aboutsummaryrefslogtreecommitdiffstats
path: root/contrib/python/Pillow/py3/libImaging/GifDecode.c
blob: 92b2607b4d9c5b1cd9ff3d7fd8101d627b9b6018 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
/*
 * The Python Imaging Library.
 * $Id$
 *
 * a fast, suspendable GIF decoder
 *
 * history:
 * 95-09-03 fl Created
 * 95-09-05 fl Fixed sign problem on 16-bit platforms
 * 95-09-13 fl Added some storage shortcuts
 * 96-03-28 fl Revised API, integrated with PIL
 * 96-12-10 fl Added interlace support
 * 96-12-16 fl Fixed premature termination bug introduced by last fix
 * 97-01-05 fl Don't mess up on bogus configuration
 * 97-01-17 fl Don't mess up on very small, interlaced files
 * 99-02-07 fl Minor speedups
 *
 * Copyright (c) Secret Labs AB 1997-99.
 * Copyright (c) Fredrik Lundh 1995-97.
 *
 * See the README file for information on usage and redistribution.
 */

#include "Imaging.h"

#include <stdio.h>
#include <memory.h> /* memcpy() */

#include "Gif.h"

#define NEWLINE(state, context)                                        \
    {                                                                  \
        state->x = 0;                                                  \
        state->y += context->step;                                     \
        while (state->y >= state->ysize) switch (context->interlace) { \
                case 1:                                                \
                    context->repeat = state->y = 4;                    \
                    context->interlace = 2;                            \
                    break;                                             \
                case 2:                                                \
                    context->step = 4;                                 \
                    context->repeat = state->y = 2;                    \
                    context->interlace = 3;                            \
                    break;                                             \
                case 3:                                                \
                    context->step = 2;                                 \
                    context->repeat = state->y = 1;                    \
                    context->interlace = 0;                            \
                    break;                                             \
                default:                                               \
                    return -1;                                         \
            }                                                          \
        if (state->y < state->ysize) {                                 \
            out = im->image8[state->y + state->yoff] + state->xoff;    \
        }                                                              \
    }

int
ImagingGifDecode(Imaging im, ImagingCodecState state, UINT8 *buffer, Py_ssize_t bytes) {
    UINT8 *p;
    UINT8 *out;
    int c, i;
    int thiscode;
    GIFDECODERSTATE *context = (GIFDECODERSTATE *)state->context;

    UINT8 *ptr = buffer;

    if (!state->state) {
        /* Initialise state */
        if (context->bits < 0 || context->bits > 12) {
            state->errcode = IMAGING_CODEC_CONFIG;
            return -1;
        }

        /* Clear code */
        context->clear = 1 << context->bits;

        /* End code */
        context->end = context->clear + 1;

        /* Interlace */
        if (context->interlace) {
            context->interlace = 1;
            context->step = context->repeat = 8;
        } else {
            context->step = 1;
        }

        state->state = 1;
    }

    out = im->image8[state->y + state->yoff] + state->xoff + state->x;

    for (;;) {
        if (state->state == 1) {
            /* First free entry in table */
            context->next = context->clear + 2;

            /* Initial code size */
            context->codesize = context->bits + 1;
            context->codemask = (1 << context->codesize) - 1;

            /* Buffer pointer.  We fill the buffer from right, which
               allows us to return all of it in one operation. */
            context->bufferindex = GIFBUFFER;

            state->state = 2;
        }

        if (context->bufferindex < GIFBUFFER) {
            /* Return whole buffer in one chunk */
            i = GIFBUFFER - context->bufferindex;
            p = &context->buffer[context->bufferindex];

            context->bufferindex = GIFBUFFER;

        } else {
            /* Get current symbol */

            while (context->bitcount < context->codesize) {
                if (context->blocksize > 0) {
                    /* Read next byte */
                    c = *ptr++;
                    bytes--;

                    context->blocksize--;

                    /* New bits are shifted in from the left. */
                    context->bitbuffer |= (INT32)c << context->bitcount;
                    context->bitcount += 8;

                } else {
                    /* New GIF block */

                    /* We don't start decoding unless we have a full block */
                    if (bytes < 1) {
                        return ptr - buffer;
                    }
                    c = *ptr;
                    if (bytes < c + 1) {
                        return ptr - buffer;
                    }

                    context->blocksize = c;

                    ptr++;
                    bytes--;
                }
            }

            /* Extract current symbol from bit buffer. */
            c = (int)context->bitbuffer & context->codemask;

            /* Adjust buffer */
            context->bitbuffer >>= context->codesize;
            context->bitcount -= context->codesize;

            /* If c is less than "clear", it's a data byte.  Otherwise,
               it's either clear/end or a code symbol which should be
               expanded. */

            if (c == context->clear) {
                if (state->state != 2) {
                    state->state = 1;
                }
                continue;
            }

            if (c == context->end) {
                break;
            }

            i = 1;
            p = &context->lastdata;

            if (state->state == 2) {
                /* First valid symbol after clear; use as is */
                if (c > context->clear) {
                    state->errcode = IMAGING_CODEC_BROKEN;
                    return -1;
                }

                context->lastdata = context->lastcode = c;
                state->state = 3;

            } else {
                thiscode = c;

                if (c > context->next) {
                    state->errcode = IMAGING_CODEC_BROKEN;
                    return -1;
                }

                if (c == context->next) {
                    /* c == next is allowed. not sure why. */

                    if (context->bufferindex <= 0) {
                        state->errcode = IMAGING_CODEC_BROKEN;
                        return -1;
                    }

                    context->buffer[--context->bufferindex] = context->lastdata;

                    c = context->lastcode;
                }

                while (c >= context->clear) {
                    /* Copy data string to buffer (beginning from right) */

                    if (context->bufferindex <= 0 || c >= GIFTABLE) {
                        state->errcode = IMAGING_CODEC_BROKEN;
                        return -1;
                    }

                    context->buffer[--context->bufferindex] = context->data[c];

                    c = context->link[c];
                }

                context->lastdata = c;

                if (context->next < GIFTABLE) {
                    /* We'll only add this symbol if we have room
                       for it (take the advice, Netscape!) */
                    context->data[context->next] = c;
                    context->link[context->next] = context->lastcode;

                    if (context->next == context->codemask &&
                        context->codesize < GIFBITS) {
                        /* Expand code size */
                        context->codesize++;
                        context->codemask = (1 << context->codesize) - 1;
                    }

                    context->next++;
                }

                context->lastcode = thiscode;
            }
        }

        /* Copy the bytes into the image */
        if (state->y >= state->ysize) {
            state->errcode = IMAGING_CODEC_OVERRUN;
            return -1;
        }

        /* To squeeze some extra pixels out of this loop, we test for
           some common cases and handle them separately. */

        /* This cannot be used if there is transparency */
        if (context->transparency == -1) {
            if (i == 1) {
                if (state->x < state->xsize - 1) {
                    /* Single pixel, not at the end of the line. */
                    *out++ = p[0];
                    state->x++;
                    continue;
                }
            } else if (state->x + i <= state->xsize) {
                /* This string fits into current line. */
                memcpy(out, p, i);
                out += i;
                state->x += i;
                if (state->x == state->xsize) {
                    NEWLINE(state, context);
                }
                continue;
            }
        }

        /* No shortcut, copy pixel by pixel */
        for (c = 0; c < i; c++) {
            if (p[c] != context->transparency) {
                *out = p[c];
            }
            out++;
            if (++state->x >= state->xsize) {
                NEWLINE(state, context);
            }
        }
    }

    return ptr - buffer;
}