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|
///////////////////////////////////////////////////////////////////////////////
//
/// \file stream_decoder_mt.c
/// \brief Multithreaded .xz Stream decoder
//
// Authors: Sebastian Andrzej Siewior
// Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#include "common.h"
#include "block_decoder.h"
#include "stream_decoder.h"
#include "index.h"
#include "outqueue.h"
typedef enum {
/// Waiting for work.
/// Main thread may change this to THR_RUN or THR_EXIT.
THR_IDLE,
/// Decoding is in progress.
/// Main thread may change this to THR_STOP or THR_EXIT.
/// The worker thread may change this to THR_IDLE.
THR_RUN,
/// The main thread wants the thread to stop whatever it was doing
/// but not exit. Main thread may change this to THR_EXIT.
/// The worker thread may change this to THR_IDLE.
THR_STOP,
/// The main thread wants the thread to exit.
THR_EXIT,
} worker_state;
typedef enum {
/// Partial updates (storing of worker thread progress
/// to lzma_outbuf) are disabled.
PARTIAL_DISABLED,
/// Main thread requests partial updates to be enabled but
/// no partial update has been done by the worker thread yet.
///
/// Changing from PARTIAL_DISABLED to PARTIAL_START requires
/// use of the worker-thread mutex. Other transitions don't
/// need a mutex.
PARTIAL_START,
/// Partial updates are enabled and the worker thread has done
/// at least one partial update.
PARTIAL_ENABLED,
} partial_update_mode;
struct worker_thread {
/// Worker state is protected with our mutex.
worker_state state;
/// Input buffer that will contain the whole Block except Block Header.
uint8_t *in;
/// Amount of memory allocated for "in"
size_t in_size;
/// Number of bytes written to "in" by the main thread
size_t in_filled;
/// Number of bytes consumed from "in" by the worker thread.
size_t in_pos;
/// Amount of uncompressed data that has been decoded. This local
/// copy is needed because updating outbuf->pos requires locking
/// the main mutex (coder->mutex).
size_t out_pos;
/// Pointer to the main structure is needed to (1) lock the main
/// mutex (coder->mutex) when updating outbuf->pos and (2) when
/// putting this thread back to the stack of free threads.
struct lzma_stream_coder *coder;
/// The allocator is set by the main thread. Since a copy of the
/// pointer is kept here, the application must not change the
/// allocator before calling lzma_end().
const lzma_allocator *allocator;
/// Output queue buffer to which the uncompressed data is written.
lzma_outbuf *outbuf;
/// Amount of compressed data that has already been decompressed.
/// This is updated from in_pos when our mutex is locked.
/// This is size_t, not uint64_t, because per-thread progress
/// is limited to sizes of allocated buffers.
size_t progress_in;
/// Like progress_in but for uncompressed data.
size_t progress_out;
/// Updating outbuf->pos requires locking the main mutex
/// (coder->mutex). Since the main thread will only read output
/// from the oldest outbuf in the queue, only the worker thread
/// that is associated with the oldest outbuf needs to update its
/// outbuf->pos. This avoids useless mutex contention that would
/// happen if all worker threads were frequently locking the main
/// mutex to update their outbuf->pos.
///
/// Only when partial_update is something else than PARTIAL_DISABLED,
/// this worker thread will update outbuf->pos after each call to
/// the Block decoder.
partial_update_mode partial_update;
/// Block decoder
lzma_next_coder block_decoder;
/// Thread-specific Block options are needed because the Block
/// decoder modifies the struct given to it at initialization.
lzma_block block_options;
/// Filter chain memory usage
uint64_t mem_filters;
/// Next structure in the stack of free worker threads.
struct worker_thread *next;
mythread_mutex mutex;
mythread_cond cond;
/// The ID of this thread is used to join the thread
/// when it's not needed anymore.
mythread thread_id;
};
struct lzma_stream_coder {
enum {
SEQ_STREAM_HEADER,
SEQ_BLOCK_HEADER,
SEQ_BLOCK_INIT,
SEQ_BLOCK_THR_INIT,
SEQ_BLOCK_THR_RUN,
SEQ_BLOCK_DIRECT_INIT,
SEQ_BLOCK_DIRECT_RUN,
SEQ_INDEX_WAIT_OUTPUT,
SEQ_INDEX_DECODE,
SEQ_STREAM_FOOTER,
SEQ_STREAM_PADDING,
SEQ_ERROR,
} sequence;
/// Block decoder
lzma_next_coder block_decoder;
/// Every Block Header will be decoded into this structure.
/// This is also used to initialize a Block decoder when in
/// direct mode. In threaded mode, a thread-specific copy will
/// be made for decoder initialization because the Block decoder
/// will modify the structure given to it.
lzma_block block_options;
/// Buffer to hold a filter chain for Block Header decoding and
/// initialization. These are freed after successful Block decoder
/// initialization or at stream_decoder_mt_end(). The thread-specific
/// copy of block_options won't hold a pointer to filters[] after
/// initialization.
lzma_filter filters[LZMA_FILTERS_MAX + 1];
/// Stream Flags from Stream Header
lzma_stream_flags stream_flags;
/// Index is hashed so that it can be compared to the sizes of Blocks
/// with O(1) memory usage.
lzma_index_hash *index_hash;
/// Maximum wait time if cannot use all the input and cannot
/// fill the output buffer. This is in milliseconds.
uint32_t timeout;
/// Error code from a worker thread.
///
/// \note Use mutex.
lzma_ret thread_error;
/// Error code to return after pending output has been copied out. If
/// set in read_output_and_wait(), this is a mirror of thread_error.
/// If set in stream_decode_mt() then it's, for example, error that
/// occurred when decoding Block Header.
lzma_ret pending_error;
/// Number of threads that will be created at maximum.
uint32_t threads_max;
/// Number of thread structures that have been initialized from
/// "threads", and thus the number of worker threads actually
/// created so far.
uint32_t threads_initialized;
/// Array of allocated thread-specific structures. When no threads
/// are in use (direct mode) this is NULL. In threaded mode this
/// points to an array of threads_max number of worker_thread structs.
struct worker_thread *threads;
/// Stack of free threads. When a thread finishes, it puts itself
/// back into this stack. This starts as empty because threads
/// are created only when actually needed.
///
/// \note Use mutex.
struct worker_thread *threads_free;
/// The most recent worker thread to which the main thread writes
/// the new input from the application.
struct worker_thread *thr;
/// Output buffer queue for decompressed data from the worker threads
///
/// \note Use mutex with operations that need it.
lzma_outq outq;
mythread_mutex mutex;
mythread_cond cond;
/// Memory usage that will not be exceeded in multi-threaded mode.
/// Single-threaded mode can exceed this even by a large amount.
uint64_t memlimit_threading;
/// Memory usage limit that should never be exceeded.
/// LZMA_MEMLIMIT_ERROR will be returned if decoding isn't possible
/// even in single-threaded mode without exceeding this limit.
uint64_t memlimit_stop;
/// Amount of memory in use by the direct mode decoder
/// (coder->block_decoder). In threaded mode this is 0.
uint64_t mem_direct_mode;
/// Amount of memory needed by the running worker threads.
/// This doesn't include the memory needed by the output buffer.
///
/// \note Use mutex.
uint64_t mem_in_use;
/// Amount of memory used by the idle (cached) threads.
///
/// \note Use mutex.
uint64_t mem_cached;
/// Amount of memory needed for the filter chain of the next Block.
uint64_t mem_next_filters;
/// Amount of memory needed for the thread-specific input buffer
/// for the next Block.
uint64_t mem_next_in;
/// Amount of memory actually needed to decode the next Block
/// in threaded mode. This is
/// mem_next_filters + mem_next_in + memory needed for lzma_outbuf.
uint64_t mem_next_block;
/// Amount of compressed data in Stream Header + Blocks that have
/// already been finished.
