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path: root/contrib/libs/llvm12/lib/DebugInfo/PDB/UDTLayout.cpp
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//===- UDTLayout.cpp ------------------------------------------------------===// 
// 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
// See https://llvm.org/LICENSE.txt for license information. 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
// 
//===----------------------------------------------------------------------===// 
 
#include "llvm/DebugInfo/PDB/UDTLayout.h" 
#include "llvm/ADT/ArrayRef.h" 
#include "llvm/ADT/BitVector.h" 
#include "llvm/ADT/STLExtras.h" 
#include "llvm/DebugInfo/PDB/IPDBRawSymbol.h" 
#include "llvm/DebugInfo/PDB/IPDBSession.h" 
#include "llvm/DebugInfo/PDB/PDBSymbol.h" 
#include "llvm/DebugInfo/PDB/PDBSymbolData.h" 
#include "llvm/DebugInfo/PDB/PDBSymbolFunc.h" 
#include "llvm/DebugInfo/PDB/PDBSymbolTypeBaseClass.h" 
#include "llvm/DebugInfo/PDB/PDBSymbolTypeBuiltin.h" 
#include "llvm/DebugInfo/PDB/PDBSymbolTypePointer.h" 
#include "llvm/DebugInfo/PDB/PDBSymbolTypeUDT.h" 
#include "llvm/DebugInfo/PDB/PDBSymbolTypeVTable.h" 
#include "llvm/DebugInfo/PDB/PDBTypes.h" 
#include "llvm/Support/Casting.h" 
#include <algorithm> 
#include <cassert> 
#include <cstdint> 
#include <memory> 
 
using namespace llvm; 
using namespace llvm::pdb; 
 
static std::unique_ptr<PDBSymbol> getSymbolType(const PDBSymbol &Symbol) { 
  const IPDBSession &Session = Symbol.getSession(); 
  const IPDBRawSymbol &RawSymbol = Symbol.getRawSymbol(); 
  uint32_t TypeId = RawSymbol.getTypeId(); 
  return Session.getSymbolById(TypeId); 
} 
 
static uint32_t getTypeLength(const PDBSymbol &Symbol) { 
  auto SymbolType = getSymbolType(Symbol); 
  const IPDBRawSymbol &RawType = SymbolType->getRawSymbol(); 
 
  return RawType.getLength(); 
} 
 
LayoutItemBase::LayoutItemBase(const UDTLayoutBase *Parent, 
                               const PDBSymbol *Symbol, const std::string &Name, 
                               uint32_t OffsetInParent, uint32_t Size, 
                               bool IsElided) 
    : Symbol(Symbol), Parent(Parent), Name(Name), 
      OffsetInParent(OffsetInParent), SizeOf(Size), LayoutSize(Size), 
      IsElided(IsElided) { 
  UsedBytes.resize(SizeOf, true); 
} 
 
uint32_t LayoutItemBase::deepPaddingSize() const { 
  return UsedBytes.size() - UsedBytes.count(); 
} 
 
uint32_t LayoutItemBase::tailPadding() const { 
  int Last = UsedBytes.find_last(); 
 
  return UsedBytes.size() - (Last + 1); 
} 
 
DataMemberLayoutItem::DataMemberLayoutItem( 
    const UDTLayoutBase &Parent, std::unique_ptr<PDBSymbolData> Member) 
    : LayoutItemBase(&Parent, Member.get(), Member->getName(), 
                     Member->getOffset(), getTypeLength(*Member), false), 
      DataMember(std::move(Member)) { 
  auto Type = DataMember->getType(); 
  if (auto UDT = unique_dyn_cast<PDBSymbolTypeUDT>(Type)) { 
    UdtLayout = std::make_unique<ClassLayout>(std::move(UDT)); 
    UsedBytes = UdtLayout->usedBytes(); 
  } 
} 
 
VBPtrLayoutItem::VBPtrLayoutItem(const UDTLayoutBase &Parent, 
                                 std::unique_ptr<PDBSymbolTypeBuiltin> Sym, 
                                 uint32_t Offset, uint32_t Size) 
    : LayoutItemBase(&Parent, Sym.get(), "<vbptr>", Offset, Size, false), 
      Type(std::move(Sym)) { 
} 
 
const PDBSymbolData &DataMemberLayoutItem::getDataMember() { 
  return *cast<PDBSymbolData>(Symbol); 
} 
 
bool DataMemberLayoutItem::hasUDTLayout() const { return UdtLayout != nullptr; } 
 
const ClassLayout &DataMemberLayoutItem::getUDTLayout() const { 
  return *UdtLayout; 
} 
 
