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|
#------------------------------------------------------------------------------
# $File: audio,v 1.127 2023/03/05 20:15:49 christos Exp $
# audio: file(1) magic for sound formats (see also "iff")
#
# Jan Nicolai Langfeldt (janl@ifi.uio.no), Dan Quinlan (quinlan@yggdrasil.com),
# and others
#
# Sun/NeXT audio data
0 string .snd Sun/NeXT audio data:
>12 belong 1 8-bit ISDN mu-law,
!:mime audio/basic
>12 belong 2 8-bit linear PCM [REF-PCM],
!:mime audio/basic
>12 belong 3 16-bit linear PCM,
!:mime audio/basic
>12 belong 4 24-bit linear PCM,
!:mime audio/basic
>12 belong 5 32-bit linear PCM,
!:mime audio/basic
>12 belong 6 32-bit IEEE floating point,
!:mime audio/basic
>12 belong 7 64-bit IEEE floating point,
!:mime audio/basic
>12 belong 8 Fragmented sample data,
>12 belong 10 DSP program,
>12 belong 11 8-bit fixed point,
>12 belong 12 16-bit fixed point,
>12 belong 13 24-bit fixed point,
>12 belong 14 32-bit fixed point,
>12 belong 18 16-bit linear with emphasis,
>12 belong 19 16-bit linear compressed,
>12 belong 20 16-bit linear with emphasis and compression,
>12 belong 21 Music kit DSP commands,
>12 belong 23 8-bit ISDN mu-law compressed (CCITT G.721 ADPCM voice enc.),
!:mime audio/x-adpcm
>12 belong 24 compressed (8-bit CCITT G.722 ADPCM)
>12 belong 25 compressed (3-bit CCITT G.723.3 ADPCM),
>12 belong 26 compressed (5-bit CCITT G.723.5 ADPCM),
>12 belong 27 8-bit A-law (CCITT G.711),
>20 belong 1 mono,
>20 belong 2 stereo,
>20 belong 4 quad,
>16 belong >0 %d Hz
# DEC systems (e.g. DECstation 5000) use a variant of the Sun/NeXT format
# that uses little-endian encoding and has a different magic number
0 lelong 0x0064732E DEC audio data:
>12 lelong 1 8-bit ISDN mu-law,
!:mime audio/x-dec-basic
>12 lelong 2 8-bit linear PCM [REF-PCM],
!:mime audio/x-dec-basic
>12 lelong 3 16-bit linear PCM,
!:mime audio/x-dec-basic
>12 lelong 4 24-bit linear PCM,
!:mime audio/x-dec-basic
>12 lelong 5 32-bit linear PCM,
!:mime audio/x-dec-basic
>12 lelong 6 32-bit IEEE floating point,
!:mime audio/x-dec-basic
>12 lelong 7 64-bit IEEE floating point,
!:mime audio/x-dec-basic
>12 belong 8 Fragmented sample data,
>12 belong 10 DSP program,
>12 belong 11 8-bit fixed point,
>12 belong 12 16-bit fixed point,
>12 belong 13 24-bit fixed point,
>12 belong 14 32-bit fixed point,
>12 belong 18 16-bit linear with emphasis,
>12 belong 19 16-bit linear compressed,
>12 belong 20 16-bit linear with emphasis and compression,
>12 belong 21 Music kit DSP commands,
>12 lelong 23 8-bit ISDN mu-law compressed (CCITT G.721 ADPCM voice enc.),
!:mime audio/x-dec-basic
>12 belong 24 compressed (8-bit CCITT G.722 ADPCM)
>12 belong 25 compressed (3-bit CCITT G.723.3 ADPCM),
>12 belong 26 compressed (5-bit CCITT G.723.5 ADPCM),
>12 belong 27 8-bit A-law (CCITT G.711),
>20 lelong 1 mono,
>20 lelong 2 stereo,
>20 lelong 4 quad,
>16 lelong >0 %d Hz
# Creative Labs AUDIO stuff
0 string MThd Standard MIDI data
!:mime audio/midi
>8 beshort x (format %d)
>10 beshort x using %d track
>10 beshort >1 \bs
>12 beshort&0x7fff x at 1/%d
>12 beshort&0x8000 >0 SMPTE
0 string CTMF Creative Music (CMF) data
!:mime audio/x-unknown
0 string SBI SoundBlaster instrument data
!:mime audio/x-unknown
0 string Creative\ Voice\ File Creative Labs voice data
!:mime audio/x-unknown
# is this next line right? it came this way...
>19 byte 0x1A
>23 byte >0 - version %d
>22 byte >0 \b.%d
# first entry is also the string "NTRK"
0 belong 0x4e54524b MultiTrack sound data
>4 belong x - version %d
# Extended MOD format (*.emd) (Greg Roelofs, newt@uchicago.edu); NOT TESTED
# [based on posting 940824 by "Dirk/Elastik", husberg@lehtori.cc.tut.fi]
0 string EMOD Extended MOD sound data,
>4 byte&0xf0 x version %d
>4 byte&0x0f x \b.%d,
>45 byte x %d instruments
>83 byte 0 (module)
>83 byte 1 (song)
