1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
|
//===- SafeStackLayout.cpp - SafeStack frame layout -----------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "SafeStackLayout.h"
#include "llvm/IR/Value.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include <algorithm>
#include <cassert>
using namespace llvm;
using namespace llvm::safestack;
#define DEBUG_TYPE "safestacklayout"
static cl::opt<bool> ClLayout("safe-stack-layout",
cl::desc("enable safe stack layout"), cl::Hidden,
cl::init(true));
LLVM_DUMP_METHOD void StackLayout::print(raw_ostream &OS) {
OS << "Stack regions:\n";
for (unsigned i = 0; i < Regions.size(); ++i) {
OS << " " << i << ": [" << Regions[i].Start << ", " << Regions[i].End
<< "), range " << Regions[i].Range << "\n";
}
OS << "Stack objects:\n";
for (auto &IT : ObjectOffsets) {
OS << " at " << IT.getSecond() << ": " << *IT.getFirst() << "\n";
}
}
void StackLayout::addObject(const Value *V, unsigned Size, Align Alignment,
const StackLifetime::LiveRange &Range) {
StackObjects.push_back({V, Size, Alignment, Range});
ObjectAlignments[V] = Alignment;
MaxAlignment = std::max(MaxAlignment, Alignment);
}
static unsigned AdjustStackOffset(unsigned Offset, unsigned Size,
Align Alignment) {
return alignTo(Offset + Size, Alignment) - Size;
}
void StackLayout::layoutObject(StackObject &Obj) {
if (!ClLayout) {
// If layout is disabled, just grab the next aligned address.
// This effectively disables stack coloring as well.
unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
unsigned Start = AdjustStackOffset(LastRegionEnd, Obj.Size, Obj.Alignment);
unsigned End = Start + Obj.Size;
Regions.emplace_back(Start, End, Obj.Range);
ObjectOffsets[Obj.Handle] = End;
return;
}
LLVM_DEBUG(dbgs() << "Layout: size " << Obj.Size << ", align "
<< Obj.Alignment.value() << ", range " << Obj.Range
<< "\n");
assert(Obj.Alignment <= MaxAlignment);
unsigned Start = AdjustStackOffset(0, Obj.Size, Obj.Alignment);
unsigned End = Start + Obj.Size;
LLVM_DEBUG(dbgs() << " First candidate: " << Start << " .. " << End << "\n");
for (const StackRegion &R : Regions) {
LLVM_DEBUG(dbgs() << " Examining region: " << R.Start << " .. " << R.End
<< ", range " << R.Range << "\n");
assert(End >= R.Start);
if (Start >= R.End) {
LLVM_DEBUG(dbgs() << " Does not intersect, skip.\n");
continue;
}
if (Obj.Range.overlaps(R.Range)) {
// Find the next appropriate location.
Start = AdjustStackOffset(R.End, Obj.Size, Obj.Alignment);
End = Start + Obj.Size;
LLVM_DEBUG(dbgs() << " Overlaps. Next candidate: " << Start << " .. "
<< End << "\n");
continue;
}
if (End <= R.End) {
LLVM_DEBUG(dbgs() << " Reusing region(s).\n");
break;
}
}
unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
if (End > LastRegionEnd) {
// Insert a new region at the end. Maybe two.
if (Start > LastRegionEnd) {
LLVM_DEBUG(dbgs() << " Creating gap region: " << LastRegionEnd << " .. "
<< Start << "\n");
Regions.emplace_back(LastRegionEnd, Start, StackLifetime::LiveRange(0));
LastRegionEnd = Start;
}
LLVM_DEBUG(dbgs() << " Creating new region: " << LastRegionEnd << " .. "
<< End << ", range " << Obj.Range << "\n");
Regions.emplace_back(LastRegionEnd, End, Obj.Range);
LastRegionEnd = End;
}
// Split starting and ending regions if necessary.
for (unsigned i = 0; i < Regions.size(); ++i) {
StackRegion &R = Regions[i];
if (Start > R.Start && Start < R.End) {
StackRegion R0 = R;
R.Start = R0.End = Start;
Regions.insert(&R, R0);
continue;
}
if (End > R.Start && End < R.End) {
StackRegion R0 = R;
R0.End = R.Start = End;
Regions.insert(&R, R0);
break;
}
}
// Update live ranges for all affected regions.
for (StackRegion &R : Regions) {
if (Start < R.End && End > R.Start)
R.Range.join(Obj.Range);
if (End <= R.End)
break;
}
ObjectOffsets[Obj.Handle] = End;
}
void StackLayout::computeLayout() {
// Simple greedy algorithm.
// If this is replaced with something smarter, it must preserve the property
// that the first object is always at the offset 0 in the stack frame (for
// StackProtectorSlot), or handle stack protector in some other way.
// Sort objects by size (largest first) to reduce fragmentation.
if (StackObjects.size() > 2)
llvm::stable_sort(drop_begin(StackObjects),
[](const StackObject &a, const StackObject &b) {
return a.Size > b.Size;
});
for (auto &Obj : StackObjects)
layoutObject(Obj);
LLVM_DEBUG(print(dbgs()));
}
|