1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
|
# Copyright (c) Twisted Matrix Laboratories.
# See LICENSE for details.
#
"""Module to parse ANSI escape sequences
Maintainer: Jean-Paul Calderone
"""
import string
# Twisted imports
from twisted.logger import Logger
_log = Logger()
class ColorText:
"""
Represents an element of text along with the texts colors and
additional attributes.
"""
# The colors to use
COLORS = ("b", "r", "g", "y", "l", "m", "c", "w")
BOLD_COLORS = tuple(x.upper() for x in COLORS)
BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE = range(len(COLORS))
# Color names
COLOR_NAMES = (
"Black",
"Red",
"Green",
"Yellow",
"Blue",
"Magenta",
"Cyan",
"White",
)
def __init__(self, text, fg, bg, display, bold, underline, flash, reverse):
self.text, self.fg, self.bg = text, fg, bg
self.display = display
self.bold = bold
self.underline = underline
self.flash = flash
self.reverse = reverse
if self.reverse:
self.fg, self.bg = self.bg, self.fg
class AnsiParser:
"""
Parser class for ANSI codes.
"""
# Terminators for cursor movement ansi controls - unsupported
CURSOR_SET = ("H", "f", "A", "B", "C", "D", "R", "s", "u", "d", "G")
# Terminators for erasure ansi controls - unsupported
ERASE_SET = ("J", "K", "P")
# Terminators for mode change ansi controls - unsupported
MODE_SET = ("h", "l")
# Terminators for keyboard assignment ansi controls - unsupported
ASSIGN_SET = ("p",)
# Terminators for color change ansi controls - supported
COLOR_SET = ("m",)
SETS = (CURSOR_SET, ERASE_SET, MODE_SET, ASSIGN_SET, COLOR_SET)
def __init__(self, defaultFG, defaultBG):
self.defaultFG, self.defaultBG = defaultFG, defaultBG
self.currentFG, self.currentBG = self.defaultFG, self.defaultBG
self.bold, self.flash, self.underline, self.reverse = 0, 0, 0, 0
self.display = 1
self.prepend = ""
def stripEscapes(self, string):
"""
Remove all ANSI color escapes from the given string.
"""
result = ""
show = 1
i = 0
L = len(string)
while i < L:
if show == 0 and string[i] in _sets:
show = 1
elif show:
n = string.find("\x1B", i)
if n == -1:
return result + string[i:]
else:
result = result + string[i:n]
i = n
show = 0
i = i + 1
return result
def writeString(self, colorstr):
pass
def parseString(self, str):
"""
Turn a string input into a list of L{ColorText} elements.
"""
if self.prepend:
str = self.prepend + str
self.prepend = ""
parts = str.split("\x1B")
if len(parts) == 1:
self.writeString(self.formatText(parts[0]))
else:
self.writeString(self.formatText(parts[0]))
for s in parts[1:]:
L = len(s)
i = 0
type = None
while i < L:
if s[i] not in string.digits + "[;?":
break
i += 1
if not s:
self.prepend = "\x1b"
return
if s[0] != "[":
self.writeString(self.formatText(s[i + 1 :]))
continue
else:
s = s[1:]
i -= 1
if i == L - 1:
self.prepend = "\x1b["
return
type = _setmap.get(s[i], None)
if type is None:
continue
if type == AnsiParser.COLOR_SET:
self.parseColor(s[: i + 1])
s = s[i + 1 :]
self.writeString(self.formatText(s))
elif type == AnsiParser.CURSOR_SET:
cursor, s = s[: i + 1], s[i + 1 :]
self.parseCursor(cursor)
self.writeString(self.formatText(s))
elif type == AnsiParser.ERASE_SET:
erase, s = s[: i + 1], s[i + 1 :]
self.parseErase(erase)
self.writeString(self.formatText(s))
elif type == AnsiParser.MODE_SET:
s = s[i + 1 :]
# self.parseErase('2J')
self.writeString(self.formatText(s))
elif i == L:
self.prepend = "\x1B[" + s
else:
_log.warn(
"Unhandled ANSI control type: {control_type}", control_type=s[i]
)
s = s[i + 1 :]
self.writeString(self.formatText(s))
def parseColor(self, str):
"""
Handle a single ANSI color sequence
"""
# Drop the trailing 'm'
str = str[:-1]
if not str:
str = "0"
try:
parts = map(int, str.split(";"))
except ValueError:
_log.error("Invalid ANSI color sequence: {sequence!r}", sequence=str)
self.currentFG, self.currentBG = self.defaultFG, self.defaultBG
return
for x in parts:
if x == 0:
self.currentFG, self.currentBG = self.defaultFG, self.defaultBG
self.bold, self.flash, self.underline, self.reverse = 0, 0, 0, 0
self.display = 1
elif x == 1:
self.bold = 1
elif 30 <= x <= 37:
self.currentFG = x - 30
elif 40 <= x <= 47:
self.currentBG = x - 40
elif x == 39:
self.currentFG = self.defaultFG
elif x == 49:
self.currentBG = self.defaultBG
elif x == 4:
self.underline = 1
elif x == 5:
self.flash = 1
elif x == 7:
self.reverse = 1
elif x == 8:
self.display = 0
elif x == 22:
self.bold = 0
elif x == 24:
self.underline = 0
elif x == 25:
self.blink = 0
elif x == 27:
self.reverse = 0
elif x == 28:
self.display = 1
else:
_log.error("Unrecognised ANSI color command: {command}", command=x)
def parseCursor(self, cursor):
pass
def parseErase(self, erase):
pass
def pickColor(self, value, mode, BOLD=ColorText.BOLD_COLORS):
if mode:
return ColorText.COLORS[value]
else:
return self.bold and BOLD[value] or ColorText.COLORS[value]
def formatText(self, text):
return ColorText(
text,
self.pickColor(self.currentFG, 0),
self.pickColor(self.currentBG, 1),
self.display,
self.bold,
self.underline,
self.flash,
self.reverse,
)
_sets = "".join(map("".join, AnsiParser.SETS))
_setmap = {}
for s in AnsiParser.SETS:
for r in s:
_setmap[r] = s
del s
|