# Real Audio (Magic .ra\0375)
0 belong 0x2e7261fd RealAudio sound file
!:mime audio/x-pn-realaudio
0 string .RMF\0\0\0 RealMedia file
!:mime application/vnd.rn-realmedia
#video/x-pn-realvideo
#video/vnd.rn-realvideo
#application/vnd.rn-realmedia
# sigh, there are many mimes for that but the above are the most common.
# MTM/669/FAR/S3M/ULT/XM format checking [Aaron Eppert, aeppert@dialin.ind.net]
# Oct 31, 1995
# fixed by <doj@cubic.org> 2003-06-24
# Too short...
#0 string MTM MultiTracker Module sound file
#0 string if Composer 669 Module sound data
#0 string JN Composer 669 Module sound data (extended format)
0 string MAS_U ULT(imate) Module sound data
#0 string FAR Module sound data
#>4 string >\15 Title: "%s"
0x2c string SCRM ScreamTracker III Module sound data
>0 string >\0 Title: "%s"
!:mime audio/x-s3m
# .stm before it got above .s3m extension
0x16 string \!Scream\! ScreamTracker Module sound data
>0 string >\0 Title: "%s"
# Gravis UltraSound patches
# From <ache@nagual.ru>
0 string GF1PATCH110\0ID#000002\0 GUS patch
0 string GF1PATCH100\0ID#000002\0 Old GUS patch
# mime types according to http://www.geocities.com/nevilo/mod.htm:
# audio/it .it
# audio/x-zipped-it .itz
# audio/xm fasttracker modules
# audio/x-s3m screamtracker modules
# audio/s3m screamtracker modules
# audio/x-zipped-mod mdz
# audio/mod mod
# audio/x-mod All modules (mod, s3m, 669, mtm, med, xm, it, mdz, stm, itz, xmz, s3z)
#
# Taken from loader code from mikmod version 2.14
# by Steve McIntyre (stevem@chiark.greenend.org.uk)
# <doj@cubic.org> added title printing on 2003-06-24
0 string MAS_UTrack_V00
>14 string >/0 ultratracker V1.%.1s module sound data
!:mime audio/x-mod
#audio/x-tracker-module
0 string UN05 MikMod UNI format module sound data
0 string Extended\ Module: Fasttracker II module sound data
!:mime audio/x-mod
#audio/x-tracker-module
>17 string >\0 Title: "%s"
21 string/c =!SCREAM! Screamtracker 2 module sound data
!:mime audio/x-mod
#audio/x-screamtracker-module
21 string BMOD2STM Screamtracker 2 module sound data
!:mime audio/x-mod
#audio/x-screamtracker-module
1080 string \!PM! 4-channel Protracker module sound data
!:mime audio/x-mod
#audio/x-protracker-module
>0 string >\0 Title: "%s"
1080 string M.K. 4-channel Protracker module sound data
!:mime audio/x-mod
#audio/x-protracker-module
>0 string >\0 Title: "%s"
1080 string M!K! 4-channel Protracker module sound data
!:mime audio/x-mod
#audio/x-protracker-module
>0 string >\0 Title: "%s"
1080 string FLT4 4-channel Startracker module sound data
!:mime audio/x-mod
#audio/x-startracker-module
>0 string >\0 Title: "%s"
1080 string FLT8 8-channel Startracker module sound data
!:mime audio/x-mod
#audio/x-startracker-module
>0 string >\0 Title: "%s"
1080 string 4CHN 4-channel Fasttracker module sound data
!:mime audio/x-mod
#audio/x-fasttracker-module
>0 string >\0 Title: "%s"
1080 string 6CHN 6-channel Fasttracker module sound data
!:mime audio/x-mod
#audio/x-fasttracker-module
>0 string >\0 Title: "%s"
1080 string 8CHN 8-channel Fasttracker module sound data
!:mime audio/x-mod
#audio/x-fasttracker-module
>0 string >\0 Title: "%s"
1080 string CD81 8-channel Octalyser module sound data
!:mime audio/x-mod
#audio/x-octalysertracker-module
>0 string >\0 Title: "%s"
1080 string OKTA 8-channel Octalyzer module sound data
!:mime audio/x-mod
#audio/x-octalysertracker-module
>0 string >\0 Title: "%s"
# Not good enough.
#1082 string CH
#>1080 string >/0 %.2s-channel Fasttracker "oktalyzer" module sound data
1080 string 16CN 16-channel Taketracker module sound data
!:mime audio/x-mod
#audio/x-taketracker-module
>0 string >\0 Title: "%s"
1080 string 32CN 32-channel Taketracker module sound data
!:mime audio/x-mod
#audio/x-taketracker-module
>0 string >\0 Title: "%s"
# TOC sound files -Trevor Johnson <trevor@jpj.net>
#
0 string TOC TOC sound file
# sidfiles <pooka@iki.fi>
# added name,author,(c) and new RSID type by <doj@cubic.org> 2003-06-24
0 string SIDPLAY\ INFOFILE Sidplay info file
0 string PSID PlaySID v2.2+ (AMIGA) sidtune
>4 beshort >0 w/ header v%d,
>14 beshort =1 single song,
>14 beshort >1 %d songs,
>16 beshort >0 default song: %d
>0x16 string >\0 name: "%s"
>0x36 string >\0 author: "%s"
>0x56 string >\0 copyright: "%s"
0 string RSID RSID sidtune PlaySID compatible
>4 beshort >0 w/ header v%d,
>14 beshort =1 single song,
>14 beshort >1 %d songs,
>16 beshort >0 default song: %d
>0x16 string >\0 name: "%s"
>0x36 string >\0 author: "%s"
>0x56 string >\0 copyright: "%s"
# IRCAM sound files - Michael Pruett <michael@68k.org>
# http://www-mmsp.ece.mcgill.ca/documents/AudioFormats/IRCAM/IRCAM.html
0 belong 0x64a30100 IRCAM file (VAX little-endian)
0 belong 0x0001a364 IRCAM file (VAX big-endian)
0 belong 0x64a30200 IRCAM file (Sun big-endian)
0 belong 0x0002a364 IRCAM file (Sun little-endian)
0 belong 0x64a30300 IRCAM file (MIPS little-endian)
0 belong 0x0003a364 IRCAM file (MIPS big-endian)
0 belong 0x64a30400 IRCAM file (NeXT big-endian)
0 belong 0x64a30400 IRCAM file (NeXT big-endian)
0 belong 0x0004a364 IRCAM file (NeXT little-endian)
# NIST SPHERE <mpruett@sgi.com>
0 string NIST_1A\n\ \ \ 1024\n NIST SPHERE file
# Sample Vision <mpruett@sgi.com>
0 string SOUND\ SAMPLE\ DATA\ Sample Vision file
# Audio Visual Research <tonigonenstein@users.sourceforge.net>
0 string 2BIT Audio Visual Research file,
>12 beshort =0 mono,
>12 beshort =-1 stereo,
>14 beshort x %d bits
>16 beshort =0 unsigned,
>16 beshort =-1 signed,
>22 belong&0x00ffffff x %d Hz,
>18 beshort =0 no loop,
>18 beshort =-1 loop,
>21 ubyte <128 note %d,
>22 byte =0 replay 5.485 KHz
>22 byte =1 replay 8.084 KHz
>22 byte =2 replay 10.971 KHz
>22 byte =3 replay 16.168 KHz
>22 byte =4 replay 21.942 KHz
>22 byte =5 replay 32.336 KHz
>22 byte =6 replay 43.885 KHz
>22 byte =7 replay 47.261 KHz
# SGI SoundTrack <mpruett@sgi.com>
0 string _SGI_SoundTrack SGI SoundTrack project file
# ID3 version 2 tags <waschk@informatik.uni-rostock.de>
0 string ID3 Audio file with ID3 version 2
>3 byte x \b.%d
>4 byte x \b.%d
>>5 byte &0x80 \b, unsynchronized frames
>>5 byte &0x40 \b, extended header
>>5 byte &0x20 \b, experimental
>>5 byte &0x10 \b, footer present
>(6.I+10) indirect x \b, contains:
# NSF (NES sound file) magic
0 string NESM\x1a NES Sound File
>14 string >\0 ("%s" by
>46 string >\0 %s, copyright
>78 string >\0 %s),
>5 byte x version %d,
>6 byte x %d tracks,
>122 byte&0x2 =1 dual PAL/NTSC
>122 byte&0x1 =1 PAL
>122 byte&0x1 =0 NTSC
# NSFE (Extended NES sound file) magic
# http://slickproductions.org/docs/NSF/nsfespec.txt
# From: David Pflug <david@pflug.email>
0 string NSFE Extended NES Sound File
>48 search/0x1000 auth
>>&0 string >\0 ("%s"
>>>&1 string >\0 by %s
>>>>&1 string >\0 \b, copyright %s
>>>>>&1 string >\0 \b, ripped by %s
>20 byte x \b), %d tracks,
>18 byte&0x2 =1 dual PAL/NTSC
>18 byte&0x2 =0
>>18 byte&0x1 =1 PAL
>>18 byte&0x1 =0 NTSC
# Type: SNES SPC700 sound files
# From: Josh Triplett <josh@freedesktop.org>
0 string SNES-SPC700\ Sound\ File\ Data\ v SNES SPC700 sound file
>&0 string 0.30 \b, version %s
>>0x23 byte 0x1B \b, without ID666 tag
>>0x23 byte 0x1A \b, with ID666 tag
>>>0x2E string >\0 \b, song "%.32s"
>>>0x4E string >\0 \b, game "%.32s"
# Impulse tracker module (audio/x-it)
0 string IMPM Impulse Tracker module sound data -
!:mime audio/x-mod
>4 string >\0 "%s"
>40 leshort !0 compatible w/ITv%x
>42 leshort !0 created w/ITv%x
# Imago Orpheus module (audio/x-imf)
60 string IM10 Imago Orpheus module sound data -
>0 string >\0 "%s"
