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// 
// RandomStream.h 
// 
// Library: Foundation 
// Package: Crypt 
// Module:  RandomStream 
// 
// Definition of class RandomInputStream. 
// 
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. 
// and Contributors. 
// 
// SPDX-License-Identifier:	BSL-1.0 
// 
 
 
#ifndef Foundation_RandomStream_INCLUDED 
#define Foundation_RandomStream_INCLUDED 
 
 
#include "Poco/Foundation.h" 
#include "Poco/BufferedStreamBuf.h" 
#include <istream> 
 
 
namespace Poco { 
 
 
class Foundation_API RandomBuf: public BufferedStreamBuf 
	/// This streambuf generates random data. 
	/// On Windows NT, the cryptographic API is used. 
	/// On Unix, /dev/random is used, if available. 
	/// Otherwise, a random number generator, some 
	/// more-or-less random data and a SHA-1 digest 
	/// is used to generate random data. 
{ 
public: 
	RandomBuf(); 
	~RandomBuf(); 
	int readFromDevice(char* buffer, std::streamsize length); 
}; 
 
 
class Foundation_API RandomIOS: public virtual std::ios 
	/// The base class for RandomInputStream. 
	/// 
	/// This class is needed to ensure the correct initialization 
	/// order of the stream buffer and base classes. 
{ 
public: 
	RandomIOS(); 
	~RandomIOS(); 
	RandomBuf* rdbuf(); 
 
protected: 
	RandomBuf _buf; 
}; 
 
 
class Foundation_API RandomInputStream: public RandomIOS, public std::istream 
	/// This istream generates random data 
	/// using the RandomBuf. 
{ 
public: 
	RandomInputStream(); 
	~RandomInputStream(); 
}; 
 
 
} // namespace Poco 
 
 
#endif // Foundation_RandomStream_INCLUDED