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//===-- FixupStatepointCallerSaved.cpp - Fixup caller saved registers  ----===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
///
/// \file
/// Statepoint instruction in deopt parameters contains values which are
/// meaningful to the runtime and should be able to be read at the moment the
/// call returns. So we can say that we need to encode the fact that these
/// values are "late read" by runtime. If we could express this notion for
/// register allocator it would produce the right form for us.
/// The need to fixup (i.e this pass) is specifically handling the fact that
/// we cannot describe such a late read for the register allocator.
/// Register allocator may put the value on a register clobbered by the call.
/// This pass forces the spill of such registers and replaces corresponding
/// statepoint operands to added spill slots.
///
//===----------------------------------------------------------------------===//

#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/StackMaps.h"
#include "llvm/CodeGen/TargetFrameLowering.h"
#include "llvm/CodeGen/TargetInstrInfo.h"
#include "llvm/IR/Statepoint.h"
#include "llvm/InitializePasses.h"
#include "llvm/Support/Debug.h"

using namespace llvm;

#define DEBUG_TYPE "fixup-statepoint-caller-saved"
STATISTIC(NumSpilledRegisters, "Number of spilled register");
STATISTIC(NumSpillSlotsAllocated, "Number of spill slots allocated");
STATISTIC(NumSpillSlotsExtended, "Number of spill slots extended");

static cl::opt<bool> FixupSCSExtendSlotSize(
    "fixup-scs-extend-slot-size", cl::Hidden, cl::init(false),
    cl::desc("Allow spill in spill slot of greater size than register size"),
    cl::Hidden);

static cl::opt<bool> PassGCPtrInCSR( 
    "fixup-allow-gcptr-in-csr", cl::Hidden, cl::init(false), 
    cl::desc("Allow passing GC Pointer arguments in callee saved registers")); 
 
static cl::opt<bool> EnableCopyProp( 
    "fixup-scs-enable-copy-propagation", cl::Hidden, cl::init(true), 
    cl::desc("Enable simple copy propagation during register reloading")); 
 
// This is purely debugging option. 
// It may be handy for investigating statepoint spilling issues. 
static cl::opt<unsigned> MaxStatepointsWithRegs( 
    "fixup-max-csr-statepoints", cl::Hidden, 
    cl::desc("Max number of statepoints allowed to pass GC Ptrs in registers")); 
 
namespace {

class FixupStatepointCallerSaved : public MachineFunctionPass {
public:
  static char ID;

  FixupStatepointCallerSaved() : MachineFunctionPass(ID) {
    initializeFixupStatepointCallerSavedPass(*PassRegistry::getPassRegistry());
  }

  void getAnalysisUsage(AnalysisUsage &AU) const override {
    AU.setPreservesCFG();
    MachineFunctionPass::getAnalysisUsage(AU);
  }

  StringRef getPassName() const override {
    return "Fixup Statepoint Caller Saved";
  }

  bool runOnMachineFunction(MachineFunction &MF) override;
};
 
} // End anonymous namespace.

char FixupStatepointCallerSaved::ID = 0;
char &llvm::FixupStatepointCallerSavedID = FixupStatepointCallerSaved::ID;

INITIALIZE_PASS_BEGIN(FixupStatepointCallerSaved, DEBUG_TYPE,
                      "Fixup Statepoint Caller Saved", false, false)
INITIALIZE_PASS_END(FixupStatepointCallerSaved, DEBUG_TYPE,
                    "Fixup Statepoint Caller Saved", false, false)

// Utility function to get size of the register.
static unsigned getRegisterSize(const TargetRegisterInfo &TRI, Register Reg) {
  const TargetRegisterClass *RC = TRI.getMinimalPhysRegClass(Reg);
  return TRI.getSpillSize(*RC);
}

// Try to eliminate redundant copy to register which we're going to 
// spill, i.e. try to change: 
//    X = COPY Y 
//    SPILL X 
//  to 
//    SPILL Y 
//  If there are no uses of X between copy and STATEPOINT, that COPY 
//  may be eliminated. 
//  Reg - register we're about to spill 
//  RI - On entry points to statepoint. 
//       On successful copy propagation set to new spill point. 
//  IsKill - set to true if COPY is Kill (there are no uses of Y) 
//  Returns either found source copy register or original one. 
static Register performCopyPropagation(Register Reg, 
                                       MachineBasicBlock::iterator &RI, 
                                       bool &IsKill, const TargetInstrInfo &TII, 
                                       const TargetRegisterInfo &TRI) { 
  // First check if statepoint itself uses Reg in non-meta operands. 
  int Idx = RI->findRegisterUseOperandIdx(Reg, false, &TRI); 
  if (Idx >= 0 && (unsigned)Idx < StatepointOpers(&*RI).getNumDeoptArgsIdx()) { 
    IsKill = false; 
    return Reg; 
  } 
 
  if (!EnableCopyProp) 
    return Reg; 
 