# From <collver1@attbi.com>
# These are the /etc/magic entries to decode modules, instruments, and
# samples in Impulse Tracker's native format.
0 string IMPS Impulse Tracker Sample
>18 byte &2 16 bit
>18 byte ^2 8 bit
>18 byte &4 stereo
>18 byte ^4 mono
0 string IMPI Impulse Tracker Instrument
>28 leshort !0 ITv%x
>30 byte !0 %d samples
# Yamaha TX Wave: file(1) magic for Yamaha TX Wave audio files
# From <collver1@attbi.com>
0 string LM8953 Yamaha TX Wave
>22 byte 0x49 looped
>22 byte 0xC9 non-looped
>23 byte 1 33kHz
>23 byte 2 50kHz
>23 byte 3 16kHz
# scream tracker: file(1) magic for Scream Tracker sample files
#
# From <collver1@attbi.com>
76 string SCRS Scream Tracker Sample
>0 byte 1 sample
>0 byte 2 adlib melody
>0 byte >2 adlib drum
>31 byte &2 stereo
>31 byte ^2 mono
>31 byte &4 16bit little endian
>31 byte ^4 8bit
>30 byte 0 unpacked
>30 byte 1 packed
# audio
# From: Cory Dikkers <cdikkers@swbell.net>
0 string MMD0 MED music file, version 0
0 string MMD1 OctaMED Pro music file, version 1
0 string MMD3 OctaMED Soundstudio music file, version 3
0 string OctaMEDCmpr OctaMED Soundstudio compressed file
0 string MED MED_Song
0 string SymM Symphonie SymMOD music file
#
# Track Length (TRL), Tracks (TRK), Samples (SMP), Subsongs (SS)
# http://lclevy.free.fr/exotica/ahx/ahxformat.txt
0 string THX AHX version
>3 byte =0 1 module data
>3 byte =1 2 module data
>11 ubyte x TRK: %u
>10 ubyte x TRL: %u
>12 ubyte x SMP: %u
>13 ubyte x SS: %u
>(4.H) string x Title: "%.128s"
# header is mostly AHX format
0 string HVL
>3 byte <2 Hively Tracker Song
>3 byte =0 v1 module data
>3 byte =1 v2 module data
>11 ubyte x TRK: %u
>10 ubyte x TRL: %u
>12 ubyte x SMP: %u
>13 ubyte x SS: %u
>8 ubyte/4 =0 CHN: 4
>8 ubyte/4 >0 CHN: 4+%u
#>-0 offset <0xffff
>(4.H) string x Title: "%.128s"
#
0 string OKTASONG Oktalyzer module data
#
0 string DIGI\ Booster\ module\0 %s
>20 byte >0 %c
>>21 byte >0 \b%c
>>>22 byte >0 \b%c
>>>>23 byte >0 \b%c
>610 string >\0 \b, "%s"
#
0 string DBM0 DIGI Booster Pro Module
>4 byte >0 V%X.
>>5 byte x \b%02X
>16 string >\0 \b, "%s"
#
0 string FTMN FaceTheMusic module
>16 string >\0d \b, "%s"
# From: <doj@cubic.org> 2003-06-24
0 string AMShdr\32 Velvet Studio AMS Module v2.2
0 string Extreme Extreme Tracker AMS Module v1.3
0 string DDMF Xtracker DMF Module
>4 byte x v%i
>0xD string >\0 Title: "%s"
>0x2B string >\0 Composer: "%s"
0 string DSM\32 Dynamic Studio Module DSM
0 string SONG DigiTrekker DTM Module
0 string DMDL DigiTrakker MDL Module
0 string PSM\32 Protracker Studio PSM Module
44 string PTMF Poly Tracker PTM Module
>0 string >\32 Title: "%s"
0 string MT20 MadTracker 2.0 Module MT2
0 string RAD\40by\40REALiTY!! RAD Adlib Tracker Module RAD
0 string RTMM RTM Module
0x426 string MaDoKaN96 XMS Adlib Module
>0 string >\0 Composer: "%s"
0 string AMF AMF Module
>4 string >\0 Title: "%s"
