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// BaseContourGenerator class provides functionality common to multiple contouring algorithms.
// Uses the Curiously Recurring Template Pattern idiom whereby classes derived from this are
// declared as
// class Derived : public BaseContourGenerator<Derived>
//
// It provides static polymorphism at compile-time rather than the more common dynamic polymorphism
// at run-time using virtual functions. Hence it avoids the runtime overhead of calling virtual
// functions.
#ifndef CONTOURPY_BASE_H
#define CONTOURPY_BASE_H
#include "chunk_local.h"
#include "contour_generator.h"
#include "fill_type.h"
#include "line_type.h"
#include "outer_or_hole.h"
#include "z_interp.h"
#include <vector>
namespace contourpy {
template <typename Derived>
class BaseContourGenerator : public ContourGenerator
{
public:
~BaseContourGenerator();
static FillType default_fill_type();
static LineType default_line_type();
py::tuple get_chunk_count() const; // Return (y_chunk_count, x_chunk_count)
py::tuple get_chunk_size() const; // Return (y_chunk_size, x_chunk_size)
bool get_corner_mask() const;
FillType get_fill_type() const;
LineType get_line_type() const;
bool get_quad_as_tri() const;
ZInterp get_z_interp() const;
py::sequence filled(double lower_level, double upper_level);
py::sequence lines(double level);
static bool supports_fill_type(FillType fill_type);
static bool supports_line_type(LineType line_type);
void write_cache() const; // For debug purposes only.
protected:
BaseContourGenerator(
const CoordinateArray& x, const CoordinateArray& y, const CoordinateArray& z,
const MaskArray& mask, bool corner_mask, LineType line_type, FillType fill_type,
bool quad_as_tri, ZInterp z_interp, index_t x_chunk_size, index_t y_chunk_size);
typedef uint32_t CacheItem;
typedef CacheItem ZLevel;
// C++11 scoped enum for direction of movement from one quad to the next.
enum class Direction
{
Left = 1,
Straight = 0,
Right = -1
};
struct Location
{
Location(index_t quad_, index_t forward_, index_t left_, bool is_upper_, bool on_boundary_)
: quad(quad_), forward(forward_), left(left_), is_upper(is_upper_),
on_boundary(on_boundary_)
{}
friend std::ostream &operator<<(std::ostream &os, const Location& location)
{
os << "quad=" << location.quad << " forward=" << location.forward << " left="
<< location.left << " is_upper=" << location.is_upper << " on_boundary="
<< location.on_boundary;
return os;
}
index_t quad, forward, left;
bool is_upper, on_boundary;
};
// Calculate, set and return z-level at middle of quad.
ZLevel calc_and_set_middle_z_level(index_t quad);
// Calculate and return z at middle of quad.
double calc_middle_z(index_t quad) const;
void closed_line(const Location& start_location, OuterOrHole outer_or_hole, ChunkLocal& local);
void closed_line_wrapper(
const Location& start_location, OuterOrHole outer_or_hole, ChunkLocal& local);
// If point/line/hole counts not consistent, throw runtime error.
void check_consistent_counts(const ChunkLocal& local) const;
index_t find_look_S(index_t look_N_quad) const;
// Return true if finished (i.e. back to start quad, direction and upper).
bool follow_boundary(
Location& location, const Location& start_location, ChunkLocal& local,
count_t& point_count);
// Return true if finished (i.e. back to start quad, direction and upper).
bool follow_interior(
Location& location, const Location& start_location, ChunkLocal& local,
count_t& point_count);
index_t get_boundary_start_point(const Location& location) const;
// These are quad chunk limits, not point chunk limits.
// chunk is index in range 0.._n_chunks-1.
void get_chunk_limits(index_t chunk, ChunkLocal& local) const;
index_t get_interior_start_left_point(
const Location& location, bool& start_corner_diagonal) const;
double get_interp_fraction(double z0, double z1, double level) const;
double get_middle_x(index_t quad) const;
double get_middle_y(index_t quad) const;
index_t get_n_chunks() const;
void get_point_xy(index_t point, double*& points) const;
double get_point_x(index_t point) const;
double get_point_y(index_t point) const;
double get_point_z(index_t point) const;
bool has_direct_line_offsets() const;
bool has_direct_outer_offsets() const;
bool has_direct_points() const;
void init_cache_grid(const MaskArray& mask);
// Either for a single chunk, or the whole domain (all chunks) if local == nullptr.
void init_cache_levels_and_starts(const ChunkLocal* local = nullptr);
// Increments local.points twice.
void interp(index_t point0, index_t point1, bool is_upper, double*& points) const;
// Increments local.points twice.
void interp(
index_t point0, double x1, double y1, double z1, bool is_upper, double*& points) const;
bool is_filled() const;
bool is_point_in_chunk(index_t point, const ChunkLocal& local) const;
bool is_quad_in_bounds(
index_t quad, index_t istart, index_t iend, index_t jstart, index_t jend) const;
bool is_quad_in_chunk(index_t quad, const ChunkLocal& local) const;
void line(const Location& start_location, ChunkLocal& local);
void march_chunk(ChunkLocal& local, std::vector<py::list>& return_lists);
py::sequence march_wrapper();
void move_to_next_boundary_edge(index_t& quad, index_t& forward, index_t& left) const;
void set_look_flags(index_t hole_start_quad);
void write_cache_quad(index_t quad) const;
ZLevel z_to_zlevel(double z_value) const;
private:
const CoordinateArray _x, _y, _z;
const double* _xptr; // For quick access to _x.data().
const double* _yptr;
const double* _zptr;
const index_t _nx, _ny; // Number of points in each direction.
const index_t _n; // Total number of points (and quads).
const index_t _x_chunk_size, _y_chunk_size;
const index_t _nx_chunks, _ny_chunks; // Number of chunks in each direction.
const index_t _n_chunks; // Total number of chunks.
const bool _corner_mask;
const LineType _line_type;
const FillType _fill_type;
const bool _quad_as_tri;
const ZInterp _z_interp;
CacheItem* _cache;
// Current contouring operation.
bool _filled;
double _lower_level, _upper_level;
// Current contouring operation, based on return type and filled or lines.
bool _identify_holes;
bool _output_chunked; // Implies empty chunks will have py::none().
bool _direct_points; // Whether points array is written direct to Python.
bool _direct_line_offsets; // Whether line offsets array is written direct to Python.
bool _direct_outer_offsets; // Whether outer offsets array is written direct to Python.
bool _outer_offsets_into_points; // Otherwise into line offsets. Only used if _identify_holes.
bool _nan_separated; // Whether adjacent lines' points are separated by nans.
unsigned int _return_list_count;
};
} // namespace contourpy
#endif // CONTOURPY_BASE_H
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