///
/// \note Use mutex.
uint64_t progress_in;
/// Amount of uncompressed data in Blocks that have already
/// been finished.
///
/// \note Use mutex.
uint64_t progress_out;
/// If true, LZMA_NO_CHECK is returned if the Stream has
/// no integrity check.
bool tell_no_check;
/// If true, LZMA_UNSUPPORTED_CHECK is returned if the Stream has
/// an integrity check that isn't supported by this liblzma build.
bool tell_unsupported_check;
/// If true, LZMA_GET_CHECK is returned after decoding Stream Header.
bool tell_any_check;
/// If true, we will tell the Block decoder to skip calculating
/// and verifying the integrity check.
bool ignore_check;
/// If true, we will decode concatenated Streams that possibly have
/// Stream Padding between or after them. LZMA_STREAM_END is returned
/// once the application isn't giving us any new input (LZMA_FINISH),
/// and we aren't in the middle of a Stream, and possible
/// Stream Padding is a multiple of four bytes.
bool concatenated;
/// If true, we will return any errors immediately instead of first
/// producing all output before the location of the error.
bool fail_fast;
/// When decoding concatenated Streams, this is true as long as we
/// are decoding the first Stream. This is needed to avoid misleading
/// LZMA_FORMAT_ERROR in case the later Streams don't have valid magic
/// bytes.
bool first_stream;
/// This is used to track if the previous call to stream_decode_mt()
/// had output space (*out_pos < out_size) and managed to fill the
/// output buffer (*out_pos == out_size). This may be set to true
/// in read_output_and_wait(). This is read and then reset to false
/// at the beginning of stream_decode_mt().
///
/// This is needed to support applications that call lzma_code() in
/// such a way that more input is provided only when lzma_code()
/// didn't fill the output buffer completely. Basically, this makes
/// it easier to convert such applications from single-threaded
/// decoder to multi-threaded decoder.
bool out_was_filled;
/// Write position in buffer[] and position in Stream Padding
size_t pos;
/// Buffer to hold Stream Header, Block Header, and Stream Footer.
/// Block Header has biggest maximum size.
uint8_t buffer[LZMA_BLOCK_HEADER_SIZE_MAX];
};
/// Enables updating of outbuf->pos. This is a callback function that is
/// used with lzma_outq_enable_partial_output().
static void
worker_enable_partial_update(void *thr_ptr)
{
struct worker_thread *thr = thr_ptr;
mythread_sync(thr->mutex) {
thr->partial_update = PARTIAL_START;
mythread_cond_signal(&thr->cond);
}
}
/// Things do to at THR_STOP or when finishing a Block.
/// This is called with thr->mutex locked.
static void
worker_stop(struct worker_thread *thr)
{
// Update memory usage counters.
thr->coder->mem_in_use -= thr->in_size;
thr->in_size = 0; // thr->in was freed above.
thr->coder->mem_in_use -= thr->mem_filters;
thr->coder->mem_cached += thr->mem_filters;
// Put this thread to the stack of free threads.
thr->next = thr->coder->threads_free;
thr->coder->threads_free = thr;
mythread_cond_signal(&thr->coder->cond);
return;
}
static MYTHREAD_RET_TYPE
worker_decoder(void *thr_ptr)
{
struct worker_thread *thr = thr_ptr;
size_t in_filled;
partial_update_mode partial_update;
lzma_ret ret;
next_loop_lock:
mythread_mutex_lock(&thr->mutex);
next_loop_unlocked:
if (thr->state == THR_IDLE) {
mythread_cond_wait(&thr->cond, &thr->mutex);
goto next_loop_unlocked;
}
if (thr->state == THR_EXIT) {
mythread_mutex_unlock(&thr->mutex);
lzma_free(thr->in, thr->allocator);
lzma_next_end(&thr->block_decoder, thr->allocator);
mythread_mutex_destroy(&thr->mutex);
mythread_cond_destroy(&thr->cond);
return MYTHREAD_RET_VALUE;
}
if (thr->state == THR_STOP) {
thr->state = THR_IDLE;
mythread_mutex_unlock(&thr->mutex);
mythread_sync(thr->coder->mutex) {
worker_stop(thr);
}
goto next_loop_lock;
}
assert(thr->state == THR_RUN);
// Update progress info for get_progress().
thr->progress_in = thr->in_pos;
thr->progress_out = thr->out_pos;
// If we don't have any new input, wait for a signal from the main
// thread except if partial output has just been enabled. In that
// case we will do one normal run so that the partial output info
// gets passed to the main thread. The call to block_decoder.code()
// is useless but harmless as it can occur only once per Block.
in_filled = thr->in_filled;
partial_update = thr->partial_update;
if (in_filled == thr->in_pos && partial_update != PARTIAL_START) {
mythread_cond_wait(&thr->cond, &thr->mutex);
goto next_loop_unlocked;
}
mythread_mutex_unlock(&thr->mutex);
// Pass the input in small chunks to the Block decoder.
// This way we react reasonably fast if we are told to stop/exit,
// and (when partial update is enabled) we tell about our progress
// to the main thread frequently enough.
const size_t chunk_size = 16384;
if ((in_filled - thr->in_pos) > chunk_size)
in_filled = thr->in_pos + chunk_size;
ret = thr->block_decoder.code(
thr->block_decoder.coder, thr->allocator,
thr->in, &thr->in_pos, in_filled,
thr->outbuf->buf, &thr->out_pos,
thr->outbuf->allocated, LZMA_RUN);
if (ret == LZMA_OK) {
if (partial_update != PARTIAL_DISABLED) {
// The main thread uses thr->mutex to change from
// PARTIAL_DISABLED to PARTIAL_START. The main thread
// doesn't care about this variable after that so we
// can safely change it here to PARTIAL_ENABLED
// without a mutex.
thr->partial_update = PARTIAL_ENABLED;
// The main thread is reading decompressed data
// from thr->outbuf. Tell the main thread about
// our progress.
//
// NOTE: It's possible that we consumed input without
// producing any new output so it's possible that
// only in_pos has changed. In case of PARTIAL_START
// it is possible that neither in_pos nor out_pos has
// changed.
mythread_sync(thr->coder->mutex) {
thr->outbuf->pos = thr->out_pos;
thr->outbuf->decoder_in_pos = thr->in_pos;
mythread_cond_signal(&thr->coder->cond);
}
}
goto next_loop_lock;
}
// Either we finished successfully (LZMA_STREAM_END) or an error
// occurred. Both cases are handled almost identically. The error
// case requires updating thr->coder->thread_error.
//
// The sizes are in the Block Header and the Block decoder
// checks that they match, thus we know these:
assert(ret != LZMA_STREAM_END || thr->in_pos == thr->in_size);
assert(ret != LZMA_STREAM_END
|| thr->out_pos == thr->block_options.uncompressed_size);
// Free the input buffer. Don't update in_size as we need
// it later to update thr->coder->mem_in_use.
lzma_free(thr->in, thr->allocator);
thr->in = NULL;
mythread_sync(thr->mutex) {
if (thr->state != THR_EXIT)
thr->state = THR_IDLE;
}
mythread_sync(thr->coder->mutex) {
// Move our progress info to the main thread.
thr->coder->progress_in += thr->in_pos;
thr->coder->progress_out += thr->out_pos;
thr->progress_in = 0;
thr->progress_out = 0;
// Mark the outbuf as finished.
thr->outbuf->pos = thr->out_pos;
thr->outbuf->decoder_in_pos = thr->in_pos;
thr->outbuf->finished = true;
thr->outbuf->finish_ret = ret;
thr->outbuf = NULL;
// If an error occurred, tell it to the main thread.
if (ret != LZMA_STREAM_END
&& thr->coder->thread_error == LZMA_OK)
thr->coder->thread_error = ret;
worker_stop(thr);
}
goto next_loop_lock;
}
/// Tells the worker threads to exit and waits for them to terminate.