0 string MODINFO1 Open Cubic Player Module Information MDZ
0 string Extended\40Instrument: Fast Tracker II Instrument
# From: Takeshi Hamasaki <hma@syd.odn.ne.jp>
# NOA Nancy Codec file
0 string \210NOA\015\012\032 NOA Nancy Codec Movie file
# Yamaha SMAF format
0 string MMMD Yamaha SMAF file
# Sharp Jisaku Melody format for PDC
0 string \001Sharp\040JisakuMelody SHARP Cell-Phone ringing Melody
>20 string Ver01.00 Ver. 1.00
>>32 byte x , %d tracks
# Free lossless audio codec <http://flac.sourceforge.net>
# From: Przemyslaw Augustyniak <silvathraec@rpg.pl>
0 string fLaC FLAC audio bitstream data
!:mime audio/flac
>4 byte&0x7f >0 \b, unknown version
>4 byte&0x7f 0 \b
# some common bits/sample values
>>20 beshort&0x1f0 0x030 \b, 4 bit
>>20 beshort&0x1f0 0x050 \b, 6 bit
>>20 beshort&0x1f0 0x070 \b, 8 bit
>>20 beshort&0x1f0 0x0b0 \b, 12 bit
>>20 beshort&0x1f0 0x0f0 \b, 16 bit
>>20 beshort&0x1f0 0x170 \b, 24 bit
>>20 byte&0xe 0x0 \b, mono
>>20 byte&0xe 0x2 \b, stereo
>>20 byte&0xe 0x4 \b, 3 channels
>>20 byte&0xe 0x6 \b, 4 channels
>>20 byte&0xe 0x8 \b, 5 channels
>>20 byte&0xe 0xa \b, 6 channels
>>20 byte&0xe 0xc \b, 7 channels
>>20 byte&0xe 0xe \b, 8 channels
# sample rates derived from known oscillator frequencies;
# 24.576 MHz (video/fs=48kHz), 22.5792 (audio/fs=44.1kHz) and
# 16.384 (other/fs=32kHz).
>>17 belong&0xfffff0 0x02b110 \b, 11.025 kHz
>>17 belong&0xfffff0 0x03e800 \b, 16 kHz
>>17 belong&0xfffff0 0x056220 \b, 22.05 kHz
>>17 belong&0xfffff0 0x05dc00 \b, 24 kHz
>>17 belong&0xfffff0 0x07d000 \b, 32 kHz
>>17 belong&0xfffff0 0x0ac440 \b, 44.1 kHz
>>17 belong&0xfffff0 0x0bb800 \b, 48 kHz
>>17 belong&0xfffff0 0x0fa000 \b, 64 kHz
>>17 belong&0xfffff0 0x158880 \b, 88.2 kHz
>>17 belong&0xfffff0 0x177000 \b, 96 kHz
>>17 belong&0xfffff0 0x1f4000 \b, 128 kHz
>>17 belong&0xfffff0 0x2b1100 \b, 176.4 kHz
>>17 belong&0xfffff0 0x2ee000 \b, 192 kHz
>>17 belong&0xfffff0 0x3e8000 \b, 256 kHz
>>17 belong&0xfffff0 0x562200 \b, 352.8 kHz
>>17 belong&0xfffff0 0x5dc000 \b, 384 kHz
>>21 byte&0xf >0 \b, >4G samples
>>21 byte&0xf 0 \b
>>>22 belong >0 \b, %u samples
>>>22 belong 0 \b, length unknown
# (ISDN) VBOX voice message file (Wolfram Kleff)
0 string VBOX VBOX voice message data
# ReBorn Song Files (.rbs)
# David J. Singer <doc@deadvirgins.org.uk>
8 string RB40 RBS Song file
>29 string ReBorn created by ReBorn
>37 string Propellerhead created by ReBirth
# Synthesizer Generator and Kimwitu share their file format
0 string A#S#C#S#S#L#V#3 Synthesizer Generator or Kimwitu data
# Kimwitu++ uses a slightly different magic
0 string A#S#C#S#S#L#HUB Kimwitu++ data
# From "Simon Hosie
0 string TFMX-SONG TFMX module sound data
# Monkey's Audio compressed audio format (.ape)
# From danny.milo@gmx.net (Danny Milosavljevic)
# New version from Abel Cheung <abel (@) oaka.org>
0 string MAC\040 Monkey's Audio compressed format
!:mime audio/x-ape
>4 uleshort >0x0F8B version %d
>>(0x08.l) uleshort =1000 with fast compression
>>(0x08.l) uleshort =2000 with normal compression
>>(0x08.l) uleshort =3000 with high compression
>>(0x08.l) uleshort =4000 with extra high compression
>>(0x08.l) uleshort =5000 with insane compression
>>(0x08.l+18) uleshort =1 \b, mono
>>(0x08.l+18) uleshort =2 \b, stereo
>>(0x08.l+20) ulelong x \b, sample rate %d
>4 uleshort <0x0F8C version %d
>>6 uleshort =1000 with fast compression
>>6 uleshort =2000 with normal compression
>>6 uleshort =3000 with high compression
>>6 uleshort =4000 with extra high compression
>>6 uleshort =5000 with insane compression
>>10 uleshort =1 \b, mono
>>10 uleshort =2 \b, stereo
>>12 ulelong x \b, sample rate %d
# adlib sound files
# From: Alex Myczko <alex@aiei.ch>
# https://github.com/rerrahkr/BambooTracker
0 string BambooTracker BambooTracker
>13 string Mod Module
>13 string Ist Instrument
>13 string Bnk Bank
>22 byte x \b, version %u
>21 byte x \b.%u
>20 byte x \b.%u
0 string CC2x CheeseCutter 2 song
0 string RAWADATA RdosPlay RAW
1068 string RoR AMUSIC Adlib Tracker
0 string JCH EdLib
0 string mpu401tr MPU-401 Trakker
0 string SAdT Surprise! Adlib Tracker
>4 byte x Version %d
0 string XAD! eXotic ADlib
0 string ofTAZ! eXtra Simple Music
0 string FMK! FM Kingtracker Song
0 string DFM DFM Song
0 string \<CUD-FM-File\> CFF Song
0 string _A2module A2M Song
# Spectrum 128 tunes (.ay files).
# From: Emanuel Haupt <ehaupt@critical.ch>
0 string ZXAYEMUL Spectrum 128 tune
0 string \0BONK BONK,
#>5 byte x version %d
>14 byte x %d channel(s),
>15 byte =1 lossless,
>15 byte =0 lossy,
>16 byte x mid-side
384 string LockStream LockStream Embedded file (mostly MP3 on old Nokia phones)
