aboutsummaryrefslogtreecommitdiffstats
path: root/contrib/libs/icu/common/brkeng.h
blob: e40fce13f64b8aa24f6ceacecfae4bc3fc438308 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/**
 ************************************************************************************
 * Copyright (C) 2006-2012, International Business Machines Corporation and others. *
 * All Rights Reserved.                                                             *
 ************************************************************************************
 */

#ifndef BRKENG_H
#define BRKENG_H

#include "unicode/utypes.h"
#include "unicode/uobject.h"
#include "unicode/utext.h"
#include "unicode/uscript.h"

U_NAMESPACE_BEGIN

class UnicodeSet;
class UStack;
class UVector32;
class DictionaryMatcher;

/*******************************************************************
 * LanguageBreakEngine
 */

/**
 * <p>LanguageBreakEngines implement language-specific knowledge for
 * finding text boundaries within a run of characters belonging to a
 * specific set. The boundaries will be of a specific kind, e.g. word,
 * line, etc.</p>
 *
 * <p>LanguageBreakEngines should normally be implemented so as to
 * be shared between threads without locking.</p>
 */
class LanguageBreakEngine : public UMemory {
 public:

  /**
   * <p>Default constructor.</p>
   *
   */
  LanguageBreakEngine();

  /**
   * <p>Virtual destructor.</p>
   */
  virtual ~LanguageBreakEngine();

 /**
  * <p>Indicate whether this engine handles a particular character for
  * a particular kind of break.</p>
  *
  * @param c A character which begins a run that the engine might handle
  * @return TRUE if this engine handles the particular character and break
  * type.
  */
  virtual UBool handles(UChar32 c) const = 0;

 /**
  * <p>Find any breaks within a run in the supplied text.</p>
  *
  * @param text A UText representing the text. The
  * iterator is left at the end of the run of characters which the engine
  * is capable of handling.
  * @param startPos The start of the run within the supplied text.
  * @param endPos The end of the run within the supplied text.
  * @param foundBreaks A Vector of int32_t to receive the breaks.
  * @return The number of breaks found.
  */
  virtual int32_t findBreaks( UText *text,
                              int32_t startPos,
                              int32_t endPos,
                              UVector32 &foundBreaks ) const = 0;

};

/*******************************************************************
 * LanguageBreakFactory
 */

/**
 * <p>LanguageBreakFactorys find and return a LanguageBreakEngine
 * that can determine breaks for characters in a specific set, if
 * such an object can be found.</p>
 *
 * <p>If a LanguageBreakFactory is to be shared between threads,
 * appropriate synchronization must be used; there is none internal
 * to the factory.</p>
 *
 * <p>A LanguageBreakEngine returned by a LanguageBreakFactory can
 * normally be shared between threads without synchronization, unless
 * the specific subclass of LanguageBreakFactory indicates otherwise.</p>
 *
 * <p>A LanguageBreakFactory is responsible for deleting any LanguageBreakEngine
 * it returns when it itself is deleted, unless the specific subclass of
 * LanguageBreakFactory indicates otherwise. Naturally, the factory should
 * not be deleted until the LanguageBreakEngines it has returned are no
 * longer needed.</p>
 */
class LanguageBreakFactory : public UMemory {
 public:

  /**
   * <p>Default constructor.</p>
   *
   */
  LanguageBreakFactory();

  /**
   * <p>Virtual destructor.</p>
   */
  virtual ~LanguageBreakFactory();

 /**
  * <p>Find and return a LanguageBreakEngine that can find the desired
  * kind of break for the set of characters to which the supplied
  * character belongs. It is up to the set of available engines to
  * determine what the sets of characters are.</p>
  *
  * @param c A character that begins a run for which a LanguageBreakEngine is
  * sought.
  * @return A LanguageBreakEngine with the desired characteristics, or 0.
  */
  virtual const LanguageBreakEngine *getEngineFor(UChar32 c) = 0;