  MachineBasicBlock *MBB = RI->getParent(); 
  MachineBasicBlock::reverse_iterator E = MBB->rend(); 
  MachineInstr *Def = nullptr, *Use = nullptr; 
  for (auto It = ++(RI.getReverse()); It != E; ++It) { 
    if (It->readsRegister(Reg, &TRI) && !Use) 
      Use = &*It; 
    if (It->modifiesRegister(Reg, &TRI)) { 
      Def = &*It; 
      break; 
    } 
  } 
 
  if (!Def) 
    return Reg; 
 
  auto DestSrc = TII.isCopyInstr(*Def); 
  if (!DestSrc || DestSrc->Destination->getReg() != Reg) 
    return Reg; 
 
  Register SrcReg = DestSrc->Source->getReg(); 
 
  if (getRegisterSize(TRI, Reg) != getRegisterSize(TRI, SrcReg)) 
    return Reg; 
 
  LLVM_DEBUG(dbgs() << "spillRegisters: perform copy propagation " 
                    << printReg(Reg, &TRI) << " -> " << printReg(SrcReg, &TRI) 
                    << "\n"); 
 
  // Insert spill immediately after Def 
  RI = ++MachineBasicBlock::iterator(Def); 
  IsKill = DestSrc->Source->isKill(); 
 
  // There are no uses of original register between COPY and STATEPOINT. 
  // There can't be any after STATEPOINT, so we can eliminate Def. 
  if (!Use) { 
    LLVM_DEBUG(dbgs() << "spillRegisters: removing dead copy " << *Def); 
    Def->eraseFromParent(); 
  } 
  return SrcReg; 
} 
 
namespace {
// Pair {Register, FrameIndex} 
using RegSlotPair = std::pair<Register, int>; 
 
// Keeps track of what reloads were inserted in MBB. 
class RegReloadCache { 
  using ReloadSet = SmallSet<RegSlotPair, 8>; 
  DenseMap<const MachineBasicBlock *, ReloadSet> Reloads; 
 
public: 
  RegReloadCache() = default; 
 
  // Record reload of Reg from FI in block MBB 
  void recordReload(Register Reg, int FI, const MachineBasicBlock *MBB) { 
    RegSlotPair RSP(Reg, FI); 
    auto Res = Reloads[MBB].insert(RSP); 
    (void)Res; 
    assert(Res.second && "reload already exists"); 
  } 
 
  // Does basic block MBB contains reload of Reg from FI? 
  bool hasReload(Register Reg, int FI, const MachineBasicBlock *MBB) { 
    RegSlotPair RSP(Reg, FI); 
    return Reloads.count(MBB) && Reloads[MBB].count(RSP); 
  } 
}; 
 
// Cache used frame indexes during statepoint re-write to re-use them in
// processing next statepoint instruction.
// Two strategies. One is to preserve the size of spill slot while another one
// extends the size of spill slots to reduce the number of them, causing
// the less total frame size. But unspill will have "implicit" any extend.
class FrameIndexesCache {
private:
  struct FrameIndexesPerSize {
    // List of used frame indexes during processing previous statepoints.
    SmallVector<int, 8> Slots;
    // Current index of un-used yet frame index.
    unsigned Index = 0;
  };
  MachineFrameInfo &MFI;
  const TargetRegisterInfo &TRI;
  // Map size to list of frame indexes of this size. If the mode is
  // FixupSCSExtendSlotSize then the key 0 is used to keep all frame indexes.
  // If the size of required spill slot is greater than in a cache then the
  // size will be increased.
  DenseMap<unsigned, FrameIndexesPerSize> Cache;

  // Keeps track of slots reserved for the shared landing pad processing. 
  // Initialized from GlobalIndices for the current EHPad. 
  SmallSet<int, 8> ReservedSlots; 
 