# format VQF (proprietary codec for sound)
# some infos on the header file available at :
# http://www.twinvq.org/english/technology_format.html
0 string TWIN97012000 VQF data
>27 short 0 \b, Mono
>27 short 1 \b, Stereo
>31 short >0 \b, %d kbit/s
>35 short >0 \b, %d kHz
# Nelson A. de Oliveira (naoliv@gmail.com)
# .eqf
0 string Winamp\ EQ\ library\ file %s
# it will match only versions like v<digit>.<digit>
# Since I saw only eqf files with version v1.1 I think that it's OK
>23 string x \b%.4s
# .preset
0 string [Equalizer\ preset] XMMS equalizer preset
# .m3u
0 search/1 #EXTM3U M3U playlist text
# .pls
0 search/1 [playlist] PLS playlist text
# licq.conf
1 string [licq] LICQ configuration file
# Atari ST audio files by Dirk Jagdmann <doj@cubic.org>
# NOTE: Most SNDH music is packed using ICE, which has
# magic numbers "ICE!" and "Ice!". Some SNDH music is
# not packed, so we check for both packed and unpacked.
12 string SNDH SNDH Atari ST music
0 belong&0xFFDFDFFF 0x49434521
>14 search/40 NDH SNDH Atari ST music
>14 search/40 TITL SNDH Atari ST music
0 string SC68\ Music-file\ /\ (c)\ (BeN)jami sc68 Atari ST music
# musepak support From: "Jiri Pejchal" <jiri.pejchal@gmail.com>
0 string MP+ Musepack audio (MP+)
!:mime audio/x-musepack
>3 byte 255 \b, SV pre8
>3 byte&0xF 0x6 \b, SV 6
>3 byte&0xF 0x8 \b, SV 8
>3 byte&0xF 0x7 \b, SV 7
>>3 byte&0xF0 0x0 \b.0
>>3 byte&0xF0 0x10 \b.1
>>3 byte&0xF0 240 \b.15
>>10 byte&0xF0 0x0 \b, no profile
>>10 byte&0xF0 0x10 \b, profile 'Unstable/Experimental'
>>10 byte&0xF0 0x50 \b, quality 0
>>10 byte&0xF0 0x60 \b, quality 1
>>10 byte&0xF0 0x70 \b, quality 2 (Telephone)
>>10 byte&0xF0 0x80 \b, quality 3 (Thumb)
>>10 byte&0xF0 0x90 \b, quality 4 (Radio)
>>10 byte&0xF0 0xA0 \b, quality 5 (Standard)
>>10 byte&0xF0 0xB0 \b, quality 6 (Xtreme)
>>10 byte&0xF0 0xC0 \b, quality 7 (Insane)
>>10 byte&0xF0 0xD0 \b, quality 8 (BrainDead)
>>10 byte&0xF0 0xE0 \b, quality 9
>>10 byte&0xF0 0xF0 \b, quality 10
>>27 byte 0x0 \b, Buschmann 1.7.0-9, Klemm 0.90-1.05
>>27 byte 102 \b, Beta 1.02
>>27 byte 104 \b, Beta 1.04
>>27 byte 105 \b, Alpha 1.05
>>27 byte 106 \b, Beta 1.06
>>27 byte 110 \b, Release 1.1
>>27 byte 111 \b, Alpha 1.11
>>27 byte 112 \b, Beta 1.12
>>27 byte 113 \b, Alpha 1.13
>>27 byte 114 \b, Beta 1.14
>>27 byte 115 \b, Alpha 1.15
0 string MPCK Musepack audio (MPCK)
!:mime audio/x-musepack
# IMY
# from http://filext.com/detaillist.php?extdetail=IMY
# https://cellphones.about.com/od/cellularfaqs/f/rf_imelody.htm
# http://download.ncl.ie/doc/api/ie/ncl/media/music/IMelody.html
# http://www.wx800.com/msg/download/irda/iMelody.pdf
0 string BEGIN:IMELODY iMelody Ringtone Format
# From: "Mateus Caruccio" <mateus@caruccio.com>
# guitar pro v3,4,5 from http://filext.com/file-extension/gp3
0 string \030FICHIER\ GUITAR\ PRO\ v3. Guitar Pro Ver. 3 Tablature
# From: "Leslie P. Polzer" <leslie.polzer@gmx.net>
60 string SONG SoundFX Module sound file
# Type: Adaptive Multi-Rate Codec
# URL: http://filext.com/detaillist.php?extdetail=AMR
# From: Russell Coker <russell@coker.com.au>
0 string #!AMR Adaptive Multi-Rate Codec (GSM telephony)
!:mime audio/amr
!:ext amr
# Type: SuperCollider 3 Synth Definition File Format
# From: Mario Lang <mlang@debian.org>
0 string SCgf SuperCollider3 Synth Definition file,
>4 belong x version %d
# Type: True Audio Lossless Audio
# URL: https://wiki.multimedia.cx/index.php?title=True_Audio
# From: Mike Melanson <mike@multimedia.cx>
0 string TTA1 True Audio Lossless Audio
# Type: WavPack Lossless Audio
# URL: https://wiki.multimedia.cx/index.php?title=WavPack
# From: Mike Melanson <mike@multimedia.cx>
0 string wvpk WavPack Lossless Audio
# From Fabio R. Schmidlin <frs@pop.com.br>
# VGM music file
0 string Vgm\040
>9 ubyte >0 VGM Video Game Music dump v
!:mime audio/x-vgm
!:ext vgm
>>9 ubyte/16 >0 \b%d
>>9 ubyte&0x0F x \b%d
>>8 ubyte/16 x \b.%d
>>8 ubyte&0x0F >0 \b%d
#Get soundchips
>>8 ubyte x \b, soundchip(s)=
>>0x0C ulelong >0 SN76489 (PSG),
>>0x10 ulelong >0 YM2413 (OPLL),
>>0x2C ulelong >0 YM2612 (OPN2),
>>0x30 ulelong >0 YM2151 (OPM),
>>0x38 ulelong >0 Sega PCM,
>>0x34 ulelong >0xC
>>>0x40 ulelong >0 RF5C68 (PCM),
>>0x34 ulelong >0x10
>>>0x44 ulelong >0 YM2203 (OPN),
>>0x34 ulelong >0x14
>>>0x48 ulelong >0 YM2608 (OPNA),
>>0x34 ulelong >0x18
>>>0x4C lelong >0 YM2610 (OPNB),
>>>0x4C lelong <0 YM2610B (OPNB+2FM),
>>0x34 ulelong >0x1C
>>>0x50 ulelong >0 YM3812 (OPL2),
>>0x34 ulelong >0x20
>>>0x54 ulelong >0 YM3526 (OPL),
>>0x34 ulelong >0x24
>>>0x58 ulelong >0 Y8950 (MSX-Audio),
>>0x34 ulelong >0x28
>>>0x5C ulelong >0 YMF262 (OPL3),
>>0x34 ulelong >0x2C
>>>0x60 ulelong >0 YMF278B (OPL4),
>>0x34 ulelong >0x30
>>>0x64 ulelong >0 YMF271 (OPX),
>>0x34 ulelong >0x34
>>>0x68 ulelong >0 YMZ280B (PCMD8),
>>0x34 ulelong >0x38
>>>0x6C ulelong >0 RF5C164 (PCM),
>>0x34 ulelong >0x3C
