aboutsummaryrefslogtreecommitdiffstats
path: root/contrib/libs/poco/Foundation/include/Poco/NotificationQueue.h
blob: 3194dddd4dbd7ba645ca1daacc4386cad3e097d5 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
//
// NotificationQueue.h
//
// Library: Foundation
// Package: Notifications
// Module:  NotificationQueue
//
// Definition of the NotificationQueue class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier:	BSL-1.0
//


#ifndef Foundation_NotificationQueue_INCLUDED
#define Foundation_NotificationQueue_INCLUDED


#include "Poco/Foundation.h"
#include "Poco/Notification.h"
#include "Poco/Mutex.h"
#include "Poco/Event.h"
#include <deque>


namespace Poco {


class NotificationCenter;


class Foundation_API NotificationQueue
	/// A NotificationQueue object provides a way to implement asynchronous
	/// notifications. This is especially useful for sending notifications
	/// from one thread to another, for example from a background thread to 
	/// the main (user interface) thread. 
	/// 
	/// The NotificationQueue can also be used to distribute work from
	/// a controlling thread to one or more worker threads. Each worker thread
	/// repeatedly calls waitDequeueNotification() and processes the
	/// returned notification. Special care must be taken when shutting
	/// down a queue with worker threads waiting for notifications.
	/// The recommended sequence to shut down and destroy the queue is to
	///   1. set a termination flag for every worker thread
	///   2. call the wakeUpAll() method
	///   3. join each worker thread
	///   4. destroy the notification queue.
{
public:
	NotificationQueue();
		/// Creates the NotificationQueue.

	~NotificationQueue();
		/// Destroys the NotificationQueue.

	void enqueueNotification(Notification::Ptr pNotification);
		/// Enqueues the given notification by adding it to
		/// the end of the queue (FIFO).
		/// The queue takes ownership of the notification, thus
		/// a call like
		///     notificationQueue.enqueueNotification(new MyNotification);
		/// does not result in a memory leak.
		
	void enqueueUrgentNotification(Notification::Ptr pNotification);
		/// Enqueues the given notification by adding it to
		/// the front of the queue (LIFO). The event therefore gets processed
		/// before all other events already in the queue.
		/// The queue takes ownership of the notification, thus
		/// a call like
		///     notificationQueue.enqueueUrgentNotification(new MyNotification);
		/// does not result in a memory leak.

	Notification* dequeueNotification();
		/// Dequeues the next pending notification.
		/// Returns 0 (null) if no notification is available.
		/// The caller gains ownership of the notification and
		/// is expected to release it when done with it.
		///
		/// It is highly recommended that the result is immediately
		/// assigned to a Notification::Ptr, to avoid potential
		/// memory management issues.

	Notification* waitDequeueNotification();
		/// Dequeues the next pending notification.
		/// If no notification is available, waits for a notification
		/// to be enqueued. 
		/// The caller gains ownership of the notification and
		/// is expected to release it when done with it.
		/// This method returns 0 (null) if wakeUpWaitingThreads()
		/// has been called by another thread.
		///
		/// It is highly recommended that the result is immediately
		/// assigned to a Notification::Ptr, to avoid potential
		/// memory management issues.

	Notification* waitDequeueNotification(long milliseconds);
		/// Dequeues the next pending notification.
		/// If no notification is available, waits for a notification
		/// to be enqueued up to the specified time.
		/// Returns 0 (null) if no notification is available.
		/// The caller gains ownership of the notification and
		/// is expected to release it when done with it.
		///
		/// It is highly recommended that the result is immediately
		/// assigned to a Notification::Ptr, to avoid potential
		/// memory management issues.

	void dispatch(NotificationCenter& notificationCenter);
		/// Dispatches all queued notifications to the given
		/// notification center.

	void wakeUpAll();
		/// Wakes up all threads that wait for a notification.
	
	bool empty() const;
		/// Returns true iff the queue is empty.
		
	int size() const;
		/// Returns the number of notifications in the queue.

	void clear();
		/// Removes all notifications from the queue.
		
	bool hasIdleThreads() const;	
		/// Returns true if the queue has at least one thread waiting 
		/// for a notification.
		
	static NotificationQueue& defaultQueue();
		/// Returns a reference to the default
		/// NotificationQueue.

protected:
	Notification::Ptr dequeueOne();
	
private:
	typedef std::deque<Notification::Ptr> NfQueue;
	struct WaitInfo
	{
		Notification::Ptr pNf;
		Event             nfAvailable;
	};
	typedef std::deque<WaitInfo*> WaitQueue;

	NfQueue           _nfQueue;
	WaitQueue         _waitQueue;
	mutable FastMutex _mutex;
};


} // namespace Poco


#endif // Foundation_NotificationQueue_INCLUDED