aboutsummaryrefslogtreecommitdiffstats
path: root/contrib/python/matplotlib/py3/extern/agg24-svn/include/agg_math.h
blob: 2ec49cf3ff888d15402a006ca4d208d532ef6668 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software 
// is granted provided this copyright notice appears in all copies. 
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
//          mcseemagg@yahoo.com
//          http://www.antigrain.com
//----------------------------------------------------------------------------
// Bessel function (besj) was adapted for use in AGG library by Andy Wilk 
// Contact: castor.vulgaris@gmail.com
//----------------------------------------------------------------------------

#ifndef AGG_MATH_INCLUDED
#define AGG_MATH_INCLUDED

#include <math.h>
#include "agg_basics.h"

namespace agg
{

    //------------------------------------------------------vertex_dist_epsilon
    // Coinciding points maximal distance (Epsilon)
    const double vertex_dist_epsilon = 1e-14;

    //-----------------------------------------------------intersection_epsilon
    // See calc_intersection
    const double intersection_epsilon = 1.0e-30;

    //------------------------------------------------------------cross_product
    AGG_INLINE double cross_product(double x1, double y1, 
                                    double x2, double y2, 
                                    double x,  double y)
    {
        return (x - x2) * (y2 - y1) - (y - y2) * (x2 - x1);
    }

    //--------------------------------------------------------point_in_triangle
    AGG_INLINE bool point_in_triangle(double x1, double y1, 
                                      double x2, double y2, 
                                      double x3, double y3, 
                                      double x,  double y)
    {
        bool cp1 = cross_product(x1, y1, x2, y2, x, y) < 0.0;
        bool cp2 = cross_product(x2, y2, x3, y3, x, y) < 0.0;
        bool cp3 = cross_product(x3, y3, x1, y1, x, y) < 0.0;
        return cp1 == cp2 && cp2 == cp3 && cp3 == cp1;
    }

    //-----------------------------------------------------------calc_distance
    AGG_INLINE double calc_distance(double x1, double y1, double x2, double y2)
    {
        double dx = x2-x1;
        double dy = y2-y1;
        return sqrt(dx * dx + dy * dy);
    }

    //--------------------------------------------------------calc_sq_distance
    AGG_INLINE double calc_sq_distance(double x1, double y1, double x2, double y2)
    {
        double dx = x2-x1;
        double dy = y2-y1;
        return dx * dx + dy * dy;
    }

    //------------------------------------------------calc_line_point_distance
    AGG_INLINE double calc_line_point_distance(double x1, double y1, 
                                               double x2, double y2, 
                                               double x,  double y)
    {
        double dx = x2-x1;
        double dy = y2-y1;
        double d = sqrt(dx * dx + dy * dy);
        if(d < vertex_dist_epsilon)
        {
            return calc_distance(x1, y1, x, y);
        }
        return ((x - x2) * dy - (y - y2) * dx) / d;
    }

    //-------------------------------------------------------calc_line_point_u
    AGG_INLINE double calc_segment_point_u(double x1, double y1, 
                                           double x2, double y2, 
                                           double x,  double y)
    {
        double dx = x2 - x1;
        double dy = y2 - y1;

        if(dx == 0 && dy == 0)
        {
	        return 0;
        }

        double pdx = x - x1;
        double pdy = y - y1;

        return (pdx * dx + pdy * dy) / (dx * dx + dy * dy);
    }

    //---------------------------------------------calc_line_point_sq_distance
    AGG_INLINE double calc_segment_point_sq_distance(double x1, double y1, 
                                                     double x2, double y2, 
                                                     double x,  double y,
                                                     double u)
    {
        if(u <= 0)
        {
	        return calc_sq_distance(x, y, x1, y1);
        }
        else 
        if(u >= 1)
        {
	        return calc_sq_distance(x, y, x2, y2);
        }
        return calc_sq_distance(x, y, x1 + u * (x2 - x1), y1 + u * (y2 - y1));
    }

    //---------------------------------------------calc_line_point_sq_distance
    AGG_INLINE double calc_segment_point_sq_distance(double x1, double y1, 
                                                     double x2, double y2, 
                                                     double x,  double y)
    {
        return 
            calc_segment_point_sq_distance(
                x1, y1, x2, y2, x, y,
                calc_segment_point_u(x1, y1, x2, y2, x, y));
    }

    //-------------------------------------------------------calc_intersection
    AGG_INLINE bool calc_intersection(double ax, double ay, double bx, double by,
                                      double cx, double cy, double dx, double dy,
                                      double* x, double* y)
    {
        double num = (ay-cy) * (dx-cx) - (ax-cx) * (dy-cy);
        double den = (bx-ax) * (dy-cy) - (by-ay) * (dx-cx);
        if(fabs(den) < intersection_epsilon) return false;
        double r = num / den;
        *x = ax + r * (bx-ax);
        *y = ay + r * (by-ay);
        return true;
    }