static void
threads_end(struct lzma_stream_coder *coder, const lzma_allocator *allocator)
{
for (uint32_t i = 0; i < coder->threads_initialized; ++i) {
mythread_sync(coder->threads[i].mutex) {
coder->threads[i].state = THR_EXIT;
mythread_cond_signal(&coder->threads[i].cond);
}
}
for (uint32_t i = 0; i < coder->threads_initialized; ++i)
mythread_join(coder->threads[i].thread_id);
lzma_free(coder->threads, allocator);
coder->threads_initialized = 0;
coder->threads = NULL;
coder->threads_free = NULL;
// The threads don't update these when they exit. Do it here.
coder->mem_in_use = 0;
coder->mem_cached = 0;
return;
}
static void
threads_stop(struct lzma_stream_coder *coder)
{
for (uint32_t i = 0; i < coder->threads_initialized; ++i) {
mythread_sync(coder->threads[i].mutex) {
// The state must be changed conditionally because
// THR_IDLE -> THR_STOP is not a valid state change.
if (coder->threads[i].state != THR_IDLE) {
coder->threads[i].state = THR_STOP;
mythread_cond_signal(&coder->threads[i].cond);
}
}
}
return;
}
/// Initialize a new worker_thread structure and create a new thread.
static lzma_ret
initialize_new_thread(struct lzma_stream_coder *coder,
const lzma_allocator *allocator)
{
// Allocate the coder->threads array if needed. It's done here instead
// of when initializing the decoder because we don't need this if we
// use the direct mode (we may even free coder->threads in the middle
// of the file if we switch from threaded to direct mode).
if (coder->threads == NULL) {
coder->threads = lzma_alloc(
coder->threads_max * sizeof(struct worker_thread),
allocator);
if (coder->threads == NULL)
return LZMA_MEM_ERROR;
}
// Pick a free structure.
assert(coder->threads_initialized < coder->threads_max);
struct worker_thread *thr
= &coder->threads[coder->threads_initialized];
if (mythread_mutex_init(&thr->mutex))
goto error_mutex;
if (mythread_cond_init(&thr->cond))
goto error_cond;
thr->state = THR_IDLE;
thr->in = NULL;
thr->in_size = 0;
thr->allocator = allocator;
thr->coder = coder;
thr->outbuf = NULL;
thr->block_decoder = LZMA_NEXT_CODER_INIT;
thr->mem_filters = 0;
if (mythread_create(&thr->thread_id, worker_decoder, thr))
goto error_thread;
++coder->threads_initialized;
coder->thr = thr;
return LZMA_OK;
error_thread:
mythread_cond_destroy(&thr->cond);
error_cond:
mythread_mutex_destroy(&thr->mutex);
error_mutex:
return LZMA_MEM_ERROR;
}
static lzma_ret
get_thread(struct lzma_stream_coder *coder, const lzma_allocator *allocator)
{
// If there is a free structure on the stack, use it.
mythread_sync(coder->mutex) {
if (coder->threads_free != NULL) {
coder->thr = coder->threads_free;
coder->threads_free = coder->threads_free->next;
// The thread is no longer in the cache so substract
// it from the cached memory usage. Don't add it
// to mem_in_use though; the caller will handle it
// since it knows how much memory it will actually
// use (the filter chain might change).
coder->mem_cached -= coder->thr->mem_filters;
}
}
if (coder->thr == NULL) {
assert(coder->threads_initialized < coder->threads_max);
// Initialize a new thread.
return_if_error(initialize_new_thread(coder, allocator));
}
coder->thr->in_filled = 0;
coder->thr->in_pos = 0;
coder->thr->out_pos = 0;
coder->thr->progress_in = 0;
coder->thr->progress_out = 0;
coder->thr->partial_update = PARTIAL_DISABLED;
return LZMA_OK;
}
static lzma_ret
read_output_and_wait(struct lzma_stream_coder *coder,
const lzma_allocator *allocator,
uint8_t *restrict out, size_t *restrict out_pos,
size_t out_size,
bool *input_is_possible,
bool waiting_allowed,
mythread_condtime *wait_abs, bool *has_blocked)
{
lzma_ret ret = LZMA_OK;
mythread_sync(coder->mutex) {
do {
// Get as much output from the queue as is possible
// without blocking.
const size_t out_start = *out_pos;
do {
ret = lzma_outq_read(&coder->outq, allocator,
out, out_pos, out_size,
NULL, NULL);
// If a Block was finished, tell the worker
// thread of the next Block (if it is still
// running) to start telling the main thread
// when new output is available.
if (ret == LZMA_STREAM_END)
lzma_outq_enable_partial_output(
&coder->outq,
&worker_enable_partial_update);
// Loop until a Block wasn't finished.
// It's important to loop around even if
// *out_pos == out_size because there could
// be an empty Block that will return
// LZMA_STREAM_END without needing any
// output space.
} while (ret == LZMA_STREAM_END);
// Check if lzma_outq_read reported an error from
// the Block decoder.
if (ret != LZMA_OK)
break;
// If the output buffer is now full but it wasn't full
// when this function was called, set out_was_filled.
// This way the next call to stream_decode_mt() knows
// that some output was produced and no output space
// remained in the previous call to stream_decode_mt().
if (*out_pos == out_size && *out_pos != out_start)
coder->out_was_filled = true;
// Check if any thread has indicated an error.
if (coder->thread_error != LZMA_OK) {
// If LZMA_FAIL_FAST was used, report errors
// from worker threads immediately.
if (coder->fail_fast) {
ret = coder->thread_error;
break;
}
// Otherwise set pending_error. The value we
// set here will not actually get used other
// than working as a flag that an error has
// occurred. This is because in SEQ_ERROR
// all output before the error will be read
// first by calling this function, and once we
// reach the location of the (first) error the
// error code from the above lzma_outq_read()
// will be returned to the application.
//
// Use LZMA_PROG_ERROR since the value should
// never leak to the application. It's
// possible that pending_error has already
// been set but that doesn't matter: if we get
// here, pending_error only works as a flag.
coder->pending_error = LZMA_PROG_ERROR;
}
// Check if decoding of the next Block can be started.
// The memusage of the active threads must be low
// enough, there must be a free buffer slot in the
// output queue, and there must be a free thread
// (that can be either created or an existing one
// reused).
//
// NOTE: This is checked after reading the output
// above because reading the output can free a slot in
// the output queue and also reduce active memusage.
//
// NOTE: If output queue is empty, then input will
// always be possible.
if (input_is_possible != NULL
&& coder->memlimit_threading
- coder->mem_in_use
- coder->outq.mem_in_use
>= coder->mem_next_block
&& lzma_outq_has_buf(&coder->outq)
&& (coder->threads_initialized
< coder->threads_max
|| coder->threads_free
!= NULL)) {
*input_is_possible = true;
break;
}
// If the caller doesn't want us to block, return now.
if (!waiting_allowed)
break;
// This check is needed only when input_is_possible
// is NULL. We must return if we aren't waiting for
// input to become possible and there is no more
// output coming from the queue.
if (lzma_outq_is_empty(&coder->outq)) {
assert(input_is_possible == NULL);
break;
}
// If there is more data available from the queue,
// our out buffer must be full and we need to return
// so that the application can provide more output
// space.
//
// NOTE: In general lzma_outq_is_readable() can return
// true also when there are no more bytes available.
// This can happen when a Block has finished without
// providing any new output. We know that this is not
// the case because in the beginning of this loop we
// tried to read as much as possible even when we had
// no output space left and the mutex has been locked
// all the time (so worker threads cannot have changed
// anything). Thus there must be actual pending output
// in the queue.
if (lzma_outq_is_readable(&coder->outq)) {
assert(*out_pos == out_size);
break;
}
// If the application stops providing more input
// in the middle of a Block, there will eventually
// be one worker thread left that is stuck waiting for
// more input (that might never arrive) and a matching
// outbuf which the worker thread cannot finish due
// to lack of input. We must detect this situation,
// otherwise we would end up waiting indefinitely
// (if no timeout is in use) or keep returning
// LZMA_TIMED_OUT while making no progress. Thus, the
// application would never get LZMA_BUF_ERROR from
// lzma_code() which would tell the application that
// no more progress is possible. No LZMA_BUF_ERROR
// means that, for example, truncated .xz files could
// cause an infinite loop.
