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/* src/include/port/win32.h */
#pragma once
/*
* We always rely on the WIN32 macro being set by our build system,
* but _WIN32 is the compiler pre-defined macro. So make sure we define
* WIN32 whenever _WIN32 is set, to facilitate standalone building.
*/
#if defined(_WIN32) && !defined(WIN32)
#define WIN32
#endif
/*
* Make sure _WIN32_WINNT has the minimum required value.
* Leave a higher value in place. The minimum requirement is Windows 10.
*/
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0A00
/*
* We need to prevent <crtdefs.h> from defining a symbol conflicting with
* our errcode() function. Since it's likely to get included by standard
* system headers, pre-emptively include it now.
*/
#if defined(_MSC_VER) || defined(HAVE_CRTDEFS_H)
#define errcode __msvc_errcode
#include <crtdefs.h>
#undef errcode
#endif
/*
* defines for dynamic linking on Win32 platform
*/
/*
* Variables declared in the core backend and referenced by loadable
* modules need to be marked "dllimport" in the core build, but
* "dllexport" when the declaration is read in a loadable module.
* No special markings should be used when compiling frontend code.
*/
#ifndef FRONTEND
#ifdef BUILDING_DLL
#define PGDLLIMPORT __declspec (dllexport)
#else
#define PGDLLIMPORT __declspec (dllimport)
#endif
#endif
/*
* Functions exported by a loadable module must be marked "dllexport".
*
* While mingw would otherwise fall back to
* __attribute__((visibility("default"))), that appears to only work as long
* as no symbols are declared with __declspec(dllexport). But we can end up
* with some, e.g. plpython's Py_Init.
*/
#define PGDLLEXPORT __declspec (dllexport)
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