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/*
* Copyright (c) 2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef UTIL_INSERTION_ORDERED_H
#define UTIL_INSERTION_ORDERED_H
/**
* \file
* \brief Insertion-ordered associative containers (set, map).
*/
#include "util/operators.h"
#include "util/unordered.h"
#include <cassert>
#include <iterator>
#include <type_traits>
#include <utility>
#include <vector>
#include <boost/iterator/iterator_facade.hpp>
namespace ue2 {
namespace insertion_ordered_detail {
// Iterator facade that wraps an underlying iterator, so that we get our
// own iterator types.
template<class WrappedIter, class Value>
class iter_wrapper
: public boost::iterator_facade<iter_wrapper<WrappedIter, Value>, Value,
boost::random_access_traversal_tag> {
public:
iter_wrapper() = default;
explicit iter_wrapper(WrappedIter it_in) : it(std::move(it_in)) {}
// Templated copy-constructor to allow for interoperable iterator and
// const_iterator.
template<class, class> friend class iter_wrapper;
template<class OtherIter, class OtherValue>
iter_wrapper(iter_wrapper<OtherIter, OtherValue> other,
typename std::enable_if<std::is_convertible<
OtherIter, WrappedIter>::value>::type * = nullptr)
: it(std::move(other.it)) {}
WrappedIter get() const { return it; }
private:
friend class boost::iterator_core_access;
WrappedIter it;
void increment() { ++it; }
void decrement() { --it; }
void advance(size_t n) { it += n; }
typename std::iterator_traits<WrappedIter>::difference_type
distance_to(const iter_wrapper &other) const {
return other.it - it;
}
bool equal(const iter_wrapper &other) const { return it == other.it; }
Value &dereference() const { return *it; }
};
template<class Key, class Element>
class element_store {
std::vector<Element> data;
ue2_unordered_map<Key, size_t> map;
public:
bool empty() const {
return data.empty();
}
size_t size() const {
assert(data.size() == map.size());
return data.size();
}
void clear() {
data.clear();
map.clear();
}
void reserve(size_t n) {
data.reserve(n);
map.reserve(n);
}
// Iteration.
using const_iterator =
iter_wrapper<typename std::vector<Element>::const_iterator,
const Element>;
using iterator =
iter_wrapper<typename std::vector<Element>::iterator, Element>;
const_iterator begin() const {
return const_iterator(data.begin());
}
const_iterator end() const {
return const_iterator(data.end());
}
iterator begin() {
return iterator(data.begin());
}
iterator end() {
return iterator(data.end());
}
// Search.
const_iterator find(const Key &key) const {
auto map_it = map.find(key);
if (map_it == map.end()) {
return end();
}
auto idx = map_it->second;
assert(idx < data.size());
return begin() + idx;
}
iterator find(const Key &key) {
auto map_it = map.find(key);
if (map_it == map.end()) {
return end();
}
auto idx = map_it->second;
assert(idx < data.size());
return begin() + idx;
}
// Insert.
std::pair<iterator, bool> insert(const Key &key, const Element &element) {
const auto idx = data.size();
if (map.emplace(key, idx).second) {
data.push_back(element);
return {begin() + idx, true};
}
return {end(), false};
}
bool operator==(const element_store &a) const {
return data == a.data;
}
bool operator<(const element_store &a) const {
return data < a.data;
}
void swap(element_store &a) {
using std::swap;
swap(data, a.data);
swap(map, a.map);
}
};
} // namespace insertion_ordered_detail
template<class Key, class Value>
class insertion_ordered_map
: public totally_ordered<insertion_ordered_map<Key, Value>> {
public:
using key_type = Key;
using mapped_type = Value;
using value_type = std::pair<const Key, Value>;
private:
using store_type = insertion_ordered_detail::element_store<Key, value_type>;
store_type store;
public:
using const_iterator = typename store_type::const_iterator;
using iterator = typename store_type::iterator;
insertion_ordered_map() = default;
template<class Iter>
insertion_ordered_map(Iter it, Iter it_end) {
insert(it, it_end);
}
explicit insertion_ordered_map(std::initializer_list<value_type> init) {
insert(init.begin(), init.end());
}
const_iterator begin() const { return store.begin(); }
const_iterator end() const { return store.end(); }
iterator begin() { return store.begin(); }
iterator end() { return store.end(); }
const_iterator find(const Key &key) const {
return store.find(key);
}
iterator find(const Key &key) {
return store.find(key);
}
std::pair<iterator, bool> insert(const std::pair<const Key, Value> &p) {
return store.insert(p.first, p);
}
template<class Iter>
void insert(Iter it, Iter it_end) {
for (; it != it_end; ++it) {
insert(*it);
}
}
Value &operator[](const Key &key) {
auto it = find(key);
if (it == end()) {
it = insert({key, Value{}}).first;
}
return it->second;
}
const Value &at(const Key &key) const {
return find(key)->second;
}
Value &at(const Key &key) {
return find(key)->second;
}
bool empty() const {
return store.empty();
}
size_t size() const {
return store.size();
}
void clear() {
store.clear();
}
void reserve(size_t n) {
store.reserve(n);
}
bool operator==(const insertion_ordered_map &a) const {
return store == a.store;
}
bool operator<(const insertion_ordered_map &a) const {
return store < a.store;
}
void swap(insertion_ordered_map &a) {
store.swap(a.store);
}
friend void swap(insertion_ordered_map &a, insertion_ordered_map &b) {
a.swap(b);
}
};
template<class Key>
class insertion_ordered_set
: public totally_ordered<insertion_ordered_set<Key>> {
public:
using key_type = Key;
using value_type = Key;
private:
using store_type = insertion_ordered_detail::element_store<Key, value_type>;
store_type store;
public:
using const_iterator = typename store_type::const_iterator;
using iterator = typename store_type::iterator;
insertion_ordered_set() = default;
template<class Iter>
insertion_ordered_set(Iter it, Iter it_end) {
insert(it, it_end);
}
explicit insertion_ordered_set(std::initializer_list<value_type> init) {
insert(init.begin(), init.end());
}
const_iterator begin() const { return store.begin(); }
const_iterator end() const { return store.end(); }
const_iterator find(const Key &key) const {
return store.find(key);
}
std::pair<iterator, bool> insert(const Key &key) {
return store.insert(key, key);
}
template<class Iter>
void insert(Iter it, Iter it_end) {
for (; it != it_end; ++it) {
insert(*it);
}
}
bool empty() const {
return store.empty();
}
size_t size() const {
return store.size();
}
void clear() {
store.clear();
}
void reserve(size_t n) {
store.reserve(n);
}
bool operator==(const insertion_ordered_set &a) const {
return store == a.store;
}
bool operator<(const insertion_ordered_set &a) const {
return store < a.store;
}
void swap(insertion_ordered_set &a) {
store.swap(a.store);
}
friend void swap(insertion_ordered_set &a, insertion_ordered_set &b) {
a.swap(b);
}
};
} // namespace ue2
#endif // UTIL_INSERTION_ORDERED_H
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