//
// A worker thread doing partial updates will
// store not only the output position in outbuf->pos
// but also the matching input position in
// outbuf->decoder_in_pos. Here we check if that
// input position matches the amount of input that
// the worker thread has been given (in_filled).
// If so, we must return and not wait as no more
// output will be coming without first getting more
// input to the worker thread. If the application
// keeps calling lzma_code() without providing more
// input, it will eventually get LZMA_BUF_ERROR.
//
// NOTE: We can read partial_update and in_filled
// without thr->mutex as only the main thread
// modifies these variables. decoder_in_pos requires
// coder->mutex which we are already holding.
if (coder->thr != NULL && coder->thr->partial_update
!= PARTIAL_DISABLED) {
// There is exactly one outbuf in the queue.
assert(coder->thr->outbuf == coder->outq.head);
assert(coder->thr->outbuf == coder->outq.tail);
if (coder->thr->outbuf->decoder_in_pos
== coder->thr->in_filled)
break;
}
// Wait for input or output to become possible.
if (coder->timeout != 0) {
// See the comment in stream_encoder_mt.c
// about why mythread_condtime_set() is used
// like this.
//
// FIXME?
// In contrast to the encoder, this calls
// _condtime_set while the mutex is locked.
if (!*has_blocked) {
*has_blocked = true;
mythread_condtime_set(wait_abs,
&coder->cond,
coder->timeout);
}
if (mythread_cond_timedwait(&coder->cond,
&coder->mutex,
wait_abs) != 0) {
ret = LZMA_TIMED_OUT;
break;
}
} else {
mythread_cond_wait(&coder->cond,
&coder->mutex);
}
} while (ret == LZMA_OK);
}
// If we are returning an error, then the application cannot get
// more output from us and thus keeping the threads running is
// useless and waste of CPU time.
if (ret != LZMA_OK && ret != LZMA_TIMED_OUT)
threads_stop(coder);
return ret;
}
static lzma_ret
decode_block_header(struct lzma_stream_coder *coder,
const lzma_allocator *allocator, const uint8_t *restrict in,
size_t *restrict in_pos, size_t in_size)
{
if (*in_pos >= in_size)
return LZMA_OK;
if (coder->pos == 0) {
// Detect if it's Index.
if (in[*in_pos] == 0x00)
return LZMA_INDEX_DETECTED;
// Calculate the size of the Block Header. Note that
// Block Header decoder wants to see this byte too
// so don't advance *in_pos.
coder->block_options.header_size
= lzma_block_header_size_decode(
in[*in_pos]);
}
// Copy the Block Header to the internal buffer.
lzma_bufcpy(in, in_pos, in_size, coder->buffer, &coder->pos,
coder->block_options.header_size);
// Return if we didn't get the whole Block Header yet.
if (coder->pos < coder->block_options.header_size)
return LZMA_OK;
coder->pos = 0;
// Version 1 is needed to support the .ignore_check option.
coder->block_options.version = 1;
// Block Header decoder will initialize all members of this array
// so we don't need to do it here.
coder->block_options.filters = coder->filters;
// Decode the Block Header.
return_if_error(lzma_block_header_decode(&coder->block_options,
allocator, coder->buffer));
// If LZMA_IGNORE_CHECK was used, this flag needs to be set.
// It has to be set after lzma_block_header_decode() because
// it always resets this to false.
coder->block_options.ignore_check = coder->ignore_check;
// coder->block_options is ready now.
return LZMA_STREAM_END;
}
/// Get the size of the Compressed Data + Block Padding + Check.
static size_t
comp_blk_size(const struct lzma_stream_coder *coder)
{
return vli_ceil4(coder->block_options.compressed_size)
+ lzma_check_size(coder->stream_flags.check);
}
/// Returns true if the size (compressed or uncompressed) is such that
/// threaded decompression cannot be used. Sizes that are too big compared
/// to SIZE_MAX must be rejected to avoid integer overflows and truncations
/// when lzma_vli is assigned to a size_t.
static bool
is_direct_mode_needed(lzma_vli size)
{
return size == LZMA_VLI_UNKNOWN || size > SIZE_MAX / 3;
}
static lzma_ret
stream_decoder_reset(struct lzma_stream_coder *coder,
const lzma_allocator *allocator)
{
// Initialize the Index hash used to verify the Index.
coder->index_hash = lzma_index_hash_init(coder->index_hash, allocator);
if (coder->index_hash == NULL)
return LZMA_MEM_ERROR;
// Reset the rest of the variables.
coder->sequence = SEQ_STREAM_HEADER;
coder->pos = 0;
return LZMA_OK;
}
static lzma_ret
stream_decode_mt(void *coder_ptr, const lzma_allocator *allocator,
const uint8_t *restrict in, size_t *restrict in_pos,
size_t in_size,
uint8_t *restrict out, size_t *restrict out_pos,
size_t out_size, lzma_action action)
{
struct lzma_stream_coder *coder = coder_ptr;
mythread_condtime wait_abs;
bool has_blocked = false;
// Determine if in SEQ_BLOCK_HEADER and SEQ_BLOCK_THR_RUN we should
// tell read_output_and_wait() to wait until it can fill the output
// buffer (or a timeout occurs). Two conditions must be met:
//
// (1) If the caller provided no new input. The reason for this
// can be, for example, the end of the file or that there is
// a pause in the input stream and more input is available
// a little later. In this situation we should wait for output
// because otherwise we would end up in a busy-waiting loop where
// we make no progress and the application just calls us again
// without providing any new input. This would then result in
// LZMA_BUF_ERROR even though more output would be available
// once the worker threads decode more data.
//
// (2) Even if (1) is true, we will not wait if the previous call to
// this function managed to produce some output and the output
// buffer became full. This is for compatibility with applications
// that call lzma_code() in such a way that new input is provided
// only when the output buffer didn't become full. Without this
// trick such applications would have bad performance (bad
// parallelization due to decoder not getting input fast enough).
//
// NOTE: Such loops might require that timeout is disabled (0)
// if they assume that output-not-full implies that all input has
// been consumed. If and only if timeout is enabled, we may return
// when output isn't full *and* not all input has been consumed.
//
// However, if LZMA_FINISH is used, the above is ignored and we always
// wait (timeout can still cause us to return) because we know that
// we won't get any more input. This matters if the input file is
// truncated and we are doing single-shot decoding, that is,
// timeout = 0 and LZMA_FINISH is used on the first call to
// lzma_code() and the output buffer is known to be big enough
// to hold all uncompressed data:
//
// - If LZMA_FINISH wasn't handled specially, we could return
// LZMA_OK before providing all output that is possible with the
// truncated input. The rest would be available if lzma_code() was
// called again but then it's not single-shot decoding anymore.
//
// - By handling LZMA_FINISH specially here, the first call will
// produce all the output, matching the behavior of the
// single-threaded decoder.