VTableLayoutItem::VTableLayoutItem(const UDTLayoutBase &Parent, 
                                   std::unique_ptr<PDBSymbolTypeVTable> VT) 
    : LayoutItemBase(&Parent, VT.get(), "<vtbl>", 0, getTypeLength(*VT), false), 
      VTable(std::move(VT)) { 
  auto VTableType = cast<PDBSymbolTypePointer>(VTable->getType()); 
  ElementSize = VTableType->getLength(); 
} 
 
UDTLayoutBase::UDTLayoutBase(const UDTLayoutBase *Parent, const PDBSymbol &Sym, 
                             const std::string &Name, uint32_t OffsetInParent, 
                             uint32_t Size, bool IsElided) 
    : LayoutItemBase(Parent, &Sym, Name, OffsetInParent, Size, IsElided) { 
  // UDT storage comes from a union of all the children's storage, so start out 
  // uninitialized. 
  UsedBytes.reset(0, Size); 
 
  initializeChildren(Sym); 
  if (LayoutSize < Size) 
    UsedBytes.resize(LayoutSize); 
} 
 
uint32_t UDTLayoutBase::tailPadding() const { 
  uint32_t Abs = LayoutItemBase::tailPadding(); 
  if (!LayoutItems.empty()) { 
    const LayoutItemBase *Back = LayoutItems.back(); 
    uint32_t ChildPadding = Back->LayoutItemBase::tailPadding(); 
    if (Abs < ChildPadding) 
      Abs = 0; 
    else 
      Abs -= ChildPadding; 
  } 
  return Abs; 
} 
 
ClassLayout::ClassLayout(const PDBSymbolTypeUDT &UDT) 
    : UDTLayoutBase(nullptr, UDT, UDT.getName(), 0, UDT.getLength(), false), 
      UDT(UDT) { 
  ImmediateUsedBytes.resize(SizeOf, false); 
  for (auto &LI : LayoutItems) { 
    uint32_t Begin = LI->getOffsetInParent(); 
    uint32_t End = Begin + LI->getLayoutSize(); 
    End = std::min(SizeOf, End); 
    ImmediateUsedBytes.set(Begin, End); 
  } 
} 
 
ClassLayout::ClassLayout(std::unique_ptr<PDBSymbolTypeUDT> UDT) 
    : ClassLayout(*UDT) { 
  OwnedStorage = std::move(UDT); 
} 
 
uint32_t ClassLayout::immediatePadding() const { 
  return SizeOf - ImmediateUsedBytes.count(); 
} 
 
BaseClassLayout::BaseClassLayout(const UDTLayoutBase &Parent, 
                                 uint32_t OffsetInParent, bool Elide, 
                                 std::unique_ptr<PDBSymbolTypeBaseClass> B) 
    : UDTLayoutBase(&Parent, *B, B->getName(), OffsetInParent, B->getLength(), 
                    Elide), 
      Base(std::move(B)) { 
  if (isEmptyBase()) { 
    // Special case an empty base so that it doesn't get treated as padding. 
    UsedBytes.resize(1); 
    UsedBytes.set(0); 
  } 
  IsVirtualBase = Base->isVirtualBaseClass(); 
} 
 
void UDTLayoutBase::initializeChildren(const PDBSymbol &Sym) { 
  // Handled bases first, followed by VTables, followed by data members, 
  // followed by functions, followed by other.  This ordering is necessary 
  // so that bases and vtables get initialized before any functions which 
  // may override them. 
  UniquePtrVector<PDBSymbolTypeBaseClass> Bases; 
  UniquePtrVector<PDBSymbolTypeVTable> VTables; 
  UniquePtrVector<PDBSymbolData> Members; 
  UniquePtrVector<PDBSymbolTypeBaseClass> VirtualBaseSyms; 
 
  auto Children = Sym.findAllChildren(); 
  while (auto Child = Children->getNext()) { 
    if (auto Base = unique_dyn_cast<PDBSymbolTypeBaseClass>(Child)) { 
      if (Base->isVirtualBaseClass()) 
        VirtualBaseSyms.push_back(std::move(Base)); 
      else 
        Bases.push_back(std::move(Base)); 
    } 
    else if (auto Data = unique_dyn_cast<PDBSymbolData>(Child)) { 
      if (Data->getDataKind() == PDB_DataKind::Member) 
        Members.push_back(std::move(Data)); 
      else 
        Other.push_back(std::move(Data)); 
    } else if (auto VT = unique_dyn_cast<PDBSymbolTypeVTable>(Child)) 
      VTables.push_back(std::move(VT)); 
    else if (auto Func = unique_dyn_cast<PDBSymbolFunc>(Child)) 
      Funcs.push_back(std::move(Func)); 
    else { 
      Other.push_back(std::move(Child)); 
    } 
  } 
 
