminated
                        # applications.)
                        for ev in self._invalidate_events:
                            ev -= self._invalidate_handler
                        self._invalidate_events = []

                        # Wait for CPR responses.
                        if self.output.responds_to_cpr:
                            await self.renderer.wait_for_cpr_responses()

                        # Wait for the run-in-terminals to terminate.
                        previous_run_in_terminal_f = self._running_in_terminal_f

                        if previous_run_in_terminal_f:
                            await previous_run_in_terminal_f

                        # Store unprocessed input as typeahead for next time.
                        store_typeahead(self.input, self.key_processor.empty_queue())

                return cast(_AppResult, result)

        async def _run_async2() -> _AppResult:
            self._is_running = True
            try:
                # Make sure to set `_invalidated` to `False` to begin with,
                # otherwise we're not going to paint anything. This can happen if
                # this application had run before on a different event loop, and a
                # paint was scheduled using `call_soon_threadsafe` with
                # `max_postpone_time`.
                self._invalidated = False

                loop = get_event_loop()

                if handle_sigint:
                    loop.add_signal_handler(
                        signal.SIGINT,
                        lambda *_: loop.call_soon_threadsafe(
                            self.key_processor.send_sigint
                        ),
                    )

                if set_exception_handler:
                    previous_exc_handler = loop.get_exception_handler()
                    loop.set_exception_handler(self._handle_exception)

                # Set slow_callback_duration.
                original_slow_callback_duration = loop.slow_callback_duration
                loop.slow_callback_duration = slow_callback_duration

                try:
                    with set_app(self), self._enable_breakpointhook():
                        try:
                            result = await _run_async()
                        finally:
                            # Wait for the background tasks to be done. This needs to
                            # go in the finally! If `_run_async` raises
                            # `KeyboardInterrupt`, we still want to wait for the
                            # background tasks.
                            await self.cancel_and_wait_for_background_tasks()

                            # Also remove the Future again. (This brings the
                            # application back to its initial state, where it also
                            # doesn't have a Future.)
                            self.future = None

                        return result
                finally:
                    if set_exception_handler:
                        loop.set_exception_handler(previous_exc_handler)

                    if handle_sigint:
                        loop.remove_signal_handler(signal.SIGINT)

                    # Reset slow_callback_duration.
                    loop.slow_callback_duration = original_slow_callback_duration

            finally:
                # Set the `_is_running` flag to `False`. Normally this happened
                # already in the finally block in `run_async` above, but in
                # case of exceptions, that's not always the case.
                self._is_running = False

        return await _run_async2()

    def run(
        self,
        pre_run: Optional[Callable[[], None]] = None,
        set_exception_handler: bool = True,
        handle_sigint: bool = True,
        in_thread: bool = False,
    ) -> _AppResult:
        """
        A blocking 'run' call that waits until the UI is finished.

        This will start the current asyncio event loop. If no loop is set for
        the current thread, then it will create a new loop. If a new loop was
        created, this won't close the new loop (if `in_thread=False`).

        :param pre_run: Optional callable, which is called right after the
            "reset" of the application.
        :param set_exception_handler: When set, in case of an exception, go out
            of the alternate screen and hide the application, display the
            exception, and wait for the user to press ENTER.
        :param in_thread: When true, run the application in a background
            thread, and block the current thread until the application
            terminates. This is useful if we need to be sure the application
            won't use the current event loop (asyncio does not support nested
            event loops). A new event loop will be created in this background
            thread, and that loop will also be closed when the background
            thread terminates. When this is used, it's especially important to
            make sure that all asyncio background tasks are managed through
            `get_appp().create_background_task()`, so that unfinished tasks are
            properly cancelled before the event loop is closed. This is used
            for instance in ptpython.
        :param handle_sigint: Handle SIGINT signal. Call the key binding for
            `Keys.SIGINT`. (This only works in the main thread.)
        """
        if in_thread:
            result: _AppResult
            exception: Optional[BaseException] = None