};

/*******************************************************************
 * UnhandledEngine
 */

/**
 * <p>UnhandledEngine is a special subclass of LanguageBreakEngine that
 * handles characters that no other LanguageBreakEngine is available to
 * handle. It is told the character and the type of break; at its
 * discretion it may handle more than the specified character (e.g.,
 * the entire script to which that character belongs.</p>
 *
 * <p>UnhandledEngines may not be shared between threads without
 * external synchronization.</p>
 */

class UnhandledEngine : public LanguageBreakEngine {
 private:

    /**
     * The sets of characters handled.
     * @internal
     */

  UnicodeSet    *fHandled;

 public:

  /**
   * <p>Default constructor.</p>
   *
   */
  UnhandledEngine(UErrorCode &status);

  /**
   * <p>Virtual destructor.</p>
   */
  virtual ~UnhandledEngine();

 /**
  * <p>Indicate whether this engine handles a particular character for
  * a particular kind of break.</p>
  *
  * @param c A character which begins a run that the engine might handle
  * @return TRUE if this engine handles the particular character and break
  * type.
  */
  virtual UBool handles(UChar32 c) const;

 /**
  * <p>Find any breaks within a run in the supplied text.</p>
  *
  * @param text A UText representing the text (TODO: UText). The
  * iterator is left at the end of the run of characters which the engine
  * is capable of handling.
  * @param startPos The start of the run within the supplied text.
  * @param endPos The end of the run within the supplied text.
  * @param foundBreaks An allocated C array of the breaks found, if any
  * @return The number of breaks found.
  */
  virtual int32_t findBreaks( UText *text,
                              int32_t startPos,
                              int32_t endPos,
                              UVector32 &foundBreaks ) const;

 /**
  * <p>Tell the engine to handle a particular character and break type.</p>
  *
  * @param c A character which the engine should handle
  */
  virtual void handleCharacter(UChar32 c);

};

/*******************************************************************
 * ICULanguageBreakFactory
 */

/**
 * <p>ICULanguageBreakFactory is the default LanguageBreakFactory for
 * ICU. It creates dictionary-based LanguageBreakEngines from dictionary
 * data in the ICU data file.</p>
 */
class ICULanguageBreakFactory : public LanguageBreakFactory {
 private:

    /**
     * The stack of break engines created by this factory
     * @internal
     */

  UStack    *fEngines;

 public:

  /**
   * <p>Standard constructor.</p>
   *
   */
  ICULanguageBreakFactory(UErrorCode &status);

  /**
   * <p>Virtual destructor.</p>
   */
  virtual ~ICULanguageBreakFactory();

 /**
  * <p>Find and return a LanguageBreakEngine that can find the desired
  * kind of break for the set of characters to which the supplied
  * character belongs. It is up to the set of available engines to
  * determine what the sets of characters are.</p>
  *
  * @param c A character that begins a run for which a LanguageBreakEngine is
  * sought.
  * @return A LanguageBreakEngine with the desired characteristics, or 0.
  */
  virtual const LanguageBreakEngine *getEngineFor(UChar32 c);

protected:
 /**
  * <p>Create a LanguageBreakEngine for the set of characters to which
  * the supplied character belongs, for the specified break type.</p>
  *
  * @param c A character that begins a run for which a LanguageBreakEngine is
  * sought.
  * @return A LanguageBreakEngine with the desired characteristics, or 0.
  */
  virtual const LanguageBreakEngine *loadEngineFor(UChar32 c);

  /**
   * <p>Create a DictionaryMatcher for the specified script and break type.</p>
   * @param script An ISO 15924 script code that identifies the dictionary to be
   * created.
   * @return A DictionaryMatcher with the desired characteristics, or NULL.
   */
  virtual DictionaryMatcher *loadDictionaryMatcherFor(UScriptCode script);
};

U_NAMESPACE_END

    /* BRKENG_H */
#endif