1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
|
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// classes spline_ctrl_impl, spline_ctrl
//
//----------------------------------------------------------------------------
#ifndef AGG_SPLINE_CTRL_INCLUDED
#define AGG_SPLINE_CTRL_INCLUDED
#include "agg_basics.h"
#include "agg_ellipse.h"
#include "agg_bspline.h"
#include "agg_conv_stroke.h"
#include "agg_path_storage.h"
#include "agg_trans_affine.h"
#include "agg_color_rgba.h"
#include "agg_ctrl.h"
namespace agg
{
//------------------------------------------------------------------------
// Class that can be used to create an interactive control to set up
// gamma arrays.
//------------------------------------------------------------------------
class spline_ctrl_impl : public ctrl
{
public:
spline_ctrl_impl(double x1, double y1, double x2, double y2,
unsigned num_pnt, bool flip_y=false);
// Set other parameters
void border_width(double t, double extra=0.0);
void curve_width(double t) { m_curve_width = t; }
void point_size(double s) { m_point_size = s; }
// Event handlers. Just call them if the respective events
// in your system occure. The functions return true if redrawing
// is required.
virtual bool in_rect(double x, double y) const;
virtual bool on_mouse_button_down(double x, double y);
virtual bool on_mouse_button_up(double x, double y);
virtual bool on_mouse_move(double x, double y, bool button_flag);
virtual bool on_arrow_keys(bool left, bool right, bool down, bool up);
void active_point(int i);
const double* spline() const { return m_spline_values; }
const int8u* spline8() const { return m_spline_values8; }
double value(double x) const;
void value(unsigned idx, double y);
void point(unsigned idx, double x, double y);
void x(unsigned idx, double x) { m_xp[idx] = x; }
void y(unsigned idx, double y) { m_yp[idx] = y; }
double x(unsigned idx) const { return m_xp[idx]; }
double y(unsigned idx) const { return m_yp[idx]; }
void update_spline();
// Vertex soutce interface
unsigned num_paths() { return 5; }
void rewind(unsigned path_id);
unsigned vertex(double* x, double* y);
private:
void calc_spline_box();
void calc_curve();
double calc_xp(unsigned idx);
double calc_yp(unsigned idx);
void set_xp(unsigned idx, double val);
void set_yp(unsigned idx, double val);
unsigned m_num_pnt;
double m_xp[32];
double m_yp[32];
bspline m_spline;
double m_spline_values[256];
int8u m_spline_values8[256];
double m_border_width;
double m_border_extra;
double m_curve_width;
double m_point_size;
double m_xs1;
double m_ys1;
double m_xs2;
double m_ys2;
path_storage m_curve_pnt;
conv_stroke<path_storage> m_curve_poly;
ellipse m_ellipse;
unsigned m_idx;
unsigned m_vertex;
double m_vx[32];
double m_vy[32];
int m_active_pnt;
int m_move_pnt;
double m_pdx;
double m_pdy;
const trans_affine* m_mtx;
};
template<class ColorT> class spline_ctrl : public spline_ctrl_impl
{
public:
spline_ctrl(double x1, double y1, double x2, double y2,
unsigned num_pnt, bool flip_y=false) :
spline_ctrl_impl(x1, y1, x2, y2, num_pnt, flip_y),
m_background_color(rgba(1.0, 1.0, 0.9)),
m_border_color(rgba(0.0, 0.0, 0.0)),
m_curve_color(rgba(0.0, 0.0, 0.0)),
m_inactive_pnt_color(rgba(0.0, 0.0, 0.0)),
m_active_pnt_color(rgba(1.0, 0.0, 0.0))
{
m_colors[0] = &m_background_color;
m_colors[1] = &m_border_color;
m_colors[2] = &m_curve_color;
m_colors[3] = &m_inactive_pnt_color;
m_colors[4] = &m_active_pnt_color;
}
// Set colors
void background_color(const ColorT& c) { m_background_color = c; }
void border_color(const ColorT& c) { m_border_color = c; }
void curve_color(const ColorT& c) { m_curve_color = c; }
void inactive_pnt_color(const ColorT& c) { m_inactive_pnt_color = c; }
void active_pnt_color(const ColorT& c) { m_active_pnt_color = c; }
const ColorT& color(unsigned i) const { return *m_colors[i]; }
private:
spline_ctrl(const spline_ctrl<ColorT>&);
const spline_ctrl<ColorT>& operator = (const spline_ctrl<ColorT>&);
ColorT m_background_color;
ColorT m_border_color;
ColorT m_curve_color;
ColorT m_inactive_pnt_color;
ColorT m_active_pnt_color;
ColorT* m_colors[5];
};
}
#endif
|