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// 
// DirectoryIterator_WIN32U.cpp 
// 
// Library: Foundation 
// Package: Filesystem 
// Module:  DirectoryIterator 
// 
// Copyright (c) 2006, Applied Informatics Software Engineering GmbH. 
// and Contributors. 
// 
// SPDX-License-Identifier:	BSL-1.0 
// 
 
 
#include "Poco/DirectoryIterator_WIN32U.h" 
#if defined(_WIN32_WCE) 
#include "Poco/File_WINCE.h" 
#else 
#include "Poco/File_WIN32U.h" 
#endif 
#include "Poco/Path.h" 
#include "Poco/UnicodeConverter.h" 
#include <cstring> 
 
 
namespace Poco { 
 
 
DirectoryIteratorImpl::DirectoryIteratorImpl(const std::string& path): _fh(INVALID_HANDLE_VALUE), _rc(1) 
{ 
	Path p(path); 
	p.makeDirectory(); 
	std::string findPath = p.toString(); 
	findPath.append("*"); 
	std::wstring uFindPath; 
	FileImpl::convertPath(findPath, uFindPath); 
 
	_fh = FindFirstFileW(uFindPath.c_str(), &_fd); 
	if (_fh == INVALID_HANDLE_VALUE) 
	{ 
		if (GetLastError() != ERROR_NO_MORE_FILES) 
			File::handleLastError(path); 
	} 
	else 
	{ 
		UnicodeConverter::toUTF8(_fd.cFileName, _current); 
		if (_current == "." || _current == "..")	 
			next(); 
	} 
} 
 
 
DirectoryIteratorImpl::~DirectoryIteratorImpl() 
{ 
	if (_fh != INVALID_HANDLE_VALUE) 
		FindClose(_fh); 
} 
 
 
const std::string& DirectoryIteratorImpl::next() 
{ 
	do 
	{ 
		_current.clear(); 
		if (FindNextFileW(_fh, &_fd) != 0) 
		{ 
			UnicodeConverter::toUTF8(_fd.cFileName, _current); 
		} 
	} 
	while (_current == "." || _current == ".."); 
	return _current; 
} 
 
 
} // namespace Poco