1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
|
# -*- test-case-name: automat._test.test_core -*-
"""
A core state-machine abstraction.
Perhaps something that could be replaced with or integrated into machinist.
"""
from itertools import chain
_NO_STATE = "<no state>"
class NoTransition(Exception):
"""
A finite state machine in C{state} has no transition for C{symbol}.
@param state: the finite state machine's state at the time of the
illegal transition.
@param symbol: the input symbol for which no transition exists.
"""
def __init__(self, state, symbol):
self.state = state
self.symbol = symbol
super(Exception, self).__init__(
"no transition for {} in {}".format(symbol, state)
)
class Automaton(object):
"""
A declaration of a finite state machine.
Note that this is not the machine itself; it is immutable.
"""
def __init__(self):
"""
Initialize the set of transitions and the initial state.
"""
self._initialState = _NO_STATE
self._transitions = set()
@property
def initialState(self):
"""
Return this automaton's initial state.
"""
return self._initialState
@initialState.setter
def initialState(self, state):
"""
Set this automaton's initial state. Raises a ValueError if
this automaton already has an initial state.
"""
if self._initialState is not _NO_STATE:
raise ValueError(
"initial state already set to {}".format(self._initialState))
self._initialState = state
def addTransition(self, inState, inputSymbol, outState, outputSymbols):
"""
Add the given transition to the outputSymbol. Raise ValueError if
there is already a transition with the same inState and inputSymbol.
"""
# keeping self._transitions in a flat list makes addTransition
# O(n^2), but state machines don't tend to have hundreds of
# transitions.
for (anInState, anInputSymbol, anOutState, _) in self._transitions:
if (anInState == inState and anInputSymbol == inputSymbol):
raise ValueError(
"already have transition from {} via {}".format(inState, inputSymbol))
self._transitions.add(
(inState, inputSymbol, outState, tuple(outputSymbols))
)
def allTransitions(self):
"""
All transitions.
"""
return frozenset(self._transitions)
def inputAlphabet(self):
"""
The full set of symbols acceptable to this automaton.
"""
return {inputSymbol for (inState, inputSymbol, outState,
outputSymbol) in self._transitions}
def outputAlphabet(self):
"""
The full set of symbols which can be produced by this automaton.
"""
return set(
chain.from_iterable(
outputSymbols for
(inState, inputSymbol, outState, outputSymbols)
in self._transitions
)
)
def states(self):
"""
All valid states; "Q" in the mathematical description of a state
machine.
"""
return frozenset(
chain.from_iterable(
(inState, outState)
for
(inState, inputSymbol, outState, outputSymbol)
in self._transitions
)
)
def outputForInput(self, inState, inputSymbol):
"""
A 2-tuple of (outState, outputSymbols) for inputSymbol.
"""
for (anInState, anInputSymbol,
outState, outputSymbols) in self._transitions:
if (inState, inputSymbol) == (anInState, anInputSymbol):
return (outState, list(outputSymbols))
raise NoTransition(state=inState, symbol=inputSymbol)
class Transitioner(object):
"""
The combination of a current state and an L{Automaton}.
"""
def __init__(self, automaton, initialState):
self._automaton = automaton
self._state = initialState
self._tracer = None
def setTrace(self, tracer):
self._tracer = tracer
def transition(self, inputSymbol):
"""
Transition between states, returning any outputs.
"""
outState, outputSymbols = self._automaton.outputForInput(self._state,
inputSymbol)
outTracer = None
if self._tracer:
outTracer = self._tracer(self._state._name(),
inputSymbol._name(),
outState._name())
self._state = outState
return (outputSymbols, outTracer)
|