            def run_in_thread() -> None:
                nonlocal result, exception
                try:
                    result = self.run(
                        pre_run=pre_run,
                        set_exception_handler=set_exception_handler,
                        # Signal handling only works in the main thread.
                        handle_sigint=False,
                    )
                except BaseException as e:
                    exception = e
                finally:
                    # Make sure to close the event loop in this thread. Running
                    # the application creates a new loop (because we're in
                    # another thread), but it doesn't get closed automatically
                    # (also not by the garbage collector).
                    loop = get_event_loop()
                    loop.run_until_complete(loop.shutdown_asyncgens())
                    loop.close()

            thread = threading.Thread(target=run_in_thread)
            thread.start()
            thread.join()

            if exception is not None:
                raise exception
            return result

        # We don't create a new event loop by default, because we want to be
        # sure that when this is called multiple times, each call of `run()`
        # goes through the same event loop. This way, users can schedule
        # background-tasks that keep running across multiple prompts.
        try:
            loop = get_event_loop()
        except RuntimeError:
            # Possibly we are not running in the main thread, where no event
            # loop is set by default. Or somebody called `asyncio.run()`
            # before, which closes the existing event loop. We can create a new
            # loop.
            loop = new_event_loop()
            set_event_loop(loop)

        return loop.run_until_complete(
            self.run_async(pre_run=pre_run, set_exception_handler=set_exception_handler)
        )

    def _handle_exception(
        self, loop: AbstractEventLoop, context: Dict[str, Any]
    ) -> None:
        """
        Handler for event loop exceptions.
        This will print the exception, using run_in_terminal.
        """
        # For Python 2: we have to get traceback at this point, because
        # we're still in the 'except:' block of the event loop where the
        # traceback is still available. Moving this code in the
        # 'print_exception' coroutine will loose the exception.
        tb = get_traceback_from_context(context)
        formatted_tb = "".join(format_tb(tb))

        async def in_term() -> None:
            async with in_terminal():
                # Print output. Similar to 'loop.default_exception_handler',
                # but don't use logger. (This works better on Python 2.)
                print("\nUnhandled exception in event loop:")
                print(formatted_tb)
                print("Exception {}".format(context.get("exception")))

                await _do_wait_for_enter("Press ENTER to continue...")

        ensure_future(in_term())

    @contextmanager
    def _enable_breakpointhook(self) -> Generator[None, None, None]:
        """
        Install our custom breakpointhook for the duration of this context
        manager. (We will only install the hook if no other custom hook was
        set.)
        """
        if sys.version_info >= (3, 7) and sys.breakpointhook == sys.__breakpointhook__:
            sys.breakpointhook = self._breakpointhook

            try:
                yield
            finally:
                sys.breakpointhook = sys.__breakpointhook__
        else:
            yield

    def _breakpointhook(self, *a: object, **kw: object) -> None:
        """
        Breakpointhook which uses PDB, but ensures that the application is
        hidden and input echoing is restored during each debugger dispatch.
        """
        app = self
        # Inline import on purpose. We don't want to import pdb, if not needed.
        import pdb
        from types import FrameType

        TraceDispatch = Callable[[FrameType, str, Any], Any]

        class CustomPdb(pdb.Pdb):
            def trace_dispatch(
                self, frame: FrameType, event: str, arg: Any
            ) -> TraceDispatch:
                # Hide application.
                app.renderer.erase()

                # Detach input and dispatch to debugger.
                with app.input.detach():
                    with app.input.cooked_mode():
                        return super().trace_dispatch(frame, event, arg)

                # Note: we don't render the application again here, because
                # there's a good chance that there's a breakpoint on the next
                # line. This paint/erase cycle would move the PDB prompt back
                # to the middle of the screen.

        frame = sys._getframe().f_back
        CustomPdb(stdout=sys.__stdout__).set_trace(frame)

    def create_background_task(
        self, coroutine: Awaitable[None]
    ) -> "asyncio.Task[None]":
        """
        Start a background task (coroutine) for the running application. When
        the `Application` terminates, unfinished background tasks will be
        cancelled.