    //-----------------------------------------------------intersection_exists
    AGG_INLINE bool intersection_exists(double x1, double y1, double x2, double y2,
                                        double x3, double y3, double x4, double y4)
    {
        // It's less expensive but you can't control the 
        // boundary conditions: Less or LessEqual
        double dx1 = x2 - x1;
        double dy1 = y2 - y1;
        double dx2 = x4 - x3;
        double dy2 = y4 - y3;
        return ((x3 - x2) * dy1 - (y3 - y2) * dx1 < 0.0) != 
               ((x4 - x2) * dy1 - (y4 - y2) * dx1 < 0.0) &&
               ((x1 - x4) * dy2 - (y1 - y4) * dx2 < 0.0) !=
               ((x2 - x4) * dy2 - (y2 - y4) * dx2 < 0.0);

        // It's is more expensive but more flexible 
        // in terms of boundary conditions.
        //--------------------
        //double den  = (x2-x1) * (y4-y3) - (y2-y1) * (x4-x3);
        //if(fabs(den) < intersection_epsilon) return false;
        //double nom1 = (x4-x3) * (y1-y3) - (y4-y3) * (x1-x3);
        //double nom2 = (x2-x1) * (y1-y3) - (y2-y1) * (x1-x3);
        //double ua = nom1 / den;
        //double ub = nom2 / den;
        //return ua >= 0.0 && ua <= 1.0 && ub >= 0.0 && ub <= 1.0;
    }

    //--------------------------------------------------------calc_orthogonal
    AGG_INLINE void calc_orthogonal(double thickness,
                                    double x1, double y1,
                                    double x2, double y2,
                                    double* x, double* y)
    {
        double dx = x2 - x1;
        double dy = y2 - y1;
        double d = sqrt(dx*dx + dy*dy); 
        *x =  thickness * dy / d;
        *y = -thickness * dx / d;
    }

    //--------------------------------------------------------dilate_triangle
    AGG_INLINE void dilate_triangle(double x1, double y1,
                                    double x2, double y2,
                                    double x3, double y3,
                                    double *x, double* y,
                                    double d)
    {
        double dx1=0.0;
        double dy1=0.0; 
        double dx2=0.0;
        double dy2=0.0; 
        double dx3=0.0;
        double dy3=0.0; 
        double loc = cross_product(x1, y1, x2, y2, x3, y3);
        if(fabs(loc) > intersection_epsilon)
        {
            if(cross_product(x1, y1, x2, y2, x3, y3) > 0.0) 
            {
                d = -d;
            }
            calc_orthogonal(d, x1, y1, x2, y2, &dx1, &dy1);
            calc_orthogonal(d, x2, y2, x3, y3, &dx2, &dy2);
            calc_orthogonal(d, x3, y3, x1, y1, &dx3, &dy3);
        }
        *x++ = x1 + dx1;  *y++ = y1 + dy1;
        *x++ = x2 + dx1;  *y++ = y2 + dy1;
        *x++ = x2 + dx2;  *y++ = y2 + dy2;
        *x++ = x3 + dx2;  *y++ = y3 + dy2;
        *x++ = x3 + dx3;  *y++ = y3 + dy3;
        *x++ = x1 + dx3;  *y++ = y1 + dy3;
    }

    //------------------------------------------------------calc_triangle_area
    AGG_INLINE double calc_triangle_area(double x1, double y1,
                                         double x2, double y2,
                                         double x3, double y3)
    {
        return (x1*y2 - x2*y1 + x2*y3 - x3*y2 + x3*y1 - x1*y3) * 0.5;
    }

    //-------------------------------------------------------calc_polygon_area
    template<class Storage> double calc_polygon_area(const Storage& st)
    {
        unsigned i;
        double sum = 0.0;
        double x  = st[0].x;
        double y  = st[0].y;
        double xs = x;
        double ys = y;

        for(i = 1; i < st.size(); i++)
        {
            const typename Storage::value_type& v = st[i];
            sum += x * v.y - y * v.x;
            x = v.x;
            y = v.y;
        }
        return (sum + x * ys - y * xs) * 0.5;
    }

    //------------------------------------------------------------------------
    // Tables for fast sqrt
    extern int16u g_sqrt_table[1024];
    extern int8   g_elder_bit_table[256];


