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====================BSD-3-Clause====================
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//    * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//    * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//    * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

====================BSD-3-Clause====================
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.


====================BSD-3-Clause====================
under the BSD-style license found in the LICENSE file.


====================COPYRIGHT====================
 * The authors of this software are Rob Pike and Ken Thompson.
 *              Copyright (c) 2002 by Lucent Technologies.
 * Permission to use, copy, modify, and distribute this software for any
 * purpose without fee is hereby granted, provided that this entire notice
 * is included in all copies of any software which is or includes a copy
 * or modification of this software and in all copies of the supporting


====================COPYRIGHT====================
// Copyright (c) 2009 The RE2 Authors. All rights reserved.


====================COPYRIGHT====================
// Copyright 1999-2005 The RE2 Authors.  All Rights Reserved.


====================COPYRIGHT====================
// Copyright 2001-2010 The RE2 Authors.  All Rights Reserved.


====================COPYRIGHT====================
// Copyright 2003-2009 Google Inc.  All rights reserved.


====================COPYRIGHT====================
// Copyright 2003-2009 The RE2 Authors.  All Rights Reserved.


====================COPYRIGHT====================
// Copyright 2003-2010 Google Inc.  All Rights Reserved.


====================COPYRIGHT====================
// Copyright 2004 The RE2 Authors.  All Rights Reserved.


====================COPYRIGHT====================
// Copyright 2006 The RE2 Authors.  All Rights Reserved.


====================COPYRIGHT====================
// Copyright 2006-2007 The RE2 Authors.  All Rights Reserved.


====================COPYRIGHT====================
// Copyright 2007 The RE2 Authors.  All Rights Reserved.


====================COPYRIGHT====================
// Copyright 2008 The RE2 Authors.  All Rights Reserved.


====================COPYRIGHT====================
// Copyright 2009 The RE2 Authors.  All Rights Reserved.


====================COPYRIGHT====================
// Copyright 2010 The RE2 Authors.  All Rights Reserved.


====================COPYRIGHT====================
// Copyright 2016 The RE2 Authors.  All Rights Reserved.


====================COPYRIGHT====================
// Copyright 2018 The RE2 Authors.  All Rights Reserved.


====================File: AUTHORS====================
# This is the official list of RE2 authors for copyright purposes.
# This file is distinct from the CONTRIBUTORS files.
# See the latter for an explanation.

# Names should be added to this file as
#	Name or Organization <email address>
# The email address is not required for organizations.

# Please keep the list sorted.

Google Inc.
Samsung Electronics
Stefano Rivera <stefano.rivera@gmail.com>


====================File: CONTRIBUTORS====================
# This is the official list of people who can contribute
# (and typically have contributed) code to the RE2 repository.
# The AUTHORS file lists the copyright holders; this file
# lists people.  For example, Google employees are listed here
# but not in AUTHORS, because Google holds the copyright.
#
# The submission process automatically checks to make sure
# that people submitting code are listed in this file (by email address).
#
# Names should be added to this file only after verifying that
# the individual or the individual's organization has agreed to
# the appropriate Contributor License Agreement, found here:
#
#     http://code.google.com/legal/individual-cla-v1.0.html
#     http://code.google.com/legal/corporate-cla-v1.0.html
#
# The agreement for individuals can be filled out on the web.
#
# When adding J Random Contributor's name to this file,
# either J's name or J's organization's name should be
# added to the AUTHORS file, depending on whether the
# individual or corporate CLA was used.

# Names should be added to this file like so:
#     Name <email address>

# Please keep the list sorted.

Dominic Battré <battre@chromium.org>
Doug Kwan <dougkwan@google.com>
Dmitriy Vyukov <dvyukov@google.com>
John Millikin <jmillikin@gmail.com>
Mike Nazarewicz <mpn@google.com>
Nico Weber <thakis@chromium.org>
Pawel Hajdan <phajdan.jr@gmail.com>
Rob Pike <r@google.com>
Russ Cox <rsc@swtch.com>
Sanjay Ghemawat <sanjay@google.com>
Stefano Rivera <stefano.rivera@gmail.com>
Srinivasan Venkatachary <vsri@google.com>
Viatcheslav Ostapenko <sl.ostapenko@samsung.com>


====================File: LICENSE====================
// Copyright (c) 2009 The RE2 Authors. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//    * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//    * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//    * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.