        If asyncio had nurseries like Trio, we would create a nursery in
        `Application.run_async`, and run the given coroutine in that nursery.

        Not threadsafe.
        """
        task = get_event_loop().create_task(coroutine)
        self.background_tasks.append(task)
        return task

    async def cancel_and_wait_for_background_tasks(self) -> None:
        """
        Cancel all background tasks, and wait for the cancellation to be done.
        If any of the background tasks raised an exception, this will also
        propagate the exception.

        (If we had nurseries like Trio, this would be the `__aexit__` of a
        nursery.)
        """
        for task in self.background_tasks:
            task.cancel()

        for task in self.background_tasks:
            try:
                await task
            except CancelledError:
                pass

    async def _poll_output_size(self) -> None:
        """
        Coroutine for polling the terminal dimensions.

        Useful for situations where `attach_winch_signal_handler` is not sufficient:
        - If we are not running in the main thread.
        - On Windows.
        """
        size: Optional[Size] = None
        interval = self.terminal_size_polling_interval

        if interval is None:
            return

        while True:
            await asyncio.sleep(interval)
            new_size = self.output.get_size()

            if size is not None and new_size != size:
                self._on_resize()
            size = new_size

    def cpr_not_supported_callback(self) -> None:
        """
        Called when we don't receive the cursor position response in time.
        """
        if not self.output.responds_to_cpr:
            return  # We know about this already.

        def in_terminal() -> None:
            self.output.write(
                "WARNING: your terminal doesn't support cursor position requests (CPR).\r\n"
            )
            self.output.flush()

        run_in_terminal(in_terminal)

    @overload
    def exit(self) -> None:
        "Exit without arguments."

    @overload
    def exit(self, *, result: _AppResult, style: str = "") -> None:
        "Exit with `_AppResult`."

    @overload
    def exit(
        self, *, exception: Union[BaseException, Type[BaseException]], style: str = ""
    ) -> None:
        "Exit with exception."

    def exit(
        self,
        result: Optional[_AppResult] = None,
        exception: Optional[Union[BaseException, Type[BaseException]]] = None,
        style: str = "",
    ) -> None:
        """
        Exit application.

        .. note::

            If `Application.exit` is called before `Application.run()` is
            called, then the `Application` won't exit (because the
            `Application.future` doesn't correspond to the current run). Use a
            `pre_run` hook and an event to synchronize the closing if there's a
            chance this can happen.

        :param result: Set this result for the application.
        :param exception: Set this exception as the result for an application. For
            a prompt, this is often `EOFError` or `KeyboardInterrupt`.
        :param style: Apply this style on the whole content when quitting,
            often this is 'class:exiting' for a prompt. (Used when
            `erase_when_done` is not set.)
        """
        assert result is None or exception is None

        if self.future is None:
            raise Exception("Application is not running. Application.exit() failed.")

        if self.future.done():
            raise Exception("Return value already set. Application.exit() failed.")

        self.exit_style = style

        if exception is not None:
            self.future.set_exception(exception)
        else:
            self.future.set_result(cast(_AppResult, result))

    def _request_absolute_cursor_position(self) -> None:
        """
        Send CPR request.
        """
        # Note: only do this if the input queue is not empty, and a return
        # value has not been set. Otherwise, we won't be able to read the
        # response anyway.
        if not self.key_processor.input_queue and not self.is_done:
            self.renderer.request_absolute_cursor_position()

    async def run_system_command(
        self,
        command: str,
        wait_for_enter: bool = True,
        display_before_text: AnyFormattedText = "",
        wait_text: str = "Press ENTER to continue...",
    ) -> None:
        """
        Run system command (While hiding the prompt. When finished, all the
        output will scroll above the prompt.)