  // Landing pad can be destination of several statepoints. Every register 
  // defined by such statepoints must be spilled to the same stack slot. 
  // This map keeps that information. 
  DenseMap<const MachineBasicBlock *, SmallVector<RegSlotPair, 8>> 
      GlobalIndices; 
 
  FrameIndexesPerSize &getCacheBucket(unsigned Size) { 
    // In FixupSCSExtendSlotSize mode the bucket with 0 index is used 
    // for all sizes. 
    return Cache[FixupSCSExtendSlotSize ? 0 : Size]; 
  } 
 
public:
  FrameIndexesCache(MachineFrameInfo &MFI, const TargetRegisterInfo &TRI)
      : MFI(MFI), TRI(TRI) {}
  // Reset the current state of used frame indexes. After invocation of
  // this function all frame indexes are available for allocation with 
  // the exception of slots reserved for landing pad processing (if any). 
  void reset(const MachineBasicBlock *EHPad) { 
    for (auto &It : Cache)
      It.second.Index = 0;
 
    ReservedSlots.clear(); 
    if (EHPad && GlobalIndices.count(EHPad)) 
      for (auto &RSP : GlobalIndices[EHPad]) 
        ReservedSlots.insert(RSP.second); 
  }
 
  // Get frame index to spill the register.
  int getFrameIndex(Register Reg, MachineBasicBlock *EHPad) { 
    // Check if slot for Reg is already reserved at EHPad. 
    auto It = GlobalIndices.find(EHPad); 
    if (It != GlobalIndices.end()) { 
      auto &Vec = It->second; 
      auto Idx = llvm::find_if( 
          Vec, [Reg](RegSlotPair &RSP) { return Reg == RSP.first; }); 
      if (Idx != Vec.end()) { 
        int FI = Idx->second; 
        LLVM_DEBUG(dbgs() << "Found global FI " << FI << " for register " 
                          << printReg(Reg, &TRI) << " at " 
                          << printMBBReference(*EHPad) << "\n"); 
        assert(ReservedSlots.count(FI) && "using unreserved slot"); 
        return FI; 
      } 
    } 
 
    unsigned Size = getRegisterSize(TRI, Reg);
    FrameIndexesPerSize &Line = getCacheBucket(Size); 
    while (Line.Index < Line.Slots.size()) { 
      int FI = Line.Slots[Line.Index++];
      if (ReservedSlots.count(FI)) 
        continue; 
      // If all sizes are kept together we probably need to extend the
      // spill slot size.
      if (MFI.getObjectSize(FI) < Size) {
        MFI.setObjectSize(FI, Size);
        MFI.setObjectAlignment(FI, Align(Size));
        NumSpillSlotsExtended++;
      }
      return FI;
    }
    int FI = MFI.CreateSpillStackObject(Size, Align(Size));
    NumSpillSlotsAllocated++;
    Line.Slots.push_back(FI);
    ++Line.Index;
 
    // Remember assignment {Reg, FI} for EHPad 
    if (EHPad) { 
      GlobalIndices[EHPad].push_back(std::make_pair(Reg, FI)); 
      LLVM_DEBUG(dbgs() << "Reserved FI " << FI << " for spilling reg " 
                        << printReg(Reg, &TRI) << " at landing pad " 
                        << printMBBReference(*EHPad) << "\n"); 
    } 
 
    return FI;
  }
 
  // Sort all registers to spill in descendent order. In the
  // FixupSCSExtendSlotSize mode it will minimize the total frame size.
  // In non FixupSCSExtendSlotSize mode we can skip this step.
  void sortRegisters(SmallVectorImpl<Register> &Regs) {
    if (!FixupSCSExtendSlotSize)
      return;
    llvm::sort(Regs, [&](Register &A, Register &B) { 
      return getRegisterSize(TRI, A) > getRegisterSize(TRI, B);
    });
  }
};

