aboutsummaryrefslogtreecommitdiffstats
path: root/contrib/libs/poco/Foundation/include/Poco/SynchronizedObject.h
blob: b697f48e66c973d4968f2711bc115810dd3d371b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
//
// SynchronizedObject.h
//
// Library: Foundation
// Package: Threading
// Module:  SynchronizedObject
//
// Definition of the SynchronizedObject class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier:	BSL-1.0
//


#ifndef Foundation_SynchronizedObject_INCLUDED
#define Foundation_SynchronizedObject_INCLUDED


#include "Poco/Foundation.h"
#include "Poco/Mutex.h"
#include "Poco/Event.h"


namespace Poco {


class Foundation_API SynchronizedObject
	/// This class aggregates a Mutex and an Event
	/// and can act as a base class for all objects
	/// requiring synchronization in a multithreaded
	/// scenario.
{
public:
	typedef Poco::ScopedLock<SynchronizedObject> ScopedLock;
	
	SynchronizedObject();
		/// Creates the object.
		
	virtual ~SynchronizedObject();
		/// Destroys the object.

	void lock() const;
		/// Locks the object. Blocks if the object
		/// is locked by another thread.

	bool tryLock() const;
		/// Tries to lock the object. Returns false immediately
		/// if the object is already locked by another thread
		/// Returns true if the object was successfully locked.
	
	void unlock() const;
		/// Unlocks the object so that it can be locked by
		/// other threads.
		
	void notify() const;
		/// Signals the object. 
		/// Exactly only one thread waiting for the object 
		/// can resume execution.

	void wait() const;
		/// Waits for the object to become signalled.

	void wait(long milliseconds) const;
		/// Waits for the object to become signalled.
		/// Throws a TimeoutException if the object
		/// does not become signalled within the specified
		/// time interval.

	bool tryWait(long milliseconds) const;
		/// Waits for the object to become signalled.
		/// Returns true if the object
		/// became signalled within the specified
		/// time interval, false otherwise.

private:
	mutable Mutex _mutex;
	mutable Event _event;
};


//
// inlines
//
inline void SynchronizedObject::lock() const
{
	_mutex.lock();
}


inline bool SynchronizedObject::tryLock() const
{
	return _mutex.tryLock();
}


inline void SynchronizedObject::unlock() const
{
	_mutex.unlock();
}


inline void SynchronizedObject::notify() const
{
	_event.set();
}


inline void SynchronizedObject::wait() const
{
	_event.wait();
}


inline void SynchronizedObject::wait(long milliseconds) const
{
	_event.wait(milliseconds);
}


inline bool SynchronizedObject::tryWait(long milliseconds) const
{
	return _event.tryWait(milliseconds);
}


} // namespace Poco


#endif // Foundation_SynchronizedObject_INCLUDED