//
// So it's a very specific corner case but also easy to avoid. Note
// that this special handling of LZMA_FINISH has no effect for
// single-shot decoding when the input file is valid (not truncated);
// premature LZMA_OK wouldn't be possible as long as timeout = 0.
const bool waiting_allowed = action == LZMA_FINISH
|| (*in_pos == in_size && !coder->out_was_filled);
coder->out_was_filled = false;
while (true)
switch (coder->sequence) {
case SEQ_STREAM_HEADER: {
// Copy the Stream Header to the internal buffer.
const size_t in_old = *in_pos;
lzma_bufcpy(in, in_pos, in_size, coder->buffer, &coder->pos,
LZMA_STREAM_HEADER_SIZE);
coder->progress_in += *in_pos - in_old;
// Return if we didn't get the whole Stream Header yet.
if (coder->pos < LZMA_STREAM_HEADER_SIZE)
return LZMA_OK;
coder->pos = 0;
// Decode the Stream Header.
const lzma_ret ret = lzma_stream_header_decode(
&coder->stream_flags, coder->buffer);
if (ret != LZMA_OK)
return ret == LZMA_FORMAT_ERROR && !coder->first_stream
? LZMA_DATA_ERROR : ret;
// If we are decoding concatenated Streams, and the later
// Streams have invalid Header Magic Bytes, we give
// LZMA_DATA_ERROR instead of LZMA_FORMAT_ERROR.
coder->first_stream = false;
// Copy the type of the Check so that Block Header and Block
// decoders see it.
coder->block_options.check = coder->stream_flags.check;
// Even if we return LZMA_*_CHECK below, we want
// to continue from Block Header decoding.
coder->sequence = SEQ_BLOCK_HEADER;
// Detect if there's no integrity check or if it is
// unsupported if those were requested by the application.
if (coder->tell_no_check && coder->stream_flags.check
== LZMA_CHECK_NONE)
return LZMA_NO_CHECK;
if (coder->tell_unsupported_check
&& !lzma_check_is_supported(
coder->stream_flags.check))
return LZMA_UNSUPPORTED_CHECK;
if (coder->tell_any_check)
return LZMA_GET_CHECK;
}
// Fall through
case SEQ_BLOCK_HEADER: {
const size_t in_old = *in_pos;
const lzma_ret ret = decode_block_header(coder, allocator,
in, in_pos, in_size);
coder->progress_in += *in_pos - in_old;
if (ret == LZMA_OK) {
// We didn't decode the whole Block Header yet.
//
// Read output from the queue before returning. This
// is important because it is possible that the
// application doesn't have any new input available
// immediately. If we didn't try to copy output from
// the output queue here, lzma_code() could end up
// returning LZMA_BUF_ERROR even though queued output
// is available.
//
// If the lzma_code() call provided at least one input
// byte, only copy as much data from the output queue
// as is available immediately. This way the
// application will be able to provide more input
// without a delay.
//
// On the other hand, if lzma_code() was called with
// an empty input buffer(*), treat it specially: try
// to fill the output buffer even if it requires
// waiting for the worker threads to provide output
// (timeout, if specified, can still cause us to
// return).
//
// - This way the application will be able to get all
// data that can be decoded from the input provided
// so far.
//
// - We avoid both premature LZMA_BUF_ERROR and
// busy-waiting where the application repeatedly
// calls lzma_code() which immediately returns
// LZMA_OK without providing new data.
//
// - If the queue becomes empty, we won't wait
// anything and will return LZMA_OK immediately
// (coder->timeout is completely ignored).
//
// (*) See the comment at the beginning of this
// function how waiting_allowed is determined
// and why there is an exception to the rule
// of "called with an empty input buffer".
assert(*in_pos == in_size);
// If LZMA_FINISH was used we know that we won't get
// more input, so the file must be truncated if we
// get here. If worker threads don't detect any
// errors, eventually there will be no more output
// while we keep returning LZMA_OK which gets
// converted to LZMA_BUF_ERROR in lzma_code().
//
// If fail-fast is enabled then we will return
// immediately using LZMA_DATA_ERROR instead of
// LZMA_OK or LZMA_BUF_ERROR. Rationale for the
// error code:
//
// - Worker threads may have a large amount of
// not-yet-decoded input data and we don't
// know for sure if all data is valid. Bad
// data there would result in LZMA_DATA_ERROR
// when fail-fast isn't used.
//
// - Immediate LZMA_BUF_ERROR would be a bit weird
// considering the older liblzma code. lzma_code()
// even has an assertion to prevent coders from
// returning LZMA_BUF_ERROR directly.
//
// The downside of this is that with fail-fast apps
// cannot always distinguish between corrupt and
// truncated files.
if (action == LZMA_FINISH && coder->fail_fast) {
// We won't produce any more output. Stop
// the unfinished worker threads so they
// won't waste CPU time.
threads_stop(coder);
return LZMA_DATA_ERROR;
}
// read_output_and_wait() will call threads_stop()
// if needed so with that we can use return_if_error.
return_if_error(read_output_and_wait(coder, allocator,
out, out_pos, out_size,
NULL, waiting_allowed,
&wait_abs, &has_blocked));
if (coder->pending_error != LZMA_OK) {
coder->sequence = SEQ_ERROR;
break;
}
return LZMA_OK;
}
if (ret == LZMA_INDEX_DETECTED) {
coder->sequence = SEQ_INDEX_WAIT_OUTPUT;
break;
}
// See if an error occurred.
if (ret != LZMA_STREAM_END) {
// NOTE: Here and in all other places where
// pending_error is set, it may overwrite the value
// (LZMA_PROG_ERROR) set by read_output_and_wait().
// That function might overwrite value set here too.
// These are fine because when read_output_and_wait()
// sets pending_error, it actually works as a flag
// variable only ("some error has occurred") and the
// actual value of pending_error is not used in
// SEQ_ERROR. In such cases SEQ_ERROR will eventually
// get the correct error code from the return value of
// a later read_output_and_wait() call.
coder->pending_error = ret;
coder->sequence = SEQ_ERROR;
break;
}
// Calculate the memory usage of the filters / Block decoder.
coder->mem_next_filters = lzma_raw_decoder_memusage(
coder->filters);
if (coder->mem_next_filters == UINT64_MAX) {
// One or more unknown Filter IDs.
coder->pending_error = LZMA_OPTIONS_ERROR;
coder->sequence = SEQ_ERROR;
break;
}
coder->sequence = SEQ_BLOCK_INIT;
}
// Fall through
case SEQ_BLOCK_INIT: {
// Check if decoding is possible at all with the current
// memlimit_stop which we must never exceed.
//
// This needs to be the first thing in SEQ_BLOCK_INIT
// to make it possible to restart decoding after increasing
// memlimit_stop with lzma_memlimit_set().
if (coder->mem_next_filters > coder->memlimit_stop) {
// Flush pending output before returning
// LZMA_MEMLIMIT_ERROR. If the application doesn't
// want to increase the limit, at least it will get
// all the output possible so far.
return_if_error(read_output_and_wait(coder, allocator,
out, out_pos, out_size,
NULL, true, &wait_abs, &has_blocked));
if (!lzma_outq_is_empty(&coder->outq))
return LZMA_OK;
return LZMA_MEMLIMIT_ERROR;
}
// Check if the size information is available in Block Header.
// If it is, check if the sizes are small enough that we don't
// need to worry *too* much about integer overflows later in
// the code. If these conditions are not met, we must use the
// single-threaded direct mode.
if (is_direct_mode_needed(coder->block_options.compressed_size)
|| is_direct_mode_needed(
coder->block_options.uncompressed_size)) {
coder->sequence = SEQ_BLOCK_DIRECT_INIT;
break;
}
// Calculate the amount of memory needed for the input and
// output buffers in threaded mode.
//
// These cannot overflow because we already checked that
// the sizes are small enough using is_direct_mode_needed().
coder->mem_next_in = comp_blk_size(coder);
const uint64_t mem_buffers = coder->mem_next_in
+ lzma_outq_outbuf_memusage(
coder->block_options.uncompressed_size);
// Add the amount needed by the filters.
// Avoid integer overflows.
if (UINT64_MAX - mem_buffers < coder->mem_next_filters) {
// Use direct mode if the memusage would overflow.