// Describes the state of the current processing statepoint instruction.
class StatepointState {
private:
  // statepoint instruction.
  MachineInstr &MI;
  MachineFunction &MF;
  // If non-null then statepoint is invoke, and this points to the landing pad. 
  MachineBasicBlock *EHPad; 
  const TargetRegisterInfo &TRI;
  const TargetInstrInfo &TII;
  MachineFrameInfo &MFI;
  // Mask with callee saved registers.
  const uint32_t *Mask;
  // Cache of frame indexes used on previous instruction processing.
  FrameIndexesCache &CacheFI;
  bool AllowGCPtrInCSR; 
  // Operands with physical registers requiring spilling.
  SmallVector<unsigned, 8> OpsToSpill;
  // Set of register to spill.
  SmallVector<Register, 8> RegsToSpill;
  // Set of registers to reload after statepoint. 
  SmallVector<Register, 8> RegsToReload; 
  // Map Register to Frame Slot index.
  DenseMap<Register, int> RegToSlotIdx;

public:
  StatepointState(MachineInstr &MI, const uint32_t *Mask,
                  FrameIndexesCache &CacheFI, bool AllowGCPtrInCSR) 
      : MI(MI), MF(*MI.getMF()), TRI(*MF.getSubtarget().getRegisterInfo()),
        TII(*MF.getSubtarget().getInstrInfo()), MFI(MF.getFrameInfo()),
        Mask(Mask), CacheFI(CacheFI), AllowGCPtrInCSR(AllowGCPtrInCSR) { 
 
    // Find statepoint's landing pad, if any. 
    EHPad = nullptr; 
    MachineBasicBlock *MBB = MI.getParent(); 
    // Invoke statepoint must be last one in block. 
    bool Last = std::none_of(++MI.getIterator(), MBB->end().getInstrIterator(), 
                             [](MachineInstr &I) { 
                               return I.getOpcode() == TargetOpcode::STATEPOINT; 
                             }); 
 
    if (!Last) 
      return; 
 
    auto IsEHPad = [](MachineBasicBlock *B) { return B->isEHPad(); }; 
 
    assert(llvm::count_if(MBB->successors(), IsEHPad) < 2 && "multiple EHPads"); 
 
    auto It = llvm::find_if(MBB->successors(), IsEHPad); 
    if (It != MBB->succ_end()) 
      EHPad = *It; 
  } 
 
  MachineBasicBlock *getEHPad() const { return EHPad; } 
 
  // Return true if register is callee saved.
  bool isCalleeSaved(Register Reg) { return (Mask[Reg / 32] >> Reg % 32) & 1; }
 
  // Iterates over statepoint meta args to find caller saver registers.
  // Also cache the size of found registers.
  // Returns true if caller save registers found.
  bool findRegistersToSpill() {
    SmallSet<Register, 8> GCRegs; 
    // All GC pointer operands assigned to registers produce new value. 
    // Since they're tied to their defs, it is enough to collect def registers. 
    for (const auto &Def : MI.defs()) 
      GCRegs.insert(Def.getReg()); 
 
    SmallSet<Register, 8> VisitedRegs;
    for (unsigned Idx = StatepointOpers(&MI).getVarIdx(),
                  EndIdx = MI.getNumOperands();
         Idx < EndIdx; ++Idx) {
      MachineOperand &MO = MI.getOperand(Idx);
      // Leave `undef` operands as is, StackMaps will rewrite them 
      // into a constant. 
      if (!MO.isReg() || MO.isImplicit() || MO.isUndef()) 
        continue;
      Register Reg = MO.getReg();
      assert(Reg.isPhysical() && "Only physical regs are expected");
 
      if (isCalleeSaved(Reg) && (AllowGCPtrInCSR || !is_contained(GCRegs, Reg))) 
        continue;
 
      LLVM_DEBUG(dbgs() << "Will spill " << printReg(Reg, &TRI) << " at index " 
                        << Idx << "\n"); 
 
      if (VisitedRegs.insert(Reg).second)
        RegsToSpill.push_back(Reg);
      OpsToSpill.push_back(Idx);
    }
    CacheFI.sortRegisters(RegsToSpill);
    return !RegsToSpill.empty();
  }
 
  // Spill all caller saved registers right before statepoint instruction.
  // Remember frame index where register is spilled.
  void spillRegisters() {
    for (Register Reg : RegsToSpill) {
      int FI = CacheFI.getFrameIndex(Reg, EHPad); 
      const TargetRegisterClass *RC = TRI.getMinimalPhysRegClass(Reg);
 
      NumSpilledRegisters++;
      RegToSlotIdx[Reg] = FI;
 
      LLVM_DEBUG(dbgs() << "Spilling " << printReg(Reg, &TRI) << " to FI " << FI 
                        << "\n"); 
 
      // Perform trivial copy propagation 
      bool IsKill = true; 
      MachineBasicBlock::iterator InsertBefore(MI); 
      Reg = performCopyPropagation(Reg, InsertBefore, IsKill, TII, TRI); 
 