    //---------------------------------------------------------------fast_sqrt
    //Fast integer Sqrt - really fast: no cycles, divisions or multiplications
    #if defined(_MSC_VER)
    #pragma warning(push)
    #pragma warning(disable : 4035) //Disable warning "no return value"
    #endif
    AGG_INLINE unsigned fast_sqrt(unsigned val)
    {
    #if defined(_M_IX86) && defined(_MSC_VER) && !defined(AGG_NO_ASM)
        //For Ix86 family processors this assembler code is used. 
        //The key command here is bsr - determination the number of the most 
        //significant bit of the value. For other processors
        //(and maybe compilers) the pure C "#else" section is used.
        __asm
        {
            mov ebx, val
            mov edx, 11
            bsr ecx, ebx
            sub ecx, 9
            jle less_than_9_bits
            shr ecx, 1
            adc ecx, 0
            sub edx, ecx
            shl ecx, 1
            shr ebx, cl
    less_than_9_bits:
            xor eax, eax
            mov  ax, g_sqrt_table[ebx*2]
            mov ecx, edx
            shr eax, cl
        }
    #else

        //This code is actually pure C and portable to most 
        //arcitectures including 64bit ones. 
        unsigned t = val;
        int bit=0;
        unsigned shift = 11;

        //The following piece of code is just an emulation of the
        //Ix86 assembler command "bsr" (see above). However on old
        //Intels (like Intel MMX 233MHz) this code is about twice 
        //faster (sic!) then just one "bsr". On PIII and PIV the
        //bsr is optimized quite well.
        bit = t >> 24;
        if(bit)
        {
            bit = g_elder_bit_table[bit] + 24;
        }
        else
        {
            bit = (t >> 16) & 0xFF;
            if(bit)
            {
                bit = g_elder_bit_table[bit] + 16;
            }
            else
            {
                bit = (t >> 8) & 0xFF;
                if(bit)
                {
                    bit = g_elder_bit_table[bit] + 8;
                }
                else
                {
                    bit = g_elder_bit_table[t];
                }
            }
        }

        //This code calculates the sqrt.
        bit -= 9;
        if(bit > 0)
        {
            bit = (bit >> 1) + (bit & 1);
            shift -= bit;
            val >>= (bit << 1);
        }
        return g_sqrt_table[val] >> shift;
    #endif
    }
    #if defined(_MSC_VER)
    #pragma warning(pop)
    #endif




    //--------------------------------------------------------------------besj
    // Function BESJ calculates Bessel function of first kind of order n
    // Arguments:
    //     n - an integer (>=0), the order
    //     x - value at which the Bessel function is required
    //--------------------
    // C++ Mathematical Library
    // Convereted from equivalent FORTRAN library
    // Converetd by Gareth Walker for use by course 392 computational project
    // All functions tested and yield the same results as the corresponding
    // FORTRAN versions.
    //
    // If you have any problems using these functions please report them to
    // M.Muldoon@UMIST.ac.uk
    //
    // Documentation available on the web
    // http://www.ma.umist.ac.uk/mrm/Teaching/392/libs/392.html
    // Version 1.0   8/98
    // 29 October, 1999
    //--------------------
    // Adapted for use in AGG library by Andy Wilk (castor.vulgaris@gmail.com)
    //------------------------------------------------------------------------
    inline double besj(double x, int n)
    {
        if(n < 0)
        {
            return 0;
        }
        double d = 1E-6;
        double b = 0;
        if(fabs(x) <= d) 
        {
            if(n != 0) return 0;
            return 1;
        }
        double b1 = 0; // b1 is the value from the previous iteration
        // Set up a starting order for recurrence
        int m1 = (int)fabs(x) + 6;
        if(fabs(x) > 5) 
        {
            m1 = (int)(fabs(1.4 * x + 60 / x));
        }
        int m2 = (int)(n + 2 + fabs(x) / 4);
        if (m1 > m2) 
        {
            m2 = m1;
        }
    
        // Apply recurrence down from curent max order
        for(;;) 
        {
            double c3 = 0;
            double c2 = 1E-30;
            double c4 = 0;
            int m8 = 1;
            if (m2 / 2 * 2 == m2) 
            {
                m8 = -1;
            }
            int imax = m2 - 2;
            for (int i = 1; i <= imax; i++) 
            {
                double c6 = 2 * (m2 - i) * c2 / x - c3;
                c3 = c2;
                c2 = c6;
                if(m2 - i - 1 == n)
                {
                    b = c6;
                }
                m8 = -1 * m8;
                if (m8 > 0)
                {
                    c4 = c4 + 2 * c6;
                }
            }
            double c6 = 2 * c2 / x - c3;
            if(n == 0)
            {
                b = c6;
            }
            c4 += c6;
            b /= c4;
            if(fabs(b - b1) < d)
            {
                return b;
            }
            b1 = b;
            m2 += 3;
        }
    }

}


#endif