// This is a theoretical case that shouldn't happen
// in practice unless the input file is weird (broken
// or malicious).
coder->sequence = SEQ_BLOCK_DIRECT_INIT;
break;
}
// Amount of memory needed to decode this Block in
// threaded mode:
coder->mem_next_block = coder->mem_next_filters + mem_buffers;
// If this alone would exceed memlimit_threading, then we must
// use the single-threaded direct mode.
if (coder->mem_next_block > coder->memlimit_threading) {
coder->sequence = SEQ_BLOCK_DIRECT_INIT;
break;
}
// Use the threaded mode. Free the direct mode decoder in
// case it has been initialized.
lzma_next_end(&coder->block_decoder, allocator);
coder->mem_direct_mode = 0;
// Since we already know what the sizes are supposed to be,
// we can already add them to the Index hash. The Block
// decoder will verify the values while decoding.
const lzma_ret ret = lzma_index_hash_append(coder->index_hash,
lzma_block_unpadded_size(
&coder->block_options),
coder->block_options.uncompressed_size);
if (ret != LZMA_OK) {
coder->pending_error = ret;
coder->sequence = SEQ_ERROR;
break;
}
coder->sequence = SEQ_BLOCK_THR_INIT;
}
// Fall through
case SEQ_BLOCK_THR_INIT: {
// We need to wait for a multiple conditions to become true
// until we can initialize the Block decoder and let a worker
// thread decode it:
//
// - Wait for the memory usage of the active threads to drop
// so that starting the decoding of this Block won't make
// us go over memlimit_threading.
//
// - Wait for at least one free output queue slot.
//
// - Wait for a free worker thread.
//
// While we wait, we must copy decompressed data to the out
// buffer and catch possible decoder errors.
//
// read_output_and_wait() does all the above.
bool block_can_start = false;
return_if_error(read_output_and_wait(coder, allocator,
out, out_pos, out_size,
&block_can_start, true,
&wait_abs, &has_blocked));
if (coder->pending_error != LZMA_OK) {
coder->sequence = SEQ_ERROR;
break;
}
if (!block_can_start) {
// It's not a timeout because return_if_error handles
// it already. Output queue cannot be empty either
// because in that case block_can_start would have
// been true. Thus the output buffer must be full and
// the queue isn't empty.
assert(*out_pos == out_size);
assert(!lzma_outq_is_empty(&coder->outq));
return LZMA_OK;
}
// We know that we can start decoding this Block without
// exceeding memlimit_threading. However, to stay below
// memlimit_threading may require freeing some of the
// cached memory.
//
// Get a local copy of variables that require locking the
// mutex. It is fine if the worker threads modify the real
// values after we read these as those changes can only be
// towards more favorable conditions (less memory in use,
// more in cache).
uint64_t mem_in_use;
uint64_t mem_cached;
struct worker_thread *thr = NULL; // Init to silence warning.
mythread_sync(coder->mutex) {
mem_in_use = coder->mem_in_use;
mem_cached = coder->mem_cached;
thr = coder->threads_free;
}
// The maximum amount of memory that can be held by other
// threads and cached buffers while allowing us to start
// decoding the next Block.
const uint64_t mem_max = coder->memlimit_threading
- coder->mem_next_block;
// If the existing allocations are so large that starting
// to decode this Block might exceed memlimit_threads,
// try to free memory from the output queue cache first.
//
// NOTE: This math assumes the worst case. It's possible
// that the limit wouldn't be exceeded if the existing cached
// allocations are reused.
if (mem_in_use + mem_cached + coder->outq.mem_allocated
> mem_max) {
// Clear the outq cache except leave one buffer in
// the cache if its size is correct. That way we
// don't free and almost immediately reallocate
// an identical buffer.
lzma_outq_clear_cache2(&coder->outq, allocator,
coder->block_options.uncompressed_size);
}
// If there is at least one worker_thread in the cache and
// the existing allocations are so large that starting to
// decode this Block might exceed memlimit_threads, free
// memory by freeing cached Block decoders.
//
// NOTE: The comparison is different here than above.
// Here we don't care about cached buffers in outq anymore
// and only look at memory actually in use. This is because
// if there is something in outq cache, it's a single buffer
// that can be used as is. We ensured this in the above
// if-block.
uint64_t mem_freed = 0;
if (thr != NULL && mem_in_use + mem_cached
+ coder->outq.mem_in_use > mem_max) {
// Don't free the first Block decoder if its memory
// usage isn't greater than what this Block will need.
// Typically the same filter chain is used for all
// Blocks so this way the allocations can be reused
// when get_thread() picks the first worker_thread
// from the cache.
if (thr->mem_filters <= coder->mem_next_filters)
thr = thr->next;
while (thr != NULL) {
lzma_next_end(&thr->block_decoder, allocator);
mem_freed += thr->mem_filters;
thr->mem_filters = 0;
thr = thr->next;
}
}
// Update the memory usage counters. Note that coder->mem_*
// may have changed since we read them so we must substract
// or add the changes.
mythread_sync(coder->mutex) {
coder->mem_cached -= mem_freed;
// Memory needed for the filters and the input buffer.
// The output queue takes care of its own counter so
// we don't touch it here.
//
// NOTE: After this, coder->mem_in_use +
// coder->mem_cached might count the same thing twice.
// If so, this will get corrected in get_thread() when
// a worker_thread is picked from coder->free_threads
// and its memory usage is substracted from mem_cached.
coder->mem_in_use += coder->mem_next_in
+ coder->mem_next_filters;
}
// Allocate memory for the output buffer in the output queue.
lzma_ret ret = lzma_outq_prealloc_buf(
&coder->outq, allocator,
coder->block_options.uncompressed_size);
if (ret != LZMA_OK) {
threads_stop(coder);
return ret;
}
// Set up coder->thr.
ret = get_thread(coder, allocator);
if (ret != LZMA_OK) {
threads_stop(coder);
return ret;
}
// The new Block decoder memory usage is already counted in
// coder->mem_in_use. Store it in the thread too.
coder->thr->mem_filters = coder->mem_next_filters;
// Initialize the Block decoder.
coder->thr->block_options = coder->block_options;
ret = lzma_block_decoder_init(
&coder->thr->block_decoder, allocator,
&coder->thr->block_options);
// Free the allocated filter options since they are needed
// only to initialize the Block decoder.
lzma_filters_free(coder->filters, allocator);
coder->thr->block_options.filters = NULL;
// Check if memory usage calculation and Block encoder
// initialization succeeded.
if (ret != LZMA_OK) {
coder->pending_error = ret;
coder->sequence = SEQ_ERROR;
break;
}
// Allocate the input buffer.
coder->thr->in_size = coder->mem_next_in;
coder->thr->in = lzma_alloc(coder->thr->in_size, allocator);
if (coder->thr->in == NULL) {
threads_stop(coder);
return LZMA_MEM_ERROR;
}
// Get the preallocated output buffer.
coder->thr->outbuf = lzma_outq_get_buf(
&coder->outq, coder->thr);
// Start the decoder.
mythread_sync(coder->thr->mutex) {
assert(coder->thr->state == THR_IDLE);
coder->thr->state = THR_RUN;
mythread_cond_signal(&coder->thr->cond);
}
// Enable output from the thread that holds the oldest output
// buffer in the output queue (if such a thread exists).
mythread_sync(coder->mutex) {
lzma_outq_enable_partial_output(&coder->outq,
&worker_enable_partial_update);
}
coder->sequence = SEQ_BLOCK_THR_RUN;
}
// Fall through
case SEQ_BLOCK_THR_RUN: {
if (action == LZMA_FINISH && coder->fail_fast) {
// We know that we won't get more input and that
// the caller wants fail-fast behavior. If we see
// that we don't have enough input to finish this
// Block, return LZMA_DATA_ERROR immediately.