      LLVM_DEBUG(dbgs() << "Insert spill before " << *InsertBefore); 
      TII.storeRegToStackSlot(*MI.getParent(), InsertBefore, Reg, IsKill, FI, 
                              RC, &TRI); 
    }
  }
 
  void insertReloadBefore(unsigned Reg, MachineBasicBlock::iterator It, 
                          MachineBasicBlock *MBB) { 
    const TargetRegisterClass *RC = TRI.getMinimalPhysRegClass(Reg); 
    int FI = RegToSlotIdx[Reg]; 
    if (It != MBB->end()) { 
      TII.loadRegFromStackSlot(*MBB, It, Reg, FI, RC, &TRI); 
      return; 
    } 
 
    // To insert reload at the end of MBB, insert it before last instruction 
    // and then swap them. 
    assert(!MBB->empty() && "Empty block"); 
    --It; 
    TII.loadRegFromStackSlot(*MBB, It, Reg, FI, RC, &TRI); 
    MachineInstr *Reload = It->getPrevNode(); 
    int Dummy = 0; 
    (void)Dummy; 
    assert(TII.isLoadFromStackSlot(*Reload, Dummy) == Reg); 
    assert(Dummy == FI); 
    MBB->remove(Reload); 
    MBB->insertAfter(It, Reload); 
  } 
 
  // Insert reloads of (relocated) registers spilled in statepoint. 
  void insertReloads(MachineInstr *NewStatepoint, RegReloadCache &RC) { 
    MachineBasicBlock *MBB = NewStatepoint->getParent(); 
    auto InsertPoint = std::next(NewStatepoint->getIterator()); 
 
    for (auto Reg : RegsToReload) { 
      insertReloadBefore(Reg, InsertPoint, MBB); 
      LLVM_DEBUG(dbgs() << "Reloading " << printReg(Reg, &TRI) << " from FI " 
                        << RegToSlotIdx[Reg] << " after statepoint\n"); 
 
      if (EHPad && !RC.hasReload(Reg, RegToSlotIdx[Reg], EHPad)) { 
        RC.recordReload(Reg, RegToSlotIdx[Reg], EHPad); 
        auto EHPadInsertPoint = EHPad->SkipPHIsLabelsAndDebug(EHPad->begin()); 
        insertReloadBefore(Reg, EHPadInsertPoint, EHPad); 
        LLVM_DEBUG(dbgs() << "...also reload at EHPad " 
                          << printMBBReference(*EHPad) << "\n"); 
      } 
    } 
  } 
 
  // Re-write statepoint machine instruction to replace caller saved operands
  // with indirect memory location (frame index).
  MachineInstr *rewriteStatepoint() { 
    MachineInstr *NewMI =
        MF.CreateMachineInstr(TII.get(MI.getOpcode()), MI.getDebugLoc(), true);
    MachineInstrBuilder MIB(MF, NewMI);

    unsigned NumOps = MI.getNumOperands(); 
 
    // New indices for the remaining defs. 
    SmallVector<unsigned, 8> NewIndices; 
    unsigned NumDefs = MI.getNumDefs(); 
    for (unsigned I = 0; I < NumDefs; ++I) { 
      MachineOperand &DefMO = MI.getOperand(I); 
      assert(DefMO.isReg() && DefMO.isDef() && "Expected Reg Def operand"); 
      Register Reg = DefMO.getReg(); 
      if (!AllowGCPtrInCSR) { 
        assert(is_contained(RegsToSpill, Reg)); 
        RegsToReload.push_back(Reg); 
      } else { 
        if (isCalleeSaved(Reg)) { 
          NewIndices.push_back(NewMI->getNumOperands()); 
          MIB.addReg(Reg, RegState::Define); 
        } else { 
          NewIndices.push_back(NumOps); 
          RegsToReload.push_back(Reg); 
        } 
      } 
    } 
 