  // We don't want to have any re-allocations in the list of bases, so make 
  // sure to reserve enough space so that our ArrayRefs don't get invalidated. 
  AllBases.reserve(Bases.size() + VirtualBaseSyms.size()); 
 
  // Only add non-virtual bases to the class first.  Only at the end of the 
  // class, after all non-virtual bases and data members have been added do we 
  // add virtual bases.  This way the offsets are correctly aligned when we go 
  // to lay out virtual bases. 
  for (auto &Base : Bases) { 
    uint32_t Offset = Base->getOffset(); 
    // Non-virtual bases never get elided. 
    auto BL = std::make_unique<BaseClassLayout>(*this, Offset, false, 
                                                 std::move(Base)); 
 
    AllBases.push_back(BL.get()); 
    addChildToLayout(std::move(BL)); 
  } 
  NonVirtualBases = AllBases; 
 
  assert(VTables.size() <= 1); 
  if (!VTables.empty()) { 
    auto VTLayout = 
        std::make_unique<VTableLayoutItem>(*this, std::move(VTables[0])); 
 
    VTable = VTLayout.get(); 
 
    addChildToLayout(std::move(VTLayout)); 
  } 
 
  for (auto &Data : Members) { 
    auto DM = std::make_unique<DataMemberLayoutItem>(*this, std::move(Data)); 
 
    addChildToLayout(std::move(DM)); 
  } 
 
  // Make sure add virtual bases before adding functions, since functions may be 
  // overrides of virtual functions declared in a virtual base, so the VTables 
  // and virtual intros need to be correctly initialized. 
  for (auto &VB : VirtualBaseSyms) { 
    int VBPO = VB->getVirtualBasePointerOffset(); 
    if (!hasVBPtrAtOffset(VBPO)) { 
      if (auto VBP = VB->getRawSymbol().getVirtualBaseTableType()) { 
        auto VBPL = std::make_unique<VBPtrLayoutItem>(*this, std::move(VBP), 
                                                       VBPO, VBP->getLength()); 
        VBPtr = VBPL.get(); 
        addChildToLayout(std::move(VBPL)); 
      } 
    } 
 
    // Virtual bases always go at the end.  So just look for the last place we 
    // ended when writing something, and put our virtual base there. 
    // Note that virtual bases get elided unless this is a top-most derived 
    // class. 
    uint32_t Offset = UsedBytes.find_last() + 1; 
    bool Elide = (Parent != nullptr); 
    auto BL = 
        std::make_unique<BaseClassLayout>(*this, Offset, Elide, std::move(VB)); 
    AllBases.push_back(BL.get()); 
 
    // Only lay this virtual base out directly inside of *this* class if this 
    // is a top-most derived class.  Keep track of it regardless, but only 
    // physically lay it out if it's a topmost derived class. 
    addChildToLayout(std::move(BL)); 
  } 
  VirtualBases = makeArrayRef(AllBases).drop_front(NonVirtualBases.size()); 
 
  if (Parent != nullptr) 
    LayoutSize = UsedBytes.find_last() + 1; 
} 
 
bool UDTLayoutBase::hasVBPtrAtOffset(uint32_t Off) const { 
  if (VBPtr && VBPtr->getOffsetInParent() == Off) 
    return true; 
  for (BaseClassLayout *BL : AllBases) { 
    if (BL->hasVBPtrAtOffset(Off - BL->getOffsetInParent())) 
      return true; 
  } 
  return false; 
} 
 
void UDTLayoutBase::addChildToLayout(std::unique_ptr<LayoutItemBase> Child) { 
  uint32_t Begin = Child->getOffsetInParent(); 
 
  if (!Child->isElided()) { 
    BitVector ChildBytes = Child->usedBytes(); 
 
    // Suppose the child occupies 4 bytes starting at offset 12 in a 32 byte 
    // class.  When we call ChildBytes.resize(32), the Child's storage will 
    // still begin at offset 0, so we need to shift it left by offset bytes 
    // to get it into the right position. 
    ChildBytes.resize(UsedBytes.size()); 
    ChildBytes <<= Child->getOffsetInParent(); 
    UsedBytes |= ChildBytes; 
 
    if (ChildBytes.count() > 0) { 
      auto Loc = llvm::upper_bound(
          LayoutItems, Begin, [](uint32_t Off, const LayoutItemBase *Item) {
            return (Off < Item->getOffsetInParent());
          });
 
      LayoutItems.insert(Loc, Child.get()); 
    } 
  } 
 
  ChildStorage.push_back(std::move(Child)); 
}