// See SEQ_BLOCK_HEADER for the error code rationale.
const size_t in_avail = in_size - *in_pos;
const size_t in_needed = coder->thr->in_size
- coder->thr->in_filled;
if (in_avail < in_needed) {
threads_stop(coder);
return LZMA_DATA_ERROR;
}
}
// Copy input to the worker thread.
size_t cur_in_filled = coder->thr->in_filled;
lzma_bufcpy(in, in_pos, in_size, coder->thr->in,
&cur_in_filled, coder->thr->in_size);
// Tell the thread how much we copied.
mythread_sync(coder->thr->mutex) {
coder->thr->in_filled = cur_in_filled;
// NOTE: Most of the time we are copying input faster
// than the thread can decode so most of the time
// calling mythread_cond_signal() is useless but
// we cannot make it conditional because thr->in_pos
// is updated without a mutex. And the overhead should
// be very much negligible anyway.
mythread_cond_signal(&coder->thr->cond);
}
// Read output from the output queue. Just like in
// SEQ_BLOCK_HEADER, we wait to fill the output buffer
// only if waiting_allowed was set to true in the beginning
// of this function (see the comment there).
return_if_error(read_output_and_wait(coder, allocator,
out, out_pos, out_size,
NULL, waiting_allowed,
&wait_abs, &has_blocked));
if (coder->pending_error != LZMA_OK) {
coder->sequence = SEQ_ERROR;
break;
}
// Return if the input didn't contain the whole Block.
if (coder->thr->in_filled < coder->thr->in_size) {
assert(*in_pos == in_size);
return LZMA_OK;
}
// The whole Block has been copied to the thread-specific
// buffer. Continue from the next Block Header or Index.
coder->thr = NULL;
coder->sequence = SEQ_BLOCK_HEADER;
break;
}
case SEQ_BLOCK_DIRECT_INIT: {
// Wait for the threads to finish and that all decoded data
// has been copied to the output. That is, wait until the
// output queue becomes empty.
//
// NOTE: No need to check for coder->pending_error as
// we aren't consuming any input until the queue is empty
// and if there is a pending error, read_output_and_wait()
// will eventually return it before the queue is empty.
return_if_error(read_output_and_wait(coder, allocator,
out, out_pos, out_size,
NULL, true, &wait_abs, &has_blocked));
if (!lzma_outq_is_empty(&coder->outq))
return LZMA_OK;
// Free the cached output buffers.
lzma_outq_clear_cache(&coder->outq, allocator);
// Get rid of the worker threads, including the coder->threads
// array.
threads_end(coder, allocator);
// Initialize the Block decoder.
const lzma_ret ret = lzma_block_decoder_init(
&coder->block_decoder, allocator,
&coder->block_options);
// Free the allocated filter options since they are needed
// only to initialize the Block decoder.
lzma_filters_free(coder->filters, allocator);
coder->block_options.filters = NULL;
// Check if Block decoder initialization succeeded.
if (ret != LZMA_OK)
return ret;
// Make the memory usage visible to _memconfig().
coder->mem_direct_mode = coder->mem_next_filters;
coder->sequence = SEQ_BLOCK_DIRECT_RUN;
}
// Fall through
case SEQ_BLOCK_DIRECT_RUN: {
const size_t in_old = *in_pos;
const size_t out_old = *out_pos;
const lzma_ret ret = coder->block_decoder.code(
coder->block_decoder.coder, allocator,
in, in_pos, in_size, out, out_pos, out_size,
action);
coder->progress_in += *in_pos - in_old;
coder->progress_out += *out_pos - out_old;
if (ret != LZMA_STREAM_END)
return ret;
// Block decoded successfully. Add the new size pair to
// the Index hash.
return_if_error(lzma_index_hash_append(coder->index_hash,
lzma_block_unpadded_size(
&coder->block_options),
coder->block_options.uncompressed_size));
coder->sequence = SEQ_BLOCK_HEADER;
break;
}
case SEQ_INDEX_WAIT_OUTPUT:
// Flush the output from all worker threads so that we can
// decode the Index without thinking about threading.
return_if_error(read_output_and_wait(coder, allocator,
out, out_pos, out_size,
NULL, true, &wait_abs, &has_blocked));
if (!lzma_outq_is_empty(&coder->outq))
return LZMA_OK;
coder->sequence = SEQ_INDEX_DECODE;
// Fall through
case SEQ_INDEX_DECODE: {
// If we don't have any input, don't call
// lzma_index_hash_decode() since it would return
// LZMA_BUF_ERROR, which we must not do here.
if (*in_pos >= in_size)
return LZMA_OK;
// Decode the Index and compare it to the hash calculated
// from the sizes of the Blocks (if any).
const size_t in_old = *in_pos;
const lzma_ret ret = lzma_index_hash_decode(coder->index_hash,
in, in_pos, in_size);
coder->progress_in += *in_pos - in_old;
if (ret != LZMA_STREAM_END)
return ret;
coder->sequence = SEQ_STREAM_FOOTER;
}
// Fall through
case SEQ_STREAM_FOOTER: {
// Copy the Stream Footer to the internal buffer.
const size_t in_old = *in_pos;
lzma_bufcpy(in, in_pos, in_size, coder->buffer, &coder->pos,
LZMA_STREAM_HEADER_SIZE);
coder->progress_in += *in_pos - in_old;
// Return if we didn't get the whole Stream Footer yet.
if (coder->pos < LZMA_STREAM_HEADER_SIZE)
return LZMA_OK;
coder->pos = 0;
// Decode the Stream Footer. The decoder gives
// LZMA_FORMAT_ERROR if the magic bytes don't match,
// so convert that return code to LZMA_DATA_ERROR.
lzma_stream_flags footer_flags;
const lzma_ret ret = lzma_stream_footer_decode(
&footer_flags, coder->buffer);
if (ret != LZMA_OK)
return ret == LZMA_FORMAT_ERROR
? LZMA_DATA_ERROR : ret;
// Check that Index Size stored in the Stream Footer matches
// the real size of the Index field.
if (lzma_index_hash_size(coder->index_hash)
!= footer_flags.backward_size)
return LZMA_DATA_ERROR;
// Compare that the Stream Flags fields are identical in
// both Stream Header and Stream Footer.
return_if_error(lzma_stream_flags_compare(
&coder->stream_flags, &footer_flags));
if (!coder->concatenated)
return LZMA_STREAM_END;
coder->sequence = SEQ_STREAM_PADDING;
}
// Fall through
case SEQ_STREAM_PADDING:
assert(coder->concatenated);
// Skip over possible Stream Padding.
while (true) {
if (*in_pos >= in_size) {
// Unless LZMA_FINISH was used, we cannot
// know if there's more input coming later.
if (action != LZMA_FINISH)
return LZMA_OK;
// Stream Padding must be a multiple of
// four bytes.
return coder->pos == 0
? LZMA_STREAM_END
: LZMA_DATA_ERROR;
}
// If the byte is not zero, it probably indicates
// beginning of a new Stream (or the file is corrupt).
if (in[*in_pos] != 0x00)
break;
++*in_pos;
++coder->progress_in;
coder->pos = (coder->pos + 1) & 3;
}
// Stream Padding must be a multiple of four bytes (empty
// Stream Padding is OK).
if (coder->pos != 0) {
++*in_pos;
++coder->progress_in;
return LZMA_DATA_ERROR;
}
// Prepare to decode the next Stream.
return_if_error(stream_decoder_reset(coder, allocator));
break;
case SEQ_ERROR:
if (!coder->fail_fast) {
// Let the application get all data before the point
// where the error was detected. This matches the
// behavior of single-threaded use.