====================File: util/rune.cc====================
/*
 * The authors of this software are Rob Pike and Ken Thompson.
 *              Copyright (c) 2002 by Lucent Technologies.
 * Permission to use, copy, modify, and distribute this software for any
 * purpose without fee is hereby granted, provided that this entire notice
 * is included in all copies of any software which is or includes a copy
 * or modification of this software and in all copies of the supporting
 * documentation for such software.
 * THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
 * WARRANTY.  IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE ANY
 * REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
 * OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
 */

#include <stdarg.h>
#include <string.h>

#include "util/utf.h"

namespace re2 {

enum
{
	Bit1	= 7,
	Bitx	= 6,
	Bit2	= 5,
	Bit3	= 4,
	Bit4	= 3,
	Bit5	= 2, 

	T1	= ((1<<(Bit1+1))-1) ^ 0xFF,	/* 0000 0000 */
	Tx	= ((1<<(Bitx+1))-1) ^ 0xFF,	/* 1000 0000 */
	T2	= ((1<<(Bit2+1))-1) ^ 0xFF,	/* 1100 0000 */
	T3	= ((1<<(Bit3+1))-1) ^ 0xFF,	/* 1110 0000 */
	T4	= ((1<<(Bit4+1))-1) ^ 0xFF,	/* 1111 0000 */
	T5	= ((1<<(Bit5+1))-1) ^ 0xFF,	/* 1111 1000 */

	Rune1	= (1<<(Bit1+0*Bitx))-1,		/* 0000 0000 0111 1111 */
	Rune2	= (1<<(Bit2+1*Bitx))-1,		/* 0000 0111 1111 1111 */
	Rune3	= (1<<(Bit3+2*Bitx))-1,		/* 1111 1111 1111 1111 */
	Rune4	= (1<<(Bit4+3*Bitx))-1,
                                        /* 0001 1111 1111 1111 1111 1111 */

	Maskx	= (1<<Bitx)-1,			/* 0011 1111 */
	Testx	= Maskx ^ 0xFF,			/* 1100 0000 */

	Bad	= Runeerror,
};

int
chartorune(Rune *rune, const char *str)
{
	int c, c1, c2, c3;
	long l;

	/*
	 * one character sequence
	 *	00000-0007F => T1
	 */
	c = *(unsigned char*)str;
	if(c < Tx) {
		*rune = c;
		return 1;
	}

	/*
	 * two character sequence
	 *	0080-07FF => T2 Tx
	 */
	c1 = *(unsigned char*)(str+1) ^ Tx;
	if(c1 & Testx)
		goto bad;
	if(c < T3) {
		if(c < T2)
			goto bad;
		l = ((c << Bitx) | c1) & Rune2;
		if(l <= Rune1)
			goto bad;
		*rune = l;
		return 2;
	}

	/*
	 * three character sequence
	 *	0800-FFFF => T3 Tx Tx
	 */
	c2 = *(unsigned char*)(str+2) ^ Tx;
	if(c2 & Testx)
		goto bad;
	if(c < T4) {
		l = ((((c << Bitx) | c1) << Bitx) | c2) & Rune3;
		if(l <= Rune2)
			goto bad;
		*rune = l;
		return 3;
	}

	/*
	 * four character sequence (21-bit value)
	 *	10000-1FFFFF => T4 Tx Tx Tx
	 */
	c3 = *(unsigned char*)(str+3) ^ Tx;
	if (c3 & Testx)
		goto bad;
	if (c < T5) {
		l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4;
		if (l <= Rune3)
			goto bad;
		*rune = l;
		return 4;
	}