>>>0x70 ulelong >0 PWM,
>>0x34 ulelong >0x40
>>>0x74 ulelong >0
>>>>0x78 ubyte 0x00 AY-3-8910,
>>>>0x78 ubyte 0x01 AY-3-8912,
>>>>0x78 ubyte 0x02 AY-3-8913,
>>>>0x78 ubyte 0x03 AY-3-8930,
>>>>0x78 ubyte 0x10 YM2149,
>>>>0x78 ubyte 0x11 YM3439,
>>>>0x78 ubyte 0x12 YMZ284,
>>>>0x78 ubyte 0x13 YMZ294,
# VGM 1.61
>>0x34 ulelong >0x4C
>>>0x80 ulelong >0 DMG,
>>0x34 ulelong >0x50
>>>0x84 lelong >0 NES APU,
>>>0x84 lelong <0 NES APU with FDS,
>>0x34 ulelong >0x54
>>>0x88 ulelong >0 MultiPCM,
>>0x34 ulelong >0x58
>>>0x8C ulelong >0 uPD7759 (ADPCM Speech),
>>0x34 ulelong >0x5C
>>>0x90 ulelong >0 OKIM6258 (ADPCM Speech),
>>0x34 ulelong >0x64
>>>0x98 ulelong >0 OKIM6295 (ADPCM),
>>0x34 ulelong >0x68
>>>0x9C ulelong >0 K051649,
>>0x34 ulelong >0x6C
>>>0xA0 ulelong >0 K054539,
>>0x34 ulelong >0x70
>>>0xA4 ulelong >0 HuC6280,
>>0x34 ulelong >0x74
>>>0xA8 ulelong >0 C140,
>>0x34 ulelong >0x78
>>>0xAC ulelong >0 K053260,
>>0x34 ulelong >0x7C
>>>0xB0 ulelong >0 Pokey,
>>0x34 ulelong >0x80
>>>0xB4 ulelong >0 QSound,
# VGM 1.71
>>0x34 ulelong >0x84
>>>0xB8 ulelong >0 SCSP,
>>0x34 ulelong >0x8C
>>>0xC0 ulelong >0 WonderSwan,
>>0x34 ulelong >0x90
>>>0xC4 ulelong >0 VSU,
>>0x34 ulelong >0x94
>>>0xC8 ulelong >0 SAA1099,
>>0x34 ulelong >0x98
>>>0xCC ulelong >0 ES5503 (DOC),
>>0x34 ulelong >0x9C
>>>0xD0 lelong >0 ES5505 (OTIS),
>>>0xD0 lelong <0 ES5506 (OTTO),
>>0x34 ulelong >0xA4
>>>0xD8 ulelong >0 X1-010,
>>0x34 ulelong >0xA8
>>>0xDC ulelong >0 C352,
>>0x34 ulelong >0xAC
>>>0xE0 ulelong >0 GA20,
# GVOX Encore file format
# Since this is a proprietary file format and there is no publicly available
# format specification, this is just based on induction
#
0 string SCOW
>4 byte 0xc4 GVOX Encore music, version 5.0 or above
>4 byte 0xc2 GVOX Encore music, version < 5.0
0 string ZBOT
>4 byte 0xc5 GVOX Encore music, version < 5.0
# Summary: Garmin Voice Processing Module (WAVE audios)
# From: Joerg Jenderek
# URL: https://www.garmin.com/
# Reference: http://www.poi-factory.com/node/19580
# NOTE: there exist 2 other Garmin VPM formats
0 string AUDIMG
# skip text files starting with string "AUDIMG"
>13 ubyte <13 Garmin Voice Processing Module
!:mime audio/x-vpm-wav-garmin
!:ext vpm
# 3 bytes indicating the voice version (200,220)
>>6 string x \b, version %3.3s
# day of release (01-31)
>>12 ubyte x \b, %.2d
# month of release (01-12)
>>13 ubyte x \b.%.2d
# year of release (like 2006, 2007, 2008)
>>14 uleshort x \b.%.4d
# hour of release (0-23)
>>11 ubyte x %.2d
# minute of release (0-59)
>>10 ubyte x \b:%.2d
# second of release (0-59)
>>9 ubyte x \b:%.2d
# if you select a language like german on your garmin device
# you can only select voice modules with corresponding language byte ID like 1
>>18 ubyte x \b, language ID %d
# structure for phrases/sentences?
# number of voice sample in the 1st phrase?
#>>19 uleshort x \b, %#x samples
#>>>21 uleshort >0 \b, at %#4.4x
#>>>(21.s) ubequad x %#llx
# 2nd phrase?
#>>23 uleshort x \b, %#x samples
#>>>25 uleshort >0 \b, at %#4.4x
#>>>(25.s) ubequad x %#llx
# pointer to 1st audio WAV sample
>>16 uleshort >0
>>>(16.s) ulelong >0 \b, at %#x
# WAV length
# 1 space char after "bytes" to get phrase "bytes RIFF"
>>>>(16.s+4) ulelong >0 %u bytes
# look for magic
>>>>>(&-8.l) string RIFF
# determine type by ./riff
>>>>>>&-4 indirect x
# 2 - ~ 131 WAV samples following same way
#
# Summary: encrypted Garmin Voice Processing Module
# From: Joerg Jenderek
# URL: https://www.garmin.com/us/products/ontheroad/voicestudio
# NOTE: Encrypted variant used in voices like DrNightmare, Elfred, Yeti.
# There exist 2 other Garmin VPM formats
0 ubequad 0xa141190fecc8ced6 Garmin Voice Processing Module (encrypted)
!:mime audio/x-vpm-garmin
!:ext vpm
# From Martin Mueller Skarbiniks Pedersen
0 string GDM
>0x3 byte 0xFE General Digital Music.
>0x4 string >\0 title: "%s"
>0x24 string >\0 musician: "%s"
>>0x44 beshort 0x0D0A
>>>0x46 byte 0x1A
>>>>0x47 string GMFS Version
>>>>0x4B byte x %d.
>>>>0x4C byte x \b%02d
>>>>0x4D beshort 0x000 (2GDM v
>>>>0x4F byte x \b%d.
>>>>>0x50 byte x \b%d)
0 string MTM Multitracker
>0x3 byte/16 x Version %d.
>0x3 byte&0x0F x \b%02d
>>0x4 string >\0 title: "%s"
0 string MO3
>3 ubyte <6 MOdule with MP3
>>3 byte 0 Version 0 (With MP3 and lossless)
>>3 byte 1 Version 1 (With ogg and lossless)
>>3 byte 3 Version 2.2
>>3 byte 4 (With no LAME header)
>>3 byte 5 Version 2.4
0 string ADRVPACK AProSys module
# ftp://ftp.modland.com/pub/documents/format_documentation/\
# Art%20Of%20Noise%20(.aon).txt
0 string AON
>4 string "ArtOfNoise by Bastian Spiegel(twice/lego)"
>0x2e string NAME Art of Noise Tracker Song
>3 string <9
>3 string 4 (4 voices)
>3 string 8 (8 voices)
>>0x36 string >\0 Title: "%s"
0 string FAR
>0x2c byte 0x0d
>0x2d byte 0x0a
>0x2e byte 0x1a
>>0x3 byte 0xFE Farandole Tracker Song
>>>0x31 byte/16 x Version %d.