        :param command: Shell command to be executed.
        :param wait_for_enter: FWait for the user to press enter, when the
            command is finished.
        :param display_before_text: If given, text to be displayed before the
            command executes.
        :return: A `Future` object.
        """
        async with in_terminal():
            # Try to use the same input/output file descriptors as the one,
            # used to run this application.
            try:
                input_fd = self.input.fileno()
            except AttributeError:
                input_fd = sys.stdin.fileno()
            try:
                output_fd = self.output.fileno()
            except AttributeError:
                output_fd = sys.stdout.fileno()

            # Run sub process.
            def run_command() -> None:
                self.print_text(display_before_text)
                p = Popen(command, shell=True, stdin=input_fd, stdout=output_fd)
                p.wait()

            await run_in_executor_with_context(run_command)

            # Wait for the user to press enter.
            if wait_for_enter:
                await _do_wait_for_enter(wait_text)

    def suspend_to_background(self, suspend_group: bool = True) -> None:
        """
        (Not thread safe -- to be called from inside the key bindings.)
        Suspend process.

        :param suspend_group: When true, suspend the whole process group.
            (This is the default, and probably what you want.)
        """
        # Only suspend when the operating system supports it.
        # (Not on Windows.)
        if _SIGTSTP is not None:

            def run() -> None:
                signal = cast(int, _SIGTSTP)
                # Send `SIGTSTP` to own process.
                # This will cause it to suspend.

                # Usually we want the whole process group to be suspended. This
                # handles the case when input is piped from another process.
                if suspend_group:
                    os.kill(0, signal)
                else:
                    os.kill(os.getpid(), signal)

            run_in_terminal(run)

    def print_text(
        self, text: AnyFormattedText, style: Optional[BaseStyle] = None
    ) -> None:
        """
        Print a list of (style_str, text) tuples to the output.
        (When the UI is running, this method has to be called through
        `run_in_terminal`, otherwise it will destroy the UI.)

        :param text: List of ``(style_str, text)`` tuples.
        :param style: Style class to use. Defaults to the active style in the CLI.
        """
        print_formatted_text(
            output=self.output,
            formatted_text=text,
            style=style or self._merged_style,
            color_depth=self.color_depth,
            style_transformation=self.style_transformation,
        )

    @property
    def is_running(self) -> bool:
        "`True` when the application is currently active/running."
        return self._is_running

    @property
    def is_done(self) -> bool:
        if self.future:
            return self.future.done()
        return False

    def get_used_style_strings(self) -> List[str]:
        """
        Return a list of used style strings. This is helpful for debugging, and
        for writing a new `Style`.
        """
        attrs_for_style = self.renderer._attrs_for_style

        if attrs_for_style:
            return sorted(
                re.sub(r"\s+", " ", style_str).strip()
                for style_str in attrs_for_style.keys()
            )

        return []


class _CombinedRegistry(KeyBindingsBase):
    """
    The `KeyBindings` of key bindings for a `Application`.
    This merges the global key bindings with the one of the current user
    control.
    """

    def __init__(self, app: Application[_AppResult]) -> None:
        self.app = app
        self._cache: SimpleCache[
            Tuple[Window, FrozenSet[UIControl]], KeyBindingsBase
        ] = SimpleCache()

    @property
    def _version(self) -> Hashable:
        """Not needed - this object is not going to be wrapped in another
        KeyBindings object."""
        raise NotImplementedError

    def bindings(self) -> List[Binding]:
        """Not needed - this object is not going to be wrapped in another
        KeyBindings object."""
        raise NotImplementedError

    def _create_key_bindings(
        self, current_window: Window, other_controls: List[UIControl]
    ) -> KeyBindingsBase:
        """
        Create a `KeyBindings` object that merges the `KeyBindings` from the
        `UIControl` with all the parent controls and the global key bindings.
        """
        key_bindings = []
        collected_containers = set()