	/*
	 * Support for 5-byte or longer UTF-8 would go here, but
	 * since we don't have that, we'll just fall through to bad.
	 */

	/*
	 * bad decoding
	 */
bad:
	*rune = Bad;
	return 1;
}

int
runetochar(char *str, const Rune *rune)
{
	/* Runes are signed, so convert to unsigned for range check. */
	unsigned long c;

	/*
	 * one character sequence
	 *	00000-0007F => 00-7F
	 */
	c = *rune;
	if(c <= Rune1) {
		str[0] = static_cast<char>(c);
		return 1;
	}

	/*
	 * two character sequence
	 *	0080-07FF => T2 Tx
	 */
	if(c <= Rune2) {
		str[0] = T2 | static_cast<char>(c >> 1*Bitx);
		str[1] = Tx | (c & Maskx);
		return 2;
	}

	/*
	 * If the Rune is out of range, convert it to the error rune.
	 * Do this test here because the error rune encodes to three bytes.
	 * Doing it earlier would duplicate work, since an out of range
	 * Rune wouldn't have fit in one or two bytes.
	 */
	if (c > Runemax)
		c = Runeerror;

	/*
	 * three character sequence
	 *	0800-FFFF => T3 Tx Tx
	 */
	if (c <= Rune3) {
		str[0] = T3 | static_cast<char>(c >> 2*Bitx);
		str[1] = Tx | ((c >> 1*Bitx) & Maskx);
		str[2] = Tx | (c & Maskx);
		return 3;
	}

	/*
	 * four character sequence (21-bit value)
	 *     10000-1FFFFF => T4 Tx Tx Tx
	 */
	str[0] = T4 | static_cast<char>(c >> 3*Bitx);
	str[1] = Tx | ((c >> 2*Bitx) & Maskx);
	str[2] = Tx | ((c >> 1*Bitx) & Maskx);
	str[3] = Tx | (c & Maskx);
	return 4;
}

int
runelen(Rune rune)
{
	char str[10];

	return runetochar(str, &rune);
}

int
fullrune(const char *str, int n)
{
	if (n > 0) {
		int c = *(unsigned char*)str;
		if (c < Tx)
			return 1;
		if (n > 1) {
			if (c < T3)
				return 1;
			if (n > 2) {
				if (c < T4 || n > 3)
					return 1;
			}
		}
	}
	return 0;
}


int
utflen(const char *s)
{
	int c;
	long n;
	Rune rune;

	n = 0;
	for(;;) {
		c = *(unsigned char*)s;
		if(c < Runeself) {
			if(c == 0)
				return n;
			s++;
		} else
			s += chartorune(&rune, s);
		n++;
	}
	return 0;
}

char*
utfrune(const char *s, Rune c)
{
	long c1;
	Rune r;
	int n;

	if(c < Runesync)		/* not part of utf sequence */
		return strchr((char*)s, c);

	for(;;) {
		c1 = *(unsigned char*)s;
		if(c1 < Runeself) {	/* one byte rune */
			if(c1 == 0)
				return 0;
			if(c1 == c)
				return (char*)s;
			s++;
			continue;
		}
		n = chartorune(&r, s);
		if(r == c)
			return (char*)s;
		s += n;
	}
	return 0;
}

}  // namespace re2


====================X11-Lucent====================
 * Permission to use, copy, modify, and distribute this software for any
 * purpose without fee is hereby granted, provided that this entire notice
 * is included in all copies of any software which is or includes a copy
 * or modification of this software and in all copies of the supporting
 * documentation for such software.
 * THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
 * WARRANTY.  IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE ANY
 * REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
 * OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.


====================X11-Lucent====================
 * Permission to use, copy, modify, and distribute this software for any
 * purpose without fee is hereby granted, provided that this entire notice
 * is included in all copies of any software which is or includes a copy
 * or modification of this software and in all copies of the supporting
 * documentation for such software.
 * THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
 * WARRANTY.  IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE ANY
 * REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
 * OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
 *
 * This file and rune.cc have been converted to compile as C++ code