>>>0x31 byte&0x0F x \b%02d
>>>>0x4 string >\0 \b, title: "%s"
# magic for Klystrack, https://kometbomb.github.io/klystrack/
# from Alex Myczko <alex@aiei.ch>
0 string cyd!song Klystrack song
>8 byte >0 \b, version %u
>8 byte >26
#>>9 byte x \b, channels %u
#>>10 leshort x \b, time signature %u
#>>12 leshort x \b, sequence step %u
#>>14 byte x \b, instruments %u
#>>15 leshort x \b, patterns %u
#>>17 leshort x \b, sequences %u
#>>19 leshort x \b, length %u
#>>21 leshort x \b, loop point %u
#>>23 byte x \b, master volume %u
#>>24 byte x \b, song speed %u
#>>25 byte x \b, song speed2 %u
#>>26 byte x \b, song rate %u
#>>27 belong x \b, flags %#x
#>>31 byte x \b, multiplex period %u
#>>32 byte x \b, pitch inaccuracy %u
>>149 pstring x \b, title %s
0 string cyd!inst Klystrack instrument
# magic for WOPL instrument files, https://github.com/Wohlstand/OPL3BankEditor
# see Specifications/WOPL-and-OPLI-Specification.txt
0 string WOPL3-INST\0 WOPL instrument
>11 leshort x \b, version %u
0 string WOPL3-BANK\0 WOPL instrument bank
>11 leshort x \b, version %u
# AdLib/OPL instrument files. Format specifications on
# http://www.shikadi.net/moddingwiki
0 string Junglevision\ Patch\ File Junglevision instrument data
0 string #OPL_II# DMX OP2 instrument data
0 string IBK\x1a IBK instrument data
0 string 2OP\x1a IBK instrument data, 2 operators
0 string 4OP\x1a IBK instrument data, 4 operators
2 string ADLIB- AdLib instrument data
>0 byte x \b, version %u
>1 byte x \b.%u
# CRI ADX ADPCM audio
# Used by various Sega games.
# https://en.wikipedia.org/wiki/ADX_(file_format)
# https://wiki.multimedia.cx/index.php/CRI_ADX_file
# Added by David Korth <gerbilsoft@gerbilsoft.com>
0x00 beshort 0x8000
>(2.S-2) string (c)CRI CRI ADX ADPCM audio
!:ext adx
!:mime audio/x-adx
!:strength +50
>>0x12 byte x v%u
>>0x04 byte 0x02 \b, pre-set prediction coefficients
>>0x04 byte 0x03 \b, standard ADX
>>0x04 byte 0x04 \b, exponential scale
>>0x04 byte 0x10 \b, AHX (Dreamcast)
>>0x04 byte 0x11 \b, AHX
>>0x08 belong x \b, %u Hz
>>0x12 byte 0x03
>>>0x02 beshort >0x2B
>>>>0x18 belong !0 \b, looping
>>0x12 byte 0x04
>>>0x02 beshort >0x37
>>>>0x24 belong !0 \b, looping
>>0x13 byte&0x08 0x08 \b, encrypted
# Lossless audio (.la) (http://www.lossless-audio.com/)
0 string LA
>2 string 03 Lossless audio version 0.3
>2 string 04 Lossless audio version 0.4
# Sony PlayStation Audio (.xa)
0 leshort 0x4158 Sony PlayStation Audio
# Portable Sound Format
# Used for audio rips for various consoles.
# http://fileformats.archiveteam.org/wiki/Portable_Sound_Format
# Added by David Korth <gerbilsoft@gerbilsoft.com>
0 string PSF
>3 byte 0x01
>3 byte 0x02
>3 byte 0x11
>3 byte 0x12
>3 byte 0x13
>3 byte 0x21
>3 byte 0x22
>3 byte 0x23
>3 byte 0x41
>>0 string PSF Portable Sound Format
!:mime audio/x-psf
>>>3 byte 0x01 (Sony PlayStation)
>>>3 byte 0x02 (Sony PlayStation 2)
>>>3 byte 0x11 (Sega Saturn)
>>>3 byte 0x12 (Sega Dreamcast)
>>>3 byte 0x13 (Sega Mega Drive)
>>>3 byte 0x21 (Nintendo 64)
>>>3 byte 0x22 (Game Boy Advance)
>>>3 byte 0x23 (Super NES)
>>>3 byte 0x41 (Capcom QSound)
# Atari 8-bit SAP audio format
# http://asap.sourceforge.net/sap-format.html
# Added by David Korth <gerbilsoft@gerbilsoft.com>
0 string SAP\r\n Atari 8-bit SAP audio file
!:mime audio/x-sap
!:ext sap
>5 search/1024 NAME
>>&1 string x \b: %s
>>5 search/1024 AUTHOR
>>>&1 string x by %s
# Nintendo Wii BRSTM audio format (fields)
# NOTE: Assuming HEAD starts at 0x40.
# FIXME: Replace 0x48 with HEAD offset plus 8.
0 name nintendo-wii-brstm-fields
>(0x10.L) string HEAD \b:
>>(0x10.L+0x0C) belong x
>>>(&-4.L+0x48) belong x
>>>>&-4 byte 0 PCM, signed 8-bit,
>>>>&-4 byte 1 PCM, signed 16-bit,
>>>>&-4 byte 2 THP ADPCM,
>>>>&-3 byte !0 looping,
>>>>&-2 byte 1 mono
>>>>&-2 byte 2 stereo
>>>>&-2 byte 3 3 channels
>>>>&-2 byte 4 quad
>>>>&-2 byte >4 %u channels
>>>>&0 beshort !0 %u Hz
# Nintendo Wii BRSTM audio format
# https://wiibrew.org/wiki/BRSTM_file
# Added by David Korth <gerbilsoft@gerbilsoft.com>
0 string RSTM Nintendo Wii BRSTM audio file
!:mime audio/x-brstm
!:ext brstm
# Wii is big-endian, so default to BE.
>4 beshort 0xFEFF
>>0 use nintendo-wii-brstm-fields
>4 leshort 0xFEFF
>>0 use \^nintendo-wii-brstm-fields
# Nintendo 3DS BCSTM audio format (fields)
0 name nintendo-3ds-bcstm-fields
>(0x18.l) string INFO \b:
