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// Copyright 2011 Google Inc. All Rights Reserved. 
// 
// Redistribution and use in source and binary forms, with or without 
// modification, are permitted provided that the following conditions are 
// met: 
// 
//     * Redistributions of source code must retain the above copyright 
// notice, this list of conditions and the following disclaimer. 
//     * Redistributions in binary form must reproduce the above 
// copyright notice, this list of conditions and the following disclaimer 
// in the documentation and/or other materials provided with the 
// distribution. 
//     * Neither the name of Google Inc. nor the names of its 
// contributors may be used to endorse or promote products derived from 
// this software without specific prior written permission. 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 
#ifndef THIRD_PARTY_SNAPPY_SNAPPY_SINKSOURCE_H_
#define THIRD_PARTY_SNAPPY_SNAPPY_SINKSOURCE_H_
 
#include <stddef.h> 
 
namespace snappy { 
 
// A Sink is an interface that consumes a sequence of bytes. 
class Sink { 
 public: 
  Sink() { } 
  virtual ~Sink(); 
 
  // Append "bytes[0,n-1]" to this. 
  virtual void Append(const char* bytes, size_t n) = 0; 
 
  // Returns a writable buffer of the specified length for appending. 
  // May return a pointer to the caller-owned scratch buffer which 
  // must have at least the indicated length.  The returned buffer is 
  // only valid until the next operation on this Sink. 
  // 
  // After writing at most "length" bytes, call Append() with the 
  // pointer returned from this function and the number of bytes 
  // written.  Many Append() implementations will avoid copying 
  // bytes if this function returned an internal buffer. 
  // 
  // If a non-scratch buffer is returned, the caller may only pass a 
  // prefix of it to Append().  That is, it is not correct to pass an 
  // interior pointer of the returned array to Append(). 
  // 
  // The default implementation always returns the scratch buffer. 
  virtual char* GetAppendBuffer(size_t length, char* scratch); 
 
  // For higher performance, Sink implementations can provide custom
  // AppendAndTakeOwnership() and GetAppendBufferVariable() methods.
  // These methods can reduce the number of copies done during
  // compression/decompression.
 
  // Append "bytes[0,n-1] to the sink. Takes ownership of "bytes"
  // and calls the deleter function as (*deleter)(deleter_arg, bytes, n)
  // to free the buffer. deleter function must be non NULL.
  //
  // The default implementation just calls Append and frees "bytes".
  // Other implementations may avoid a copy while appending the buffer.
  virtual void AppendAndTakeOwnership(
      char* bytes, size_t n, void (*deleter)(void*, const char*, size_t),
      void *deleter_arg);

  // Returns a writable buffer for appending and writes the buffer's capacity to
  // *allocated_size. Guarantees *allocated_size >= min_size.
  // May return a pointer to the caller-owned scratch buffer which must have
  // scratch_size >= min_size.
  //
  // The returned buffer is only valid until the next operation
  // on this ByteSink.
  //
  // After writing at most *allocated_size bytes, call Append() with the
  // pointer returned from this function and the number of bytes written.
  // Many Append() implementations will avoid copying bytes if this function
  // returned an internal buffer.
  //
  // If the sink implementation allocates or reallocates an internal buffer,
  // it should use the desired_size_hint if appropriate. If a caller cannot
  // provide a reasonable guess at the desired capacity, it should set
  // desired_size_hint = 0.
  //
  // If a non-scratch buffer is returned, the caller may only pass
  // a prefix to it to Append(). That is, it is not correct to pass an
  // interior pointer to Append().
  //
  // The default implementation always returns the scratch buffer.
  virtual char* GetAppendBufferVariable(
      size_t min_size, size_t desired_size_hint, char* scratch,
      size_t scratch_size, size_t* allocated_size);

 private: 
  // No copying 
  Sink(const Sink&); 
  void operator=(const Sink&); 
}; 
 
// A Source is an interface that yields a sequence of bytes 
class Source { 
 public: 
  Source() { } 
  virtual ~Source(); 
 
  // Return the number of bytes left to read from the source 
  virtual size_t Available() const = 0; 
 
  // Peek at the next flat region of the source.  Does not reposition 
  // the source.  The returned region is empty iff Available()==0. 
  // 
  // Returns a pointer to the beginning of the region and store its 
  // length in *len. 
  // 
  // The returned region is valid until the next call to Skip() or 
  // until this object is destroyed, whichever occurs first. 
  // 
  // The returned region may be larger than Available() (for example 
  // if this ByteSource is a view on a substring of a larger source). 
  // The caller is responsible for ensuring that it only reads the 
  // Available() bytes. 
  virtual const char* Peek(size_t* len) = 0; 
 
  // Skip the next n bytes.  Invalidates any buffer returned by 
  // a previous call to Peek(). 
  // REQUIRES: Available() >= n 
  virtual void Skip(size_t n) = 0; 
 
 private: 
  // No copying 
  Source(const Source&); 
  void operator=(const Source&); 
}; 
 
// A Source implementation that yields the contents of a flat array 
class ByteArraySource : public Source { 
 public: 
  ByteArraySource(const char* p, size_t n) : ptr_(p), left_(n) { } 
  virtual ~ByteArraySource(); 
  virtual size_t Available() const; 
  virtual const char* Peek(size_t* len); 
  virtual void Skip(size_t n); 
 private: 
  const char* ptr_; 
  size_t left_; 
}; 
 
// A Sink implementation that writes to a flat array without any bound checks. 
class UncheckedByteArraySink : public Sink { 
 public: 
  explicit UncheckedByteArraySink(char* dest) : dest_(dest) { } 
  virtual ~UncheckedByteArraySink(); 
  virtual void Append(const char* data, size_t n); 
  virtual char* GetAppendBuffer(size_t len, char* scratch); 
  virtual char* GetAppendBufferVariable(
      size_t min_size, size_t desired_size_hint, char* scratch,
      size_t scratch_size, size_t* allocated_size);
  virtual void AppendAndTakeOwnership(
      char* bytes, size_t n, void (*deleter)(void*, const char*, size_t),
      void *deleter_arg);
 
  // Return the current output pointer so that a caller can see how 
  // many bytes were produced. 
  // Note: this is not a Sink method. 
  char* CurrentDestination() const { return dest_; } 
 private: 
  char* dest_; 
}; 
 
}  // namespace snappy
 
#endif  // THIRD_PARTY_SNAPPY_SNAPPY_SINKSOURCE_H_