//
// FIXME? Some errors (LZMA_MEM_ERROR) don't get here,
// they are returned immediately. Thus in rare cases
// the output will be less than in the single-threaded
// mode. Maybe this doesn't matter much in practice.
return_if_error(read_output_and_wait(coder, allocator,
out, out_pos, out_size,
NULL, true, &wait_abs, &has_blocked));
// We get here only if the error happened in the main
// thread, for example, unsupported Block Header.
if (!lzma_outq_is_empty(&coder->outq))
return LZMA_OK;
}
// We only get here if no errors were detected by the worker
// threads. Errors from worker threads would have already been
// returned by the call to read_output_and_wait() above.
return coder->pending_error;
default:
assert(0);
return LZMA_PROG_ERROR;
}
// Never reached
}
static void
stream_decoder_mt_end(void *coder_ptr, const lzma_allocator *allocator)
{
struct lzma_stream_coder *coder = coder_ptr;
threads_end(coder, allocator);
lzma_outq_end(&coder->outq, allocator);
lzma_next_end(&coder->block_decoder, allocator);
lzma_filters_free(coder->filters, allocator);
lzma_index_hash_end(coder->index_hash, allocator);
lzma_free(coder, allocator);
return;
}
static lzma_check
stream_decoder_mt_get_check(const void *coder_ptr)
{
const struct lzma_stream_coder *coder = coder_ptr;
return coder->stream_flags.check;
}
static lzma_ret
stream_decoder_mt_memconfig(void *coder_ptr, uint64_t *memusage,
uint64_t *old_memlimit, uint64_t new_memlimit)
{
// NOTE: This function gets/sets memlimit_stop. For now,
// memlimit_threading cannot be modified after initialization.
//
// *memusage will include cached memory too. Excluding cached memory
// would be misleading and it wouldn't help the applications to
// know how much memory is actually needed to decompress the file
// because the higher the number of threads and the memlimits are
// the more memory the decoder may use.
//
// Setting a new limit includes the cached memory too and too low
// limits will be rejected. Alternative could be to free the cached
// memory immediately if that helps to bring the limit down but
// the current way is the simplest. It's unlikely that limit needs
// to be lowered in the middle of a file anyway; the typical reason
// to want a new limit is to increase after LZMA_MEMLIMIT_ERROR
// and even such use isn't common.
struct lzma_stream_coder *coder = coder_ptr;
mythread_sync(coder->mutex) {
*memusage = coder->mem_direct_mode
+ coder->mem_in_use
+ coder->mem_cached
+ coder->outq.mem_allocated;
}
// If no filter chains are allocated, *memusage may be zero.
// Always return at least LZMA_MEMUSAGE_BASE.
if (*memusage < LZMA_MEMUSAGE_BASE)
*memusage = LZMA_MEMUSAGE_BASE;
*old_memlimit = coder->memlimit_stop;
if (new_memlimit != 0) {
if (new_memlimit < *memusage)
return LZMA_MEMLIMIT_ERROR;
coder->memlimit_stop = new_memlimit;
}
return LZMA_OK;
}
static void
stream_decoder_mt_get_progress(void *coder_ptr,
uint64_t *progress_in, uint64_t *progress_out)
{
struct lzma_stream_coder *coder = coder_ptr;
// Lock coder->mutex to prevent finishing threads from moving their
// progress info from the worker_thread structure to lzma_stream_coder.
mythread_sync(coder->mutex) {
*progress_in = coder->progress_in;
*progress_out = coder->progress_out;
for (size_t i = 0; i < coder->threads_initialized; ++i) {
mythread_sync(coder->threads[i].mutex) {
*progress_in += coder->threads[i].progress_in;
*progress_out += coder->threads[i]
.progress_out;
}
}
}
return;
}
static lzma_ret
stream_decoder_mt_init(lzma_next_coder *next, const lzma_allocator *allocator,
const lzma_mt *options)
{
struct lzma_stream_coder *coder;
if (options->threads == 0 || options->threads > LZMA_THREADS_MAX)
return LZMA_OPTIONS_ERROR;
if (options->flags & ~LZMA_SUPPORTED_FLAGS)
return LZMA_OPTIONS_ERROR;
lzma_next_coder_init(&stream_decoder_mt_init, next, allocator);
coder = next->coder;
if (!coder) {
coder = lzma_alloc(sizeof(struct lzma_stream_coder), allocator);
if (coder == NULL)
return LZMA_MEM_ERROR;
next->coder = coder;
if (mythread_mutex_init(&coder->mutex)) {
lzma_free(coder, allocator);
return LZMA_MEM_ERROR;
}
if (mythread_cond_init(&coder->cond)) {
mythread_mutex_destroy(&coder->mutex);
lzma_free(coder, allocator);
return LZMA_MEM_ERROR;
}
next->code = &stream_decode_mt;
next->end = &stream_decoder_mt_end;
next->get_check = &stream_decoder_mt_get_check;
next->memconfig = &stream_decoder_mt_memconfig;
next->get_progress = &stream_decoder_mt_get_progress;
coder->filters[0].id = LZMA_VLI_UNKNOWN;
memzero(&coder->outq, sizeof(coder->outq));
coder->block_decoder = LZMA_NEXT_CODER_INIT;
coder->mem_direct_mode = 0;
coder->index_hash = NULL;
coder->threads = NULL;
coder->threads_free = NULL;
coder->threads_initialized = 0;
}
// Cleanup old filter chain if one remains after unfinished decoding
// of a previous Stream.
lzma_filters_free(coder->filters, allocator);
// By allocating threads from scratch we can start memory-usage
// accounting from scratch, too. Changes in filter and block sizes may
// affect number of threads.
//
// FIXME? Reusing should be easy but unlike the single-threaded
// decoder, with some types of input file combinations reusing
// could leave quite a lot of memory allocated but unused (first
// file could allocate a lot, the next files could use fewer
// threads and some of the allocations from the first file would not
// get freed unless memlimit_threading forces us to clear caches).
//
// NOTE: The direct mode decoder isn't freed here if one exists.
// It will be reused or freed as needed in the main loop.
threads_end(coder, allocator);
// All memusage counters start at 0 (including mem_direct_mode).
// The little extra that is needed for the structs in this file
// get accounted well enough by the filter chain memory usage
// which adds LZMA_MEMUSAGE_BASE for each chain. However,
// stream_decoder_mt_memconfig() has to handle this specially so that
// it will never return less than LZMA_MEMUSAGE_BASE as memory usage.
coder->mem_in_use = 0;
coder->mem_cached = 0;
coder->mem_next_block = 0;
coder->progress_in = 0;
coder->progress_out = 0;
coder->sequence = SEQ_STREAM_HEADER;
coder->thread_error = LZMA_OK;
coder->pending_error = LZMA_OK;
coder->thr = NULL;
coder->timeout = options->timeout;
coder->memlimit_threading = my_max(1, options->memlimit_threading);
coder->memlimit_stop = my_max(1, options->memlimit_stop);
if (coder->memlimit_threading > coder->memlimit_stop)
coder->memlimit_threading = coder->memlimit_stop;
coder->tell_no_check = (options->flags & LZMA_TELL_NO_CHECK) != 0;
coder->tell_unsupported_check
= (options->flags & LZMA_TELL_UNSUPPORTED_CHECK) != 0;
coder->tell_any_check = (options->flags & LZMA_TELL_ANY_CHECK) != 0;
coder->ignore_check = (options->flags & LZMA_IGNORE_CHECK) != 0;
coder->concatenated = (options->flags & LZMA_CONCATENATED) != 0;
coder->fail_fast = (options->flags & LZMA_FAIL_FAST) != 0;
coder->first_stream = true;
coder->out_was_filled = false;
coder->pos = 0;
coder->threads_max = options->threads;
return_if_error(lzma_outq_init(&coder->outq, allocator,
coder->threads_max));
return stream_decoder_reset(coder, allocator);
}
extern LZMA_API(lzma_ret)
lzma_stream_decoder_mt(lzma_stream *strm, const lzma_mt *options)
{
lzma_next_strm_init(stream_decoder_mt_init, strm, options);
strm->internal->supported_actions[LZMA_RUN] = true;
strm->internal->supported_actions[LZMA_FINISH] = true;
return LZMA_OK;
}
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