# INFO block: Stream information starts at 0x20 (minus 4 for the 'INFO' magic)
>>&0x1C byte 0 PCM, signed 8-bit,
>>&0x1C byte 1 PCM, signed 16-bit,
>>&0x1C byte 2 DSP ADPCM,
>>&0x1C byte 3 IMA ADPCM,
>>&0x1D byte !0 looping,
>>&0x1E byte 1 mono
>>&0x1E byte 2 stereo
>>&0x1E byte 3 3 channels
>>&0x1E byte 4 quad
>>&0x1E byte >4 %u channels
>>&0x20 lelong !0 %u Hz
# Nintendo 3DS BCSTM audio format
# https://www.3dbrew.org/wiki/BCSTM
# Added by David Korth <gerbilsoft@gerbilsoft.com>
0 string CSTM Nintendo 3DS BCSTM audio file
!:mime audio/x-bcstm
!:ext bcstm
# 3DS is little-endian, so default to LE.
>4 leshort 0xFEFF
>>0 use nintendo-3ds-bcstm-fields
>4 beshort 0xFEFF
>>0 use \^nintendo-3ds-bcstm-fields
# Nintendo Wii U BFSTM audio format
# http://mk8.tockdom.com/wiki/BFSTM_(File_Format)
# NOTE: This format is very similar to BCSTM.
# Added by David Korth <gerbilsoft@gerbilsoft.com>
0 string FSTM Nintendo Wii U BFSTM audio file
!:mime audio/x-bfstm
!:ext bfstm
# BFSTM is used on both Wii U (BE) and Switch (LE),
# so default to LE.
>4 leshort 0xFEFF
>>0 use nintendo-3ds-bcstm-fields
>4 beshort 0xFEFF
>>0 use \^nintendo-3ds-bcstm-fields
# Nintendo 3DS BCSTM audio format (fields)
0 name nintendo-3ds-bcwav-fields
>(0x18.l) string INFO \b:
# INFO block (minus 4 for INFO magic)
>>&0x4 byte 0 PCM, signed 8-bit,
>>&0x4 byte 1 PCM, signed 16-bit,
>>&0x4 byte 2 DSP ADPCM,
>>&0x4 byte 3 IMA ADPCM,
>>&0x5 byte !0 looping,
>>&0x8 lelong x stereo
>>&0x8 lelong !0 %u Hz
# Nintendo 3DS BCWAV audio format
# https://www.3dbrew.org/wiki/BCWAV
# Added by David Korth <gerbilsoft@gerbilsoft.com>
0 string CWAV Nintendo 3DS BCWAV audio file
!:mime audio/x-bcwav
!:ext bcwav
# 3DS is little-endian, so default to LE.
>4 leshort 0xFEFF
>>0 use nintendo-3ds-bcwav-fields
>4 beshort 0xFEFF
>>0 use \^nintendo-3ds-bcwav-fields
# Philips DSDIFF audio format (Direct Stream Digital Interchange File Format)
# Used for DSD audio recordings and Super Audio CD (SACD) mastering annotations
# https://dsd-guide.com/sites/default/files/white-papers/DSDIFF_1.5_Spec.pdf
# From: Toni Ruottu <toni.ruottu@iki.fi>
0 string FRM8
12 string DSD\x20 DSDIFF audio bitstream data
!:mime audio/x-dff
!:ext dff
# format version chunk
>&0 string FVER
# version 1
>>&8 byte 1
# v1 / sampling resolution ( 1 bit PDM only )
>>>&0 string x \b, 1 bit
# v1 / sound property chunk
>>>&0 search/0xff PROP
>>>>&8 string SND
# v1 / sound property chunk / channel configuration chunk
>>>>>&0 search/0xff CHNL
>>>>>>&8 ubeshort 1 \b, mono
>>>>>>&8 ubeshort 2
>>>>>>>&0 string SLFTSRGT \b, stereo
>>>>>>>&0 default x \b, 2 channels
>>>>>>&8 ubeshort 3
>>>>>>>&0 string SLFTSRGTLFE\x20 \b, 2.1 stereo
>>>>>>>&0 string SLFTSRGTC\x20\x20\x20 \b, 3.0 stereo
>>>>>>>&0 default x \b, 3 channels
>>>>>>&8 ubeshort 4
>>>>>>>&0 string MLFTMRGTLS\x20\x20RS\x20\x20 \b, 4.0 surround
>>>>>>>&0 string SLFTSRGTC\x20\x20\x20LFE\x20 \b, 3.1 stereo
>>>>>>>&0 default x \b, 4 channels
>>>>>>&8 ubeshort 5
>>>>>>>&0 string MLFTMRGTC\x20\x20\x20LS\x20\x20RS\x20\x20 \b, 5.0 surround
>>>>>>>&0 string MLFTMRGTLFE\x20LS\x20\x20RS\x20\x20 \b, 4.1 surround
>>>>>>>&0 default x \b, 5 channels
>>>>>>&8 ubeshort 6
>>>>>>>&0 string MLFTMRGTC\x20\x20\x20LFE\x20LS\x20\x20RS\x20\x20 \b, 5.1 surround
>>>>>>>&0 default x \b, 6 channels
>>>>>>&8 ubeshort >6 \b, %u channels
# v1 / sound property chunk / sample rate chunk
>>>>>&0 search/0xff FS\x20\x20
>>>>>>&0 string x \b,
>>>>>>&8 ubelong%44100 0
>>>>>>>&-4 ubelong/44100 x "DSD %u"
>>>>>>>&-4 ubelong x %u Hz
# v1 / sound property chunk / compression type chunk
>>>>>&0 search/0xff CMPR
>>>>>>&8 string DSD\x20 \b, no compression
>>>>>>&8 string DST\x20 \b, DST compression
>>>>>>&8 default x \b, unknown compression
# v1 / quest for metadata
>>>&0 string x
# v1 / quest for metadata / edited master information chunk
>>>>&0 search DIIN
>>>>>&0 ubequad >0 \b, "edited master" metadata
# v1 / quest for metadata / ID3 chunk ( defacto standard )
>>>>&0 search ID3\x20
>>>>>&8 string ID3 \b, ID3 version 2
>>>>>&0 byte x \b.%u
>>>>>&1 byte x \b.%u
# v1 / quest for metadata / failure ( possibly due to -P bytes=... being too low )
>>>>&0 default x \b, ID3 missing (or unreachable)
# version > 1 or 0
>>&0 default x \b, unknown version
# Sony DSF audio format (Direct Stream Digital Stream File)
# Used for lossless digital storage of songs produced as DSD audio
# Portable analog of a track stored on a Super Audio CD (SACD)
# https://dsd-guide.com/sites/default/files/white-papers/DSFFileFormatSpec_E.pdf
# From: Toni Ruottu <toni.ruottu@iki.fi>
0 string DSD\x20 DSF audio bitstream data
!:mime audio/x-dsf
!:ext dsf
# format chunk
>28 string fmt\x20
# version 1
>>&8 ulelong 1
# v1 / sampling resolution ( 1 bit PDM only )
# NOTE: the spec incorrectly uses "bits per sample" instead of "bits per byte"
>>>&0 string x \b, 1 bit
# v1 / channel configuration
>>>>&4 ulelong 1 \b, mono
>>>>&4 ulelong 2 \b, stereo
>>>>&4 ulelong 3 \b, 3.0 stereo
>>>>&4 ulelong 4 \b, 4.0 surround
>>>>&4 ulelong 5 \b, 3.1 stereo
>>>>&4 ulelong 6 \b, 5.0 surround
>>>>&4 ulelong 7 \b, 5.1 surround
>>>>&0 default x
>>>>>&4 ulelong x \b, %u channels
# v1 / sample rate chunk
>>>>&0 string x \b,
>>>>&12 ulelong%44100 0
>>>>>&-4 ulelong/44100 x "DSD %u"
>>>>&12 ulelong x %u Hz
# v1 / compression
>>>>&0 string x
>>>>>&0 ulelong 0 \b, no compression
>>>>>&0 default x \b, unknown compression
# v1 / embedded ID3v2 metadata
>>>0 string x \b, ID3
>>>>20 ulequad !0
>>>>>(20.q) string ID3 version 2
>>>>>>&0 byte x \b.%u
>>>>>>&1 byte x \b.%u
# unable to verify ID3 ( possibly due to -P bytes=... being too low )
>>>>>&0 default x unreachable
>>>>&0 default x missing
# version > 1 or 0
>>&0 default x \b, unknown version
|