    // Add End marker.
    OpsToSpill.push_back(MI.getNumOperands());
    unsigned CurOpIdx = 0;

    for (unsigned I = NumDefs; I < MI.getNumOperands(); ++I) { 
      MachineOperand &MO = MI.getOperand(I);
      if (I == OpsToSpill[CurOpIdx]) {
        int FI = RegToSlotIdx[MO.getReg()];
        MIB.addImm(StackMaps::IndirectMemRefOp);
        MIB.addImm(getRegisterSize(TRI, MO.getReg()));
        assert(MO.isReg() && "Should be register");
        assert(MO.getReg().isPhysical() && "Should be physical register");
        MIB.addFrameIndex(FI);
        MIB.addImm(0);
        ++CurOpIdx;
      } else { 
        MIB.add(MO);
        unsigned OldDef; 
        if (AllowGCPtrInCSR && MI.isRegTiedToDefOperand(I, &OldDef)) { 
          assert(OldDef < NumDefs); 
          assert(NewIndices[OldDef] < NumOps); 
          MIB->tieOperands(NewIndices[OldDef], MIB->getNumOperands() - 1); 
        } 
      } 
    }
    assert(CurOpIdx == (OpsToSpill.size() - 1) && "Not all operands processed");
    // Add mem operands.
    NewMI->setMemRefs(MF, MI.memoperands());
    for (auto It : RegToSlotIdx) {
      Register R = It.first; 
      int FrameIndex = It.second;
      auto PtrInfo = MachinePointerInfo::getFixedStack(MF, FrameIndex);
      MachineMemOperand::Flags Flags = MachineMemOperand::MOLoad; 
      if (is_contained(RegsToReload, R)) 
        Flags |= MachineMemOperand::MOStore; 
      auto *MMO = 
          MF.getMachineMemOperand(PtrInfo, Flags, getRegisterSize(TRI, R), 
                                  MFI.getObjectAlign(FrameIndex)); 
      NewMI->addMemOperand(MF, MMO);
    }
 
    // Insert new statepoint and erase old one.
    MI.getParent()->insert(MI, NewMI);
 
    LLVM_DEBUG(dbgs() << "rewritten statepoint to : " << *NewMI << "\n"); 
    MI.eraseFromParent();
    return NewMI; 
  }
};

class StatepointProcessor {
private:
  MachineFunction &MF;
  const TargetRegisterInfo &TRI;
  FrameIndexesCache CacheFI;
  RegReloadCache ReloadCache; 

public:
  StatepointProcessor(MachineFunction &MF)
      : MF(MF), TRI(*MF.getSubtarget().getRegisterInfo()),
        CacheFI(MF.getFrameInfo(), TRI) {}

  bool process(MachineInstr &MI, bool AllowGCPtrInCSR) { 
    StatepointOpers SO(&MI);
    uint64_t Flags = SO.getFlags();
    // Do nothing for LiveIn, it supports all registers.
    if (Flags & (uint64_t)StatepointFlags::DeoptLiveIn)
      return false;
    LLVM_DEBUG(dbgs() << "\nMBB " << MI.getParent()->getNumber() << " " 
                      << MI.getParent()->getName() << " : process statepoint " 
                      << MI); 
    CallingConv::ID CC = SO.getCallingConv();
    const uint32_t *Mask = TRI.getCallPreservedMask(MF, CC);
    StatepointState SS(MI, Mask, CacheFI, AllowGCPtrInCSR); 
    CacheFI.reset(SS.getEHPad()); 

    if (!SS.findRegistersToSpill())
      return false;

    SS.spillRegisters();
    auto *NewStatepoint = SS.rewriteStatepoint(); 
    SS.insertReloads(NewStatepoint, ReloadCache); 
    return true;
  }
};
} // namespace

bool FixupStatepointCallerSaved::runOnMachineFunction(MachineFunction &MF) {
  if (skipFunction(MF.getFunction()))
    return false;

  const Function &F = MF.getFunction();
  if (!F.hasGC())
    return false;

  SmallVector<MachineInstr *, 16> Statepoints;
  for (MachineBasicBlock &BB : MF)
    for (MachineInstr &I : BB)
      if (I.getOpcode() == TargetOpcode::STATEPOINT)
        Statepoints.push_back(&I);

  if (Statepoints.empty())
    return false;

  bool Changed = false;
  StatepointProcessor SPP(MF);
  unsigned NumStatepoints = 0; 
  bool AllowGCPtrInCSR = PassGCPtrInCSR; 
  for (MachineInstr *I : Statepoints) { 
    ++NumStatepoints; 
    if (MaxStatepointsWithRegs.getNumOccurrences() && 
        NumStatepoints >= MaxStatepointsWithRegs) 
      AllowGCPtrInCSR = false; 
    Changed |= SPP.process(*I, AllowGCPtrInCSR); 
  } 
  return Changed;
}