        # Collect key bindings from currently focused control and all parent
        # controls. Don't include key bindings of container parent controls.
        container: Container = current_window
        while True:
            collected_containers.add(container)
            kb = container.get_key_bindings()
            if kb is not None:
                key_bindings.append(kb)

            if container.is_modal():
                break

            parent = self.app.layout.get_parent(container)
            if parent is None:
                break
            else:
                container = parent

        # Include global bindings (starting at the top-model container).
        for c in walk(container):
            if c not in collected_containers:
                kb = c.get_key_bindings()
                if kb is not None:
                    key_bindings.append(GlobalOnlyKeyBindings(kb))

        # Add App key bindings
        if self.app.key_bindings:
            key_bindings.append(self.app.key_bindings)

        # Add mouse bindings.
        key_bindings.append(
            ConditionalKeyBindings(
                self.app._page_navigation_bindings,
                self.app.enable_page_navigation_bindings,
            )
        )
        key_bindings.append(self.app._default_bindings)

        # Reverse this list. The current control's key bindings should come
        # last. They need priority.
        key_bindings = key_bindings[::-1]

        return merge_key_bindings(key_bindings)

    @property
    def _key_bindings(self) -> KeyBindingsBase:
        current_window = self.app.layout.current_window
        other_controls = list(self.app.layout.find_all_controls())
        key = current_window, frozenset(other_controls)

        return self._cache.get(
            key, lambda: self._create_key_bindings(current_window, other_controls)
        )

    def get_bindings_for_keys(self, keys: KeysTuple) -> List[Binding]:
        return self._key_bindings.get_bindings_for_keys(keys)

    def get_bindings_starting_with_keys(self, keys: KeysTuple) -> List[Binding]:
        return self._key_bindings.get_bindings_starting_with_keys(keys)


async def _do_wait_for_enter(wait_text: AnyFormattedText) -> None:
    """
    Create a sub application to wait for the enter key press.
    This has two advantages over using 'input'/'raw_input':
    - This will share the same input/output I/O.
    - This doesn't block the event loop.
    """
    from prompt_toolkit.shortcuts import PromptSession

    key_bindings = KeyBindings()

    @key_bindings.add("enter")
    def _ok(event: E) -> None:
        event.app.exit()

    @key_bindings.add(Keys.Any)
    def _ignore(event: E) -> None:
        "Disallow typing."
        pass

    session: PromptSession[None] = PromptSession(
        message=wait_text, key_bindings=key_bindings
    )
    await session.app.run_async()


@contextmanager
def attach_winch_signal_handler(
    handler: Callable[[], None]
) -> Generator[None, None, None]:
    """
    Attach the given callback as a WINCH signal handler within the context
    manager. Restore the original signal handler when done.

    The `Application.run` method will register SIGWINCH, so that it will
    properly repaint when the terminal window resizes. However, using
    `run_in_terminal`, we can temporarily send an application to the
    background, and run an other app in between, which will then overwrite the
    SIGWINCH. This is why it's important to restore the handler when the app
    terminates.
    """
    # The tricky part here is that signals are registered in the Unix event
    # loop with a wakeup fd, but another application could have registered
    # signals using signal.signal directly. For now, the implementation is
    # hard-coded for the `asyncio.unix_events._UnixSelectorEventLoop`.

    # No WINCH? Then don't do anything.
    sigwinch = getattr(signal, "SIGWINCH", None)
    if sigwinch is None or not in_main_thread():
        yield
        return

    # Keep track of the previous handler.
    # (Only UnixSelectorEventloop has `_signal_handlers`.)
    loop = get_event_loop()
    previous_winch_handler = getattr(loop, "_signal_handlers", {}).get(sigwinch)

    try:
        loop.add_signal_handler(sigwinch, handler)
        yield
    finally:
        # Restore the previous signal handler.
        loop.remove_signal_handler(sigwinch)
        if previous_winch_handler is not None:
            loop.add_signal_handler(
                sigwinch,
                previous_winch_handler._callback,
                *previous_winch_handler._args,
            )